urbanlamb - all messages by user

2013/1/22 0:34:13
Random requests! ziggy72 wrote:
Thanks D - that request may seem quite picky, but it's because I'm working on a set with the characters scaled up as big as they'll go, which makes (for example) the Ground Fog effect into a little patch of fog, so I have to use a lot of them edge-to-edge to achieve the same effect...and it's really quite tricky to do when you can't really see the edge.

It would be simpler if we could resize the size of the particle being emitted. This is possible in other applications. At the moment we cant really control anything other then "intensity" and I guess indirectly transparency.. not that I could see, but its super easy ..i would think to add a resize option so you could match the size to the environment.. that would also make it possible for you to have a bit of smoke for your coffee and a lot of smoke sizewise for a burning house right now its "small fire and big fire" and no other option but really all this is a simple particle generator the likes that I have seen since like 2005 and usually you can resize the particle some way in other applications err of course the back end is more open but .. yeah that seems easy to do (inside my head anyhow)..
2013/1/21 21:35:17
Top 3 improvements mine

1-Cameras better ability to move them the present system for camera movement well here is a non descriptive word but "it sucks".
2-props and an animating system to go with it (character attachements I guess is a better word) hats, glasses etc so we can make our own bat ears .. and hand held items guns, telephones, pens, books, food.. food and more food.. my characters are indeed quite hungry and are tired of staring at the food on the plate
3-kneeling and sitting positiions
kneeling to do things tie shoes, pick things up, look at items. open things whatevers
sit cross legged on the floor
sit on the floor in other ways

Those are mine I can think of others but you said 3 so those are my 3
2013/1/21 19:06:16
website woes suggestion IanS wrote:
We've had a go at implementing this urbanlamb. To be honest, it's not quite as clever in terms of how it looks compared to how it does on YouTube.com (for various technical reasons) but we think it does the job

I just checked and that works at least people can see that I am clearly not speaking to myself. Big Grin

also thank you very much it looks way better.. I wrote this in a hurry this afternoon and so yes your now my hero!
edited by urbanlamb on 21/01/2013
2013/1/20 18:14:11
Whack- a- mole or trigger happy style? Dreeko wrote:

It would be interesting to know exactly what annoys/frustrates the average newbie most though, and how much of that is exactly the same as what annoys the likes of you, me and the other Muvizu extremists..

muvizu extremist hehe

I think "extremist" probably translates into "the guy who wants to tell a full story with all the bells and whistles that go along with that". I would like to suggest that there would be more extremists if things like reflexes were not hindering their productions. Now I have to say that muvizu is a cakewalk in comparison to a couple of other platforms I tried and kind of ran away from in other areas however the nagging issue is all the "real time wack-a-mole" style things they have in the software. Unfortunately I think my ideal muvizu package would likely be more like "muvi-clone" because in all cases the extremists are pointing out the issues that them other guys have delt with in that "non wackamole way". Then one needs to ask are they driving away some other users? However I dont think the wack-a-mole ideas are working that well be it with this or how they have designed camera movement its difficult to get it to work well or at least as well as you think it should work. I think the walking is good I dont have issue with that and I think the way they have designed object movement is also fine I dont see anything much that is wrong with that in fact I think its awesome lol.

Now if they can fix this stuff and I think the character animations really its just a change of how the animations are spit out because I dont think the wacking the pad and turning pages really is great in the end. It also needs the ability to copy sets of animations to other characters that you spit out and sets that you pick on the pad for one guy instead of copying that one character .. if I want to add a different character type into the mix I have to set it up again..

of course the new characters dont have the same animation sets as the old ones do (much to my shagrin) so I guess that needs help as well

(stupid typos)
edited by urbanlamb on 20/01/2013
2013/1/19 17:55:00
Muvizu Crash err this sounds like your card has not much ram? You might want to post the specs of your system and your graphics card information and the rest of your computer as well before anyone can really tell you how to fix this if it can be fixed at all.
2013/1/18 18:22:47
Animate text? Make it appear and dissapear That amount of text I am assuming you want to tell the entire story with text?

