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Home ? General Discussion ? Facial animation in video games is evolving.

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15/11/2010 12:41:43

Marco_D
Marco_D
Posts: 582
Interesting article about new technology used in the next Rockstar game - LA Noire.

http://www.develop-online.net/news/36371/VIDEO-LA-Noires-world-class-facial-animation
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15/11/2010 15:45:50

glasgowjim
glasgowjim
Posts: 698
Wow, that's pretty remarkable.
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15/11/2010 16:46:31

Emily
Emily
(Account inactive)
Posts: 346
Good, but a little creepy!

The guy looks a bit like John Hannah:

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18/11/2010 14:07:42

DreekoMuvizu mogulExperimental user
Dreeko
Posts: 1258
Here's a follow up article on LA noire from game informer



http://gameinformer.com/games/la_noire/b/xbox360/archive/2010/11/11/l-a-noire-preview.aspx




good news for gamers, bad for animators




D
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18/11/2010 15:31:02

freakmoomin
freakmoomin
Posts: 272
its been bad for animators for years now, this doesnt change much to be honest.

Working on realistic games can be a bit demorilising for animators as cleaning and editing mo-cap data isnt exactly the greatest animation job in the world. It was the case a couple years back that no matter what you at least had the facial animation to fall back on as an animator but now thats pretty much gone with tech like this.....

so if you want to be keyframe animating you pretty much need to find cartoon work but as i said its pretty much been like this for a couple years now anyway...

LONG LIVE CARTOONS
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Home ? General Discussion ? Facial animation in video games is evolving.