fazz68 - all messages by user

2013/10/9 13:42:06
Muvizu Play 1.2 Feedback (also Play+) Dreeko wrote:
Jamie!

Thanks for the swift reply!

As the google warehouse and Sketchup has been the favoured choice of muvizu-ers for long and weary for object creation and reference I was looking to finding a way to convert Sketchup models to FBX

The main reason I was looking to this format over ase import was in the hope that objects would appear within muvizu without the weird shadowing effect that occurs. I know Fazz has shown a technique where the addition of an outline to objects built within Sketchup remedies this, but I was hoping that FBX would solve the anomaly without the faffing around.

I don't have Maya or 3dmax to play around with and I haven't touched blender before. To be honest I've made only a handful of objects within Sketchup. Object creation is something that I intend learn more of and I do know that FBX offers more than just objects, but for now I would just like to be able to import objects into Muvizu and have then displayed properly under the lights. If you can come up with a solution to this whether it is ase or FBX I'll be a happy camper!

Cheers
D


Dreeko ive just had a little experiment with the sketchup to FBX thing. you can export a sketchup model as a COLLADA file and import it into Blender. and export from blender as a FBX file. i just tried on a simple chair model and it works but if you can understand all this texture info then you are a better man than me lol... see pic

urbanlamb is the expert on blender and may know what it all means Big Grin
2013/10/9 12:41:01
how the character holds the gun? what gun are you talking about? the gun assets i have uploaded to the assets page will appear in the characters hand if imported properly.
edited by fazz68 on 09/10/2013
2013/10/9 12:26:00
Muvizu Play 1.2 Feedback (also Play+) well ive had a play around for the last couple of days with the new version, heres my two p's worth.
so far i like it alot. sets load faster for me, it might be my imagination but im sure its rendering faster for me. loving the hand held objects appart from two things... loosing textures on an imported hand object if ive changed a texture on that object (which is exactly the same thing that is still happening on using favourited objects that have had a texture change and saved
http://www.muvizu.com/forum/topic2923-losing-textures-on-favorited-objects.aspx ) the second thing is the lack of collapsible menus on the imported attachment main menu, it has the lovely scroll bar but if i have alot of textures on an object it shoots off the top of the screen and i cant get to the top of the menu to move it down. they are my only gripes so far. i havnt tried fbx objects because i dont really know anything about them as of yet. but all in all im loving it so far. i have gone back and remade the evil dead scenes already done using hand objects when needed and the difference it makes is to me is incredible.
cheers muvizu dudes
edited by fazz68 on 09/10/2013
2013/10/6 15:22:06
How do I bring projects in yes you can just load your sets as you would in the older version. but make a copy of your project before using it in the newer version because there are a few bugs that might effect your sets (i say might because the bugs may not effect them) the bugs have been fixed i believe and we are just waiting patiently for an update/patch. but once you have saved them in the newer version you wont be able to use them in an older version. im presuming you are talking about the update from Muvizu beta to Muvizu Play when i say all this.
did that make any sense Big Grin
edited by fazz68 on 06/10/2013
2013/9/29 22:59:34
Can I make a character play a musical instrument? i never get my hopes up mate. but we can dream Big Grin
2013/9/29 21:34:45
Can I make a character play a musical instrument? urbanlamb wrote:


Also my spidey sense is tingling but I think that this next muvizu play release might contain something other then just bug fixes. I could be wrong and am trying not to get my hopes up but the delay in release is making me wonder about what else they are adding into the software. If it was just a bug fix it would have been patched by now


maybe a lovely christmas present for us..... like an umbrella to brandish.... Big Grin
2013/9/29 13:20:24
Can I make a character play a musical instrument? at this moment in time this cannot be done. the only instruments you can use are the ones already in muvizu.
2013/9/25 21:57:29
Charakter in a car the only tutorials ive watched all the way through are the importing from sketchup and adding collision ones. i skimmed through a few of the others to find out the basics and then just played about with the program to learn it properly. its really not that hard to work things out in muvizu and like urbanlamb said most problems can be solved with a little bit of searching in this forum.
2013/9/25 16:01:12
Charakter in a car i dunno about anyone else but part of the fun i have with muvizu is actually working these things out for myself. working out the little tricks and finding different ways to do things. i think you are forever learning how to use muvizu to its fullest. but each to their own.
2013/9/23 23:53:40
Import object button missing? the import button has moved from the create objects pop up to its own place on the drop down menu under create

