urbanlamb - all messages by user

2013/7/21 18:10:09
Too small/ problem with collision mesh it wont import an object with more then 65,000 .. and a bit more thousand faces to the engine in fact has a limit on the amount of faces per object.. and to be honest you dont want to import it if its that large especially if its a doorknob with 65k+++ faces

sorry i didnt read this completely and was responding to the title. The most likely reason its refusing to import is simply due to the sheer size of the object in faces. You will blow up your graphics card if your not careful

(okay maybe not literally blow it up.. but your card tries to render all those faces and it will complain loudly)


or ..
it might have to do with the way collision was done and not size. If the collision mesh is malformed it wont import but I dont know how people fix that in sketchup I know i just delete it and do it again as sometimes I mess up when adding collision and accidently overlap things a bit in my effort to not leave any holes the character can fall through

but its likely the facecount
edited by urbanlamb on 21/07/2013
2013/7/20 22:14:06
WIKI hehe Yes jamie put up a link on videos to watch on starting with blender on the forum awhile back. It was a decent list at the moment you need to learn to model in blender to bring stuff into muvizu I dont mind answering that and how to get stuff into muvizu I just dont think its helpful to cloud the issue with animation etc because then i get people yelling at me on forums calling me "lazy" because i wont build them a fully rigged and animated animal for muvizu use. Big Grin
edited by urbanlamb on 20/07/2013
2013/7/20 20:24:10
WIKI MrDrWho13 wrote:
tripfreak wrote:
Maybe you should open a new "Blender corner" where all questions regarding Blender could be answered !

Lol, that's actually a great idea!




hehe just be careful because the intention of the wiki is for blender to muvizu not to teach all things blender. I do have some blender tutorials up for general learning but to be honest basic how to blender tutorials are plentiful on youtube.
2013/7/20 20:21:25
WIKI tripfreak wrote:
tutorials in muvizu to help people out revolving around use of blender for "newbies"

Oh yes, please ! Cool

In the moment I could urgently need help in order to "extract" some cute little guys out of this blender file: LINK
There are 10 of those in the Blender file, but I only get the first one:

I would really appreciate if you could help me since I have no idea about cycles !
You can also directly load this file: here

Maybe you should open a new "Blender corner" where all questions regarding Blender could be answered !




lol cycles is a rendering thing so just ignore that.

the rig just delete it because its of no use to muvizu this is just for animating.

sooo try to save the materials and any uv maps that might be there and the mesh and delete the rest

this is not a newbie thing though lol. I did one tutorial on how to move files from a 3d site to muvizu already one for beginners but basically do what I said above and add some textures to the materials for muvizu to recognize. I have no clue what the face count on those guys are or whether its even worth bothering to fuss over them. Sometimes its just easier and faster to make your own. I suspect based on what i see I could make one from scratch faster in this case. I did build a set for experimentation in an hour using blender and the decimate tool to lower face count that is in my next video that was the type of tutorial I thought I would do for muvizu when i finish my stickman stuff which is not really for muvizu just for general learning
2013/7/20 17:47:37
WIKI oh nice.. i write a lot i am sure i can come up with some stuff to add. This may come as a shock to people but in real life I am not a talker I grunt a lot so i get all my talking out in text on the internet. I had some things i wanted to make some little tutorials in muvizu to help people out revolving around use of blender for "newbies" so I can add the info's there. First I must finish my 'lets make a stickman walk' series though..
edited by urbanlamb on 20/07/2013
2013/7/20 17:44:02
Get "muvizu file is malicious" message raybearmass wrote:
Yea, I finally just went ahead and re installed it and it seems fine with the exception that I still do NOT get a property window when I want to edit the character appearance. and why can't I seem to find an address here to ask the Muvizu creators THEMSELVES about these kind of issues.




you can email bugs@muvizu.com if you like. Although fair warning depending on where you are in the world sometimes the email doesnt get there for a bit.. in my case my email often seems to swim the ocean it takes that long.
2013/7/19 1:05:54
How to make characters play instruments? here is a video on making a music video and inside that is how to make them play the instruments. Basically you use the action menu to find the animations to play the instrument but they explain it here

http://muvizu.com/Video/17235/Tutorial-26-Project-Make-a-music-video-part-1


2013/7/18 23:24:14
losing textures on Favorited objects haha very cute indeed Nice set front. I find making the sets very fun i can get carried away .. which is why I end up building an entire world quite often ^^.
2013/7/18 22:03:55
Sketchup to Muvizu They put it up there to use in your work but the terms are usually you can use it in your work but not give away the actual model. So you can add it for a video or concept work yes, but you can't give the models to others. Just read the tos of the site. Also specific users also put their own limits on their stuff in google warehouse. So you need to read info on the objects you download. This is also something in the tos of the gallery here to. In general most people have no issue with their stuff being used "as intended" they do get their knickers in a twist if someone starts to put them up on other commercial sites though


this is muvizu's user content TOS


User contentThe Site gives you the option to send us content to be posted on the Site by us (“User Content”).
By sending us User Content, you will be deemed
to:-


Grant to us an irrevocable, worldwide, royalty free licence to use and publish that User Content for any purpose associated with publicising the Site;

and

Warrant to us that you are the owner of the copyright and other intellectual property rights in the User Content, that the User Content is your original work and that the User Content does not infringe the rights (including intellectual property rights) of any third party.



