urbanlamb - all messages by user

2016/10/30 15:50:14
Making your own game is impossible... NOT! My motto has been for a long long time "its really not that hard" its people making it seem hard, but if you have the will and are willing to put the time into it you in fact can do it.

I find it fun and a challenge. In many cases what stops people from achieving things is a little bit of avoidance to learning new things or fear of the uknown or a mix of the two. I enjoy learning and tinkering and have always wanted to know how things worked.

Given the time and will you can achieve these things.
2016/10/30 14:47:25
Making your own game is impossible... NOT! I know a few people who have even build their own engine and their games are not thrown together lol they are actually very good and all their own art and coding.

Unreal 4 if I used it it would be to bypass coding and I play with it a lot off and on as I have time. I would use all my own art though and I have a few things in mind, but they are not shooters or zombie games (well there might be a zombie but not in the conventional sense) or survival games or anything so would appeal to very few I think, but again my reasons for making things are to challenge myself and for fun.
2016/10/30 14:40:51
Making your own game is impossible... NOT! oh yeah there are a ton of one man show game makers and some of the games are very good. They do it as a side project kinda like you know some people collect stamps or paint or whatever and some years down the line its done and good enough to even sell.

I like new things to do and have been toying with the idea of making a game, but my games would have very little point to them and be a bit off the wall LOL and probably not appeal to many people, but at the same time the point of my making the thing would be to challenge myself and have fun.
2016/10/29 14:26:38
what causes imported FBX files to look scrambled? Make sure to remove all the extra loose vertexes etc. That being said 27k for a model like a car is too much even if it is a good mesh (which if its doing that when your bringing it in something is not right in the mesh) so I would reduce the polygon count anyways.

Anyhow if its being scrambled something is missed somewhere. Myself I have imported objects 55k polygons, but they were extremely large objects that were basically an entire set anyhow.

A car with an interior you could do in 10k or less. If its just a car body 1-2k is plenty really most of the detail is texturing. The mesh is just a cage to hold textures its not really intended to be used for a lot of detail.
edited by urbanlamb on 29/10/2016
2016/10/29 1:04:35
what causes imported FBX files to look scrambled? okay i am gonna correct a bunch of info in this thread. I dont answer much anymore basically because most of what is being asked is covered either on these forums or in the wiki and I feel people should do some research lol but here goes.

the max polygon count for muvizu is about 65k.
You can in fact get an object to work in muvizu close to that limit, but it must be properly made.

Smoothing also does not cause an object to become scrambled.

The causes of this scrambling are due to malformed mesh. If you have a high poly model with a malformed mesh it will get scrambled guaranteed.
Your mesh cannot have any ngons or quads and you can't have any extra vertices. The way to make sure all is okay is to triangulate your mesh inside the modelling software and then check the face and vertex counts. If there are no ngons and the faces match the triangle count your probably safe to import it. If your faces dont match the triangle count you've either got quads or ngons. Most softwares also have a seperate ngon count so you can tall if the faces are quads or ngons.

The best way to avoid issues is to ensure that you model in quads and triangulate your model if you model in quads your guaranteed a perfect triangulation and flawless import. If you leave in ngons your gonna end up with a malformed mesh if you have too many of them in the model even if you triangulate.

here is the wiki page http://muvizu.com/Wiki/wiki/86


that being said you need to model and conserve polygons. When it comes to modelling especially in an engine that is muvizu's age "less is more"
edited by urbanlamb on 29/10/2016
2016/10/23 21:03:17
TRANSPARENT TEXTURES tonyob67 wrote:
urbanlamb wrote:
you can't animate a group so the solution is to animate the scene around the car and leave the car stationary.

or

your can alter the model you will need to put the windows on one material layer and the other parts on another material layer so that you can add a transparent texture to the windows without affecting the rest of the car

...but you said this was too complicated so the solution is as ziggy explained and then you will need to learn to animate the scene around the car and I believe there is an instructional video created and I think it was ziggy who made it. Basically animate the road texture, animate the sceneries and leave the car stationary.


Yes, I know how to animate the scene around the car, I just wanted to know if there is a way to attach the windows to the car, even if you use material layers you need to have the windows separated from the car in sketchup before, and I already made the windows transparent...so I did it, I have my first car with transparent windows, as soonest I finished 2 or 3 more muscle cars I will try to put them in the store as free asset.

