fazz68 - all messages by user

2014/3/31 11:09:04
Creating a video--verrrry slow!! the more you add to a set the longer it will take to render and if you are using the highest resolution to render in then it will take the longest. the more shadows coming off objects, hidden objects etc etc all add up the render time. 6 hrs is pretty long but understandable. i have some very object heavy sets and my rendering time was coming out at about 8 hrs so i scrapped the high resolution and dropped down to next best one. but my computer is ancient lol. the best way is to remove stuff you dont need for that shot. if you cant see it on the camera view then it doesnt need to be there. it might mean having a lot of separate sets of the same set all slightly different but in the long run it will cut down your rendering time. also cutting your scene into smaller bits helps. a 30 second chunk of video is better than a 3 minute one. it means more editing but it will cut your render time down.
2014/3/30 10:51:46
Transparencies? it will always loop your video, it can get very jerky as well. you can animate the amount of time the video plays. its in the properties bit. also any object you can add a texture to will take an avi file also animatable (dunno if thats a real word Big Grin ) the same goes for imported objects, as long as it has a texture slot you can add video to it.
edited by fazz68 on 30/03/2014
2014/3/20 17:19:03
New characters and animations chuckles wrote:
Wow! I did not know! That makes a HUGE difference for me for SO MANY THINGS!
Was it mentioned at the time? This is the first I've heard about it.


i cant remember if they told us or not. it was when they introduced play+. i dont think we've had an update since then (my memory is getting worse lol) apart from a couple of patches for bugs.
edited by fazz68 on 20/03/2014
2014/3/20 9:55:02
And the Muvizu Oscar winner is... tripfreak wrote:
Congratulations ! Good Choice !

and do i get a gold statue?

Here it is:


A WOF star is also in preparation...


cheers mate i shall cherish it and place it in my awards cabinet Big Grin

to all thank you
2014/3/20 9:53:30
New characters and animations chuckles wrote:
In My "Alice In Wonderland" project I NEED The Duchess Character to Hold The Baby in Both Arms.
This action could also be used for carrying large objects, Lifting a Bride over the threshold, Carrying a Carpet, or Disposing of a Corpse !
Also I'm still waiting for the ability to Direct Characters to Appear / Disappear. (Cheshire Cat!)


you can direct the characters to be visible and invisible now, it was introduced in the last update.
edited by fazz68 on 20/03/2014
2014/3/18 12:53:28
And the Muvizu Oscar winner is... id like to thank muvizu for the opportunity to make the video in the first place.
thank you to all that voted for me and thank you to the muvizu community for all the kind comments and encouragement on my muvizu videos.
thank you to urbanlamb who unlocked the way of the blender for me to make lovely shiny things.
thank you to me old mum for giving birth to me, get well soon mum
thank you to my dog charlie for keeping my feet warm as use my pc.
thank you to tescos for providing me with the coffee that keeps me up all night muvizuing
and finally thanks to Old Holborn rolling baccy for keeping up my nicotine intake as i beaver away making up nonsense to amuse people.

and do i get a gold statue? Big Grin
2014/3/18 1:48:50
Sketchup into Muvizu???? primaveranz wrote:
SonOfKong wrote:
Hi, I have a 3D model that I've brought into sketchup and assigned textures to it. (I made the model in 3D Max). After exporting the model as a .ase file I then imported the model into Muvizu. This is were it's going wrong. The textures applied (which are just Sketchup standard textures.(ie using the paint bucket) don't appear on the model, the model appears white


