urbanlamb - all messages by user

2014/8/2 16:45:57
REQUEST: Small Town Main Street Set okay glad you got it yeah sounded like something was blocking it. I dont go to a lot of websites to be honest i am pretty careful. My stuff is virus free if its not feel free to yell at me lol. I will apologize profusely.
2014/8/2 1:33:00
REQUEST: Small Town Main Street Set I will put it on dropbox but its probably the size and bandwidth I have that download limit to prevent kiddies blowing my bandwidth I will upload it to dropbox tonight and post the link here. If your getting connection lost your timing out somehow so I am unsure if moving it to dropbox will help but I will give it a shot if that does not work I am out of ideas. Sounds like your isp is throttling you back.



here is the dropbox link just right click here and select save link as

hope that helps if its still giving you trouble you might want to check your isp and make sure your not running any software that blocks stuff (firewalls, antivirus etc )
edited by urbanlamb on 02/08/2014
2014/8/1 0:45:05
REQUEST: Small Town Main Street Set okay i just downloaded it and its 242 mb so you only have half (one horse town?) so your isp is messing with you. I am in Canada even though the server is in the US I dont care they are good to me and its central in north america. Anyhow it downloaded very quickly and unzipped fine so its something not letting you complete your download.

these are "mega sets" its my way of filing things away I build these huge sets and then use bits and pieces as needed in this way if i need an overhead shot or something I have the master copy for that.
2014/7/31 23:28:32
REQUEST: Small Town Main Street Set do you have a copy of winzip? you might need that to unzip it. I dont remember if i made them *.rar or *.zip but i did use winzip to make them smaller (its a free download) dunno that is all i can think of is that i am pretty sure i used winzip or winrar software instead of the native windows zip but it should not make a difference.

my winzip is ancient try these http://www.oldversion.com/windows/winzip/
edited by urbanlamb on 31/07/2014
2014/7/31 22:38:36
REQUEST: Small Town Main Street Set My server is in the central US if that helps so if your in the UK its probably gonna give you some issues. Last time I checked the files they all looked fine so its probably a bandwidth issue. (On both ends they keep trying to get me to move to a better server type lol but i am a cheap so and so and keep saying 'next year' and i just renewed my fees for the year and decided to not move to a better server again..)


One day they will be tired of putting up with me and demand I move I guess but so far its been 5 years on that server maybe I can squeeze another year or two before they complain and threaten to boot me unless i move to a dedicated package..
edited by urbanlamb on 31/07/2014
2014/7/31 22:18:56
REQUEST: Small Town Main Street Set I know it works but the backbone is well its a tiny virtual server you might need a download manager as I have not checked how much bandwidth I get lately. I just got an email from my host about cloud storage so I might have to stop long enough to do some work on the site anyhow let me know if it wont download and unzip I can try to upload it to dropbox for you temporarily . It should be a zip file 110 mb sounds about right its possible i mis-typed it or something.
2014/7/30 1:59:17
the man who lived twice fazz68 wrote:
thanks muvizu dudes, can i have one of those tester thingys too so i look like the rest of the moguls. i feel naked without one Big Grin @ urbanlamb cheers mate



yeah give him a tester label so he matches. I think he asked once but possibly they were not looking for testers at the time

congo rats! Big Grin
2014/7/29 23:03:03
the man who lived twice haha was wondering when this would happen its something that most of us have suggested over time. Myself included. I was wondering if muvizu no longer did moguls or something. Nevermind welcome fazz to the mogul lineup
2014/7/15 3:11:25
Shiny new xbox 360 controller Its my fault again this controller but glad you read the sentance i added at the very end about "you know you can use it for more then games"

I keep corrupting fazz with all my suggestions and ideas and "hey did you try this" and so he buys things .. so at least this purchase had multiple potential uses Big Grin
2014/7/4 22:01:37
Blender FBX / Collision : some rules ? hi wabby blender 2.71 works as well as the previous.

when i make collision in blender i just make a small cube so its like the ziggymesh unless there is some practical reason to do otherwise (eg i made floors just flat floors for use with something and it seemed fitting to add collision in this case)

the fbx works fine if you dont add maps if you add maps then you have to do some fiddling. The pivot point issue is something that I see when i use other software and get it into muvizu and its only with the fbx. Theoretically it should work like unreal engines method for setting it but for some reason it doesnt work all the time.

