clayster2012 - all messages by user

2016/11/13 19:51:24
Coming to soon to the Muvizu store urbanlamb wrote:
clayster2012 wrote:
So far the only useful ways was Pat's idea of a backdrop with texture then place it on the building, also applied one on a truck object then grouped it together like so.



you could uvmap the truck and apply two materials to it so people can change the sign. I thought you were modelling this stuff? then you could uvmap the cube to add a layer so people can just add the texture to the truck and then the truck could move.
edited by urbanlamb on 13/11/2016


I am modeling this stuff! and I didn't use a cube, the box is apart of the truck, my concern is transparent windows.
2016/11/13 19:24:59
Coming to soon to the Muvizu store So far the only useful ways was Pat's idea of a backdrop with texture then place it on the building, also applied one on a truck object then grouped it together like so.

2016/11/13 19:10:43
Coming to soon to the Muvizu store Hmm..good ideas,so was any of these methods useful, if so what software did you use pat,any ideas would be of great help!
edited by clayster2012 on 13/11/2016
2016/11/13 18:00:03
Coming to soon to the Muvizu store ikes wrote:
PatMarrNC wrote:
I like the way you think, Ikes! Great idea!


Thanks!

I've also made some shapes with UV maps, so you can choose what's easiest to use.
Should also be in the store this week for free.

Those look great ikes and a good idea, but the problem that I have and I'm sure others as well is with importing objects with textures that have transparency, Like the idea of the Kacy's store with the shopping window, one or two has request that idea so I try to accommodate with these ideas, but no matter how many times I have try to make this work the only format to use is fbx when importing, unless you have a fix that works please share I'm open for any ideas that could help, so until there is a solution to this the only option is Pat's idea of using the muvizu 3D alphabet and then group them together, but the second option he had mentioned is the texture option, but then it omits the transparency and does away with the ability to see through the window so that doesn't work, the third idea he had with a backdrop for the name texture would work to, I use paint.net when I use that method, there is also another way that could be used which is making the object in ase format without the window and then making the window a separate object in fbx format to obtain it's transparency and then grouping them together.
edited by clayster2012 on 13/11/2016
2016/11/12 15:58:19
Coming to soon to the Muvizu store Well thanks for the idea, just remember one thing after have that surgery,dont forget to eat before take funny pill,it will make you sicker then a dog, but you still forget about the pain.
2016/11/12 8:53:39
Coming to soon to the Muvizu store PatMarrNC wrote:
cool ideas, Clayster! And you develop this stuff so FAST, it makes my head spin!

Thanks Pat,Yea had to have a little surgery, and I have all this time on my hands so doing this from being bored.. Lol!
2016/11/12 8:41:40
Coming to soon to the Muvizu store tonyob67 wrote:
Can we change the stores name?


I am thinking of changing the title, instead I'll do away the 3d text and place with a plain with 2d texture,that way you can edit the texture and give it any name you want, you can already do that with the burger pot,but I'll have to do the same with the sign.
edited by clayster2012 on 12/11/2016
edited by clayster2012 on 12/11/2016
2016/11/12 7:21:09
Coming to soon to the Muvizu store On another note, with everything that's in the set now doesn't seem to slow anything down, but it does take a little bit to load up, so I'm coming up with a plan to split everything into smaller sets, not everything will have a price, some will be free, but if you have all of the set I will you give a link to the whole set if you want to wait for the load up, so far on my pc it takes about three minutes, but once it loads I think it's worth the wait.
2016/11/12 7:07:22
Coming to soon to the Muvizu store Someone gave me an idea earlier in this topic for store display widows, can't remember who it was but I consider it the idea and added it to the set, I figured it would be a little bit more on poly count but it wasn't much at all, so after setting it up I put in one item in the display window and this is the results.



