urbanlamb - all messages by user

2016/7/7 19:45:40
New South Asian character pack available! well hopefully i dont sound too much like that.. i must admit i have an apple cider under my belt right now (the alcoholic kind) and i am a cheap drunk so one is enough to make me even less coherent then usual. Big Grin

2016/7/7 19:24:45
New South Asian character pack available! lol sorry muvizu is starting to show its age. I think it does what it does well. If you look at the product info the starting age is 8+ so looking it in that respect they aren't going to add that much more stuff on top because then kids will get overwhelmed.

Muvizu is fun for small things but if you learn and progress its probably time to start broadening your horizons. I try to use software for its strenghts and not worry about what it can't do. So although I thought muvizu was cool and did all kinds of wierd things with it pushing it far beyond its original purpose the reality is that there is a limit and when you exceed it well you have to add more tools to your toolbag.

So maybe that makes me "evil" but i tend to use things for what they can do and not make them try to do things that are too hard for it to do.

My rule of thumb is if i am working on something and the words come out of my mouth or the thought enters my head "this would be faster in blender" that is usually a sign I should look for a better solution. I think that is a good rule of thumb because in blender you literally are making it all from scratch and then rendering so if i think i can create the scene from scratch and render it faster in blender then create the same scene in whatever software I am using .. that means its probably not worth the bother Big Grin

2016/7/7 16:39:03
New South Asian character pack available! I dont want to you know be a bit of a downer here, but the reality is that it would only make sense for them to do this stuff if they were upgrading this to use unreal 4, then it would be worth the effort, but I feel it would be a waste of manhours if they were going to do all this work although there is a lot of that framework in renderdigiwhatsit. I think its unwise for them to be putting huge development into muvizu or renderdigiwhatsit unless they move it into unreal 4.

But unreal 4 is working on its own movie making framework. so.....

unless the work is 99% done cause of renderdigiwhatsit and they can do it without to much fuss it probably is not worth the cost to do it...


just checked renderdigwhatsit is no longer being sold so hopefully they encorporate all that stuff into muvizu in some way which makes it still usable and not crashtastic memory eater of doom. If they haven't done the work .. i really wish they would start looking at upgrading their base engine ...
edited by urbanlamb on 07/07/2016
2016/7/7 16:14:22
Hello, I need a cinema or movie theater yeah its possible. Its a texturing issue if your using ase you have to understand alpha channels and how to grade them and create masks. If the window glass was a single flat plane and not a cube like in that case there would be no alpha sort issue and it would work like the tree. The way to make it a bit foggy is to grade the mask.

I would at this point only use ASE for trees and things that need to look like bunches of objects and using transparency like that to make the leaves seperate and ignore it for any other application its easier to do with fbx way way easier.
edited by urbanlamb on 07/07/2016
2016/7/7 15:40:41
Hello, I need a cinema or movie theater (ugh not thinking when I wrote that post)

This window was a request for it to be in parts. It is possible to make that window as a single unit. However you need to beware the alpha sort bug which might come into play because the window part not just a plane its a square with mass. The person was requesting it for a specific purpose and wanted it to fit a certain style and to be in two parts.

if you search this forum you will find a post where i demonstrate the alpha sort bug on a window which is not totally clear and has frosting on a door with a handle. (assuming i have not deleted the photo).

yeah the photo is gone anyhow i made a door with a window in it and a handle for a set a long long time ago and I posted a photo of the alpha sort bug because the texture was one unit and used on all the parts of the door. Anyhow i deleted a pile of stuff awhile back cause i was running out of room for stuff and i removed that photo. The mask is a greyscale if you want to have semi transparent.

So that window was a bad example because I forgot I had treated it differently as a result of the request that was made.
edited by urbanlamb on 07/07/2016
2016/7/7 15:29:41
Hello, I need a cinema or movie theater yes that is because this is not a material property in ASE if you want to do this in ASE you need to build it into the texture You can't get that into the material layer of ASE and FBX works differently LOL so if you want that particular look

The minute you try doing this in ASE with texture you have to beware your alpha sorting and you can't put two textures one behind each other each with an alpha layer. (unless you want to actually take advantage of that bug in which case yeah do it LOL)

You can get away with it in fbx if you seperate everything down and use some of the properties of the material layer.
edited by urbanlamb on 07/07/2016
2016/7/7 15:21:12
Hello, I need a cinema or movie theater i have windows that are ase that are not perfectly clear. Opacity masks are basically greyscales so if its grey its semi transparent so if that is what your after make the alpha layer semi transparent (this would translate to grey in the alpha channel and not black)

So you can make something foggy a bit and then make the foggy greyish .. you would need to fart around with it, but it is possible. The only real texture type I have been successful with this is the TGA format because the alpha layer is so easy to define png etc its not really that possible I have found.

TGA is not very popular because its a bit more complicated easier to just define semi transparent and go like in a png.


The cloudy parts on this window are a graded alpha mask white->grey->black with some blurring in there.

And your welcome this particular subject I dont think has come up before I dont think not like this. Anyhow yeah i have done all this inside muvizu its possible just you know "need to know how"
edited by urbanlamb on 07/07/2016
2016/7/7 14:51:17
Hello, I need a cinema or movie theater if your using one texture/material your going to run into alpha sorting for an object like that. You might get rid of it if you use double sided for the glass and single sided for the liquid. This is a visual bug that is present in a lot of older stuff (a reason why fbx became popular it was designed to get rid of this problem).

separate the textures and materials as well two textures/two materials, no alpha mask, fbx.

