urbanlamb - all messages by user

2012/11/27 18:12:25
Feedback Thread - v0.23b release (Nov. 2012) tripfreak wrote:
Yes, I know, but after the error message it quits loading.

Otherwise, I've got no problems with the train set that also has more than 51 MB. Confused


The christmas set is well you need a pc with a lot of 'umph' it came with a warning I build an entire forest around it and there are a gazzilion spot lights in the thing to create the christmas lights. It usually stops and sits for a long while during the loading of all those lights.

Its probably the ton of lights its not anymore demanding meshwise then the train set in fact I think its less demanding. The train has normal lighting. I dont normally hand out sets with that many lights and effects because I figure I am pushing muvizu very hard with them but for christmas I made an exception
2012/11/27 18:03:59
Feedback Thread - v0.23b release (Nov. 2012) Jamie wrote:
urbanlamb wrote:
some wierd error or other. I did a fresh install and cleaned my registry because it appeared my muvizu was scrambled. Alas it was not my pc that scrambled it..

anyhow when you create a video afterwards and try to save after doing some work you get the message that you cant save because the file is in use by some other application

after farting around I discovered that the video joiner (which i dont use) seems to not be shutting down or something after you do a render. I was about to go searching and I noticed that muvizu which seemed to be installed twice had a second instance running for the video joiner just as I was about to force it to shut down..

note: this is on the 64bit muvizu download.

basically if i do a little render I have to restart my pc before I can continue lol



Another weird Urbanlamb.. does this happen consistently? Can you go to task manager and do end process rather than having to restart each time?

Actually I'm a bit confused - the video joiner should not be running unless you actually start it yourself :S
edited by Jamie on 27/11/2012



It stopped happening it was driving me batty for hours. I am unsure what is going on I tried looking for a second muvizu to shut down but I could find nothing.. Its acting a bit scrambled not sure why I switched to the codec that comes with my webcam to render and my issue stopped. I was having it with the microsoft basic codec so i am not sure... It does not happen always this is what I did that I think causes it..

I render out a shot and then watch it with muvizu running - then went to save after making a few more changes and well it would not let me

if i render if and dont watch the little clip with muvizu happening it seems to be okay.. so I dont know what is happening but after managing to save a new copy of the set that it happened in and deleting the old copy it seemed to stop.. (for now)
2012/11/27 17:59:08
Feedback Thread - v0.23b release (Nov. 2012) CrazyDave wrote:
urbanlamb wrote:
the focus/depth of field seems to be a bit odd lol it kind of like focusing top half/bottom half instead of back/front hard to explain anyhow here is two screenies...one from the make video window and one me watching the clip you will see what i mean

I've had a look at this. I can't get anything to look different between DX9 and DX11. It seems to me that the problem is that the depth test for the DoF blur effect is not "hitting" your trees.

I don't know exactly how these objects have been constructed but perhaps integrating some actual 3D geometry into the tree model rather than just alpha'd textures could fix it.

Perhaps I'm barking up the wrong tree however.

Dave



hi re: the trees they are simple mesh planes (the same you would create in a game engine) for the leaves with a texture for leaves. Anyhow its about as 3D as I would get for such an item not sure really
2012/11/27 6:14:10
Feedback Thread - v0.23b release (Nov. 2012) ... its a massive set others have loaded it so I know it works. Its huge it takes quite awhile to load do you leave it running?
2012/11/27 1:48:27
My thinkings I think we have all said this before I know that muvizu seems to be trying to get something to work just by various ruminations around hehe.
2012/11/27 1:29:13
Feedback Thread - v0.23b release (Nov. 2012) some wierd error or other. I did a fresh install and cleaned my registry because it appeared my muvizu was scrambled. Alas it was not my pc that scrambled it..

anyhow when you create a video afterwards and try to save after doing some work you get the message that you cant save because the file is in use by some other application

after farting around I discovered that the video joiner (which i dont use) seems to not be shutting down or something after you do a render. I was about to go searching and I noticed that muvizu which seemed to be installed twice had a second instance running for the video joiner just as I was about to force it to shut down..

note: this is on the 64bit muvizu download.

basically if i do a little render I have to restart my pc before I can continue lol


edited by urbanlamb on 27/11/2012
2012/11/26 23:41:42
Feedback Thread - v0.23b release (Nov. 2012) ukBerty wrote:
urbanlamb wrote:
the focus/depth of field seems to be a bit odd lol it kind of like focusing top half/bottom half instead of back/front hard to explain anyhow here is two screenies...one from the make video window and one me watching the clip you will see what i mean


Urbanlamb - That looks weird - I've never seen that but I'll watch out for it.

