Dreeko - all messages by user

2013/10/11 16:20:34
Muvizu Play 1.2 Feedback (also Play+) Jamie wrote:
Dreeko,

I know you really want to know how to create FBX models and there isn't any sort of Muvizu-produced guide for this yet, but they are out there. The major problem with producing the type of tutorial you are asking for is that it would not be a Muvizu tutorial, it would be a Blender or Maya tutorial trying to teach you how to use those applications to do 3D modelling for games engines.

If you've already paid for Muvizu:Play+ you may not want to spend any more on a 3D modelling package like 3D Studio Max or Maya, so I'd recommend Blender to create your FBXs. The skills you learn in Blender can be transfered over to something like Maya later on, should you decide that those are the packages for you. To use Blender, you'll need version 2.69 RC to get the updated FBX exporter, though the version that comes with 2.68 and earlier works in a basic fashion.

Everything that you would want to do with FBX is not Muvizu specific. It means learning 3D modelling for a games engine. I recommend http://www.youtube.com/user/cgboorman if you want to learn blender.

There are a lot of other tutorials on youtube already that cover the various different 3D modelling packages out there, as well as the techniques, tips and tricks.

To understand the basics of the Blender UI and the basics of 3D modelling I'd recommend watching tutorials 1 - 8 in this playlist

http://www.youtube.com/playlist?list=PL006307E237BB7FF6&feature=plcp

Another great resource is http://cg.tutsplus.com/ which goes into full detail on modelling and animating.

So what are the benifits of FBX?

FBX is just a different format to ASE, however importing static meshes from FBX gives a vastly improved materials system.

I've put up a guide to the material options here and while some of those options were available with ASE, things like transparency on a window never worked properly. The FBX material system allows you to have transparent sections of a model that work as you'd expect, amongst other things. (your trees and bees can finally look as you wanted them to Dylly ).

I've uploaded a sample FBX object that includes all possible materials options (listed below) it's available here http://www.muvizu.com/3D/31493/FBX-Material-example

What can FBX do and what does Muvizu:Play+ support?

Static meshes up 65535 vertices
Collision meshes
Diffuse materials
Specular materials
Normal maps
Specular maps
Emissive materials
Transparent materials
edited by Jamie on 11/10/2013


I took on board the fact that you couldn't possibly instruct us on how to build objects using the myriad of options out there. I did need to know what muvizu was now capable of as far as FBX went and the info you have provided above now tells me that,so thanks Jamie!

..and thanks to lev for your history of the Muvizu wiki and all the people that have made it so thus far
2013/10/11 16:14:20
Muvizu Play 1.2 Feedback (also Play+) Lev_Dynamite wrote:
... perhaps you could post a few entries and be the spark that starts the flame?


I'm not allowed to start fires. It's usually the opposite
2013/10/11 11:36:46
Muvizu Play 1.2 Feedback (also Play+) Thanks Jamie
2013/10/11 11:29:31
Muvizu Play 1.2 Feedback (also Play+) Lev_Dynamite wrote:
The Wiki is intended for Community use


I imagine staff are allowed to as well though eh? There are more of you in there than there are regular users in the forum these days! If Ziggy72, Urbanlamb and MrDrWho all went on holiday at the same time then the place would be a ghost town!


Lev_Dynamite wrote:
If everyone just looks at it and waits for someone else to update it then it may as well be a static webpage, so it'd be nice to see people taking full advantage of the Wiki's features.


I quite agree, but again I'm sure the staff could pitch in too!
I think the Wiki should be built from the input of users and staff alike. I also think though that any tutorial or help file in the form of an online documentation or downloadable pdf IS part of the software package and should not be left to the users to create.

I understand finding time for these things is a problem but they really are essential and should given more attention than they are at present.
2013/10/11 8:00:31
Muvizu Play 1.2 Feedback (also Play+) Well this FBX thing seems to have you all of a lather Urbanlamb!

I and others would probably benefit from seeing a list of what FBX now brings to Muvizu's table.
It obviously is not just an alternative to the .ase import format. I remember when the lighting was revamped and how much it changed the quality of the overall look to videos made with muvizu. From your enthusiasm it feels like this could be another one of those milestone moments for the software. My frustration with the FBX feature comes from a few things - Not really knowing it's abilities, it's limitations for import or where to best create one.
It is like I've received a mystery object for Christmas with no idea where to put the batteries, no instructions on how to assemble it, or feature list of what it does once it is all in one piece, so I end up kicking it around in the garden assuming it is a fancy looking football, with the neighbours kids looking over their fence shaking their heads.

A few months ago I wouldn't have known FBX if I came across it in my soup! And today I'm still looking at it curiously.
I've checked the muvizu wiki and it is not yet even listed in the supported file types.

What is that cheesy saying that gets under my skin? ..
Oh yes
A stranger is just a friend I've never met ( puke!)

Well, I want to be a friend of FBX ...whether it wants to be a friend of mine is another matter mind you lol!

I'm basically requesting tutorials and guidance again Muvizu.


Cheers
D
2013/10/10 17:18:36
Go on, scare us it is October.. Carole wrote:
Looking for something a little less controversial and arguably not that scary this year D.