I would create myself 2d graphical images and use the backgrounds inside muvizu and animate them that way..

or you can use the classic 3d inside muvizu and they way you make something appear and disappear in a video is to film it with the item there and then delete the item and not move anything else and then refilm it and then join the ends then the object dissapears.

so how ever many frames of video with the text in it. Hit delete and then a couple of second of the area with no text in it.

However for something like a story it might be very difficult to do this so the next best way would be to create your words/captions inside photoshop or gimp and then use say a background from the backgrounds selection and choose to animate the image on that background under "prepare" menu and load all the 2D graphics onto the animate pad and then change the graphics that way

This is the basis of using the 2D method of course the object would be a background and you would use the import feature to import your graphics but the principle is the same

edited by urbanlamb on 18/01/2013
2013/1/18 18:14:30
Whack- a- mole or trigger happy style? ziggy72 wrote:
An action list? Interesting... It could be rigged so that only the shortest possible time block (to activate the animation) would be generated, followed by a gap to represent the total length of the animation (or 1 loop), then terminated with an Idle before the next animation. It would also provide of workaround way to copy/paste a set of actions from one character to another if we can save/load the list in the Timeline. Another top idea, D!

oh this is something as well to be able to copy and paste sets of animations instead of clicking through the characters and animating them all seperately if you want to have them all do a similar set of actions it would be so much faster to do it once and then copy it over to the others you need them for.

that and the camera system on a track instead of my using my shaky hands which are getting worse over time to the point I really can't pan the camera properly would be great.

I was thinking about accessibility last night .. for some reason muvizu popped into my head (access for people with disabilities) I dont think muvizu can be used by people with any disabilities at all (maybe I am wrong.. dunno) but it seemed to me since muvizu really is something the educational world latches onto because of its lack of price tag that it follows suit that it should be fashioned so that people with poor motor control can use it.

So wack-a-mole actions and cameras and objects that can't be put on a path to make them move is sort of making it so you need be *cough* young, have full use of all your limbs and no older then 45 lol.

*quotes military guidelines from handbook for being enlisted in the service*

Anyhow I do know that wackamole frustrates a lot of people. Me I just kind of walk away from stuff if I get frustrated I have a lot of patience and have learned the art of try try again until I get it right. Unfortunately as I am well despite my best efforts to stay you know 20 and have lightening fast reflexes I have aged anyhow and my trifocals and slower reflexes make it so that wackamole is not such a good idea and so the element of luck plays a role in my animation at times now I know from experience and from the development of my ever growing persecution complex that I in fact am not a lucky person.

*goes back to try to pan that camera one more time and wack that animation interface again cause the last batch wasn't quite right*
edited by urbanlamb on 18/01/2013
2013/1/18 6:41:21
Hi not sure but disappearing video? Hi i am unsure if this is caused by the youtube war with this very company that keeps trying to claim copyright to 20 seconds of in a carol of the bells medly created .. or not but can you let me know? I logged in and noticed that well suddenly the numbers had changed on my account and I think i am loosing my mind or something when I notice changes so I went searching to find that it was a christmas video that appears to be gone (sort of from the site)

Anyhow I am actually annoyed as its now the second claim by a subsidiary of the same conglomerate. Anyhow appologies to my knowledge this music is not something that these guys can copyright lol. The recording (lord I wish i had not put in that 20 second of that version of that not copyrighted piece) is plagued and I was considering taking it down until I ended up "mogul" and I am a neat person and dont like messing up pretty arrangements of things.. but if you are removing it let me know I can't stand it when i am constantly harassed by music societies, and some music company that tries to claim stuff they can't cause they are mad at youtube this week.

Anyhow sorry if something wierd happened.. I try to do things like you know that are legal and dont steal from anyone

Once I made a little video about scrooge you know the book "a christmas carole" written by charles dickens? universal studio kept claiming it for some reason because I had the word scrooge in there or something.. Youtube frustrates me .. then there was the time I created a video game interface in photoshop youtube told me it was from like a real video game or something, but it wasn't I was trying to mimic a first person shooter for a science fiction story I had written that I wanted to make into a movie movie .. suffice it to say I got so annoyed I pulled that down as well.

