urbanlamb - all messages by user

2015/10/24 19:06:38
FBX UDK editor stuff. that one is new, but document stuff so next time you can just open up the file on your pc and go from there. This way you can avoid asking the question more then once because honestly. I dont know what I said/did last time.
2015/10/24 16:31:03
FBX UDK editor stuff. render? you want to export so I am unsure what your doing.

You can convert a 3ds file to an fbx file I made a video as well on it very similar but also about collision



also check out the wiki there is information in there as well http://muvizu.com/Wiki

Once you figure out how to do it I would suggest writing it down and saving the information on your pc if your using something like this sporadically put in notepad all the information including links to things you used for future use so that your not trying to solve the problem from scratch each time.
edited by urbanlamb on 24/10/2015
2015/10/24 0:44:06
FBX UDK editor stuff. I use windows 10 and I have no compatability issues with it. ? And the version of fbx you use is 6.1 not 7.4 there are two converters now. Use the 6.1. Make sure you have tried the right version of fbx there are eleventy seventy million versions. However Muvizu's FBX format is the same as its always been.


there is a 32 bit and 64bit version of the blender make sure you install the right one.
edited by urbanlamb on 24/10/2015
2015/10/10 15:42:25
The Users content output store......errm promised? lol

they wont be giving full details I dont think as they are still thinking. They wont say when until they themselves know when so if there is no detail its because they dont know themselves.

http://muvizu.com/Blog/193/Discover-the-new-Muvizu-content-store

However keep up with their blog. I have not tried lately but can you still upload free stuff? if so just carry on until they move forward with the next phase of their plan. They actually will have to build the site to accomodate the needs of the people using it. They have to decide if they are going to create a virtual currency or points or whatever or just use cash for it.. and its an affiliate type set up so they have to set that up as well.

Its a lot of work and I think there is like one person working on the backend to accomodate it so its gonna take time.
2015/10/9 17:39:59
The Users content output store......errm promised? It will happen but they need to sort out the backend first. This is new stuff to them so give them time to get it set up. I would assume they are also trying to integrate it with the steam workshop stuff since they put muvizu onto steam so more coded bits to go through. Then there is the legal mess to worry about which takes more time as someone has to write all the gobbly gook that goes with it so they can cover their butts appropriately.

Since the team is very small it wont happen overnight.

In the end if they said they will do it ....they will
edited by urbanlamb on 09/10/2015
2015/10/2 23:40:22
Just stay cool okay that one was awesome LOL
2015/10/2 23:38:54
Jar Heads: Episode One (Call for Backup) lol that one is pretty cute. Lotta work at the beginning with those guns going off and the bullet ricochets.
2015/10/2 13:44:43
Why can't I use my free Content Packs? They needed a way to make money in order to keep the lights on. One cannot begrudge them that. Its not very expensive so give them 30 bucks as a thank you for all their hard work and then you can use the content again.

Unfortunately for people like me its very hard to sell me content of any kind but I do purchase software. However since I can make most anything I tend to go for solutions that allow me to use almost anything I make. I will continue to use muvizu and likely purchase their characters as a thank you for the years and years of free time they have given me. Its only fair. So I await their new lines of characters patiently.

I have pretty much switched directions to "them other softwares" because my needs outstrip what muvizu can realistically do but I will continue to make some small little projects in them from time-to-time because they are quite fun as their animations are very cute. I just ask that they not make "one" of any type of character (so I guess call this input) as mixing styles is a bit difficult. I point to mandy with the manga eyes .. she has no male counterpart so it makes things a wee bit difficult.

Anyhow my new pc is almost ready for use.. I just need to put all the software back now (including muvizu).

So if you want them to do well put your money on the line and buy a copy of muvizu so they can keep the lights on. Consider that the amount of money they charge is the equivalent to a very cheap night out .. maybe a burger and a beer .. if your lucky.

