urbanlamb - all messages by user

2013/10/13 21:32:37
Play+ How can I purchase the licence? yes uninstall it all look for folders left behind and clean your registry and download a fresh copy of 1.2 from the site and install that then enter the license key it should work. If you have done all that then yeah put a ticket into their brand new help desk and they should reply within 24 hours I would think.
edited by urbanlamb on 13/10/2013
2013/10/11 22:35:52
Muvizu Play 1.2 Feedback (also Play+) ziggy72 wrote:
No Dylly, that the Wookiepedia (real site, I kid you not)

yes there is indeed a wookiepedia lol its all about you know star wars and wookies and stuff
edited by urbanlamb on 12/10/2013
2013/10/11 20:26:13
Muvizu Play 1.2 Feedback (also Play+) ziggy72 wrote:
Wiki? What, you mean this?

Every time I try to access it through here, whether it's the one under Community or Help, I get this message - it's been this way since the Wiki was added. And the Twitter feed still never shows up. And even if I could access it, how do you add entries to the Wiki?

I can get in i get no errors I and then you login to the wiki with your username from the forums etc. Wierd

the wiki is discriminating against ziggy's it appears
edited by urbanlamb on 11/10/2013
2013/10/11 18:52:26
Low level lighting tips I set my monitor to factory defaults aside from that I dont know much else can be done. People often turn up brightness or gamma due to eye issues and its more common in us 'old people' so I just aim for factory default settings. This advice was given to me awhile back and it seems to work (i guess) . Young people probably will not alter the settings too much so your safe with that crowd its the crowd that is 50+ that is the issue.
2013/10/11 18:48:14
Muvizu Play 1.2 Feedback (also Play+) I look at the gallery but not as regularly. I think its simply the site has a lot more stuff on it . It needs that stuff though they even have a help desk now. I just remember to browse the gallery once a week. I think the site is pretty well set up the only thing i am not a fan of is the chat option but that's because people are trying to use it as a forum ^^.

I have been to the wiki but even though I can write my issue is time and so i dont want to make the wiki have lots of typos and stuff. I have to find time to sit down and write something and proof read it in that sitting but sometimes that is a bit of an issue so I just avoid writing anything to avoid giving muvizu a reputation of 'god those guys done even proof read what they write'. I will start though and just do it in stages and proof read when I get time to and hope that its good enough. Of course someone can always correct my typos if I miss them I just dont want someone to have to do that.
2013/10/11 16:46:19
Muvizu Play 1.2 Feedback (also Play+) yes basically fbx means we can like have stuff them other guys do more depth to things and light bulbs and windows and stuff. How I would work with premade objects and blender I would import using 3ds format as I dont trust the fbx importer yet and add collission and normal maps etc to pretty it up and then export as fbx ensuring I triangulate beforehand.

here is a site with tons of decently made 3ds files that i use in a pinch http://archive3d.net/
there is a scene i made in superman with a living room all the items were there. I use the decimate tool to reduce the face count and add texture and export so if i was using fbx i would follow the same rules import, count my faces, decimate, texture and add normal maps etc. and collision then triangulate is and export

FBX my edges look like edges now I have sharp edges on my house its not sort of roundy. My stuff was "roundy" due to the ASE export not my modelling skills.

Anyhow I will create some fbx stuff and put it in the gallery as well very soon I will at least add that which I have already set up with maps for iclone the post office will have a whole other dimension to it you know with like windows and such

I will try to add some stuff to the wiki as I think of it and make a couple of easy tutorials or try to (after i get done the other tutorial which is 6 parts long on making a moving stickman ..) geared towards muvizu or try.

Lev_Dynamite wrote:
Dreeko wrote:
I've checked the muvizu wiki and it is not yet even listed in the supported file types.
The Wiki is intended for Community use - all logged-in users should be able to edit entries - so if you see something missing then please feel free to add it on in there! If everyone just looks at it and waits for someone else to update it then it may as well be a static webpage, so it'd be nice to see people taking full advantage of the Wiki's features.

I can at least write things anyhow unfortunately I dont know of any way around blender unless you spend money and then your going to probably also be spending money on models as well. The biggest time saver I find is in a pinch (and I use it for making my muvizu uploads as well) its to use iclone3dexchange but I already have the models made or have in some cases used 3dsmax to convert the files to a readable format and edited the file so again i used a 3d program... Iclone3dexchange imports all the popular formats and now with their latest tweeks formats fbx files perfectly for use in unreal engine (minus collision). I dont know of any way around fixing collision to my liking inside muvizu beyond editing the file in blender unfortunately.
edited by urbanlamb on 11/10/2013
2013/10/11 6:10:21
Muvizu Play 1.2 Feedback (also Play+) fbx works flawlessly on a quick test and its just a whole other level of awesome. This is the house in the gallery fbx and ase let me know if you can tell the difference. Finally real windows we dont have to fit that means i can make cars with windows in them and more windows and all kinda windows .. now for some more info for the curious. I ran this model through iclone 3d exchange as a test I did not alter collision or add any further collision so I actually didnt crack open blender and make a new model I created this model last month for use in iclone and stuffed an ase version into the gallery here. So basically you can set up models in 3dexchange if you have access to them and add all the normal maps, spec maps etc to your hearts content. I will add this and the post office and anything else I have an fbx duplicate in that I created for personal use in blender to the gallery. I guess now we need a gallery for muvizu play + assets as well though. I am unsure if as ziggy says we can put up sets built with fbx coded files for use in regular muvizu play. Anyhow I just loved having all those buttons to play with opascity, specularity etc etc