I would like to move it to dailymotion if its coming down for real.. for all i know some guy in a suit is sending you nasty letters ... (that is where I put all the stuff that big music companies want to stuff ads on that really they have no business trying to make money off of).

I would also like to suggest dailymotion as a great place to make a pluggin too. I know youtube has the most traffic but it would be cool if we had a choice from a pull down menu so we didnt have to wonder what we did this week to anger the youtube content id match gods.
edited by urbanlamb on 18/01/2013
2013/1/18 0:03:19
Movie on MY website? yes as long as you dont make a dime from the movie and it hasn't got like the music your selling in the movie etc so basically if you use the video to adverise the music and are making a music video that is considered commercial use.

I am sure they are pretty flexible but you will need to contact them at their email to make an agreement with them. That is there info on where to get in touch with them.

websites can be multipurpose if your selling music and your videos are about your cat and your music is not in the video then they are not related, but the minute you stick your music in the video then they are related and the video is basically also an ad for music.


hope that helps.
2013/1/17 23:39:00
Movie on MY website? Yes you can do this what you can't do is charge money for people to see it or place ads on it or say put it on a dvd and sell the dvd. If you do that then your making an income from it and then you have to make an agreement to pay muvizu some money because they are giving us the software free to use for NON commerical use.
2013/1/17 23:07:59
Whack- a- mole or trigger happy style? I am not very good at wack-a-mole I must admit what I do is simply run the software and have it spit out the animations I loaded on the pages just by clicking them and interspersing idle between them until i have spat out about 20 animations and then I delete some and move some here and there I quite listerally run down the list at my own speed and then move all the bits around later. If I need more I reload the wack-a-mole pad and spit out another 6 or so in the same manner hehe. This is entirely contradictory to the "direct dont animate" but I can't do wack-a-mole so I dont. I dont know though if that classifies as a thought or a "how I avoid wackamole" statement

I think I get these techniques from other softwares *cough*
2013/1/17 18:59:36
Driving actions Please ;) I two thumbs, 8 fingers and 10 toes up this suggestion!
2013/1/17 18:54:54
Coming Soon... mememe I will do Ted Bundy! can you give him long hair and a skirt? I am so there! Big Grin

*whispers* always wanted to play the evil one *cough*

p.s. I sent you some info on who I think can do like a male ted bundy and has a decent mic

*walks away sadly *
edited by urbanlamb on 17/01/2013
2013/1/17 0:17:35
Coming Soon... ziggy72 wrote:
Now it's finished. Probably

haha I read that 'probably' and thought "hrm he is leaving himself room to have it not be finished" and see a post about smoke for hot coffee Thumbs Up
2013/1/16 2:00:19
Health update... Good luck with your health stuff.

Being human sucks at times when the plumbing breaks for sure!
2013/1/16 1:58:27
Coming Soon... Nice work on your sets and a great many models that are going up now are as a result of ziggy's requests or insanehamsters requests with the exception of the trees I think most of the models up in the last couple of months are a result of a request so keep up the ideas/requests because quite frankly i have no clue what is important other then "more models".

I always get a kick out of seeing my toys in other people's work and am honoured to help out

keep up the good work ziggy I think this is going to be a really good movie
2013/1/15 20:53:51
Only one colour on imported ase file Just one final note not every model on that warehouse will work on muvizu or look good in muvizu but you can assemble some decent scenes if you have the patience to go through their stuff. In the end you will probably start to slowly learn to use sketchup as more then an import pipeline but one does need to start somewhere

In any event if your willing to learn and take the time anything is possible as long as your pc can handle it. The cool thing about using computer generated stuff is well the fact that there are very few limit beyond your imagination and your pc. Muvizu is amazingly versatile even without the requested features like hand held props.

One day I suspect they will create a commercial version (well this is my hope anyhow) with a price tag and license and system for adding more then just meshes which we can animate inside muvizu as objects.