*goes back to setting up my new pc of doom*
edited by urbanlamb on 02/10/2015
2015/10/1 21:26:02
Content store opens it's doors! I might sell some stuff we shall see. I will decide later on however when I sell stuff I am shall we say more fussy and only like to put a price tag on my "perfect" stuff LOL. It will also be more complicated items. Most of what I created for free where "not that hard"

I burned out on content distribution for like money years ago because people can get pretty mean over 50 cents but I might give it another shot (we shall see...)
2015/9/9 16:45:11
Modelling Best Practise ZUHQ haha well then hopefully in a few days you will be able to use the blender UI and do your models in there. So glad I remembered it at the last minute
2015/9/9 1:29:34
Modelling Best Practise ZUHQ haha its true i am an autodesk "hater" but .. I think my dislike is justified the way they charge their customers for stuff and then charge them again etc.

blender UI has changed a lot from the original incarnation in fact its very similar for modelling at least to maya. They are busy getting rid of "legacy code" right now but blender has changed a lot since its original incarnation which I had trouble with as well then one day they decided to fix it and then I had no trouble switching over.

Meanwhile I feel there are things like modo out there which does exactly what 3dsmax does for less money and no monthly whatsits among other things.

3dcoat it took me awhile to pick up the interface well for me that means maybe a weekend or two. I still haven't discovered what all the buttons are about but I am getting there. Blender at this time to me handles like any of the other counterparts in the industry now really its not more or less confusing.

(to me anyhow but at this point I have been using it for many years lost count really.. i started using it in the old interface .... when there was not much info.. the going was slow and that was 2007? or so dunno I muddled through and then finally the interface changed and I gobbled it up at breakneck speed and dispensed with every other tool I was using at the time ^^)

as an aside i just remembered this (i hated it but this is because i use vanilla blender) many recommend using Blender Sensei if you are looking for a different UI so if you download vanilla blender and hate it you can try this version.

http://blendersensei.com/

apparently this is much easier to learn. I dont know I downloaded some brushes I liked the look of there and used the automatic addon and was completely lost.. and spent awhile putting my blender back the "regular way" and then fished out the brushes and added them manually so.. I hated it so that probably means its great for new users who are not used to blender at all
edited by urbanlamb on 09/09/2015
2015/9/9 0:37:18
Lighting causing "rainbows" / shiny circles? You can use tga's although most scenes are punctuated with camera cuts. So 20 seconds per cut is actualy fairly long. I have yet to ever create a scene that hits one minute long and I have allergies to muvizu cameras even then its unusual for me to not cut to another camera within 20 seconds... I just dont move them whenever possible..
2015/9/8 22:26:06
Modelling Best Practise ZUHQ Dylly wrote:
I'm thinking of having a go at building my own custom PC...saving up for the right bits and pieces...but its one of those projects where I know nothing about it at all. I want a machine that will run Max, 3D coat or mudbox, whichever I settle on, and my Muvizu with extreme ease. I have started on my custom work station though...well got as far as purchasing the timber. My current desk has a bit of history to it...it used to belong to Douglas Bader the WW2 fighter pilot, but its not suitable for modern PC work...its too tall and I end up with shoulder ache after a few hours. I'm currently designing a new desk with built in light box set into the surface, my graphics tablet and keyboard set into the surface and space for all of the cables, additional storage drives etc to be hidden out of the way.

Back to the polycount...the spline built version of the model comes in at around half the polycount of the extruded version so far!



I'm such a bad influence just ask fazz. I can help anyone spend their hard earned money if they so wish LOL

My opinion on the company autodesk well if you want to spend more money then their software is worth. I would go for anything but autodesk. They will bleed you for every cent they can for the silliest of things. This is my personal opinion though I think they are thieves trying to leach every dime out of their customers and a reason why i pay money to the blender foundation ^^


I also stopped using adobe recently when they switched to the cloud based must subscribe service. Autodesk is also using this route. I dont want to pay for such services and would rather just not use any products and go with blender then pay like that. Anyhow I would suggest you look at other options there is no need to use their stuff and there are lots of options out there.


Take a look at their competitors unless you want to pay autodesk 1.5k per year to keep your software or whatever it is for 3dsmax right now. *end autodesk rant*
edited by urbanlamb on 08/09/2015
2015/9/8 21:40:51
Modelling Best Practise ZUHQ Never tried using it for this type of stuff so not sure how its all gonna turn out in the end.. that is an entire set right there. I am still working on the textures but well you get the idea.
2015/9/8 20:34:13
Modelling Best Practise ZUHQ haha i am not so young over 50 actually anyhow (2 more years to retire for me actually as I am taking an early retirement). I dont know if my info helped or not. I strive for as low polygon as I can get and do use the fbx muvizu and normal maps etc blah blah blah .