click create as above..... the import is at the bottom.
2013/9/23 21:02:06
A question of scale? my 2p's worth.... if im making a model that has to have a specific size to use in muvizu (for example.... a vehicle) i have muvizu and sketch up running together and go for the trial and error approach and keep scaling and exporting till i get what i want. it only takes a few attempts to get there (usually) if its a smaller object i leave it at the size i make it in sketch up and just use muvizu for the scaling. i work in metres and know from experience the lady scale thing thats there at startup comes roughly up to the shoulder of a standard muvizu character and thats my initial guide.
edited by fazz68 on 23/09/2013
2013/9/8 16:08:10
System Requirements lol see ziggys reply above for the answer to that
2013/9/7 3:11:54
A couple of noob questions, Model and texture size http://www.muvizu.com/Video/17214/Tutorial-09-Building-sets-Cameras

http://www.muvizu.com/Video/17221/Tutorial-17-Directing-Camera-movement
the camera is pretty easy to move, just click on it with you mouse and position it where you need it. Directing the camera is a bit more difficult you can use the mouse but i find using the buttons a whole lot easier.
edited by fazz68 on 07/09/2013
2013/9/6 13:56:34
Fire ! What He Said and a smaller smoke effect too while you're at it
2013/9/5 21:06:28
Map Alpha to........ yeah i get the set to emissive part, ive made a few light bulbs hanging down for a few videos and using a black texture for the bit you dont want to shine works ok for that type of model. but i was trying to make a proper light fitting for the ceiling that had the bulb bit glowing and the actual housing for the light still acted like normal so it would show the shadows. if its done in the actual model making when you add textures to the model then without learning to use blender i probably wont be able to do it.
i just wondered if you could actually make an emissive texture to add to the model once its imported into muvizu. kind of like when you make an Opaque png texture. but thanks anyway mate its probably just as well i cant do it, i have be distracted from animating for weeks now and this would just be another one Big Grin
2013/9/5 20:14:37
Map Alpha to........ ok i get that , so how do you make a texture emissive?
edited by fazz68 on 05/09/2013
2013/9/5 15:00:43
Map Alpha to........ hello muvizu people, i have a question about the Map alpha to bit on the importing thingy. i understand "None,Opacity,Opacity mask and Emissive" but what are the other ones for? and is it possible to import a model with just one part of it emissive and the rest of it normal? for example a light with just the bulb bit glowing. cheers
2013/9/5 11:55:44
losing textures on Favorited objects urbanlamb wrote:
it has been said that the fix is ready to roll as I mentioned it as well. Its coming soon 'tm' a week or so ish sorta maybe


thanks mate i shall now shut up and get on with some animating Big Grin
edited by fazz68 on 05/09/2013
2013/9/4 14:10:43
losing textures on Favorited objects hello lovely muvizu people is there any news on my losing textures on favourited object problem?

ive been experimenting and im losing textures on favourited models if i change the texture on that model before it is favourited.
but only my models? models from the assets page are ok. apart from mine

example... both are favourited models. on the left i changed the textures before saving to favourites, on the right no texture change before saving to favourites. dunno if that helps at all. or if you have fixed the problem then just tell me to shut up and get on with some animating instead of messing about with models. Big Grin
2013/9/3 0:25:45
Rendering problems
  • your file is to large for windows to handle by the sound of it. if you have a 4GB 8minute video. thats about the same as a full length dvd. if you have any video encoding software, re-encode it with a smaller bit rate.
    any video converter is good and its free.
    http://www.any-video-converter.com/products/for_video_free/
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