urbanlamb - all messages by user

2013/9/8 17:39:09
System Requirements you click and it downloads and then you install it at your leisure. If your offline it will work but you wont be able to access the features that require you to download from the internet it will say "online" in brackets. Also all these questions have been answered before in the chat area. At this point just download it and install it when you have time. Including the custom characters question you have just asked. You can use uv maps to make some custom textures and any of the props inside the software to try to immitate whatever look there is however you cannot import custom characters.
2013/9/7 17:48:14
Texture issue while importing .ASE Yes some ase exporters will support more then one material some wont check if there is an option on the exporter to have mutilple materials or submaterials. Older ASE exporters will only support a single material. Look for an exporter that will support multiple materials or make a uvmap with all textures on it if you can't find one I guess
2013/9/6 19:44:28
Fire ! If they just make the particles scallable it would be good no need to put in another size. Just have the textures scalable that create the effects. Probably should look at the life of the particles too but can leave that for another time and another button hehe.
2013/9/5 21:16:18
Map Alpha to........ haha yeah its possible to make a light its just you need to slap everything on one material. That's the trick I have done it once i realized "oh i need to use one material" after that is not hard but it takes time because you have to be able to make a nice and proper uv map and stuff. I know I have made a few items for ziggy simply because the uv map ability was something that was not in the sketchup it was some pluggin or other that cost money and to be quite honest paying to use a feature in sketchup is well a giant rip off. Better to spend the money on something that works better. (or learn blender that works too)

I thought I should make a few things for the gallery I noticed a bug though that is a very age old visual bug with sorting and to me it didnt look very good so I never bothered again. This is not a bug that is really the fault of muvizu though its something common to this software type. So I kinda tossed the idea aside

I feel old now because this alpha sort bug has been around since like forever and brought me back to like another decade ^^ :0
edited by urbanlamb on 05/09/2013
2013/9/5 20:31:13
Map Alpha to........ i just set to emissive they glow they dont like shine brightly i made a sign a few times with it. The problem is that it seems to onl ywork properly if you have a single material (same with the opacity mask i made a door once using it but I could only use a single material) so basically sketchup uses one material per well side of something even if its the same texture if its say a block with 4 sides and all the same texture it uses 1 material per side so it doesn't work properly. About as close as i could get with multiple materials was to use dark colours like black on the parts i didnt want to emit any real glow.

However the opacity masking and emissive works like the ID textures you use a single material and texture for the entire object so you would designate an area of that single texture with an alpha channel layer. Hopefully that makes sense I dont know how much you know about making a mask and assigning certain areas of it to be alpha and other parts none alpha. Anyhow the piece you define as being alpha will emit light. The problem is though that your limited to a single material and a single texture in order to achieve this effect. I have no clue how you would go about doing it in sketchup because it doesn't seem to let you define materials and assign textures to them.

If you watch the video on id textures they show you its basically that but you would add the mask to show one of those areas as being transparent but intead of it showing as transparent it would show as emissive. I can only get away with more then one material with opacity mask everything else requires me to take limit it all to that one single material.

I hope that makes sense. I spent awhile experimenting with it and got it to work but realized that it was not very practical for my purposes because i wanted to animate textures which meant I had to use more then one material so i just used black and dark colours. I then used the setting set alpha to emissive. (not the setting set alpha to emissive or opacity or whatever .. that requires one material for the entire object)
edited by urbanlamb on 05/09/2013
2013/9/5 17:07:29
Map Alpha to........ It works the same as assigning opacity mask on the emissive parts which doesnt work so well because of how muvizu handles material layers. YOu should be able to assign spots for being emissive in the same way you apply the opacity mask (by using an alpha layer in your texture) same idea but I have never gotten it to work properly.
2013/9/5 1:50:31
losing textures on Favorited objects it has been said that the fix is ready to roll as I mentioned it as well. Its coming soon 'tm' a week or so ish sorta maybe
2013/9/4 20:33:04
Camera Cuts ziggy72 wrote:
urbanlamb wrote:
"okay that is the prepare button that means I am in direct" it means something. I bet others are doing it as well just not saying anything about it.

Yup, that's what I do without thinking, because I'm so used to it, but it doesn't make sense - prefacing the direct/prepare button with 'switch to' would make it clearer.