Anyhow i am burnt out creatively now which is why i am so slow to put up any info or make any videos (its also summer and i live in canada and our winters are long and so i am outdoors if i am not working or sleeping in summers) anyhow I will make a video regardless perhaps it will help you figure it out. I can get the map layers to work if i use an autodesk converter after i export it from blender using the binary version which they just added recently. They have not touched the ascii version so it still works as before. (only lets you export diffuse texures)
2014/7/2 14:45:02
when i convert to ase all your models require at least material associated to it.
if you have textures put them all in the same folder as the model and make sure to associate your materials with the texture.

These are generic errors and its probably something your software is doing that your not understanding or realizing. FBX is not really that hard its simply that its using a particular version of autodesk fbx from a particular year and if you dont have the proper exporter it doesnt do the job properly. If your having luck with fbx which is more standardized I would stick with that.

Also when making objects make sure all the mesh is one continuous mesh and not still in parts as often when we model we do it in parts and then join it later especially if its something that will be animated. You can try sketchup and look for the exporter but you will have to download an outdated version of it
2014/6/30 15:42:53
Blender FBX / Collision : some rules ? i will make one very soon sorry i was going to make one this weekend but was out all weekend anyhow one is coming I just have to sit down and do it. I decided to make it a two parter and show people how to make something low polygon and have it not look low polygon since everyone is posting about the blockiness of their models which can be cured by using normal maps and not increasing polygon count. So I figured I would kill two birds with one stone.
2014/6/28 2:30:03
Blender FBX / Collision : some rules ? lol I will have to make a video I think. I will also do something in the wiki. Probably do the video this weekend using that fork or make a little lamp or something. It will just be all the mechanical settings as this is unique to muvizu really. There are other ways to deal with it in unreal engine as it has an onboard editor allowing you to add things after import.
2014/6/28 0:59:53
Blender FBX / Collision : some rules ? I hesitate to update this because I dont think your gonna like what I found out .. but for future referance and so people know for the time being the newest fbx exporter which was updated to support now binary and ascii formats is not able to create an ascii file that exports maps.

However the exporter does export the maps perfectly everytime in Binary format.
Unfortunately muvizu only supports the Ascii right now.
Perhaps the newest release of muvizu will support the binary I guess I will ask when its released

okay so i found a work around after about 3 hours of farting around

first you have to build in colission into the model it won't work without it
then export the file in binary format which is configured after autodesk 2013 which is not compatible with unreal 3.
Then if you download this converter
Make sure to save everything the same name in a new folder or the collision wont work and you wont be able to import the object

Choose binary or ascii autodesk fbx 2011 as the destination file format
as the muvizu is using autodesk 2011 the blender fbx exporter ascii was an older version of autodesk which was only partially usable in muvizu

then you get all your map layers



I will probably put this in the wiki as its pretty convoluted and you need to choose certain material configurations as well.
edited by urbanlamb on 28/06/2014
2014/6/26 18:57:21
MODEL ERROR That is flipped faces so flip em outwards yeah if you want an inside you will need to make a second layer and looking at the configuration this is fbx so you will need to flip all the faces facing outwards.

cinema 4d will have a way to show which way faces are facing turn that on and go from there.
2014/6/26 15:34:43
Blender FBX / Collision : some rules ? Oh thank goodness.

I have been using the most recent releases and had no joy so far. Its annoying it should be working but is not. It was giving me no joy in 2.7 or 2.69 and I am not a coder I never test their test builds really I just want what comes out the other end Big Grin

Everything on the gallery now i had to actually optimize outside of blender.


I will download it and take a peak!