Thank you Urbanlamb



There is a way to do it in modelling and have it work inside muvizu but I dont know if sketchup can do it. (see the trees I made they are all one unit), but if this is too difficult the only other option is as I said.

Also remember the characters wont move with the car anyhow so if your putting a character in the car it needs to be stationary anyhow.
edited by urbanlamb on 23/10/2016
2016/10/23 20:24:43
TRANSPARENT TEXTURES you can't animate a group so the solution is to animate the scene around the car and leave the car stationary.

or

your can alter the model you will need to put the windows on one material layer and the other parts on another material layer so that you can add a transparent texture to the windows without affecting the rest of the car

...but you said this was too complicated so the solution is as ziggy explained and then you will need to learn to animate the scene around the car and I believe there is an instructional video created and I think it was ziggy who made it. Basically animate the road texture, animate the sceneries and leave the car stationary.
2016/10/23 19:03:09
Clara.io - Is anyone using it for 3D modelling? i have used it to fix rigging sometimes quickly. It does work but the projects I was using it were not intended for muvizu.

Its a decent software I just dont like online stuff because it may be taken away from me at any point in time so i never rely on something that I can't keep running on my pc if the business decides to go away or gets purchased by some corporate juggernaut
edited by urbanlamb on 23/10/2016
2016/10/23 15:20:45
Exporting from Sketchup or Blender -- Oct 2016 I use both blender and 3dcoat for modelling (depends on the object really), but the information on uvmapping yeah just watch it on youtube it simply takes practice and time to learn. You can then convert it in blender for use in muvizu.

I tend to make characters etc in 3dcoat and object in blender but i often paint my blender objects in 3dcoat. All in all though uvmapping is pretty straight forward once you learn the principles of it all.

retopology is a bit easier in 3dcoat but some stuff doesnt need retopo depending on how it was made. Anyhow this is basic modelling and there are mountains of tutorials on these things already there is not one specific for muvizu the only muvizu part is the getting it into the software after creating

in my case i put a few blender tutorials up on youtube and they are in the wiki but they only cover getting the model into muvizu to use it.
edited by urbanlamb on 23/10/2016
2016/10/19 20:00:56
3D Coat Tutorial for noobs (for Muvizu) dang sexist emoticons Stick Out Tongue
2016/10/19 15:36:45
3D Coat Tutorial for noobs (for Muvizu) Ziggy had similar reactions when he first opened it and I emailed him a bunch of screenshots and explained the rooms to sort of guide him to figure out where to start, but you will need to go through their tutorials to show what buttons do what. It will sink in.

Your basically going to need to go from room to room and learn each room starting with the sculpting room which is the entire purpose of 3dcoat is to make "stuff". The basic order ignoring all the other things you can do on the side (like painting stuff made in another software etc) is scuplting, retopo, UVmap/bake, painting. This is where knowing the theory behind it helps..because no matter the software the basic process is the same its just the interface that changes. If you know how to do all this crud already then for me it took about a week and i was making my first character.

The reality is that no matter what software your starting with it makes no sense if you open it up its just that we tend to forget the moments of initially openening up stuff and not knowing what buttons does what.

I remember saying stuff to people when I was younger and more sarcastic that osmosis diffusion doesn't work that there is going to be a need to open a book or manual or watch an instructional video or twenty.

My grandmother used to tear pages out of a prayer book when i was a kid and put it under my pillow to learn. I never learned it LOL. (she was an interesting person very old country and extremely superstitious).


Anyhow eventually your going to need to learn some theory there is no way you can learn otherwise. Once you learn the theory picking up another software package is a breeze. As someone who is you know "old" well "older" learning is a good thing .. never stop learning unless you want to go senile Big Grin

excercise those brain cells to keep them all resilient I guess its like eating liver or brussel sprouts .. "its good for you" (i like brussel sprouts though but i know a lot of people dont lol)
edited by urbanlamb on 19/10/2016
2016/10/11 15:38:12
HOW TO MAKE A LOW POLY TREE I thougth i had given this info before but its just the leaves are on planes and unwrapping the tree is you create seams at the branch joints and then another seam usually under the branch so it unwraps flat. Most of this I have posted before somewhere here. I can make a video tutorial on making trees I suppose. Its just that there are a lot of tutorials on youtube on the exact method I use so if its covered I tend not to make my own video.
2016/10/10 23:52:10
HOW TO MAKE A LOW POLY TREE this is basically how i make my trees they are very simple to make its just one of those things that people have trouble getting their head around



I make the leaves and then import the texture and then create a plane with as few poly's as possible that would accept the texture without distortion if i unwrapped it out flat.

