ikes - all messages by user

2016/6/6 20:56:13
Minimizing collision on Blender FBX exports You can bypass the collision if you set the movement of the object you want to place inside to keyframe and put a keyframe at frame 0 and position your object inside. Note that scaling and keep upright do not work after you keyframe it. If you want to place a lot of object inside your model, it's maybe not the best solution.
2016/5/30 19:08:57
Depth of field and layers PatMarrNC wrote:
Having said that... in a 3D world, I'm struggling to understand why I'd need layers or channels at all.


Well, you could see it as a replacement for the blue- or green screen, exept you don't have to filter out the blue or green. Also to have the shadows and depth field seperately is quite handy for post production.
2016/5/30 16:42:32
Depth of field and layers PatMarrNC wrote:
My wish for Muvizu layers is that they followed the Z-order paradigm that layers follow in video editors. In other words, the top layer moves to the front, and the bottom layer recedes to the back. It would make it easier to make it all work together without having to troubleshoot positioning in my video editor.


Hi Pat,

That would actually make no sense, because you allready work in 3d where you have a "stack order" and video editors are 2d. If something in 3d space is behind a tree for instance on a layer and you move that layer to the top, it would be before the tree. But what happens than if you rotate around that tree? I think the word layers is a bit confusing in 3d. To call it channels would make more sense.

Ikes
2016/5/16 18:14:22
Outerra / Anteworld As I was reading in the forum of outerra I came across this post about using video's and this was the answer of an administrator:

"Non-commercial is fine, even the case with running ads on the site where the content is shown. Commercial use is handled individually on request, but for small scale we are usually fine when you use the full version with no extra requirements."

I think if you're not making a blockbuster, you can use the video's.
2016/5/16 16:32:55
Outerra / Anteworld Hi Pat,

I had the thought already that you were shooting rockets yourself, haha. It happend to me also, that I accidentally pressed the button and with a quite loud volume setting, my heart jumped..

I was not aware that you can not use the film footage for commercially purpose, that is a bit of a bummer. Hope that changes in the future.

If muvizu and outerra would melt to one program, that would really be awesome! Alltough the muvizu world is a lot smaller and since it's based on unreal engine, i'm not sure if they can combine their programs.
2016/5/16 7:57:27
Outerra / Anteworld Hi Pat,

Good idea to start a thread about this.
You can shoot with the left mousebutton, but I don't relate of being shot at? That did not happen to me, as far as I know you are roaming the world alone.
2016/5/16 0:29:28
Sjesus - Going to the beach ziggy72 wrote:
ikes wrote:
ziggy72 wrote:
Downloading outerra as I type... That looks really good, and I was recently pointed in the direction of Lumberyard, another 3d generator but more geared to making (1st person shooter type) games with. And that one's free, and as far as I know you can also shoot 'on the set' as it were. Anyway, nice vid, great sound fx, although surely with the advent of layers there's no need for bluescreens or greenscreens any more? I'm layers all the way, me


Hi Ziggy,

Thanks for the direction, I will have a look at Lumberyard.
I did try layers, but somehow the shadows on the ground don't get rendered in the layer, or maybe I'm doing something wrong.


There's a toggle on the layer menu (in the layer properties, where you first create them) to render separate shadows, which should sort that.


Hi,
Well, I did found that, but I think I did it on the wrong layer with the characters. I just noticed if I do that on the background it gives me separate ground shadows. Thanks!
2016/5/16 0:18:01
Sjesus - Going to the beach Rocque wrote:
Ikes,
It was funnier the second time I watched it. Even in a short film like this, I agree with Pat, we are anticipating what the joke will be, or what we are going to see. For those who read comments before watching, I won't spoil it. The first time I was looking at the sand and the water, and your characters, so missed what it was really about.

The second time I noticed the sunburn on the guy running to meet his friends, and that part was really funny. Did you do that on purpose?
It is better viewed smaller screen then full screen because the depth of the water looks better. That is some nice clear water, too. Where is that beach?

It is really nice of you to share your techniques and what you are using. Thank you for all the help you provide in the forum.


Hi Rocque,

Thank you for your reply. The sunburn on the guy was not done on purpose, I did use some brightness and contrast in de edit, so maybe that's the cause. You can't actually see what's all going on in one view, just to make it more interesting for the viewers to watch it again...
In this example i used a screen capture software for the water, that was before I found out that you can record video directly in outerra. I think the location of the beach was somewhere in Florida, haha.

I'm glad to be of help by sharing my experiences and findings.
2016/5/16 0:07:51
Sjesus - Going to the beach ziggy72 wrote:
Downloading outerra as I type... That looks really good, and I was recently pointed in the direction of Lumberyard, another 3d generator but more geared to making (1st person shooter type) games with. And that one's free, and as far as I know you can also shoot 'on the set' as it were. Anyway, nice vid, great sound fx, although surely with the advent of layers there's no need for bluescreens or greenscreens any more? I'm layers all the way, me


Hi Ziggy,

Thanks for the direction, I will have a look at Lumberyard.
I did try layers, but somehow the shadows on the ground don't get rendered in the layer, or maybe I'm doing something wrong.
2016/5/15 22:57:04
Sjesus - Going to the beach Hi Pat,

Thanks! I hoped it was clear that he walks on the water, mayby had to put the girl a bit deeper in the water to make it more clear, but I think you got the joke.