Also gave me an idea for something that you don't see much in muvizu,and I'm sure everyone gets hungry after running around in the city,this is my fast food idea and it would be great for one of those drive through gags.




and yes I did change out the buildings with my own textures and remodeled, but they still have the same style.
edited by clayster2012 on 12/11/2016
edited by clayster2012 on 12/11/2016
2016/11/12 1:15:25
Coming to soon to the Muvizu store Or you can make a box with windows using vertex and faces, then you can apply plains to create the interior walls and details like doors and exterior designs, and if you want you can add text for logos, and you will still keep a low poly count as long as you keep it simple, this model is a fbx format, no problem with adding transparent to windows.


edited by clayster2012 on 12/11/2016
2016/11/11 7:09:35
Coming to soon to the Muvizu store No problem, and thanks!
2016/11/11 3:26:57
Coming to soon to the Muvizu store tonyob67 wrote:
Clayster, When you think your city will be on the store?, I need it badly for my next video....


Lol.. I'm in the process of changing out the models before I give out,I want it to be all original made by me first, but it shouldn't be maybe about a few days before I have it completed.
2016/11/10 19:13:43
Coming to soon to the Muvizu store ikes wrote:
clayster2012 wrote:
Ikes you guessed right they are used in that game, I bought the Unity asset a few months ago for game project that i was doing for a client, so since I still had the asset I could use it to help me, I only use the buildings to help test the speed and lag for the 3D City backdrops when I added them to a whole set, yes I did remodel some of the buildings and used the textures, but let me make it clear that these models will not be included in the set, even though I am allowed to resell them But I will not include them, I tried to make that clear once throughout this topic when i stated that this was a test to show how better 3D City backdrops would look in a city scene, Im sorry for any confusion this may have caused, the other model such as those That I have re-model will be in the set because they are not the same as in the asset pack, after all spending almost $60 for the asset i couldn't let it go to waste so I used it for inspiration


Thanks, I understand now you don't resell it, which I find a good choice, even if you have the rights to do so. It's always more satisfying to sell your own stuff.
Well, you're doing a really good job on it and it is a very nice style for muvizu.

Ikes


Thanks ikes!
2016/11/10 19:01:43
Coming to soon to the Muvizu store tonyob67 wrote:
clayster2012 wrote:
urbanlamb wrote:
well lets hope that textures and models being created by someone else who has not given his permission to resell any of his work is not what is happening (we can only hope)

Pat on the head

Its one thing to once and awhile use stuff with appropriate creative commons licenses and "share alike" and give them out for free if you know how to muvizuize them. Its another thing purchasing assets with copyright and using any parts or textures without their permission.

So hopefully that is not what is happening here. Let's just say a few shall we say 'inconsistencies' have been noticed over time. (yeah i wasn't going to say anything but since its out in the open I might as well say something LOL)
edited by urbanlamb on 10/11/2016


I understand your point, this is why the building wont be added to the store, even though I did remodel them but the textures are not mine, and I did buy the license that which allows me to resell but their still not being added to the store, the 3D City Backdrops are my creations and along with the cars and trucks because I completely remodeled and didn't use the textures, so I consider those as my creations with inspiration, but the scene that I'm making here can be downloaded from my dropbox once all of the assets are added to your list, so it wont be in the store, Im already working on my won textures for the buildings and maybe added to the store because it then will be completely different, I want everyone to understand that I did it this way for inspiration and as a test for speed and lag to prove that this can work and I am sorry for any confusion this may have caused, I have always used my own!
edited by clayster2012 on 10/11/2016


Of course...That is perfect, you are not using the same models,
but you are using the same style of buildings and cars, and I like it more than the ones from Muvizu
I think it is the same style that Rodrisilva uses on his great videos, that City looks amazing Clayster


