fazz68 - all messages by user

2015/7/17 22:49:29
Help moving a ball into the air imyourda wrote:
Thanks for the advice!

I ended up making a character invisible, attaching the ball as a hat, used the "blast from the right" animation to get it to move through the air.

ingenious workaround
2015/7/17 4:24:56
New Chick in + version...No Mic??

click on this one. they both say hand in the left hand box but the first one is for replacing the whole hand (which doesnt work ) another bug for muvizu to fix. second one down is for objects in her hand which does work.
2015/7/16 19:44:57
New Chick in + version...No Mic?? yeah poor old mandy has all the moves but no muvizu musical attachments like the others. you'll have to import one yourself im afraid. along with any other instruments you might want her to play with.
2015/7/16 13:00:45
Coming Soon... yup ziggy is correct about the lamposts. with the AO switched on it makes just enough shadow at the base i think. i do like the bloom feature, gives the lights a bit of boost .

you never know i might even make a proper animation soon Big Grin
edited by fazz68 on 16/07/2015
2015/7/16 3:03:12
Coming Soon... very nice mate

a little tester with all the new gubbings turned on....
edited by fazz68 on 16/07/2015
2015/7/11 11:26:22
It's all happening here! the AO is pretty cool. been having a play with it. getting the settings right is a bit fiddly but it does the job pretty well.

no AO test

with AO test
2015/7/11 2:08:47
15 characters check your content packs. you might have some missing. in muvizu click on tools then contents packs to see whats installed.
2015/7/9 23:42:50
It's all happening here!

no AO

with AO

it does work but does need some refining so it works on all the nooks and crannys rather than just the large ones
2015/7/7 16:22:43
Can't download Full version have you tried this page?

2015/7/7 7:56:39
It's all happening here! mindiflyth wrote:
Oh, so the people posting in this thread have some sort of special status on the Muvizu site, so they're getting to see stuff early? That explains it. Really looking forward to any info we can get! After a long period of quiet from Muvizu, it's great to hear that things are happening again.

nope you have exactly the same version we have.
2015/7/7 7:54:55
It's all happening here! the updates ive found are performance related, oh and the new ambient occlusion settings. if you're looking for new characters or objects there aint any. cant say about bug fixes because i havnt used muvizu to animate in some time. real life gets in the way at times dont it....
2015/7/7 0:48:47
It's all happening here! just found the ambient occlusion button..... nice

15 second clip in 1920 1080 rendered in 4 mins..... would have taken the old craptop about an hour before..... something has happened to the muvizu guts..... me like
edited by fazz68 on 07/07/2015

faster set loading on a fbx heavy set. was taking around half an hour..... down to just over 9 mins..... me like even more. and no error warning boxes as yet.
im impressed so far by performance. im using a crappy cheap old laptop at the moment, so i imagine using a decent pc would be pretty awesome.
edited by fazz68 on 07/07/2015
2015/7/6 19:16:29
6/7/15 release bugs beefy sitting down. uninstall the content pack and reinstall. if its the same bug left over from last time. my beefy is standing ok but i did reinstall all my content pack last time.
2015/7/6 18:57:25
It's all happening here! i agree

roll on the next updates

keyframe animation function....... oohhhhh i think i just.... never mind.....
edited by fazz68 on 06/07/2015
2015/7/6 18:53:48
Today's Download yes it seem as visible/invisible is broke....

you can still make the bits that stay visible invisible via the character edit for that attachment. a bit of a pain until its fixed but workaroundable.
2015/7/3 10:59:23
Why does this look like crap? its because you used moviemaker to get the snapshot. low resolution.

in muvizu when you go to make video, click on the advanced tab and set the output to targa sequence. it will give you a high resolution set of images of that one second video. you might have to convert the tga file to jpeg or png in another software (gimp, photoshop etc) to use at the site. but it will give better results than moviemaker.
2015/6/26 15:41:29
Need rollerskates! all versions of sketchup are available at the link i posted before.
2015/6/26 5:21:53
Need rollerskates! http://www.filehorse.com/download-sketchup-make/old-versions/

you cant use the exporter plug in with the new versions which is why we use sketchup 8. i have the last version of 8 running and it works ok for muvizu.
edited by fazz68 on 26/06/2015
2015/6/14 21:43:16
Assistance https://www.dropbox.com/s/h81n7hg5puwdrpa/boxes.zip?dl=0

try these ones, i haven't removed any collision but can if you want me to
2015/6/14 19:30:47
Assistance @rebel ok i think i see your problem of jumpimg boxes. your sketchup models are not on the origin point. where the red blue and green lines inersect, that is the origin point and the center of the base of anything needs to be on that point when you export it. just put a cross on the bottom of the boxes and highlight the whole box. click the move tool to the center of the cross and move the box to the origin point. it will turn yellow when you hit the right spot. then export. that should sort out the jumping.
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