And, since this is a topic about Camera Cuts (remember that? ) I'd like to ask, again, for the working (recording) camera to be selectable by right clicking on the cameras window and selecting it - having to pull up the timeline, find the camera cuts line, then right click/select the working camera is slow and also counter intuitive - the cameras are right there, in the cameras window, right in front of you!! Even a check box next to the camera to select it - anything would be better than the current system (which is a proven source of frustration for newbs as they try to find the bit to change cameras without success).


yes now I remember and this second thing sounds like a good idea for the camera

if they add switch to etc it might help a lot the problem is the button just its the first thing your eyes are drawn to its on the right usually (this is known that everyone looks to the right first ) and then the contrast makes it sort of light up so that is what people see

All these thinkers around one wonders whether its a help or not lol but I think in the end it solves some nagging chronic issues that would be great to get rid of
2013/9/4 19:59:37
Camera Cuts Dreeko wrote:
For crying out loud!

Can we put down the handbags and forget about how many errors we think are reported and who can and can't work a timeline and just make some videos?

Talk about work avoidance..Jeeze!


lol I am actually working on some stuff I was just answering the question you know us women we can blab

I actualy can't do anything right now I its 3 pm and I am doing my hourly round of the email check to answer questions stuff. Its not till about 8 pm. at night i get to settle down and like sit
2013/9/4 18:34:30
Camera Cuts MrDrWho13 wrote:
The only time I've seen the prepare/direct issue was a few days ago when that person got confused.



This forum is small it doesnt mean others dont have the issue most things go unreported and now that they are in a release version and "public" asking users to report something is actually a stretch. Usually they rely on testers to report things. I have seen that issue several times on the forums.. more then just today and as someone who is constantly saying to myself "okay that is the prepare button that means I am in direct" it means something. I bet others are doing it as well just not saying anything about it.

Its actually pretty unusual to have an option completely disappear when you open up something else. I also bet most others when they think about it will find that what they are used to is having an option open up with the other option still open so they see both. The toggle stuff is always a source of confusion and its not just limited to software. About the only place it works properly is something like a light switch where the light is on in a room and you toggle it off thereby its a visible cause and effect but when the result is not visible and only the toggle present its a source of error that is built in.

*runs because i am starting to ooze science out my exterior artsy fartsy layer*

anyhow just pointing it out. I dont care myself really I have gotten used to it, but if they want to reduce frustration in new users especially and the number of "helps" on a forum and emails and stuff its to everyone's benefit to reduce the load. why spend time answering a question that can be completely eliminated.
edited by urbanlamb on 04/09/2013
2013/9/4 16:38:33
Camera Cuts Dreeko wrote:
Lev_Dynamite wrote:
Can I ask what it is about the Timeline that makes you get up and walk away from the PC in such furor?


Chronoslineaphobia - The fear of tmelines
edited by Dreeko on 04/09/2013


lol unfortunately its just muvizu's timelines that make me get up and run away..

anyhow its just a lot of timelines I keep seeing the same comment from new users and because i am such a "simple person" i understand their comments when they say "it just disappeared" I know what they mean

its because it really did disappear. Its still there but the timeline they were working with just spontaneously closed on them for no reason so "it disappeared" it should not disappear it should be a good timeline and stay put

anyhow these two things the prepare/direct and the incredible disappearing timelines is two things I have come to get used to. Its just when you see comments revolving around the same issue over and over again you figure its likely a problem area.

I dont really know how to fix the prepare/direct issue as its just so odd haha. If the words were changed to make someone see they are actually in prepare or direct it would be okay its just the button its one word and it just says "prepare" and "direct" your eyes are glued to that and its actually "bass ackwards"

As for the timeline it just keeps closing and I keep having to re-open it. I dont use the little timelines I just use the giant timeline but I want it to stay where I put it and not just close on me everytime I click some feature. Anyhow I haven't quoted all the posts sorry just seeing this as I login. Must go now for me its fine (well fine enough to work with i dont do perfection we live in an imperfect world I long ago realized that was a waste of my time to worry about hehe) I just pointed these out as the eleventy seventyith user posted the same muvizu idiosyncrasies and "it just disappeared" comment


just waiting for that texture bug that i saw that fazz just pointed out now again to be solved cause its also making people bald
2013/9/3 17:37:37
Camera Cuts Lev_Dynamite wrote:

These filter settings should be remembered across different Timelines as well, so you shouldn't need to re-click them all the time or anything. This should allow you to make any of the "Directing" Timelines resemble the "big" Timeline, and you can add things and remove things to suit as you go along. Surely this current system is more sensible than having one big Timeline open all the time, or having two Timelines open and taking up unnecessary screen real estate while Directing, as I think you are suggesting we should do...? Again, apologies if I'm misunderstanding! Just yank the choke-chain and correct me if I am picking you up wrong here!




muvizu has always has the giant timeline and all these secondary timelines at least in each incarnation i have used.