Its a proximity issue the graphics card doesnt know which to display so it just well does that.
edited by urbanlamb on 07/07/2016
2016/7/7 13:34:29
Hello, I need a cinema or movie theater look at my trees in the gallery they are using transparency in the form of a mask built into the alpha layer and are ASE.




In fact the only way you can make something like that in Muvizu is to use ASE which is kinda ironic, but unreal engine has its own system for making vegetation so that is why their FBX is the way it is and your stuck falling back on ASE.
edited by urbanlamb on 07/07/2016
2016/7/7 13:27:05
Hello, I need a cinema or movie theater you need to create a texture with an opacity mask if you use ASE you can only control transparency via a texture and opacity mask (define the alpha in a layer such as you would find in TGA textures)

If you use fbx you can control transparency via the material layers and use semi transparent textures with no mask because the transparency control ability is part of the material so you can increase/decreate transparency inside muvizu because fbx takes advantage of material settings if you export them with the object you created.

ASE ignores all that so your stuck using the texture and masking to define transparency. Then you have to deal with something called alpha sorting as a result.
edited by urbanlamb on 07/07/2016
2016/6/20 16:35:23
Is there a way to add text to characters in Muvizu Rocque wrote:
Now I have two different ways to try. I know I can get speech bubbles in Microsoft. I am going to attempt making them using GIMP and see what happens. I am really a basic GIMP or any other photo editing user, so it will be fun to learn something new.

I looked at HitFim4 Express and did not see any speech bubbles available. Maybe they are there but they are not in the tutorials.

Thanks again for your help.

try krita its made by the guy who left gimp cause it was so hard to use and no one wanted to implement his stuff LOL now gimp lies stagnant and krita is kept up to date

https://krita.org/en/ gimp has some wierdness it always gets "stuck" and i can't complete what I am doing and they never fixed it. This is a design issue and I think this is why there was a split. Krita has no such blocking issues like that.
edited by urbanlamb on 20/06/2016
2016/6/19 23:27:40
Is there a way to add text to characters in Muvizu yeah that is possible too i just am used to the other way
2016/6/19 21:53:09
Is there a way to add text to characters in Muvizu I have corel video ultimate, but it doesn't really matter which editor you use. I made my own bubbles in photoshop originally and then just overlayed them on the timeline although I think they have some premade ones I just make my own blank bubbles and then type the text in. I think you can even do this with the youtube video editor.
2016/6/19 19:04:45
Is there a way to add text to characters in Muvizu I use a video editor and add speech bubbles that way when I put my video together i make blank speech bubbles and position them where I want and then in another 3rd layer I type the text and arrange it so it fits in the bubble.
2016/6/15 18:32:34
Coming Soon 2016 PatMarrNC wrote:

wow! Thanks UrbanLamb! This is a very useful bit of information!!

am I correct in thinking that I'd need to split these into separate files for use as Muvizu sky and muvizu ground?

no just scale them down its designed to fit on a dome if you dont want ground just cut it off but there are a lot that have just sky on them you just need to browse around.
edited by urbanlamb on 15/06/2016
2016/6/15 15:53:58
Coming Soon 2016 The muvizu skydome is pretty standard and uses the same proportions of "them other guys".


https://www.3d.sk/ (this one i put in because its the parent site to a couple of those listed above)
2016/6/14 2:19:20
Minimaker....New Digimania Product I probably should make a few more sets so many things to do so little time.. and its summer .. that time of year that I try not to sit in front of a pc 24/7 Big Grin
2016/6/10 15:55:24
FBX strikes again! semi transparent is the material settings
Pivot is
Snap cursor to center
set origin to center
snap to cursor which is now at the center of the scene
and then apply location rotation

This is mostly comprehension of what your doing if you don't learn the info to go along with what your doing your always going to get frustrated.
edited by urbanlamb on 10/06/2016
2016/6/9 19:46:57
Competition? Never really been a contest person. I entered a few just to beef up entries but I find them to be quite divisive.

Prizes are usually won by the people who need them least because their skill level is such that they likely have most of the tools. This is one of my contest pet peeves. I enter with something I know wont win because I want someone who needs the items to win them. So that is the opposite to what contests are intended I suppose but I dont want the goodies I likely already own one ore more of them so I need to avoid winning it lol.

I know not everyone thinks like me, but i am very non competitive and extremely introverted.

Anyhow so I wasn't going to even vote, but I thought a female geek perspective backed up by years of learning would be helpful.

My last reason is I can't stand deadlines lol but that has to do with the fact i am older and sort of at this point walk to the beat of my own drum. Once you get to a certain age and have experienced life you kind of change your views.
2016/6/7 16:49:08
Minimizing collision on Blender FBX exports ukBerty wrote:
Yes jwalshiv - it's taken me about 5 years to be comfortable with the rules of getting models into Muvizu so you're ahead of the curve. Mind you I did start from literally no knowledge at all at a time when no-one really understood what was going on as Muvizu has had it's own rules...

Urban, you will be glad to know I use FBX 90% of the time now I can reliably get rid of collision. Not migrated to Blender yet though so some things don't change

....come to the dark side

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