urbanlamb - all messages by user

2013/12/8 19:19:19
Muvizo: Pro - can you give us any details yeah i didnt mean it quite that way lol its a joke what I call a "man joke" but you kinda had to be there to understand the joke.
2013/12/8 19:14:18
Skeleton with clothing in play+ you could but not regular muvizu no you could use the attachement system to build an entire character if you want
2013/12/8 4:28:51
Coming Soon... oh look its a guy in a wooden tutu

looks good fazz

the bone chair is neat as well
2013/12/7 23:46:08
Muvizu Play 1.2 Feedback (also Play+) and dunno what this is.. just started last couple of times i loaded the set .. is it related to textures or something dunno? i used buildings in my set and retextured them and stuff to change the look (fbx format)

dunno what else i had taken some stuff from the muvizu inventory (regular muvizu assets) and used them ..
now i have this error..
dont see anything in the set not "displaying properly" ..




oh i take that back i found it..its not in my favourites or anything it seems to just have lost that particular texture..


edited by urbanlamb on 07/12/2013
2013/12/7 23:35:59
Muvizu Play 1.2 Feedback (also Play+) I dunno what this is but its a crash to desktop i was actually tabbed out of the program and working in blender and photoshop and tabbed back into muvizu and it crashed .. dunno if it crashed while i was out in blender or because i was tabbing back into muvizu

2013/12/7 4:31:52
No Textures in 3D models after saving a set. nope it wants me to request access take all the permissions off it
2013/12/7 3:55:28
No Textures in 3D models after saving a set. you photo is set on private can't see it without requesting access
2013/12/7 2:49:59
Muvizo: Pro - can you give us any details you saw the phrase "skeletal meshes"?
and it was also "static meshes"

I guess?

they are most definately forking it and in light of the fact we wont get much info i would think it would be along the lines of cararra or even that other evil software that we worship by the gods of real time or something.

my psychic abilities say also 600 bucks to 1k depending on if it has an internal workshop or something. Possibly even a mocap ability for pupettry. Of course i love to guess on stuff like this

now lets see if we can get any further infos Big Grin

also ninjas with lazer beams shooting out of their eyes is probably an addon
edited by urbanlamb on 07/12/2013
2013/12/6 22:49:53
Suggestion: Drag from Prepare to Timeline still need ninja's.. ninjas shooting lazer beam outa their eyes
2013/12/6 20:22:19
Muvizu Play 1.2 Feedback (also Play+) me again lol

yes so i finally figured out what is up with collission inside muvizu (not a huge deal but makes it a bit hard to build things) collission appears to actually be calculated not just on the collission cube added but according to the center of mass of the object.

I have to pull the walls down again I just posted to the asset gallery because they are bouncing around like jello because of where I placed the origin for the wall. Normally when I build such things I place the origin at a logical place so that they aren't all topsy turvey when you use them unfortunately I can't do that at present as I must place the origin at the center of mass of each wall then when they spawn they fall to the ground and no longer jiggle uncontrollably but.. its rather hard to build because they dont fall the way you would expect a wall would fall so you can stack em and whatnot.

anyhow can we not please determine the origin of our object instead of being forced to use the center of mass for it? If i say play the origin at the base of an object like say well a lamp or something instead of the center of mass the colission cube is moving up to that spot to that is why sometimes the collission is up in the air. If however i place the origin at the collission cube its all perfect but that is a bit wierd if you want to place collission and a certain place and still have the object move around a central pivot point basically we cant do that.

thanks
*tries not to find anything else that should possibly be tweaked*
*goes back to building my christmas scenes from hell*
edited by urbanlamb on 06/12/2013
2013/12/6 19:01:35
Muvizu Play 1.2 Feedback (also Play+) error errm do you want this set? its rather large .. 138 mb..it happens everytime though

2013/12/6 18:27:57
Coming Soon... haha there is no inside to this i think the supermarket is in the gallery already in ase format, but I dont know if this set is going to fit in the gallery ^^ the normal maps help so much though i can now make roads with snow tracks on them and stuff its way cool with the unreal engine it really is neat
2013/12/6 8:04:39
Coming Soon...
2013/12/6 6:42:22
Muvizu Play 1.2 Feedback (also Play+) okay i am back haha (muvizu's worste nightmare ^^)

this is about memory usage i am finally getting around to building a set not for my sort of kinda not so blockbuster series but for an idea that I think i can churn out in a week or two if i slave away at it every night..

anyhow

so yes this is another dreaded comparison from the insane monster set builder from hell .. when I build sets using high detail fbx stuff i can build sets that are cough close to 4 gig (yes i kid you not i build 4 gig sets no joke and i use them too and they actually run haha.. so anyhow...)

