urbanlamb - all messages by user

2014/1/13 14:35:17
UK Gov investigate YouTube Vid Ratings Yeah they are going to start using neilson ratings on videos. I dont think that is going to affect us "little people" this is an attempt to start to mush together tv and the internet and make televisioninterwebs which is something that was innevitable with the invention of smart tv's etc etc.

Youtube stopped being about cute kitten videos awhile back yes there are lots still but since there are a great many tv networks and various production studios now releasing polished web series they are now taking the next step in their minds


http://newmediarockstars.com/2013/11/google-to-partner-with-nielsen-ratings-to-score-youtube-content/
edited by urbanlamb on 13/01/2014
2014/1/12 21:40:15
another new start checking in.... sounds like they are not uvmapped i dont use sketchup but from what i understand uvmapping is an addon or something. Anyhow this is likely the step your missing.
2014/1/11 16:47:38
Coming Soon... fazz68 wrote:
hey welcome back woztoons long time no see @artpen just lately ive been using a bit of everything. the ferengi stuff was done with sculptris and blender. urbanlamb gave me some blender coaching over the christmas period and its finally sunk into my brain after god knows how many times ive tried to learn it Big Grin



rolf it takes my simple mind to remove the mystery of blender. Anyhow glad you got a grasp of it truly its a great tool its not perfect but its getting more and more financial backing and they are encorporating it into the valve community which runs on unreal engine (i suspect this is as a result of the source film maker stuff). I find it nice to be able to just make the object in blender and export it all set up and ready for muvizu. The only thing you cant do is add things like normal maps but that may come as a result of the two devs they hired specifically to work on stuff for the valve community.

Anyhow like your ferengi's
2014/1/10 17:18:13
Urban Lamb? the unreal has a default unit, but muvizu may have changed it

I think that they have changed the unit so you will have to make your own scale. The only one who will know is the guy who picked it inside digimania in the first place.

Also apologies from canada land. Its based on a 3dsmax unit but its a set unit that they set arbitrarily to suit themselves however this unit is changable. From what I have seen inside muvizu its been recently changed. If I type say in 1.2 it takes up several notches there is more 1.2 if you click so the scaling has been changed to something I know not what it is but you can blame them scots for that piece Big Grin


I should also add and edit in again as I write this that 3dsmax and Maya are not completely interchangeable.

Alsy Dylly about the only successful way to scale things in something like muvizu is to take out an avatar and pick a size (I pick 20% or sometimes 25%) and shuttle him around the set to size up stuff. To get an illusion of "far awayness" scale things down at the edges of the dome and make streets so that the buildings gradually angle inwards as they reach the edge of the dome. I have built a few sets like this but muvizu is more of a canvass that when you build on it you kinda do like the artist does and stands back and look and adjust using the eyeball. If your going for geometrically exact you will drive yourself mad in muvizu. You kind of need to apply the principle of set building and drawing and not worry about architecture and stuff you worry about foreground, midground and background for the benefit of the camera. (although it would be cool if we could have a way of lining things up better using a system of integers) In the end probably you need to apply the principles of set building more and ignore real life a bit

It will probably horrify you to find out I dont use anything other then my eyeball when building a muvizu set and worry about what my camera will see in front of the character and behind the character and build the center of the set first unless I am including multiple sets in one I will then add detail in those areas but the set is designed for several scenes and I delete parts of my set when I actually use it. I like to build one master set so make things a bit more seamless but I dont use the set that way
edited by urbanlamb on 10/01/2014
2014/1/9 18:56:56
Muvizu Artist Needed for Commercial Use Hi I responded to your message but I will post here so no one assumes that I have sent an offer. I unfortunately dont have time and no longer do this type of work proffessionally due to time constraints. So hopefully someone can help this lady with her request.

(I feel horrible i have had to turn down a lot lately )
2014/1/9 17:44:52
Change clothes colors deedee23 wrote:
Thanks! You helped me with adding a graphic to the t-shirt. Which was quite easy. The thing is, when I add a graphic, it is outlined with a box. I've added an image so you can see what I mean. It's even more noticeable with darker colors. How do you blend it in so the outline of the box doesn't show? Maybe this is something that can be done in Photoshop? I'm using CorelDraw.




You have this ability in corel draw. If you cant figure how you can crop it in your windows paint. I have used corel packages for a long time before I switched to photoshop as a result if having a friend who worked for Corel in Ottawa I got all their stuff before it was officially released.