3dcoat is extremely awesome I think its like the best thing since sliced bread.. that is how awesome I think it is

I still use my blender for rigging and bringing it all together but I usually start in 3dcoat these days. The texturing and stuff is great and you can tweak older models etc. Did I say it was awesome?

edit:
3dcoat needs a very hefty video card and lots of ram it wont run on a low end system. It takes advantage of CUDA for speed which is an nvidia thing so you need a strong desktop pc with a high end ndvidia graphics card. The modelling/scuplting process is using voxels and the PBR substance painting is a very "new" thing that really requires modern pc's. Dont run it on your laptop or on an aging system it will .. well if you get it to run for any length of time overwork it and your going to kill your card prematurely.


You really need a graphics card with a minimum of 2 gig of ram to use it properly. I am sure others manage to limp along with less but the lag would likely make me want to throw my pc out the window Big Grin


a work in progress I am trying to use it for environmental stuff right now so started this on the weekend its super easy to make your own pbr materials with this as well which is something I appreciate.






LOL dont know why its still showing up as an edu version I have the full version now.. I started with edu in case I could not get it to run well enough to use it. Anyhow yes its awesome (on the right type of pc)
edited by urbanlamb on 08/09/2015
2015/9/7 15:36:09
Modelling Best Practise ZUHQ Detail is usually created with normal maps and vector maps not polygons for the final model. You would create a very high poly model and put all your detail into that and then create a lower poly verson if the original and bake out the detail of the high poly model using the uvmap of the low poly model to create a normal map.

so basically do not get polygon intensive ever. If you can avoid boolean subtraction and use other more economical methods you should as these operations are not really meant for the final version of a game engine model they are there for creating the original high detail model.

In muvizu's engine your limited to the normal map I think although to be honest I have never created something that really required I use a vector map to bring out detail.

That being said for some objects this high poly/low poly stuff may be overkill and a lot of objects can be created with old fashioned box modelling.. I would avoid the booleans on those as well though. Always be mindfull of poly count in other words.

for the models just use quads and things like edge crease and sharp edge marking etc to bring out detail. You should not use polygons to bring out detail whenever possible.


didnt watch all of it just the beginning but it seems to give the info on normal mapping and game asset creation.









edited by urbanlamb on 07/09/2015
2015/9/5 17:52:35
20/08/15 reelase feedback yes they should not be releasing this stuff untested they do need to re-implement their beta test program because they will just loose users this way. Not everyone is patient and willing to wait so better to try to sort some of the major bugs before releasing it to the entire population.
2015/9/5 17:50:17
Glitches this looks like a graphics card issue which may or may not be solvable but you will need to post info about your system.

graphics card and windows version.


....However something like this we can't actually help anyone fix other then say go update your drivers this is something the coders need to work out. The first step is to give info on your system so graphics card/memory/windows version etc
2015/8/31 19:52:20
is there a set of scaled reference models...? check that it offers fbx or not although there is ways to deal with that. Silo is pretty overpriced I feel at its regular price but if you can pick it up cheap it might be of some use especially if it has an fbx format which I dont know if it does or not.

you can check into hexagon as well but I dont know if it has a texturing option or not.. i think it has an fbx plugin.
edited by urbanlamb on 31/08/2015
2015/8/31 16:27:25
is there a set of scaled reference models...? you can do all this in blender although the fbx exporter is lacking in certain areas if you get something called 3dexchange pipeline from reallussion it will let you finish the model with normal maps etc if you lay it out properly in blender. You can also try maya LT it should give the toolset you need as 3dsmax is extremely expensive for the hobbyist. There are a few other options out there modo and something called silo so lots of options but I like to promote blender cause its like "free and opsensourced" and quite neat. (even though some of its plugins are lacking).

The scale for muvizu is the unreal scale and its the default layout so you just set up your grid like that or if your wierd like me you just remember how to scale stuff in your head on the default grid blender starts as.

here it is for blender and the scale has not changed between unreal 3 & 4 so this info still applies. Then just create a cube on that grid and export to muvizu and decide how many you would stack to match the height of a character etc. And again if your strange like me you just keep it in your head.



I also use something called 3dcoat although I must confess I dont use the fbx export utility directly since I use it for character creation.. I would imagine one could export directly to muvizu.. if you figure out how

Lots of options out there really.
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