i am about done placing my buildings and about to set upon the task of filling in the details and according to this info there is no way i can complete this set which will be like a lightweight into comparison to my 4 gig sets. So.. yes i am doing it again bringing muvizu to its knees for the sake of overkill but hey its fun and if you have the right pc it works just fine, but it appears that muvizu is throttling my ram in such a way that its not going to let me finish the set.. them 'other softwares' have no limits on how much of your pc's resources you can use so this allows for you to well build as big as you can or until your pc melts into goo whichever comes first

so .. what i am trying to say is .. can you let me use my pc's ram i am assuming this is not graphic card ram its system ram.. either way this set is a duplicate set of assets used recently and its like not going to be nearly as large as the set it came from .. so uh.. goes back to building lol



also the lag that occurs when i open my windows with textures is like i can go have coffee and return. I um yes so .. well anyhow back to my sets..
edited by urbanlamb on 06/12/2013
2013/12/5 21:36:27
Muvizu Play 1.2 Feedback (also Play+) lol yes please can we have a shovel

and fazz they are in the christmas set I made last year but as i type this i seem to remember your pc couldn't handle the 2 million blinking flashing lights soo i wil post them as a 3d asset tonight i think i have the original ASE file still just was playing with the opacity mask since the contest jump started my video creativity block ...

2013/12/5 19:36:43
Muvizu Play 1.2 Feedback (also Play+) hi i dont know if this is a bug or not...

but the fbx format in muvizu does not pick up alpha channels or opacity masks and to my knowledge it probably should i dont recall unreal engine not having trees Big Grin Anyhow there should be an opacity mask showing in that list of textures and its not there but if you look at the diffuse texture you can see its transparent in the right areas so the mask should work. Anyhow I haven't loaded it into a udk editor yet but its like well it should work :P




errm her is the mask etc set up etc blah blah blah and you can see its like working in this dreaded software that shall not be named i run it through the udk exporter and the mask does not import into muvizu but shouldn't it? lol


goes to load up udk editor to answer my own question..
okay so i dont think this is a bug i just checked anyhow maybe when staff comes by they can confirm

sticks to ase trees


*cough* while i am here i will then add "well since the udk environment has its own built in vegetation maker and since opacity mask doesnt work can we get a tree planting tool? "
edited by urbanlamb on 05/12/2013
2013/12/5 19:18:49
Suggestion: Drag from Prepare to Timeline Dreeko wrote:
MrDrWho13 wrote:
What?

And the award for the strangest way of wording things goes to Dreeko.
edited by MrDrWho13 on 05/12/2013


Another trophy for my cabinet!



well its okay I am sure it will be the bestest cigar lighting race car ninja lazer beam shooting thingy on the planet Big Grin

p.s. I suspect only ziggy will know what the heck i am talking about here but that is fine
edited by urbanlamb on 05/12/2013
2013/12/5 17:33:34
Suggestion: Drag from Prepare to Timeline Dreeko wrote:
ukBerty wrote:
Joe is 100% right right. I only use the direct mode to get the things on the timeline with the shortest length possible. I can then accurately adjust them on the timeline to get what I want. Cutting out direct mode completely would speed things up.


NO NO nonny no! Don't you dare cut out the direct mode completely! The whole real time puppetry style approach is what makes Muvizu what it is!
By all means ADD a drag and drop feature but it would make no sense to replace what is there.
Additional features are better than "instead of"
it's all about having options.


D
edited by Dreeko on 05/12/2013


no they need to leave that in that makes muvizu unique I think. I dont know if we need a drag from prepare possibly a menu of animations or something but honestly the only thing we need is to be able to customize the recorded actions more. (shorten them/ lengthen them to make em go faster and slower) and maybe a way to cut them at a break point to create a new action from them and the ability to copy and paste actions and duplicate them once in the timeline after recorded. Add that first worry about dragging directly from a library another time we have access to all the actions its just "different" different is not bad its just different

this coming from a total blender and iclone fanboi (my glasses are not rosecoloured however) but i am also a muvizu fanboi and its not good to remove what is unique to make the software into something else
edited by urbanlamb on 05/12/2013
2013/12/5 3:04:24
how do i lip sync multip audio files the interface has changed a bit but the information is still the same


http://muvizu.com/Video/17239/Tutorial-14-Directing-Basic-dialogue-music-an

http://muvizu.com/Video/17229/Tutorial-15-Directing-Advanced-dialogue

there is also a wiki its still new so not sure if anything on dialogue is in there yet http://muvizu.com/Wiki
2013/12/4 23:55:26
5th Grade tv lol education isn't always borring but you asked for ideas and I gave you one
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