urbanlamb - all messages by user

2014/6/4 15:20:30
Plan B...err... I mean C... renderman is a plugin for a pipeline its been around for awhile it requires an entire server farm to run as its a cpu render. Its not new they just lowered their prices. It plugs into programs like maya or 3dsmax. Its not a real time engine or anything its an old fashion cpu renderer not usable for home use unless your a millionaire
2014/6/3 19:56:43
Cant render a video uncheck the box to pay to remove the watermark and just render it as you like if you leave the watermark in place you can use the software for free
2014/6/3 19:43:45
bunch of questions ... you would need to use play + to access the attachments option do you have play +?
2014/6/1 16:35:30
Can the world size be enlarged? yes unsure about this add message? thing lol just hit reply on the forum and you should be able to reply

as for the world second life is a totally different beast. This is software specifically geared towards making little movies or videos. Dont build to scale that is not what the thing was intended for scale an a few avatars down and move them around the set but you build for the camera views etc so the concept is different you create an effect of distance by changing sizes of objects near the edges of the dome down to small and angle streets inwards and create bends and illusions of things. Its not a world building platform its a movie making platform so totally different beast. I just enjoy stuffing things in sets so i know it can be done lol but when I actually make a video I use the set like a master copy and I will save it and then use it in bits for the video and rearrange bits as I work through scenes its just that since i am there I might as well stuff it all into one file but even then you will notice in some of my sets I create a "far away" affects by making trees and things very small in comparison to what is at the center of the set.

anyhow no this does not work like second life that is a virtual world building tool this one is not
2014/5/31 6:38:10
Can the world size be enlarged? If you build to scale you can make some massive sets the dome size is pretty large and to be honest they way muvizu stores info and stuff (all graphics card) your going to run out of power before you fully build the set. You can try to load one of my larger mega sets they are on my website the smaller ones are on the muvizu site. Basically if you need something larger you will need to create some logical breaks to it and put the second half into another set it is possible. I created a set using two .. um domes or set files whatever one with a city center openining up into a suburb. I never did upload the suburb portion to my website but it is possible to do it if you sort it out logically. You have to be very polygon and texture conscious though or you will run into issues. I like to build full environments and find it fun but a dome well you can put an entire city in there if your careful about it. You will need a very good pc though as huge a graphics card you can get your hands on with lots of memory 2+ gig and as fast a processor on the card as possible.
2014/5/27 22:03:05
lip sync .... It should not be that bad if you put all the dialogue together into one audio file using audacity like we said above and then using the same audiofile for each it should work the other method is hit and miss I have found and have never successfully used it myself despite all the instructions it just doesn't work for some people. The method muvizu was created for was for you to put all the dialogue in one file and use the shush and talk and all use the same clip. The crashing I have no clue lol maybe you need to patch your muvizu however the lyp synch should work if you use the classic method outlined in the tutorials here.


http://muvizu.com/Video/17229/Tutorial-15-Directing-Advanced-dialogue
2014/5/24 15:35:25
lip sync .... not sure i would just edit all the voices together and use shush talk I when I want each character to talk and not talk. Make sure to assign the clip to the character in the prepare menu and then run the clip for each character and tell him when to shush talk. It should work. Its looking to me one of the clips is not actually assigned to a character And that you have some on shush and have not told them when to talk and some on talk and have not told them when to shush
2014/5/22 18:10:44
Just One Piece Competition congrats use your new software in good health !
2014/5/21 18:23:45
Some more trees haha glad you enjoy the trees. They were one shape that wasn't in there yet for some reason trees seem to be hard to make for some people. There is not really much to them though.
2014/5/20 22:45:11
Death by Jelly - scene 1 WIP well the debate started myself I have spoken with several over time on what i am up to and you will have noticed a lack of activity with muvizu. I did try but as I said I had to can my superman series due to the fact that the next episode was not doable in muvizu. Every approach I tried turned out to be insanely tacky. I had a choice to move the entire project to iclone or put it on hold to see what muvizu does in the future. I chose the latter.

I now have two projects i am working on in iclone but there will be no visible movement for a long time one is bordering on insane the other one is not so insane :/

plus I have a third that i am writing the screenplay for but its slow because i keep getting blocks and have to sit and wait till my mind comes up with a solution and 'unblocks'. (this is an age thing if i were 20 it would have been done 5 times over by now lol)

I know likely what muvizu's original intent was unfortunately the market is too wide and varied for that and so they moved onto plan B which I think is doable. We shall see meanwhile one day I may get round to putting things up for sale on iclone or something i dunno since they are so open ended I feel less inclined to share anything and keep it all "custom" i posted a photo once of a half rigged character once on this forum there are others now.
2014/5/20 20:56:38
Death by Jelly - scene 1 WIP hehe I dont know if they are exactly the same as muvizu and iclone are not and this might sound harsh "obsolete". Iclone has managed to stay ahead because its left its backend open (they saw the future and adapted). Muvizu is at a cross roads but at the same time they have recognized the need to adapt and are. Their parent company digimania does a lot of production work and indeed from my observations this is how they are financing their software development process.

