Rodrisilva - all messages by user

2016/11/28 0:10:03
How I make a toon style Army Tank Hi Clayster

Very Nice Tank !
I never used Milkshape that's why I've to ask you a thing.
In this tank edges are sharp. Is it possible to use any smooth faces/edges function in milkshape ?
2016/11/28 0:00:15
PC suggestions please I've seen in this forum and muvizu chat many complains about computer specs. Some users think they could run Muvizu without problems using the minimal specs presented in wiki. They must be aware that those minimal specs are not enough for big productions like some of gallery best movies. This is a game and like all 3d games the best is always the correct choice. We need a good processor and graphic card and plenty RAM amount in order to run this software smoothly. Even so surprises come up without warning. In my honest opinion common laptops are not good enough. Top laptops are expensive and not accessible to ordinary mortals. Desktops are cheaper spec by spec and produce the best results I ever saw.
Minimal specs work for simple productions with a high dose of patience, enthusiasm and tolerance. Importing more and more models, trying to make a splendorous asset, full of diversity, beauty and compositum need more than minimal specs.
Trying muvizu is one think evolve on it needs different hardware approach. Muvizu price is very good although packed with some bugs. Hardware is another story.
2016/11/27 18:39:19
NEED TEXTURES Rodrisilva wrote:
tonyob67 wrote:
Hello,

Someone please recommend any webpage for downloading free textures like roads, walls, etc.

Thank you




One among many others... but huge !
Free account allows you to download up to 15 textures.
https://www.textures.com

Well-Known with good seamless textures: http://www.sketchuptexture.com/



it's 15 textures / day
2016/11/27 18:38:02
NEED TEXTURES tonyob67 wrote:
Hello,

Someone please recommend any webpage for downloading free textures like roads, walls, etc.

Thank you




and more...

http://texturer.com/
http://www.texturemate.com/
http://www.3dvalley.com/free-textures/
http://www.3dtexture.net/
http://www.archivetextures.net/
2016/11/27 18:31:09
NEED TEXTURES tonyob67 wrote:
Hello,

Someone please recommend any webpage for downloading free textures like roads, walls, etc.

Thank you




One among many others... but huge !
Free account allows you to download up to 15 textures.
https://www.textures.com

Well-Known with good seamless textures: http://www.sketchuptexture.com/
2016/11/26 23:26:38
changing voice LULU153 wrote:
Thank you! That's very close to the one I used before - do you know of others as well please?

Thanks so much




Another software that can morph your voice with very different voice tones.
http://screamingbee.com/Product/MorphVOX.aspx
2016/11/20 22:17:22
BAND IN A BOX Good to know. I never used such kind of software
I'll give it a try.
Thanks
2016/11/18 1:42:54
Apologize urbanlamb wrote:
Rodrisilva wrote:

Again if you choose to look the other way that is YOUR choice but forgive me for not wanting to be a part of it!
edited by urbanlamb on 18/11/2016


urbanlamb

It was nice to met you in this forum.
I'm a guy perfectly able to distinguish the good and the bad but I don't need to smash the bad guys to prove that I'm better.
Warning them that we know what is happening is a good message and is this case because I haven't enough data it's hard to me to judge them.
I could not believe that was stolen so naif it seams to me. All assets are well known. Gamers know them, 3d artists know them, googling show them easely. Who could be so fool ?

Best regards
2016/11/18 1:02:14
Apologize urbanlamb wrote:
T he law is there to cover the butts of people because a lot of people lack an appopriate set of ethics and morals,

translation "yes its okay to steal from the poor bin and resell the clothes because they were free" right? ....

actually .. no no its not, but unfortunately because there are people that want to profit off the goodwill of others some dudes had to get together to create a law about it.

That's why its illegal to shoot people in the face instead of just "wrong" and why we have court rooms and lawyers and jails. Because no matter how hard you try some dude will think that in his case its okay even if its totally wrong at all levels someone is gonna do it anyhow ..

it started with the 10 commandments and kinda ballooned from there..

queue the word "copyright"

Anyhow my stuff is down you convinced me to take it down. I forgot about the fact that people just try not to do things because its plain wrong.

I am not perfect, but I do try to do the right thing.

As for digimania well I wish them luck but its quite clear that by allowing this to happen and from the way this thread has gone that creators have to watch this place like a hawk cause no one will respect their wishes. Only worry about "the law" and someone calling the cops

translation "its okay as long as you dont get caught"

yeah right!


there is only one discussion its only people who want to try to seperate the two that thinks there are two.
edited by urbanlamb on 18/11/2016


Surprinsingly I'm starting to see some preachers in this forum. Perfect people without sin. This kind of people never forgive. Reaction: nobody forgive them when they fall in temptation. They have to be perfect ... not humans....

Sorry my friend is time to leave this forum for good. It's starting to get boring and very distant of muvizu spirit.

It's a pity
2016/11/17 23:15:56
Apologize Guys

It's time to move on. You made your points. I believe that's a never ending discussion as are all discussions around profits and money.
Don't take those things to serious. As you all know every creation, artist or not, carries with it always some imitation. Humans live together and evolve because they mimic behaviour, ideas, movements, believes. Some guys think they are very different from others but they are wrong. They always use the same human templates. It's like an old story about a children who someone asked to draw a flower. The children drew an amount of unorganized lines. On the end someone said "this not a flower !". Really? For the very young children it was a flower. Lines were there. Idea was there. Believe was there. Only the body was not developed enough to achieve adult concept.
When are you able to say that's a copy of anything ?; when are you able to say this is original ? Who is able to create a color that never saw ?
Nobody !... we always copy in same way... some smart guys know how to copy without being noticed. They just seem different. Some we call them artists only because they know how to group lines in a way nobody knows.
Like the young children....