Thanks tonyob67, you understand what I'm doing, yea using the same style but different model and then textures, even though I still remodel the buildings and used the same texture I'm planning on redoing them in that style but different textures that I have made, the models I have put in the set are just placement models to help me design the city,then will be replaced by the models that I'm working on, like the cars and trucks, I made them in the same style but my in my design without textures, when I took pictures of the set with buildings I knew everyone would notice the style from another creator, but their not the same models but the same textures, its to help me with ideas to make it fit with muvizu, in other words im using the building models like you do in an art class painting a picture model posing for the picture, then placing those models with my models with my own creations.
edited by clayster2012 on 10/11/2016
2016/11/10 18:39:09
Coming to soon to the Muvizu store Ok I'm redoing the models again, and using the textures I have just finished, when i did this way it was because I was using these as placement to help me design the set, and as inspiration until I completed my own, but I see the concern and decided to go head and make the changes, the next post will be with the new buildings, sorry for the confusion.
2016/11/10 17:56:56
Coming to soon to the Muvizu store urbanlamb wrote:
well lets hope that textures and models being created by someone else who has not given his permission to resell any of his work is not what is happening (we can only hope)

Pat on the head

Its one thing to once and awhile use stuff with appropriate creative commons licenses and "share alike" and give them out for free if you know how to muvizuize them. Its another thing purchasing assets with copyright and using any parts or textures without their permission.

So hopefully that is not what is happening here. Let's just say a few shall we say 'inconsistencies' have been noticed over time. (yeah i wasn't going to say anything but since its out in the open I might as well say something LOL)
edited by urbanlamb on 10/11/2016


I understand your point, this is why the building wont be added to the store, even though I did remodel them but the textures are not mine, and I did buy the license that which allows me to resell but their still not being added to the store, the 3D City Backdrops are my creations and along with the cars and trucks because I completely remodeled and didn't use the textures, so I consider those as my creations with inspiration, but the scene that I'm making here can be downloaded from my dropbox once all of the assets are added to your list, so it wont be in the store, Im already working on my won textures for the buildings and maybe added to the store because it then will be completely different, I want everyone to understand that I did it this way for inspiration and as a test for speed and lag to prove that this can work and I am sorry for any confusion this may have caused, I have always used my own!
edited by clayster2012 on 10/11/2016
2016/11/10 17:30:24
Coming to soon to the Muvizu store mindiflyth wrote:
That really is such impressive work. Any chance we can get a short clip to see the city in action?

Ikes, I see some similarities in the cities, but they don't look the same to me. If you looked at the cartoon-y cities in a lot of CGI movies and shows, you might see some similarities.


Yea I am planning to make a short cartoon once I get the set completed, I also want to note, that the stuff I'm putting in the store, some will be free and some will under the $3 price, even the 3D City Backdrops will be under $3, and once you get all of the assets you could get this city scene I'm making for free, but that's if you'r willing to a few minutes for it to load up!
2016/11/10 17:12:49
Coming to soon to the Muvizu store Even made a semi truck with trailer and its not even in the unity set!


edited by clayster2012 on 10/11/2016
2016/11/10 17:04:34
Coming to soon to the Muvizu store I also used the designs for the trucks and cars because I loved the style and thought it would fit muvizu style,and I re-model them did away with the texture and made the cab to where the characters can sit inside, and used transparent for the glass and then exported in Fbx so the colors can be changed.

here are examples for comparison to show the difference between my models and the unity asset.

unity


my model


so you see the same style but they are different models.
edited by clayster2012 on 10/11/2016
edited by clayster2012 on 10/11/2016
2016/11/10 16:34:59
Coming to soon to the Muvizu store mindiflyth wrote:
That really is such impressive work. Any chance we can get a short clip to see the city in action?

Ikes, I see some similarities in the cities, but they don't look the same to me. If you looked at the cartoon-y cities in a lot of CGI movies and shows, you might see some similarities.


mindiflyth, that's because I used them as reference, it's not like I pulled them out of the unity pack, let's face I am a good modeler but I'm not that good at designing buildings unless I look at one and thank the creator I do not live in the city, so I opened up unity loaded up the assest and started mocking the designs, I tried to get them as close as possible but there are some similarities, I did try to export the models and then importing them into muvizu but muvizu kept crashing, so I did it the hard way and re-models by moncking them, and it wasn't really hard to do, all they are just boxes with texture and planes.
edited by clayster2012 on 10/11/2016
pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32