Blue screens are quite handy if you dont want to build a hole scene in muvizu. The trick I used here is to take a screenshot of your background and make it 50% or so translucent so you can see trough the image. Put that image over your camera as image overlay and then you can line up the view of the background to the camera view. don't forget to remove it before rendering.

I have not yet explored all the features of outerra, but what I saw made me happy. you can directly record video inside of it. you can even build roads and drive on them. it has snow, rain and wind (storm) and even sounds of birds and waves.
2016/5/15 22:27:02
KYUSS DEMON CLEANER Hi Salemkarlos,

Nice vid! I like the atmosphere and the environment. It fits the music style well.
To give some constructive advise. Try to switch some more between the musicians. I saw the bassist only at the beginning. With music video's the flow is better if the still-camera shots are not longer than 5 sec and try the camera switching on the beat of the music.

Happy animating!

Cheers,
Ikes
2016/5/15 21:14:43
Sjesus - Going to the beach Well, another short little movie by me. No intention to offend anyone, just a funny joke. It was actually kind of a test to use bluescreens over backgrounds. I found a very nice sandbox 3d engine Outerra which I used the backgrounds for of the beach and the water. Outerra is an engine of the entire world. It is down-loadable as demo, but if you want you can buy it for $14 and then you can edit the world and import fbx models too. Check it out here: www.outerra.com

Ikes

2016/5/15 16:00:51
Extend or combine character actions PatMarrNC wrote:
ikes wrote:
MrDrWho13 wrote:
Is that a CRT monitor?


No, it is a Wacom Cintiq screen


Ikes, how do you like your Wacom Cintiq? I've been looking at them, but the price has kept me from buying. That's the one that allows drawing directly on the screen while the picture is visible below the pen, right? Amazing concept for digital artists!


Hi Pat,

That's right, I can directly draw on the screen. I bought it a couple of years ago for digitizing a couple of my paintings. I realy like it, altough it is quite expensive indeed.
2016/5/15 9:47:43
Extend or combine character actions Hi jgourlay,

Thanks for your reply. I tried to record a video session of my screen. I can capture everything in muvizu exept the pulldown menu's and context menu's when you right click.
So I downloaded and installed ezvid... But it also has the same result, no menu's
With just a printscreen, it is the opposite, then it captures all the menu's and popup screens exept the workspace and camera view.
2016/5/14 19:49:12
Extend or combine character actions MrDrWho13 wrote:
Is that a CRT monitor?


Do you (or anybody) maybe have a clue why my screen capute doesn't capture pulldown menu's in muvizu? I have tried 3 or 4 different capute software, all with the same result.
2016/5/14 19:46:10
Extend or combine character actions PatMarrNC wrote:
Ikes,
thanks for taking time to make this tutorial... it makes sense to me now! VERY clever! Playing devil's advocate here... you could have applied the diving action to the original character and slid the action to wherever you need it, right?

But I can imagine situations where the complexity and timing of the character actions would necessitate something like this! Thank you for sharing the results of your creative exploration with the rest of us! You are very inventive!


Hi Pat,

Thanks, This was indeed a quite simple example with just a walking and one action, just to show how I did it. It is ofcourse possible to have more complex actions with up to more character instances all with their own actions and stich it all together..
2016/5/14 19:42:23
Extend or combine character actions MrDrWho13 wrote:
Is that a CRT monitor?


No, it is a Wacom Cintiq screen
2016/5/14 17:05:09
Extend or combine character actions Thanks! It could be possible with layers indeed, but can you then kind of see the flow of the action?
I have made a little tutorial on how I do this. Sorry for the video quality. I had to record my screen with a camera, because my screen capture software doesn't record the pulldown menu's in muvizu. Very strange...


2016/5/14 11:00:35
Extend or combine character actions Hi All,

I do not know if this is being used by people, but I would like to share a trick I found to extend or combine character actions. What I do is, have multiple instances of a same character. I direct the visibility with keyframes. So the first character is visible and the others are turned off. He can do a walk or an action and if I want him to do something else immediately, I switch off visibility of the first and switch on the second to take it over. You can in this way use the beginning of one action and the end of another. In that way you can make smooth transitions or new kind of actions.

Hope you understand what I mean here. I've made two examples below. Maybe if I have the time, I could make a tutorial if it's not quite clear.

Happy animating!

Ikes

2016/5/12 19:13:46
Work around for the dialog system CloudNinja wrote:
Ikes - I was using Audacity to arrange my clips - you just saved me HOURS of work - much appreciated!!!
Toast
Applause


Thanks CloudNinja,

Glad I could help you with that.

Good luck.

Ikes
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