If it does then I will make a new muvizu video on how to set it up because most people here only want the mechanical stuff they dont want all the other stuff. I can understand this and so have no problems showing this to people if it helps them make videos at the end of the day their purpose to use blender is just to get objects into muvizu not to become modellers. Myself I knew how to use blender before I picked up any of these real time engines, but with play + people only really want to make the movie.
edited by urbanlamb on 26/06/2014
2014/6/25 22:50:17
Blender FBX / Collision : some rules ? I still get no normal or spec map on this fork when exporting directly from blender to muvizu. This fork in on the gallery and I ran through iclone 3dexchange to get the maps on in this case. There are is no information on the internet on how to get the normal maps to stick however i can export it as an obj file and get my normal maps to stick in iclone. Likewise I cannot get the maps to stick on an fbx export from blender to iclone or blender to the UDK environment.

So I am unsure how this is working? It would be nice to solve this problem I have spent a year looking for answers and have concluded that in fact there are none. Or I am a moron either way in light of the amount of questions I have answered maybe I can get some help? /begs


edited by urbanlamb on 25/06/2014
2014/6/25 20:45:37
Blender FBX / Collision : some rules ? I know how to make a normal map I was asking you how you got the map from blender to play + as everything I tried didnt work I had to use maya to get the map into muvizu.

If you can tell me how so i can stop using maya? (i hate maya with a passion)

reread what i wrote ?
if you look in the gallery you will see i have added asset with normal maps
I said blender fbx does not seem to work to import normal maps into muvizu i have to use other software. I was hoping you had a secret that no one else had and that I had not discovered myself

if so please share? because i spent a very long time researching blender and its ability to put normal maps onto files outside of blender the conclusion I came to was you can't because their fbx exporter does not support that ability.


Edit: i just checked the repository again and as far as i can tell the fbx blender exporter still does not support normal maps properly. So if anyone knows differently and can explain it then it would be appreciated because so far after working since the release of play + I have not found a way to move normal maps straight from blender to muvizu play+ or any other map either only textures. As far as I can tell this has not changed.

please read these old threads below. If i am wrong please can you give the correct information as the only evidence I can find is that in fact the blender fbx exporter still does not support normal map or specular map export because it was designed to work with the udk bare bones editor which has its own support for normal map importing. So the only way I found was to use some other piece of software to add the maps.


http://muvizu.com/forum/topic3202-polygons-a-study-.aspx

http://muvizu.com/forum/topic3115-fbx-udk-editor-stuff.aspx


i have been through about 10 tutorials now and they all say the same thing "it doesnt work for normal maps" and they dont import them they import them seperately afterwards I was hoping something had changed but i just tried it again and no the normal maps are not importing. So if there is something you know that can help can you please share it? I have been giving people instructions on how to use blender with muvizu for a long time. I have not found a way to help them with this.





those were the most promising of the videos unfortunately neither of them actually import the textures because they say it doesn't work? is there another exporter somewhere maybe? lol because really i have tried and found no answer so if you have the answer please share it
edited by urbanlamb on 25/06/2014
2014/6/25 14:18:31
model question We had a model upload and it was recently removed like just recently. I think part of the reason was a lot of people were starting to put up copyrighted stuff but I am not sure.
2014/6/25 14:13:37
Blender FBX / Collision : some rules ? ah okay I havn't checked in awhile because I use other stuff as well, but i like to support the blender cause and always have its software works better in many cases then the stuff that cost thousands. I did try it in 1.69 when it first came out and at that time the exporter was not letting me export normal maps and nothing i searched out said otherwise but I found lots of complaints on the blender forums asking for this feature. I know they started working with valve awhile ago and the hopes were that they would add this feature to the fbx exporter.



I just want to check on this was this written when normal maps were possible in muvizu?
http://muvizu.com/Wiki/wiki/85/fbx-material-guidelines

because i was using the current releases and fbx exporter at the time and muvizu was not interpreting that a normal map was even there. I had to resort to a commercial package. If it was can you tell us how you got normal maps into muvizu from blender perhaps? because nothing I tried work it just stripped it from the model.
edited by urbanlamb on 25/06/2014
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