I simply said it would be far less confusing if we had one giant timeline (which we already have) and get rid of all these little timelines. I am not speaking of filtering which is fine and any other work. Your correct I hated that particular version of the one giant timeline because it was a mess and unusable and made it so i was sifting through hundreds of things and it would take me an hour to set up the timeline to what i needed and then it would all be back again when i saved and re-opened the set and work. So yes that was horrible i spent days on a single short scene less then a minute due to that timline but i was determined to create something anything. I then tore my hair out and moved on.
Anyhow i dont want you to change your present giant timeline i just see people and i can see them obviously mixed up because the words are the same they are working on the timeline which isn't really the giant timeline its some other timeline and then the stuff suddenly disappears. Its disappearing beacuse that timeline they were using is going poof and they dont know that its not the giant timeline because they look identical. I did this a few times as well and for some reason its worse now then before with the changes not sure why

My method of coping with this secondary extraneous timeline is to simply not use it or look at it because it seems to confuse the issue especially if your like me and are forced to walk away from the pc every 20 minutes to do something else. So I just ignore it and do my work whatever it is the animation movements or camera cuts and just immediately close it down and open up the "real timeline" which is one giant timeline and work in there. I guess i dont understand why it can't remain open why its shutting without me telling it to shut and being replaced with something that looks identical to it but is not the same thing. Its like the prepare/direct button i have to say to myself out loud at times 'okay im in direct because i see prepare'. Maybe its because i am like old or something but when i have to talk to myself to make myself not repeat the same error over and over again its because the software is misleading me into seeing something else. Hence the word "counter intuititive".

I just gave the guy the same advice that I give me ignore the little timelines and just work with the giant timeline and if you see prepare it means your in direct usually and if you see direct it means your in prepare.

Anyhow since basically i am telling everyone to ignore these other timlines and just use the one giant timeline it says to me "why dont we just have one giant timeline" lol.

anyhow sorry its just your telling me that i not doing something right and dont like something when i do and that i am saying something that i am not saying when I have repeatedly said that this new stuff is way better and I can finally switch to the muvizu play. Unfortunately and dont take this the wrong way I started working on a set a few days ago and I opened it up and found that bug error so I can't work in muvizu play right now until this set bug is fixed so hopefully its fixed soon
edited by urbanlamb on 03/09/2013
2013/9/3 0:44:43
error loading scene , file is an unknown format
  • this is a bug with the files you might want to send the set to bugs@muvizu.com although if you are in a hurry i would suggest either rebuilding the set or using the copy of muvizu it worked in until they answer

  • i have a muvizu beta version only and I think that if you saved the set in present muvizu play nothing will get it to work also they arent backward compatible

  • here is the beta version of muvizu
  • https://dl.dropboxusercontent.com/u/69789825/MuvizuSetupDXDotNetFull_2012.11.19.01R_x64.exe

  • also what is it with all these dots..

  • edited by urbanlamb on 03/09/2013
    2013/9/3 0:44:13
    computer shuts off does your pc meet minimum requirements?

    here are the specs if so post them here in the thread and someone can help you in the morning its night time afterwork time in the UK where they are based just us westerners or night owls online now

    http://muvizu.com/Wiki/wiki/52/recommended-computer-specifications
    2013/9/3 0:39:08
    Car Scene super nice work I truly hate making vehicles not sure why always not enjoyed it. I think my train and truck will be the only ones I will add for awhile. Still would be nice to have some nice driving poses just a couple you know so we can have a round steering wheel hehe. Looks good though no one is gonna see that wheel problem anyhow.

