urbanlamb - all messages by user

2015/3/3 3:48:27
FBX UDK editor stuff. blender has a new fbx version it was created when unreal 4 was released i can't remember now if it works with muvizu but you can get the autodesk free app converter and run it through that to change to fbx 2012 or 2011 .. which is what muvizu uses.. I think its 2011 but it might be 2012.. again I can't remember

but there is no need (assuming you are using play +) to use ase format for anything any longer

you need ASE for muvizu free version though.
2015/1/20 16:06:50
importin fbx files no they dont behave like the other plants they stay rigid

blender has an ase exporter if you want to try that but you said blender confused you so maybe you dont want to try
2015/1/19 16:13:45
importin fbx files muvizu for some reason does not have the alpha transparency map for fbx so trees have to be imported as ASE. You can use FBX for anything that does not need a transparency map as I have found it does not recognize them even though it has a slot for it
2015/1/8 18:28:19
New User Here Carole wrote:
Vital signs are still good... beep... beep... beep...

Lots of lovely new licence holders on board over festive season - we're hoping for flowers AND grapes.

I am a chockie bicky person myself.
edited by urbanlamb on 09/01/2015
2014/12/24 19:48:09
Merry Christmas happy holidays
2014/11/24 18:12:15
FATAL ERROR I ATTACH SCREEN SHOT you need to put in a support ticket its possible they have an internal build for you to try.
2014/10/21 23:21:39
Stop the spam! MrDrWho13 wrote:
I'd say he looks like a normal user, his message translates to: "Hello My Name municipality I live in Tel Aviv" according to google (looks like quite a dodgy translation).

here it is phonetically (hebrew was the first language I learned along with french dont ask me to speak anything about muvizu in it but I can still read it and translate basic stuff)

shalom koreem lo orat ani kora tel aviv (i think..)

which means 'hello I am kora from tel aviv'
my hebrew is very bad but it was the first language I spoke even though I stopped speaking it at 12 it sticks to this day..

(not sure about the name I need vowels to be sure which as you learn to speak/read hebrew you drop and vowels are only present in the bible and prayer books)

its probably a real user *goes back to lurking in the shadows*
edited by urbanlamb on 21/10/2014
2014/10/21 22:38:46
Stop the spam! Dreeko wrote:
primaveranz wrote:
You probably want to get rid of iritberger as well looking at the chat list.

That Urbanlamb character seems well dodgy too

mm spam!

I feel old sometimes ^^
2014/10/10 16:53:51
Digimania News PCollimonster wrote:
Hi Muvizu users

It's Paul Collimore here from Digimania HQ. I have corresponded with several of you via email regarding the future developments of Muvizu and would like to take this opportunity to share with all users some more information about the projects Digimania has been working on.


I will keep you updated and expect to be in a position to provide you with more information on a monthly basis.

Thank you for your continued support.

edited by PCollimonster on 10/10/2014

I dont care what you call it but i have been on the renderdigiwhatsits list and fully intend to try this new product. I just hope you have a price for small one man band operations otherwise my money goes to iclone 6 and daz again this year :/

I had resolved myself to using iclone 6 only in the future as the lighting etc will be improved. I just hope the renderdigiwhatsits price tag can compete with it because i want the renderdigiwhatsits with that clean adult interface
edited by urbanlamb on 10/10/2014
2014/10/10 16:08:13
Features 2014 no one ever believes me!
go download it and have fun me i will be in a few weeks when life is quieter

They did exactly what I wanted them to do and make me "muviclone"
edited by urbanlamb on 10/10/2014
2014/9/28 23:28:26
Coming Soon... Looking good to get the voices all the same combine the tracks and then use software to normalize them but it has to be one track. Was gonna comment on youtube but since you speak of the voices that is how you do the voice editing unless you want something to purposely be louder you leave that one out
2014/9/27 22:50:34
Can Muvizu fill the gap? Yeah you would have to make animations outside of muvizu and port them in muvizu characters dont work on the IK principle. So all that pupeteering we see in iclone can't happen. I dont know if they can make IK characters or if that tech is not a part of muvizu. However you have to consider they have a second product now and they both do 3D so creating two products that are in direct competition with each other probably isn't going to be something they do.