Anyhow there is a crop and trim type feature inside this software as well. Use *.png and stay away from jpeg as jpeg has the worse issues. you can make your backgrounds dransparent if you like as well and just import the image and then you can match your backgrounds exatly. However in each example your showing your importing it with a border that corel includes unless you tell it not to

just crop the image and re-import it should work
2014/1/8 3:10:26
Coming Soon... ziggy72 wrote:
urbanlamb wrote:
now ziggy can add a guy with a sandwich board "the end of the world is neigh" a suggestion i made awhile back cause i am a bit odd :P






You were saying?... Big Grin



Yeah for some reason i feel that scene at the prison must have a doomsayer hobo type predicting the end of the world

It just would not be complete with one camping out there picketing .. Big Grin
edited by urbanlamb on 08/01/2014
2014/1/7 1:44:55
Coming Soon... haha oh my is that a bat on his head is he going to launch. Big Grin

I have always thought wolverine's hair was rather outrageous now this just confirms it. I am sure he can slay a few of those doll man thingies
2014/1/7 0:09:27
Useful article - 30 basis camera shots I do a lot of over the shoulder shots. The zoom inside muvizu is still pretty jittery so kinda have to avoid that one unfortunately as I am a fan of zooming

They left out extreme close up but i find often in these real time engines it kinda shows the weakness of mid/low polygon models so tend to avoid them at all costs

Its a good article though give an idea of how to get some variety in your scenes
2014/1/6 21:09:49
Christmas Competition winners announced! Just a fair warning to any blob parents .. Dont feed em doughnuts ever and never ever feed a muvizu blobby after midnight. Also they hate soap
2014/1/6 17:07:25
Christmas Competition winners announced! congrats

(I tried to enter but my uploaded video never made it into the gallery ^^)
2014/1/6 17:00:48
Probelm In Making Video aaah i am using that bugs email I bet you never got my set filled with bugs
2014/1/5 23:46:04
9 seconds of old joke... fazz68 wrote:
you dont need the brackets, just the url as if you are posting a normal link.



yeah just paste the link nothing fancy it will pull up the video from youtube
2014/1/5 5:27:15
Coming Soon... haha yeah I did it very quickly and didnt focus it well

I tried to make the cannon wearable by the doggie but it was too small so I have to animate it moving with him ..

These ears are funny but the others were just stucking out like a sore thumb .. that tall thingy is a triple butter slinger shot. I will leave it at that as I work away at this wierdness. Hopefully it all works out. Muvizu is not liking what I am doing with it but so far has not given up. I am working on some indoor sets now and some hats I need to complete the props needed to tell the story
2014/1/5 0:50:51
Coming Soon...
2014/1/4 17:49:43
Probelm In Making Video nbharathkumara wrote:
so atleast any of the programmers and engineers, who build this software can fix that bug right, so why are they not doing it even after they came to know about this problem


They fix everything its just a matter of priority and at the moment its still holidays for em.

muvizu doesn't come with any fancy codecs because it would mean they would have to pay a license fee per copy used which would have to be passed on to us. Pretty much there is only one other default option available anyhow the rest we need to find and install on our own. I dont even know if its been reported as a bug perhaps email them at bugs@muvizu.com. I myself only just discovered it.
2014/1/4 6:07:53
Change the font? the 3d text is not usually mesh objects in those programs this is the difference. If this is what your speaking of the huge 3d letters?

you can use a backdrop and import a texture with words on them in any font you choose but most softwares I can think of dont actually have stocked 3d assets in 20 or 30 or more different font styles. If you want you can create your own 3d text inside blender which allows you to import any TTF you want you use the text system which is built on pathing create the text in the size you choose and then choose the option to convert the text into a mesh object . This you can import into muvizu. I dont know if sketchup has anything similar, but the difference in those softwares is that they aren't actually tangible assets.

I dont know practically speaking how muvizu could implement such a feature without incorporating software like blender or maya or something into it and creating a back end given its a game engine with tangible full 3D mesh assets that you import into it or that are stocked by them using the same methods we use to create or own.

sorry I dont even think the base udk engine has such a system they do have a vegetation system but its based on sprites, particles and primitive shapes and sets of textures.
2014/1/4 3:50:15
Probelm In Making Video yes they only offer uncompressed codec and targa and there does appear to be some bug (in 64 bit version anyhow) that wont let your installed codecs work. As I usually use an internal codec for quick renders to see what things look like but muvizu is not picking up any codecs on my pc. So at the moment your limited to uncompressed and targa sequence.
2014/1/4 3:48:05
Please allow me to introduce myself hello and welcome and hope you enjoy muvizu
2014/1/4 3:47:45
Change the font? hello they have only one font inside muvizu if this is what you mean the 3d letters ? They are mesh letters it would be a bit hard on them to add letters for every possible font.
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