fazz68 - all messages by user

2013/11/27 15:02:22
Microsoft .NET Framework 4.5.1 for Windows 7 x64 Lev_Dynamite wrote:
I've updated my .NET Framework to 4.5.1 and Muvizu seems to be trucking on just fine here.


excellent cheers mate Toast i shall click on the update then. i know next to nothing about the workings of a computer and i have no idea what a .Net Framework is or does but im sure i see it every time i install a new muvizu so i thought id be cautious with this update Big Grin
2013/11/27 13:45:45
Microsoft .NET Framework 4.5.1 for Windows 7 x64 i have this windows update sitting waiting on my computer when i turned it on.
Microsoft .NET Framework 4.5.1 for Windows 7 x64-based Systems (KB2858725)

Download size: 53.0 MB

You may need to restart your computer for this update to take effect.

Update type: Recommended

The Microsoft .NET Framework 4.5.1 is a highly compatible, in-place update to the .NET Framework 4 and 4.5. By using the .NET Framework 4.5.1 together with the C# or Visual Basic programming languages, you can write Windows Store apps. The .NET Framework 4.5.1 delivers better performance, reliability, and security than previous versions. After you install this update, you may have to restart your computer.

More information:
http://go.microsoft.com/fwlink/?LinkId=245423

Help and Support:
http://support.microsoft.com

will it muck up muvizu? im very lazy and try and avoid anything that would involve me doing computer stuff if i can, so i thought id ask the muvizu experts first
2013/11/26 19:30:37
stacks of cash if you mean the stacks of cash in the assets, they are .ase files and import ok for me. i dont know why the ok button isnt working for you. all i can say is try again and see what happens.
2013/11/24 1:37:28
Polygons a "study" :) once ive finished my movie ive made a promise to myself to sit down and learn all this stuff and im on the home stretch now with the movie so i'll have more time to play around with blender and all the other gubbings ive installed Big Grin but no doubt i'll find another distraction to stop me Big Grin
2013/11/24 0:39:52
Polygons a "study" :) cool more things to put on my must learn list Big Grin theres just not enough hours in a night for me to do all these things Big Grin
2013/11/24 0:16:54
The Day of The Doctor trailer in Muvizu MrDrWho13 wrote:
Enjoy!

Special thanks to Fazz68.
MDW13
edited by MrDrWho13 on 23/11/2013

you are welcome mate i still haven't had time to watch the actual tv program yet. i have it on sky+ so i'll put my feet up and watch it in a bit
2013/11/24 0:08:10
effects moondrums wrote:
Hi i'm trying to put a Stars effect over a character's head after a hit and when i do the effect takes place for the whole scene instead of starting only after the hit
is there a way of doing that.
Thanks
Donald


you can, you have to animate the intensity. every effect in muvizu can be turned on and off whenever you want during a scene.
2013/11/23 14:56:47
reverse animation you can reverse the view on a camera in the edit camera properties. im not near a copy of muvizu at the moment so i cant tell you where but its in there somewhere. just have a look in the dropdown menus on the edit properties. but actually reversing an animation cant be done.
edited by fazz68 on 23/11/2013
2013/11/21 1:38:12
I tried to tell a story. just for you ziggy
2013/11/20 12:08:33
I tried to tell a story. sofie9536 wrote:
Thank you. I'll be looking at "Muvizu Dark Star". But the idea is very interesting. Yes, I try to upload the video to the gallery. Thank you for your interest.


what i meant was your video is like a muvizu version of the john carpenter film Darkstar they both have people going around blowing up planets and the bomb gets them at the end worth a watch if you are a scifi fan, very low budget but a classic
edited by fazz68 on 20/11/2013
2013/11/20 1:34:02
I tried to tell a story. very weird but i like the weird Big Grin this is a sort of muvizu Darkstar. you should upload your videos through muvizu and get them onto the gallery
2013/11/17 20:30:54
Custom texture you could always try and make your own, it really not that difficult.
http://www.muvizu.com/Video/17223/Tutorial-11-Characters-Painting-custom-skins
2013/11/17 0:30:13
How do i turn on and off an effect? all effects can be turned on and off when ever you want. its all done in the prepare and direct object properties for whatever effect you are using.

edited by fazz68 on 17/11/2013
2013/11/16 20:01:40
Navigating in muvizu what really annoys me on the timeline that is way too sensitive is the whizzing up and down when you try to change any block of information slightly and you are a tiny bit too close to the edge where it takes over to move the timeline and before you know it you are up the other end or somewhere in limbo because the timeline has zoomed past at a million miles an hour.
2013/11/16 1:46:31
Transparent Windows? i would say in muvizu there are many ways to do things.
1.make models of the portholes and place them on the mirror wall with a built in starfield texture in the porthole.
2.totally do away with the mirror wall and make a wall with portholes built in from scratch (the method i would use).
3.use small floating backdrops the size you want the portholes with the starfield texture on it and another floating backdrop in front of that the shape that you want porthole to be. placed on the mirror wall. because whatever you do you wont be able to make the mirror wall have any type of transparency on it because it not built to have any. which i find strange in muvizu not having the ability to put textures onto a muvizu wall (which is why i dont use them)
so it all depends how good you want it to look and how much work you are prepared to do to achieve to effect you are looking for.
edited by fazz68 on 16/11/2013
2013/11/15 1:12:18
Custom texture plenty of custom textures on the assets page.
http://www.muvizu.com/GetAssets#&&pl=27&s=1&p=1&q=&c=0

and loads already in muvizu but you have to download a contents pack. click on tools in muvizu click on content packs and download the costume pack.
edited by fazz68 on 15/11/2013
2013/11/9 21:39:08
New Hat ziggy72 wrote:
There are lots of forum posts regards the pitfalls of that apparently simple process, so get ready to read


LOL
2013/11/9 15:27:27
Something is wrong which exporter are you using?
if you are getting just one colour im going to guess you are using the muvizu exporter and not the unreal exporter. if thats the case then have a look at this guide to adding textures to your models
http://www.muvizu.com/Wiki/wiki/99/textures-missing-from-sketchup-file-when-importing-into-muvizu
edited by fazz68 on 09/11/2013
or install this plugin into sketchup
http://www.rodneyandberty.co.uk/downloads/
edited by fazz68 on 09/11/2013
2013/11/9 15:06:35
Something is wrong what file is missing? you say you are getting an error message but without knowing which one its hard to help sort out.
2013/11/8 12:47:24
ask for pictures exchange in backdrops yes. it can be done in the animate properties for that object as long as it has a texture. just prepare the object first to set up which images you want it to show.

then switch to direct to animate when you want the image to change.
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