Haha! You heard about it then! Ok I'll behave
edited by Dreeko on 10/10/2013
2013/10/9 19:56:20
Muvizu Play 1.2 Feedback (also Play+) ziggy72 wrote:
The Timeline blocks for animating Expressive-ness and Custom Texture aren't showing up after you record inputs. They still work fine, and you can see the line in the Timeline, but no blocks.


Yeah, I've noticed the timeline glitch too. It is a pest cos it means we can't tinker with the changes on the timeline. Hopefully there will be a patch to correct this.
2013/10/9 19:48:37
Go on, scare us it is October.. I don't suppose you'd like me to dig out the Halloween image I made for the forum last year?

Nah.. Thought not
2013/10/9 14:35:36
Muvizu Play 1.2 Feedback (also Play+) Thanks jamie and fazz!
Another hill to climb it seems then!
I've delayed the whole object building aspect of production as long as I could. Looks like the time has come!
edited by Dreeko on 09/10/2013
2013/10/9 14:31:12
The Importance of Eyebrows ziggy72 wrote:
You can do what now?! Animatable skin? I didn't know that. Off to try that right now.

Note to Muvizu HQ - please post a changelog like everyone else when you release a new update!


Yip
Eyebrows, bullet holes etc best addition of this release in my opinion.
2013/10/9 13:01:37
Muvizu Play 1.2 Feedback (also Play+) Jamie!

Thanks for the swift reply!

As the google warehouse and Sketchup has been the favoured choice of muvizu-ers for long and weary for object creation and reference I was looking to finding a way to convert Sketchup models to FBX

The main reason I was looking to this format over ase import was in the hope that objects would appear within muvizu without the weird shadowing effect that occurs. I know Fazz has shown a technique where the addition of an outline to objects built within Sketchup remedies this, but I was hoping that FBX would solve the anomaly without the faffing around.

I don't have Maya or 3dmax to play around with and I haven't touched blender before. To be honest I've made only a handful of objects within Sketchup. Object creation is something that I intend learn more of and I do know that FBX offers more than just objects, but for now I would just like to be able to import objects into Muvizu and have then displayed properly under the lights. If you can come up with a solution to this whether it is ase or FBX I'll be a happy camper!

Cheers
D
2013/10/9 10:07:53
The Importance of Eyebrows ziggy72 wrote:
Looks great - I'm assuming it's a transparent AVI played as skin, synced to the soundtrack? Having the eyebrow attached physically to the head looks a lot better than the floaty slugs we currently have

Inspired by your vid, I've come up with a set of static eyebrow body skins that I'll be using in my next vid as a quick way to express emotions (I'll change them between shots).



It's not an avi Zig, it is a series of custom textures.

Thanks to a long awaited feature ( I've been banging the drum for this one for 3 years!) - animate-able character textures.
2013/10/9 9:57:25
Muvizu Play 1.2 Feedback (also Play+) Yeah,the FBX import feature seems to be a bit of a 'pig in a poke' ( http://www.urbandictionary.com/define.php?term=pig%20in%20a%20poke )

I am unable to successfully import anything decent in FBX. Some guidance in the form of a help file or tutorial to allow us to use it properly is essential. Stabbing around in the dark for the correct settings using various softwares is a time wasting pain in the arse to be honest!

So, Muvizu HQ...How should we do this? How do you do this? and where are the examples showing so?


D
2013/10/8 8:41:39
The Importance of Eyebrows

Click link for the video! - http://bit.ly/GHN8t0

All comments welcome as always
edited by Dreeko on 08/10/2013
2013/9/26 10:53:40
Charakter in a car urbanlamb wrote:
In this instant world we live in far to many people are conditioned to being handed everything lock stock and barrel.
The answer to this question is here in written form already for anyone with a will to look and use a search function.


Very well said.
2013/9/25 9:26:49
Charakter in a car MrDrWho13 wrote:
Dreeko, I still think you should make them public, at least until someone's made an updated version.


And how long would I have to wait for that to happen?
Hardly anyone produces normal Muvizu vids on a regular basis these days let alone tutorials.

The more time that passes with these videos being available, the more confusion arises at the differences UI wise etc and therefore the more annoyed I become answering questions about them.

So I'm afraid private they will stay.

D
2013/9/18 9:15:23
Charakter in a car urbanlamb wrote:
the videos were outdated as the ui has changed I suspect he set them on private because they need to be replaced with up-to-date versions.


You are correct Urbanlamb.
Too many of my tutorial videos featured out of date UI and the methods used in most could either be created using more efficient methods due changes in the program or by improved techniques, so I have indeed made all tutorial videos private to avoid confusion.

Sorry if this is a hindrance to some but I think it is for he best.


Cheers
D

PS: There will be more videos coming from myself after the next Muvizu update but they will not be tutorials I'm afraid.
2013/9/4 19:17:23
Camera Cuts For crying out loud!

Can we put down the handbags and forget about how many errors we think are reported and who can and can't work a timeline and just make some videos?

Talk about work avoidance..Jeeze!
2013/9/4 11:39:54
Camera Cuts Lev_Dynamite wrote:
Can I ask what it is about the Timeline that makes you get up and walk away from the PC in such furor?


Chronoslineaphobia - The fear of tmelines
edited by Dreeko on 04/09/2013
2013/9/3 14:55:59
Camera Cuts Lev_Dynamite wrote:
?... and I apologise if my last post - in which I told you we loved you - seemed to come across otherwise. Stick Out Tongue


There is a fine line between love and hate so they say
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