The show camera window has always had a greater depth of field than the "edit / normal / full" window (not sure what it's called), but you get used to this. You can also get some strange results if you cut the depth of field right down, but I've never seen that.

The set looks amazing by the way.


thanks berty its just in directx 9.0 so i am not worried too much at the moment.. I suppose I should ask to become a tester, but I figure I am doing a lot of reporting anyhow haha. I have to keep an eye on that tester forum the last release was looking for german testers so ignored that one

p.s. glad you like the set i am doing something with lots and lots of lights and am trying to create the equivalent of a lens blur so if the blur is not working my plan will be foiled. Its true women do really like shining lights and things
edited by urbanlamb on 26/11/2012
2012/11/26 18:25:28
Caption Me! haha oh my Big Grin
2012/11/26 0:20:22
Feedback Thread - v0.23b release (Nov. 2012) Hi sooo..

I haven't noticed the white lines or AA issues (jagged edges) this time, but...

the focus/depth of field seems to be a bit odd lol it kind of like focusing top half/bottom half instead of back/front hard to explain anyhow here is two screenies...one from the make video window and one me watching the clip you will see what i mean

and my graphics card is nvidia geoforces 560ti and its using direct x 9.. i have not switched to 11 yet I am scared lol but I will try that now ...




edited by urbanlamb on 26/11/2012

okay so i am updating this.. i switched to directx 11 and the focus/depth of field works but.. the AA is still pretty jagged .. lol sorry

i dont know if this is the best example but its much more jagged then with direct x 9 for whatever reason.. i dont understand...or maybe its my eyes and I am just being picky because I am looking for it .. dunno..




edited by urbanlamb on 26/11/2012
2012/11/25 21:59:17
Caption Me! well my brain is not coming up with any captions but here is a little quick screeny ... no killer snowmen though..

2012/11/24 22:35:40
My thinkings okay I will post one more slight tidbit because mr hamster brought it up

I enjoy muvizu and i find they are quite caring of their software and as such I am more productive in muvizu then I am in at least one other case because they are keeping abreast of the market a bit better then some other companies out there. I dont find they are just letting their software sit and its still moving forward.. that being said..

I have learned to create cgi stuff in blender which of course the renders take like ages at the end of the day I want to be happy with what I see on the screen and make nicer and nicer little movies so always in the back of my head was "gah this will be easier in blender" if i get myself into a situation that is to hard to deal with in a machinima platform. So far I have not said that much in muvizu but I do have projects which are not doable in muvizu because of the lack of hand held props and the ability to add animations in some way to the puppets outside of "faking it". Muvizu is capable of making something more then 3 minutes long and although 3 minutes is fun I am along with many others to the point where I want to do entire stories. That means I need to make the software do my bidding.. if i can't make it work in a way that makes me happy .. I have to well use something else (let it not be blender lol) Their direct competitor is source film maker however but I like muvizu's feel better.

Then there is unity and I will shut up now Big Grin
2012/11/24 20:42:09
My thinkings toonarama wrote:
dwino wrote:
Absolutely, hand held props are very important, whether custom or not. They would expand the types of stories told with Muvizu.

Dreeko, you mention that a lot of the stories are talking heads? Well, the absence of holding props is one reason that leads to a majority of the Muvizu movies being talking heads movies.