    keep up the good works!
    2013/9/2 18:27:41
    Camera Cuts Lev_Dynamite wrote:
    urbanlamb wrote:
    *cough* I have pointed out both issues to muvizu a few times that people likely will become confused by all the timelines and likely should change something there and remove the seperate timelines and have just one giant timeline
    We did have one giant Timeline when Muvizu first became Muvizu:Play, and you hated it because you (yes, you in particular!) felt that the size of the Timeline slowed performance down a considerable amount. Because we love you (yes, you in particular!) and listen to our users and want to make you all happy, we changed it to have separate Timelines focusing on each particular task that you can perform, with filters there to add the blocks for other tasks if you want to add them. I personally find the separate Timelines can be a little bit fiddly on first run of any set, but once you toggle your filters to suit you then it works great! Timeline filters are very underused but very powerful tools, IMO!


    no you didnt hehe you had a seperate timeline for each thing like now and then one giant timeline one top of it that lumped everything in. i am speaking of the custom timelines that pop up as you do the dialogue or camera movements etc etc and then the main giant timeline. You still have a giant timeline and I would have that open and mix it up with the timeline that occured with the camera movement or shush/talk etc etc. The present giant timeline is great. Its the seperate timelines which appear on top of that present giant timeline that tend to mix people up

    here i will post a screeny I was not speaking of the mess you guys produced at launch anyhow you guys need to get a little less offended when I post people say they want constructive criticism but this guy is having trouble because of the seperate timelines that pop up aside from the one giant timeline that is produced. I know others have commented on it as well





    when i hit say camera cuts the giant timline which i love and had wanted to see at launch instead of that chaos we had disappears and a seperate timeline for the camera cuts pops up. So no you dont have one giant timeline you have a whole bunch of littile timelines PLUS the one giant timeline. There is also no way to pin that giant timeline I tried no matter what I do the timeline closes the minute i start working with something like say camera cuts.

    I have no issue with the present gaint timeline I like it and have said as much!

    now if you would just delete all those little timelines they serve no real purpose really and we had just that one giant timeline it would be great.
    edited by urbanlamb on 02/09/2013
    2013/9/2 18:12:38
    Important! Please help! you need to select the character and add him to favourites it should save make sure you are looking at the correct character type when tryint to retrieve him. So if its a beefy character you customized select beefy and then create him and then click on him and look at the favourites list and click on the character and it will customize the beefy for you.
    2013/9/2 18:10:06
    Car Scene haha cute yes unfortunately tis a bit hard due to the steering wheel. Looks good so far .. it would be nice if we could get a few driving animations though :0 just a couple ^^
    2013/9/2 5:04:45
    Car Scene I created a truck that you can use with no windows I dont know if there are any other cars around you can use. I think some sports cars I have seen and a tank and Fazz created a sort of motorbike thing. You need to import the objects and uncheck the box "can be stood on" then I used a cube and make is thin and only large enough for the character to stand on and then i remove the texture once I have him where I need him.

    I use the pose for the motorcycle sit usually but his arms will be very stiff or you can use a regular sit pose. Position him where you want in the car while he is on the cube. I temporarily group the character and the cube while I move him around and then ungroup him when he is almost in the right spot and then use the sit pose and then adjust the cube up and down.

    Once I have him sitting where i want him I then delete the texture from the cube and use the no image to make it invisible. You can use a ground plane as well but I prefer the little cubes

    here are some vehicles there are a few more but you can search for more in there

    http://muvizu.com/3D/30297/Chopper-Trike
    http://muvizu.com/3D/30163/The-Avenger-MK6-jet-bike
    http://muvizu.com/3D/22278/Pickup-Truck-with-Detached-Doors
    http://muvizu.com/3D/26084/Hummer
    edited by urbanlamb on 02/09/2013
    2013/9/1 21:15:40
    Camera Cuts Just as an aside the timeline your using to record the cuts with is not the true timeline its a bit counter intuitive along with the prepare/direct buttons

    just ensure to pick the main timeline after you have finished recording and closed down the camera cuts timeline which is found Under tools errm i think (dont have muvizu open now.. its not under direct anyhow this much i know)

    also

    if you see the prepare button it means you are in the direct mode
    if you see direct it means your in prepare mode unfortunately this is a toggle which can mix people up if your a very visual person


    *cough* I have pointed out both issues to muvizu a few times that people likely will become confused by all the timelines and likely should change something there and remove the seperate timelines and have just one giant timeline and I have pointed out this prepare/direct issue which gets most new users evertime. Anyhow hopefully that will help
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