Sorry, be friends please.
2016/11/15 22:44:06
TRANSPARENT MATERIALS IN FBX FILES ziggy72 wrote:
That's a great little video Rodrisilva, but the model at the end is single sided - how can you avoid that?


One way is to duplicate mesh and flip normals direction on second mesh. Not necessariy all model but only transparent area car section.

You know, I had to choose a simple model for this tuto, not the ideal one.
2016/11/15 1:02:08
TRANSPARENT MATERIALS IN FBX FILES Hi guys

After many complaints about Muvizu FBX importing drawbacks I decided to make a rapid tuto about blender model texturing and FBX exporting using transparency (inside same mesh model).
For those who need help or are confused, Blender remains a wonderful free software. Nothing in life will be easy if we do not try harder.

2016/11/14 18:08:04
Coming to soon to the Muvizu store Guys, from now you can use transparent backdrops too without the unwanted black.
2016/11/14 18:00:14
Coming to soon to the Muvizu store tonyob67 wrote:
drewi wrote:


hi rod .....I'm getting this black area on my beach ...could be an oil spill.Any one else?....do i have to adjust anything to get rid of it?



The same happens to me...



Sorry my friends

I never remember that Muvizu issue. In every version I always update xml file without thinking on consequences.
Anyway, changing it is very simple.... MuvizuGame\Config\DefaultGame.ini
Hope you'll get it
2016/11/14 5:09:20
Coming to soon to the Muvizu store Hi

This week will be available on store my latest island Set.
The Set includes an island, a house, multiple sea square blocks with two texture layers for bottom sea and surface, some rocks and a tropical plant. Seashore waves work on an independent ASE model because FBX doesn´t allow opacity mask needed to run an RGBA movie.
Island and Seashore work together one above the other. The texture video running on seashore model use the alfa channel allowing to see the sand beneath. Infortunately ASE files doesn't allow the use of opacity control bar like FBX does. Anyway you can produce similar videos with different transparency levels and put them on this model set.
Sea blocks have an opacity bar control to change the water transparency.

2016/11/12 20:43:32
Coming to soon to the Muvizu store ikes wrote:
Hi,

As Pat was saying, you can use the abstract primitive shapes from muvizu to texture them as buildings. Too bad they only have one texture slot for all sides, so I've made some primitive shapes with different slots for all sides, since not everyone is able to model and import shapes. I made every shape in three sizes, the biggest ones can be scaled to the size of a house. Will be in the store this week for free download.



Simple and funcional.
Have they any UV map or not ?; if not, they will need seamless textures for sure !
2016/11/10 14:24:07
Coming to soon to the Muvizu store Rodrisilva wrote:
ikes wrote:
Rodrisilva wrote:
Yes, it's true! You can use it if you buy it at https://www.assetstore.unity3d.com/en/#!/content/17254


Aha, thanks for clearing that out Rodrigues! Can you directly import these fbx files in muvizu?



I'm not sure because I made that sometime ago. But yes I remember that the problem was the low resolution UV map in muvizu. Actually source UV size is up to 4096 px but muvizu doesn't handle that. All models have the same UV model which means low individual resolution after all.
I remeber that I have imported them in Blender and exported to fbx format again after some UV maps improvements.



Sorry, What I mean is " same UV map" for all mesh models.
2016/11/10 14:21:59
Coming to soon to the Muvizu store ikes wrote:
Rodrisilva wrote:
Yes, it's true! You can use it if you buy it at https://www.assetstore.unity3d.com/en/#!/content/17254


Aha, thanks for clearing that out Rodrigues! Can you directly import these fbx files in muvizu?



I'm not sure because I made that sometime ago. But yes I remember that the problem was the low resolution UV map in muvizu. Actually source UV size is up to 4096 px but muvizu doesn't handle that. All models have the same UV model which means low individual resolution after all.
I remeber that I have imported them in Blender and exported to fbx format again after some UV maps improvements.
2016/11/10 12:46:04
Coming to soon to the Muvizu store ikes wrote:
mindiflyth wrote:
That really is such impressive work. Any chance we can get a short clip to see the city in action?

Ikes, I see some similarities in the cities, but they don't look the same to me. If you looked at the cartoon-y cities in a lot of CGI movies and shows, you might see some similarities.


Well. maybe not exactly the same indeed. I was specifically meaning the brown houses with rounded roofs in the back. I also see them in Rodrisilva's latest movie.



Yes, it's true! You can use it if you buy it at https://www.assetstore.unity3d.com/en/#!/content/17254
2016/11/9 1:10:15
Waves simulation Hi friends

I'm trying to finish a new animated sea set using a different approach. This time I made square sea blocks with two texture layers, one for bottom sea (sand, rocks) and the top one for sea waves with opacity control. This way we can control transparency level in order to show the bottom sea. Sea blocks are put together around the island simulating seashore. The the top layer is an animated texture.The waves crashing against the beach is another animated texture put over a 3d model surrounding the island.
This set will be on store for free soon. First I need to settle sea blocks ideal size.

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