So thanks again I said thanks before but thank you again for this stuff. I can't say thank you enough because I like muvizu and wanted to use it for like other stuff in the future as i got time.. so um yes thanks (i said that didnt I? well there it is again )

I can't concentrate to finish my collab 2d animation project and just had to put it aside to play with the fbx import it works GREAT .. Big Grin
2013/10/10 22:30:25
Beware the Eye of Amun-Ra Website released oh thats pretty I can't wait to see this movie when its done now you have your tool (although you may need to rewrite now with the ability to hold stuff) I hope to see this awesome looking film in a year or so
2013/10/10 21:39:14
Go on, scare us it is October.. i had a christmas thing planned if i can pull it off fast enough but nothing for halloween this year. I dont do scary so well. I like to do pretty or sappy or cheesy though.
2013/10/10 0:52:47
file locked /bump

I dont know really the only time I experienced this was revolving over a codec issue that I solved awhile back and it had to do with something that was left running that should not have been in muvizu.

anyhow just bumping this hopefully they will see this tomorrow your other option is to email bugs@muvizu.com and see if they can help maybe even include the thread link.

The only other thing I can think of is that your windows is running with complex permissions I run everything in administrator status and am the sole user of the pc so there is no need for using their permissions sytem.
2013/10/9 20:59:43
Muvizu Play 1.2 Feedback (also Play+) Dylly wrote:
Now then my Young Lamb

I must do a spot of wicket keeping here or at least bat for the opposing team...I hate Blender with a vengeance. .

lol feel free to pitch

just as an aside I have spent quite awhile working in 3dsmax at one point its just that blender has come a long way. I have never tried mudbox but I would liken it down just by reading the info that its a stripped down version of 3dsmax and would compare to the modelling interface of blender if you were to remove all the extraneous bits.

Either way given a choice after I had worked with a group who I was forced to use 3dsmax with when I left this group (we made a mediochre video game and I had to do all the avatars ) I didn't see the point in sinking so much money into a tool that I could get exact results with for free this is the same concept of "do i use gimp or photoshop" In this case however I use photoshop. Both work equally as well only in a different way. Remember blender is a full on cgi tool that is why is has so many buttons

Sketchup was not designed for game engine use they just sort of decided to try it that way its for conceptualization mostly but if you worried about ensuring you use your pc's resources in the best manner possible sketchup is not a very good choice. Unless you use the free version if your going to spend money thought dont do it on sketchup

as i was perusing the wiki about the fbx upgrades (Having a hard time finishing this project because i want to spend my spare time playing with this new feature) if you want to make normal maps and spec maps (cant wait to add windows and other things to models now )

I found this tool really handy i have had it for years
Crazybump http://www.crazybump.com/

the other one that is now sold by iclone does more but it also costs more is this one its awesome but i have not had a need to purchase it yet crazybump works fine for me bitmap2material is like crazybump on steroids but probably overkill for muvizu http://www.reallusion.com/creative/creative_b2m.aspx

i had planned to purchase this for myself soonish but not gotten around to spending the money as i am a stingy so and so
edited by urbanlamb on 11/10/2013
edited by urbanlamb on 11/10/2013
2013/10/9 17:50:25
Muvizu Play 1.2 Feedback (also Play+) Jamie wrote:
fazz68 wrote:
Dreeko ive just had a little experiment with the sketchup to FBX thing. you can export a sketchup model as a COLLADA file and import it into Blender. and export from blender as a FBX file. i just tried on a simple chair model and it works but if you can understand all this texture info then you are a better man than me lol... see pic
urbanlamb is the expert on blender and may know what it all means Big Grin

What your seeing Fazz is another quirk of Sketchup. It applies everything as a separate material to the object. If you have slightly different shades of red it'll give you a material for each shade of red on the object.

In blender, if you go to the materials tab you'll see a list of materials that match all the names you see listed in Muvizu. You probably want to delete them all and re-apply just 1 or 2 new materials to the unique coloured areas of your model.

yes sketchup is a material "whore" if you use blender or whatever you can optimize and match up as jamie says anyhow um I should do a few more blender lessons I suppose I just find as I get older I suck more at teaching things (loss of brain cells maybe?)