I didnt notice if they show how to unwrap the trunk but you can if you like put the leaves and trunk on one texture although I get lazy and use two a lot LOL. But you just unwrap and place on the texture as you go.

the leaves make a few sizes of planes and then once the texture is applied just you know duplicate the planes holding the leaves and arrange it on the tree in a pleasing manner.

I stopped looking at the tutorial after I saw him arranging the planes on the texture he made. A good source of leaf textures is your house plants. LOL most of my trees are really just using houseplant leaves that I may have altered a bit.

I might as well post this up here as it kind of goes with it.. once upon a time i used to make textures including seamless textures for things like that guy is doing using photoshop (or something like it) but manually making seamless textures sucks.. and times have changed so a few years ago now I switched to this thing

I dont know if i showed this to ziggy or not but if you use 3dcoat this is great for making smart textures/materials of all kind

https://www.allegorithmic.com/products/bitmap2material

I now use all these guys products but the first thing I got from them was bitmap2material. Substance painter is nice too and substance designer is very useful but its also not very user friendly (the substance designer that is.. the substance painter is easy to use like 3dcoat for painting)

Anyhow if you like automated processes you can make all your masks and easily make seamless textures with a few clicks of a button and using some sliders.
edited by urbanlamb on 11/10/2016
2016/9/25 14:24:37
Muvizu on Steam You can do this with any game however that does not mean the game is for sale or available on steam which is the entire purpose of having it on steam.

I personally only use steam if I cant get whatever it is any other way. You also can't rate muvizu if you did not purchase it on steam you can only rate copies you actually purchased through steam and at the moment you can't purchase it on steam.
2016/9/25 13:59:36
Muvizu on Steam ukBerty wrote:



not yet nope as of this posting its not greenlit yet so you can't actually use it on steam only vote for it to be on steam.
2016/9/24 17:52:16
Exactly how have Google screwed up Youtube? .....so if this was on youtube and the hero program was in force and he said it in a video....

because he is speaking UK english and not american english and the word has a different meaning and was kind of stolen for misuse by one country he would probably have his video removed. Even though he actually said nothing wrong but offended someone who did not know the true meaning and original meanings of the word faggot/faggotry (stupid/stupidity).

I think this thread is a fine example of why a system like this is insanely wrong.

anyhow moving on.. *crawls back into shadows*

/shrug
2016/9/24 14:47:32
Exactly how have Google screwed up Youtube? yeah unfortunately ziggy your guilty of not speaking american. I understood what you said. Anyhow the reality is youtube is an american company adopting the same general viewing audience rules of network television which bleeps out everything among other things. Now they want to hold all youtubers to the same cultural standards..

If your starting to feel assimilated I dont blame you LOL. Lets just say that UK sarcasm doesn't go over well cause your not speaking american.
2016/9/23 20:33:20
Muvizu on Steam yeah i would imagine they need you to have one purchase or something you could say try to download a free-to-play game I think they have apb reloaded for instance is one I can think of on steam there are others but I dont play many steam games.
probably then you can vote. .. maybe download the steam version of blender or something
edited by urbanlamb on 23/09/2016
2016/9/23 19:58:05
Muvizu on Steam did you download the steam installer and validate your account?
2016/9/23 19:07:16
Exactly how have Google screwed up Youtube? fazz68 wrote:
i thought faggotry was a tree that produces faggots.... those nasty offal meat products ya mum made you eat as a kid...


I thought it was a cigarette too?

"give me a fag" one of those words with lots of meanings

oops reads next post.. been covered oh well I will leave my original reply up as well.

ziggy72 wrote:
Never eaten a faggot (snigger) but I imagine they taste... er, not nice Still, after that, you could have a fag... ! That means 'lighting a cigarette' in Britain, SJWs, so calm down.

edited by urbanlamb on 23/09/2016
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