Since rederdigiwatsits allows for importing of fbx animations I dont know if they would add such a thing to muvizu (not without a price tag anyhow) because it would compete with its other newer product. Renderdigiwatsits which is essentially from what I have looked at and seen "muvizu pro".
edited by urbanlamb on 27/09/2014
2014/9/27 15:11:33
Can Muvizu fill the gap? Inverse Kinematics

iclone has it

muvizu does not

It makes a huge huge difference. Now if you look at the new renderdigiwatsit (this is why i call it because i can never get the name right) they have set themselves up to allow it. If people want this ability i would suggest they download the renderdigitwatsit or .. there is always iclone
edited by urbanlamb on 27/09/2014
2014/9/18 16:57:13
New Forum

Everyone knows that they are not a massive corporation. Let's put it this way knowing that they are alive as evidenced from mysto's reasonably speedy response when he contacted them and the fact that their turnaround time on ticket support is also pretty fast. Also knowing that our userbase is composed of like 1% forum users and 99% silent software users or something along that lines what is more important?

I have never believed in decentralizing user forums as it really doesn't work but they forums are here for people to use if they just post to them. As long as muvizu keeps its software running I think people have to accept that they just dont have the time or manpower to dedicate to a heavy social presence.

Also consider that the success or failure of the render engine (or any other project they undertake) will directly impact how successful muvizu is. I think people need to consider applauding their other efforts and not getting angry at them and upset at them for branching out to try to carve out their presence in this highly competitive area. I fully intend in the winter months to download their new product i will have time and give it a whirl. Perhaps others might consider doing the same you never know you might like it Big Grin

If your going to take part in the 3d industry in any way shape or form and want to improve and whatnot basically you have to set yourself to realize that its a constant learning process and you will need to keep up and be flexible. If you are not you wont succeed or progress and you get left behind. (steps off soapbox)
edited by urbanlamb on 18/09/2014
2014/9/17 15:26:38
New Forum I think they have met their financial obligations they supply a product that does a job. There is no law or rules that say a software creator has to continue working on their software after its shipped. They refund money to people who can't get it to work which is all anyone can expect from any company. Future renditions of muvizu play + could possibly be sold as extra addons as other companies do when they improve their product. It works with windows 7 and there is no promise anywhere guaranteeing it to work with future editions of windows.

I can understand how people can be upset but from an objective point of view they in fact provide fairly speedy support and have fixed any bugs they can. The rest of the issues are due to the way muvizu works from what I can tell and more a software limitation then a bug. There is no obligation for them to do things like maintain galleries and forums and reality is forum users are usually a very tiny percentage of actual software users (yes its always nice to have a community but its not like a mandatory thing).

The software you have purchased now will continue to work even if muvizu doesn't exist although if you want to use it 5 years from now or more you will have to keep a copy of windows 7 for it to work on as windows 8 is not backwards compatible and it will get worse as time marches on.
edited by urbanlamb on 17/09/2014
2014/9/12 5:27:12
New Forum lol dreeko
but yeah I agree with dreeko.... the only thing would be more control over moderation, but to be honest there is not enough of a demand to even worry about that. I would suggest utilizing communities that already exist instead of making yet another forum. There are communities out there already and they to are filled with tumbleweed so honestly I dont think it will help to add yet another.

I am simply not posting much as a conscious decision to avoid getting tangled up in internet drama moving the forum wont make me post anymore.
2014/8/31 18:10:24
Muvizu Versions they fixed a few bugs i cant rightly remember which ones but i had some horrible problems. They had an internal bug fix going on for awhile so they gave me a copy of the bug fix... was crashes and loosing data big time for me so they fixed that . I submitted a support ticket because it was pretty bad and i got a link to the update they were working on.

I dont know if they fixed anything else but i do know that they were sorting out some windows crashes and some wierd crashes due to loosing information on models (was fbx related too i think.) Their update did fix that and i know they were going to release it no long after to everyone, I dont think it had anything to do with the movement thing it was a show stopped type bug

they should release patch notes with their updates
2014/8/13 23:42:46
what are those twitter feeds erm um.. let me retweet something..
2014/8/13 20:08:41
Where to find appropriate models size for import I dont know how good this video is i looked at the first few seconds it seemed it might give info however... I dont know if muvizu changed the default udk units to something else i think they have, but since I use characters and simply import and test and then scale afterwards I dont worry too much. However there is a way to try to set blender up for scale better. I dont really find it anything to worry about because sets are not build "to scale" they are built for the camera and scale has very little to do with it beyond basic logic.

foreground, midground, background are set building rules scale stuff down in the rear to fake distance and larger in the foreground etc..
2014/8/9 0:18:42
Coming Soon... looks nice mr hamster

I like the lion as well he is kinda cute and 'muvizu' like

If your in a bind for music try partners in rhyme they have a sister site where they sell one track at a time http://www.musicloops.com/. I use another site primeloops but they are "loops" true loops for use in projects so you might not be able to find anything there. There are a ton of sites out there but my fall back is parnters in rhyme and most composers sell on their site anyhow lol.
edited by urbanlamb on 09/08/2014
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