I do now know how well the fbx exporter works in blender to be honest at the moment I dont use it much I know its rated as compatible with maya I dont know if there are a lot of peculiarities with the unreal engine and what they are. I would encourage anyone and everyone no matter how attached you are to your sketchup to learn blender at the very least if you want to spend money get 3ds max or maya but its not necessary. As you learn the concepts you will see just how much resources you save by doing it "the right way"

what I have learned when looking at skethcup models in blender is its actually faster to build an entire model from scratch then trying to sort through the sketchup mess. The grocery store in the asset gallery was what happened after I imported a sketchup model into (them other softwares and tried to make it pretty by adding normal maps it took up so many resources I opened it up on blender and tried to optimize it after sitting for about 4 hours I slapped my forehead and called myself names and created my own grocery store in 45 minutes reminding myself of why i swore to never do that the last time i tried)

hopefully this does not offend anyone but i am a self proclaimed "skethcup hater"

edited in: later I have not the time now i have something i am obligated to finish before returning to my superman madness I will try to work out the blender quirks for muvizu I dont imagine they are much different then the ase quirks I encounter. The shading issues in muvizu have to do with making edges sharp, adding edge creases and a few other things. This is an unreal engine thing and actually not seen in other engines (god did i mention this week how much of a geek i am? if not i am now)
edited by urbanlamb on 09/10/2013
2013/10/9 0:40:07
Video Codecs I dont use many codecs I would suggest doing what ziggy said from scratch but remove them all first and clean up your registry and reinstall in the order ziggy suggests.

Anyhow if this is your issue I would imagine that if you remove everything and redo it from scratch unless there is something unique about your system. I would suspect that your stuck with uncompressed. If this is the case use a video editor to process the uncompressed video.

most of us to be honest tend to use uncompressed or the image sequence ability and edit in a video editor. I know this is not likely the answer your looking for unfortunately.
edited by urbanlamb on 09/10/2013
2013/10/8 23:28:09
The Importance of Eyebrows dreeko's eyebrow obsession resurfaces hehe. I did enjoy that little comedy skit though but *cough* since we are on the topic of eyebrows it would be nice to have one that aren't seperate objects as they dont um really do all that much for me I prefer the type that moves with the face as well
2013/10/8 23:26:31
Doctor Who title sequence 2014 in Muvizu yup nice title sequence Mr Dr. sorry for some reason i like using Mr in front of a lot of people's names. I know you told me to use something else but forever more your MR Dr or Mr D. to me

anyhow nice sequence hopefully you will do something longer soon
2013/10/8 19:09:40
Coming Soon... oh dang I even think I have a storm trooper outfit sitting around somewhere on my hard drive but can't remember. OH well next time. This new ability makes a bunch of things possible especially if said things are mechanical or space "suity" like in nature

I need to shut my imagination off or I might explode so running away now.. I will enjoy your video regardless of the method of 'storm troopyness' you decide to use
2013/10/8 18:46:54
Muvizu Play 1.2 Feedback (also Play+) I would still like to see the avi 2.0, wmv and an mpeg I know the first two are like not hard to do. I already have a semi compressed "lossless" codec but i like paid for that one so it wont be helping anyone around here I just like 'options' .

I can't wait to get on with my next video now i am curious as to how a scene I have been agonizing over is going to work in this new improved version of muvizu and the fact that FINALLY superman and his boss can hold the telephone and move is just well *happy dance*.

tears mesh inanimate dudes out of my airplanes and replaces them with real muvizuzu dudes!
edited by urbanlamb on 08/10/2013
2013/10/8 18:43:11
Coming Soon... yeah i bet ziggy now your redesigning all your storm troopers as well you know with all this ability no more painted storm troopers hehe.

I will just be watching until next week unfortunately as I have to finish a collaborative project sitting in a folder. But I am glad I dragged my feet for this superman video cause my spidey sense told me to move slowly and i am glad that I listened to my spidey sense

I am sure this muvizu video will be a whole new level of awesome
2013/10/8 0:25:04
"Unable to load Muvizu.dll (Exception 0x8007007E) (I am pretty sure windows 8 has a thing to use for windows 7 compatibilty as I heard someone else switch to full windows 7 inside windows 8. There is not much software out for it right now especially something like this as they need to wait for things to catch up in the unreal engine realm.)

oh nevermind again not up to date on this apparently windows is not embracing backwards compatibility with windows 8 so you will need to create a partition on your hard drive and run both versions of windows.
edited by urbanlamb on 08/10/2013
2013/10/7 23:00:21
Muvizu Play 1.2 Feedback (also Play+) (well can someone tell me where this upgrade option is I have clicked all the menus and only am given an option to remove watermark this is an install from scratch it says "from the license management pane" but i see no such panel )

/shrug where is said panel?

nevermind found it finally :/

(accessed by clicking on the pink question mark in the top right hand corner of Muvizu:Play).

I figured it would be more obvious i had to reread the blog to find the infos. Also that clipboard thing caught me.

trust me to find all the wierd bits.. now hopefully the set i was working on will load without telling me something about downloading whatevers that is already on my desktop
edited by urbanlamb on 07/10/2013
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