The other cases are cases of basicly the software got old and could not move forward for whatever reason.

Iclone survives because basically "if its 3d you can get it into iclone" so they have made it possible for it to be used for everything and the biggest advancements are in their 3d exchange system. They are working on iclone 6 now which will give us better and more modern direct x support but they are a huge company that saw mocap coming and added it quick among other things.

Muvizu has to change and adapt to move forward that is why they released that play + package and that is why they are working on that other render package. If the render package is successful it will impact the development of play + I am sure. Muvizu "regular" is probably at the end of its development cycle with the exception of some patches and making it compatible with new versions of windows etc etc. Play + has the same limitation and for it to do more needs to be recoded from what I am seeing, but ironically digimania is working on a third package. Also there is that project Bradley and the Bee which seems to be using this package to create it. So I am thinking that the woes of closed back end are probably going to be solved in part at least by their summer release. This is what my spidey sense tells me.
2014/5/20 19:06:01
Death by Jelly - scene 1 WIP mysto wrote:
I feel your pain toonarama and I agree with you, Dreeko and others thoughts about the situation. I still support the Muvizu team and have "high hopes" for the future of the software but it's getting increasingly difficult to keep waiting for something to happen.

I'm still using Muvizu to create animations but I too have been spending a bit of my animation time on the "dark side".


I enjoy muvizu as well but as others have said and done in many cases and I know of a few conversations I have had over the last year that some of the rigidity is frustrating. (for me as well) I have in the last year or so spent way more money then I would like to admit on that "iclone thing" there

I continue to work away at my iclone pipeline stuff and enjoy it. I keep my eye on muvizu and every once and awhile come up with something that I can do in muvizu without getting frustrated and so I do it. For the most part though I have with even that superman series hit a wall some of the scenes I want to do (i dont want to skip any episodes because it cannot be done inside muvizu) so I have had to on the last episode decide what i want to do. I have for the moment just canned that series I dont want to move it to iclone i feel somehow that it would be not a good thing and have started to work towards another project. (as I do love the radio shows and old stuff and to somehow make it relevant to today it gives it new life in my opinion) which I wont be doing seriously until the fall as you know my winter cabin fever .. i will be outsdie in nature when not working so i do very little in the summer that way.


I had some grandiose plans but they are not doable in muvizu so I will do them elsewhere. I want to see digimania/muvizu succeed so keep checking on things. However the closed muvizu system although fun has limited application.


So we shall see where they go from here. I am hoping their summer release package will solve all my present woes
edited by urbanlamb on 20/05/2014
2014/5/17 22:37:39
It's Sunday I get scared I hate being yelled at so I only talk about the positive stuff. I dont want to hurt people's feelings. I left out many things because I dont know you and how you might react

but the big thing I noticed (technically) was the shadows from things you need to turn off multiple shadows and only leave the big ones like one per building and your characters and the plants. The rest.. I am not a music video fan there has to be something else to it. I did like the camera concept at the beginning thout as i said

edit: I noticed that ziggy mentiond that as i read back.
edited by urbanlamb on 17/05/2014
2014/5/17 19:25:02
Death by Jelly - scene 1 WIP I am waiting to see what is next and yes my only comment was about animation really the rest seems very well set up to me nothing that screamed at me anyhow that I wanted to comment on. I liked the part where he used the syringe that was neat some of the finger stuff in other areas I probably would have loaded in the static hand gestures and maybe rotated the wrists (i avoid hands unless its a huge motion like that syringe stuff) and/or forarms. I always shy away from fingers cause they tend to stretch very easily and the only way to get it back is to reset it all lol. I try to animate hands by using their stock hand gestures and cutting out unwanted bits and meshing together the remaining bits and using the ease-in ease-out because I am a wimp when it comes to hands Big Grin

Now faces.... I over do faces often
2014/5/17 19:19:54
It's Sunday I like the concept of the camera being a person moving forward

I am not a huge music video watcher some of us get saturated but its a cute video for the first attempt for sure!
2014/5/16 17:21:27
Some more trees rofl I had fazz pegged for a closet shrubbery collector...
...anyhow hope the tree was the right shape for you Mr Hamster.

I think this summer I am going to attempt to make some new leaf textures if I can find the time. I have also been toying with creating texture collections for people we shall see. I toy with a lot of ideas they dont always you know get past the toy stage
edited by urbanlamb on 16/05/2014
2014/5/15 23:21:21
How do I lip-sync to more than one audio file? lol seems i am talking to myself again my top post was not the original post
edited by urbanlamb on 15/05/2014
2014/5/15 22:34:56
How do I lip-sync to more than one audio file? the lip synch system has remained unchanged so any info in tutorials etc is still accurate pretty much yup .
2014/5/15 21:31:23
Some more trees just bumping this for one final shrubbery sharing notice although I think most closet shrubbery collectors have downloaded it...

now to let the thread sink into oblivion \:
2014/5/15 0:39:50
Down at Netto - Geordie Elvis - this is Muvizu! lol nice singing and funny video thanks
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