Check what Fazz said in this thread. Sketchup colours are not really "textures", you need to make sure you have saved them as textures.
http://muvizu.com/forum/topic1452-importing-assets.aspx?p=f#post18730
edited by primaveranz on 18/03/2014


yep. the muvizu exporter doesnt recognize the colours in sketchup, so you can paint your model with the entire palette and it will only show one colour when you import into muvizu unless you've made them into textures. the older exporter and the ziggymesh one will. and the bonus of using the ziggymesh one is virtually no collision on your models
http://www.rodneyandberty.co.uk/downloads/
2014/3/15 12:15:55
New characters and animations What He Said
2014/3/14 16:19:32
New characters and animations some new fight moves would be lovely and some pick up/ put down actions would go down a treat
2014/3/14 16:16:49
PROBLEMS WITH SKETCHUP EXPORT SonOfKong wrote:
Thanks for the advice. At least I can see that there is more than one way to do something in Muvizu. In the end, I've decided it's just as simple to add a blank backdrop and import a tree texture and stick this to the backdrop. I was hoping to send a picture along with this post to show how the trees look in the scene but there doesn't seem to be a way.


urbanlamb has uploaded some trees of various varieties on the the assets page. you should check them out. i highly recommend the birch trees. they are my favourite tree asset on there lol.
edited by fazz68 on 14/03/2014
2014/3/14 16:09:45
Coming Soon... toonarama wrote:
Looking great Fazz - have the Evil Dead been put back to sleep???


its still in production mate about 40 odd minutes done and in the bag, im taking a break from it at the mo to recharge my creative juices lol and do a bit of scifi b-movie action
2014/3/14 16:01:35
Ying Tong Song lol the dude with the fat arse cracked me up.
2014/3/14 15:48:23
Coming Soon...
2014/3/9 18:46:30
CREATE A PARTICULAR SCENE that be blasphemy asking if urbanlamb used sketchup Big Grin
i think you will find she used Blender to make her assets
making a skyscraper shouldn't be to hard for you. its basically a huge box with a building texture on it.
edited by fazz68 on 09/03/2014
2014/3/7 14:39:16
I do not understand, custom textures for characters and muvizu sets can still be uploaded to the asset page. 3d assets cannot, unless they are in a muvizu set. any 3d assets already on the asset page will be there for downloading, there just wont be any new ones. so if you see an asset in a set that you like. you can copy and paste it into a new set as long as you dont close muvizu in that session. so open a set, copy the asset, load a new set and paste.
2014/3/5 4:51:18
IMPORT????? i think you are having trouble with the toto bmp file. if thats the case then download one of my .ase assets and copy and paste the toto bmp file into your model folder. without it you cant import into muvizu. adding textures and collision is a whole new can of worms but urbanlamb has provided you with plenty of reading material and viewing to keep you busy Big Grin
to start with just try and export a simple cube to sus things out because jumping straight into the 3d warehouse will give you problems and its best to learn the basics first .
2014/3/4 21:23:36
Asset Creation lol
2014/3/3 18:29:55
Asset Creation as the 3d assets are no longer. here is a brief guide on how i do the process Big Grin
2014/3/2 4:24:00
Asset Creation GeneralVeers wrote:
If I may.


But on the other side of the coin....When I first discovered Muvizu I thought it was awesome. But in the past few months I've witnessed the advent of use of other software being integrated into the assets. (like the addition of RL faces and such) I don't particularly care for these assets as it takes something away from the beauty of the original idea of Muvizu. (in other words, why can't you guys just use what they give you, and improvise?)


just curious, what are RL faces and such?
why cant we just use what muvizu gives us and improvise?
we do use what muvizu gives us but sometimes its not enough. so we make or own stuff. theres not much point in having an import feature if we dont use it and if we didnt use the import feature all muvizu videos would end up looking the same. fair enough if thats for you but i dont want my videos looking identical to everyone elses. as for improvising, i would say that most work done on a video is improvising in one way or another. we cant import characters so we improvise using the character attachments to make our own. if muvizu wasnt meant to be used that way then they wouldnt bring in things such as fbx imports, character attachments and so on and when muvizu pro hits us hopefully the entire muvizu thing will be even more customizable. its either that or muvizu stays the same and dies a slow painful death coz nothing new can be done.
2014/3/2 0:29:54
Asset Creation
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