Lets hope they also plan to upgrade their unreal engine as well

anyhow good hunting have fun shopping in the warehouse
2013/1/15 17:16:19
Only one colour on imported ase file this applies to sketchup as well but if there is only one colour then there is likely only one material unless its using an id texture. The mustang in the gallery is done in 3dmax I believe and its taking advantage of their id texture system which uses 1 material and has a system for reading uvmaping and colours on the texture. This is probably possible in sketchup with some expensive addon, but for the free version if you want 10 slots you need 10 materials. Sketchup from what I have gathered just from reading these forums seems to use 1 material per 1 picture so this is where that is coming from. If your referring to just the colour bands and there is no image slot then they person created an id texture.

The id texture is a muvizu thing and its also used in unreal engine to create an id texture in sketchup you would need to create a uvmap (a good one haha there are different methods for uvmapping). The easiest sketchup model to make is one that uses photomapping and has seperate photos on each material layer that way you can customize it inside muvizu.

Anyhow basically you see
1 colour band and no texture slots the person has created an id texture with 1 colour on it

IF you see a colour band and a texture slot the person did not use id textures and its importing whatever it can find inside the folder in this case a colour band represents a material layer

Anyhow I hope that helps its a bit of an explanation of how the system works with absolutely no experience inside sketchup from me but I have read the various questions that fly by and I have tried to use a few 3dwarehouse models and they are always extremely heavy on the materials like 20 bazzillion of them which indicates to me that those using the free version are using this method of 1 photo texture per material

one last bit of information - adding this after the way the modelling works it you apply a material and then on top of the materials it holds textures. You can put all the textures on one material which is what has happened in the sketchup model you imported the guy did a proper uv map by the sounds of it and layed out all the textures onto a photo properly and so that object has all the information on a single material. 3dwarehouse the models are tossed on there with different levels of expertise and done using different methods. It sounds like you got one from someone who has the pro version or whatever
edited by urbanlamb on 15/01/2013
2013/1/14 20:07:54
The Muvizu Treasure Hunt Advent Calendar fman00 wrote:
Thanks folks. Still grinning from ear to ear about the win. I really wanted the microphone especially and could never have justified the cost of buying it (my kids keep insisting on being clothed and fed-selfish so and so's).
Must have put the darned code in 30 plus times trying to get it to work on youtube - was amazed when I finally got it to work!

hehe that mic is nice I bought one about a year ago as I already have a voice that does not carry well, but I had a friend who was an radio announcer for a toronto radio station said it was "electronically friendly" and told me to get a good mic as I have a good voice for commentating apparently.. When I got it I was amazed it was also huge I needed both hands to hold it haha. I threw out my desktop mic immediatly. The only issue I have with it is it crashes at times there is a microsoft driver issue with it ... probably need the windows 7 service pack 2 or something but i am cheap ..

Anyhow its an awesome mic and it pics up everything you will actually need to worry about background noise suppression and accoustics and stuff haha
2013/1/14 18:20:54
Silent install woes just adding to this

I also think this is what is slowing my muvizu down so much at times I get not desktop shortcut created when I install muvizu after removing it and reinstalling the same version even though I clean the registry and reboot something odd is up (yes not very descriptive haha sorry)

Anyhow I then have to search for my muvizu folder on the fresh install which when I do a fresh install because muvizu is slowing down I create an entirely new folder with a new name and delete the old one and clean stuff up. Then my shortcut for no apparent reason seems to disappear the one I manually create... Its at this time this happens when my muvizu is becoming unusuable and acts like there is some sort of memory leak. I can have it running and be doing the same operations over and over again and then suddenly it doesn't want to do it anymore I shut it down reboot my pc and poof the shortcut is gone.

The shortcut also seems to disappear when I do any pc maintenance as I schedule my pc to defrag itself and dump my old temp files etc and reboot when everyone is asleep. I run adware pro to remove "evil bits" that may land on my pc while surfing the net and then have another application that does the rest afterwards and reboots the pc.

Anyhow its a bit odd my shortcuts keep going poof for no apparent reason
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