urbanlamb - all messages by user

2013/11/26 17:17:53
Cant open Set after Update - need older Version email them the sets or upload the sets to a place like dropbox and email them a link to the sets and they will fix them. send them to bugs@muvizu.com
2013/11/26 16:30:21
Off my trolley yes i downloaded the cart to check when i got a second I didnt import into muvizu but from the looks of it just turn opacity down on that blue parts you will have it semi transparent inside muvizu the opacity was set to 100% this is a default setting and muvizu wont turn on opacity unless you give it a value lower then 100%
2013/11/26 14:47:00
Off my trolley Your using the 3d exchange? make sure to manually set the opacity of the object also change the format of the file its possible its using a jpg for some reason reallusion uses a lot of jpg (never figured that one out its probably the worste choice of photo file to use but anyhow).. look at the graphics from the cart and make sure its actually transparent and they aren't using masking and save it as a semi transparent png. Muvizu i have found is not supporting an opacity mask in the fbx format i think.. not positive yet but....

If you want to use opacity masking your going to need to use their ase format lol. I haven't had luck with opacity mask in fbx yet although I haven't gone on a mission to find out if this is broken or not yet I just noticed it the other day when I made an assumption

so it supports opacity settings. but I think possibly not opacity mask .. i have to go back and pay attention to this one day like when i make a tree or something

so rifle through the material list which is usually insantely large for a sketchup object find the material that is holding the texture for that blue part of the cart and dial down opacity on the thing and try importing that. Of course if its double sided you will have another issue fbx files typically in unreal engine are single sided to save on resources
edited by urbanlamb on 26/11/2013
2013/11/25 16:48:23
Render not working.... yeah its usually the windows limit on it because of the configuration that muvizu is using (they need to upgrade that and enter the world of 64 bits soon lol) so if your doing 720p your limited to 1.99 (2gig will be unreadable) and that comes out to about 1 minute of footage. If your using play+ and using 1080p your limited to about 30 seconds of footage.
2013/11/24 20:28:54
Change to object movement for this i like the ability to make things invisible, but.. i want to tell the software what I want to be invisible and when. I dont want the software making this choice for me

(so basically what berty said only i am saying it a different way )
edited by urbanlamb on 24/11/2013
2013/11/24 18:41:04
Polygons a "study" :) Give yourself a year before you can know the workflow and understand the tool well enough to make something and not struggle. Your working with a complicated tool which no matter what they do is going to be scary on the first look. Its only knowledge though and anyone with the will and time can learn it. If you can read and move a mouse and at 2+2 you can learn. There is this shall we say this inner group think perpetuated by very young types who like to make things more complicated then they are its an ego thing but its not really anymore complicated then anything else.

I am however a curious type I mean how many people do you know would purposely purchase a volkwagen just to take it appart and put it together to remove the mystery involved in fixing them because the guys at vw were making things seem more complicated then they needed to be. I walked away and said "men" and then went on a mission to learn to repair my vw myself. So its a type of personality I think that some people have they like to know what makes things tick.

Anyhow its only knowledge if you can read a book and remember what is inside it you can learn blender or anything else
2013/11/24 18:32:29
The Day of The Doctor trailer in Muvizu oh my I have to tell my father I know someone who can sell him an original dalek of course he would have liked a original original one not a new original one but either way I bet he would get a kick from that (i doubt at his age he would import once he is almost 80 but still ) :P

Also actually I liked that docu-drama more then the Dr. Who special is that lame or what?

I stopped watching after hrm also tom baker but it was more that I ran out of time as i worked 12 hour night shifts so maybe that had something to do with it. My favourite one believe it or not was Jon Pertwee I was very disappointed when he was replaced and I never got to see the original doctor I started getting to watch it from doctor #2 as a rerun catch up as I watched doctor #3 and started to loose interest during tom baker.
2013/11/24 1:11:48
Polygons a "study" :) fazz68 wrote:
cool more things to put on my must learn list Big Grin theres just not enough hours in a night for me to do all these things Big Grin

fair warning its true you can't get normal maps directly from blender into muvizu and will need to find a work around but if people ask me nicely and create items in blender with a set of maps I can slap them on for them its not hard really as long as all the collision is built into the item already and I dont have to think I can slap maps on while i watch tv or something

or you can manually edit the file I am sure its not that hard once you figure how
2013/11/23 22:46:19
Polygons a "study" :) haha yes one day i will make another video if i can stop trying to make assets in order to experiment on muvizu characters. Here a quick test it needs work still but well you get the idea

edited by urbanlamb on 23/11/2013
2013/11/23 22:36:46
The Day of The Doctor trailer in Muvizu I watched dr who reruns when i was rather young we only really got doctor who in canada well I guess also in the 70's I remember I hated the first doctor replacement because I was so used to the one doctor that had gotten me hooked on the show. I watched all doctors except the first two (not available in canada eh) but i did watch them when they published them later on. My dad of course was the one that introduced me to him as he knew of the series before he moved to canada . Anyhow I am actually shocked when I hear of some of the younger generation never hearing of it because its a household sort of thing to me like star trek and star wars.
2013/11/23 22:27:18
Polygons a "study" :) and here is the tutorial I used that was easy enough that even I could figure it out lol on youtube for xnormal

2013/11/23 22:26:33
Polygons a "study" :) okay here is a shall we say another example of how I can apply that stuff in muvizu.