So basically if you didnt make it yourself or can't prove that its in the public domain as in totally free of any copyrights you can't post it up there.


edited by urbanlamb on 18/07/2013
2013/7/18 21:56:40
Sketchup to Muvizu PatrickDFTBA wrote:
Yes it worked, had to figure it out but very easy once yu got it. Thank you dreeko.. This model is op for review and I got it from the sketchup warehouse..I wonder...if it will pass... On this model you change even more colors than on the other one.





Only put models that you created yourself into the gallery by the way. Not someone elses unless its marked public domain or something or they gave you permission to distribute it freely. The fact that it says pioneer on it means its probably not a good thing to put in there
edited by urbanlamb on 18/07/2013
2013/7/18 20:12:05
losing textures on Favorited objects *cough* I didnt want to point a finger at sketchup but so far I have had no errors on importing and I have seen quite a few set import errors from uk berty and ziggy and now you.. so I think this might be it as sketchup doesn't let you associate things as precisely with the models. Blender you tell muvizu exactly where to find the info for the textures and from my understanding is skethcup sort of makes up the info so no path or anything? But looking at all the errors .. yes this might be the way sketchup is assigning the textures to the materials.

I get no errors at all for importing such things I have imported a ton of my old sets and used quite a few favourites.

*points at sketchup*

also that is a very cute set prop fazz i like the colours and stuff.
edited by urbanlamb on 18/07/2013
2013/7/18 18:25:01
Is there any way to use 3D assets from Xtranormal? Xtranormal has its own stuff and no muvizu can't use them its well they would get sued :0

Otherwise a lot of xtranormal works much differently then muvizu.

so no to that

TTS you can use online TTS generators and import the audio into muvizu for now. I dont know if they have plans to add this as TTS is not very popular.
2013/7/18 18:22:27
Where to find more animals and an office setting? here is the assets area or you can make your own stuff and import it into muvizu object wise

http://muvizu.com/GetAssets


There aren't any animals really other then what you can come up with using the characters system inside muvizu.


http://muvizu.com/Video/17227/Tutorial-05-Building-sets-Objects

http://muvizu.com/Video/17248/Tutorial-06-Building-sets-Importing-3D-models

if your feeling adventurous you can learn to use blender which opens up a whole other world of possibilities
2013/7/18 3:18:05
Muvizu logo ! They changed the logo when they launched from beta to full release otherwise I can't remember of anytime it changed before. I had seen muvizu for a good year or so before I actually got round to trying it and can't remember the logo being different. Anyhow for me their logo is their brand I dont know if as a community member I should have any say in how they present themselves to the business world
2013/7/15 18:06:26
1947 Roswell Incident Video I dont have any ideas i'm old and stoggy and can only handle so many ideas at a time and my brain is already busy, but glad you found the forum and hopefully someone less "old" will come along and want to give some info/ideas.
edited by urbanlamb on 15/07/2013
2013/7/14 22:44:18
Hats importing/ mmm marshmallows ..
2013/7/14 22:41:33
Tardis sequence test make your own music and put it up.. its just not worth the risk and youtube can be very heavy handed
2013/7/14 16:20:52
Tardis sequence test Its cool and i hate to be a meanyhead but that music is copyright and so I would not upload it to the gallery tis against muvizu rules not to mention if someone decides they dont want you using it they can issue you a strike on your channel and 3 strikes = permanent youtube ban so not work the risk
edited by urbanlamb on 14/07/2013
2013/7/14 16:18:09
Iron Man 3 dreeko has turned into a zombie

2013/7/13 16:38:48
[?] How is this done? PatrickDFTBA wrote:
urbanlamb wrote:
The only guns i see are from the clips that are filmed in gears of war. This is a composite two guys are playing a game and they are cutting to gears of war footage inside the game and back to muvizu again.



I see them talking en moving, you mean thats just a scene from that game? lol



the two big guys with the guns talking and moving is just a scene from the game with a voice over those are not muvizu characters. If you look at the credits at the end they tell you the game they used for some shots. The video is about two guys playing a game and loading into the game and shooting each other and they are just talking as if they were on something like skype or teamspeak. Machinima is a gaming network and so the video is basically about gaming. With a few muvizu scenes tossed in to represent the "real life" part of the skit.
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