I think you hit the nail on the head there. To my mind this is one of if not the main obstacle to increased use of muvizu within the machinima community
edited by toonarama on 24/11/2012



speaking of talking heads

http://muvizu.com/forum/topic2329-character-actions.aspx?p=f#post13578

I try to avoid the talking head scenario myself but I do have at least one or two talking heads per movie. Its not a great solution and makes it difficult to create a true action movie. If I want an action movie I have to use another software package. At the moment of course like anything muvizu has its constraints its better then some softwares at certain things and not as good at other things. For instance its insanely good for things like air battles or sea battles long shots and a few other things and the head puppetry in place is very good. They need to add a few more layers of things though. As artpen says it would be a huge leap forward just to have them hold the object and move around with it, but I suspect that muvizu has a plan in their head and wants to implement said plan and not create more work then needed. Unfortunately that leaves us with lackluster solutions to a few things. Of course this is technically still a beta haha so they are covering themselves with that sticker and the fact that the public copy of muvizu (not that one that those other guys are using with added bells and whistles) is free

Anyhow enough of my ramblings these are my thinkings Big Grin
2012/11/24 19:08:38
how create an transparent window and a sinkhole? haha thanks I saw this thread last night and didnt have time to answer... if you want to use the wall with a hole for a roof your going to need to use the ground plane in the backgrounds prop list for the character to stand on as its no collision walls and ground planes for the floors in the building.

I am going to make a supplementary set with a roof and a few other things. These are very simple props to make but I guess they are proving kind of useful hehe so I will complete the set so people can make an entire structure if the spirit moves them to
edited by urbanlamb on 24/11/2012
2012/11/24 19:05:09
Character actions Your going to need to find an animation in the pile for your character to look like he is hitting the ground and then your going to need to animate the hammer moving seperately to match the movement of the character. This is not ideal but for now this is how you need to animate a held prop in muvizu (thinks of recent threads ^^) until they come up with a better solution.
2012/11/24 18:54:32
Grouping objects then cut / paste not really you will need to import the bits seperately by adding them to "favourites" and then opening the set your using to build the town in and rebuild it.
2012/11/24 1:30:49
My thinkings me too i agree with the gestures/motions stuff there are not a lot of "gross" (large) animations needed a few more of the superhero (haven't looked in the newest release) to match the set we have in regular characters and maybe a few different "sits" and "kneels" it would be nice to have motion sets that we can shall we say assemble into a larger motion.

Of course to me ability to add custom hand held props and hats and whatnot comes from my modelling/texturing stuff because I like to make pretty things (if this is not apparent yet lol). Mr Hamsters logic I think revolves around the need for devs to budget time. Although I know when I started using muvizu of course I did not go online to download models I worked with the assets they included and a great many people want that toolset inside muvizu...so I can understand the need to create new assets like that.

I also have no idea how they break their work up in muvizu. In many companies they have one "dude" or set of "dudes" that make models and do textures and another set that works on animating and rigging said models with a "dude" at the very start of the entire thing who comes up with the art that the other "dudes" are supposed to follow.. anyhow that is a lot of "dudes" I think i have been talking to a few too many 18 something guys today :/

my 2 cents from a "dudette"
edited by urbanlamb on 24/11/2012
2012/11/22 21:04:40
HUGE request for a TOWN I am almost done building a christmas scene I intend to release alas its not an entire town although i have one of those but I can't release that because I cheated in that one and imported 3 scketchup models into it but the christmas scene (the one i can release) will be ready in a few days.

Alas my videos never quite fit muvizu contest guidelines even though I enter them usually they are too long lol so I am gonna release the sets for others to use before they even start their christmas contest hehe.

*goes back to making my sets*

from that scene you should be able to build a town from it (mostly)
edited by urbanlamb on 22/11/2012
2012/11/22 20:57:43
My thinkings /start want list

want hand held props
want ability to animate said props
want to be able to make other avatar attachements
want more animations more always more and then some more

want
want

*passes out*

/end want list

(i think i need more sleep but at least its a shorter post then my usual) Big Grin
2012/11/22 19:12:51
Animation for Uni. The Resurrectionist. nice little project hopefully your got a good grade!
2012/11/22 19:12:03
The Clones was funny just wish it was longer :P
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