I created some "hair" kind of muvizu style since we dont have the ability to create hair that moves I did a hair sculpt for a project I am working on for muvizu I then created a low poly copy and generated a normal map using the detail of the hair sculpt and applied it to the smooth horrible detail shape this is the result inside muvizu. I didnt really make a texture its just I turned on the lighting and so all that detail is normal map with a flat square texture on top.

I gavexnormal a test run for this but normally I would use crazybump because well i like it better

edited by urbanlamb on 23/11/2013
2013/11/23 18:46:01
Lugofilm Ltd Presents create for yourself first and then worry about others unless your trying to create an A rated movie to appeal to a certain demographic worry about what you like first. Some of us tend to be a bit fussy around certain issues but at the end of the day the name of the game is to enjoy what your doing. You will find users who inspire you or people outside the muvizu community who inspire you then you will be motivated to try new things and improve.

So if you like it to heck with what the rest of the world thinks Big Grin
edited by urbanlamb on 23/11/2013
2013/11/23 18:03:42
Lugofilm Ltd Presents lol these are actually pretty cute keep it up and you will become a famous muvizer one day
2013/11/23 18:00:15
Polygons a "study" :) I found these on youtube and watched them and they actually made sense so I thought I would add them here as basically I used these methods to create this stuff above (apparently some people are finding my wierd posts useful if anyone wants to move it to the wiki feel free I simply am not a wiki person I dont like the format ... )

How to sculpt a human head (more or less) in blender easy to follow tutorial

Basic method of retopology

Some extra stuff I discovered as a result of watching this video on retopology as blender has improved its topology tools when I was not looking .. a bit hard to follow for the new user but it gives an idea anyhow

2013/11/23 17:51:25
The Day of The Doctor trailer in Muvizu haha very good mr dr

(sorry you said to use something else but i tend to use Mr a lot with people mr hamster, mr stuff I have a lot of people who i put mr in front of a portion of their username)

Some interesting stuff in that perspective wise. Thanks for sharing !
2013/11/23 17:47:58
Muvizu tryout cute good first try muvizu can be very fun if you use it for what it can do and not what it can't do although some of us are known to do some pretty crazy things in muvizu but its a lot more versatile then many give it credit for.
2013/11/22 17:49:14
Advice on Large Scale City Building This is how I do it but I also have a powerful Pc.

I put in the roads and main buildings that I want to have detail first (the ones I might need them to go into the front entrance or something where I would do a close up shot) and I do that in medium to low polygon and then as I move out towards the edges where I just want the buildings to be a backdrop I change to simple cubes and cylindars and use photos on those or drawings (whatever depends on your needs) I then create low polygon landscape and trees all the 'no collision' type (well my version of no collision is a cube or something in such a way as I can superimpose the stuff). I dont use 2d backdrops I hate them I just use cubes etc (primitive shapes) that might have an extra face or two (very low polygon stuff) and this looks better you can fill up the entire set that way I make massive sets using this method although I think if your pc is a bit on the low end it might have issues. I also do this with landscape in the distance and trees in the distance i might change the scale to make it seem far off if your using the right camera views. For roads leading off the set and whatnot I tend to like to make tunnels at the end with a photo at the very end have them taper to give the optical illussion of distance and use a photo of the same road with identical lighting taken from elsehwere in the set as I built it half way. I also do this with buildings I will make the roads taper down in size at an angle and angle the buildings inwards and taper it off to the distance etc.

Dunno if that helps but it works for me quite well. Anything you absolutely need detail on make it medium res and then i build the inside versions of things in a second set but I create enough detail to make it as seamless as possible.

Its kind of like making a 3d painting but this is how games are built as you get farther away from the perspecitive point of the player you drop the LOD of the objects down there are usually 3 levels. Of course in a set you have to plan your cameras etc as you build it sort of decide how your going to shoot the scenes to decide what has to be higher detail and what can basically be a cube or triangle or cylindar
edited by urbanlamb on 22/11/2013
2013/11/21 20:23:12
How do u put together a tga sequence most video editors will do it. I use corel video ultimate often. You just select all the photos in the folder and add them all to the timeline. Hard to explain and the way its done changes from software to software but most video editors will allow you to assemble image sequences.
2013/11/21 20:05:10
Language files did you try that question mark in the top right corner lots of things are hidden there

this is just a guess on my part i am knowhere near muvizu right now
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