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11/11/2016 00:00:54

mindiflyth
mindiflyth
Posts: 79
A 3D parking game? Is that really a thing? Having just spent most of an afternoon driving around struggling to find parking in LA, I can't imagine anybody doing that for fun!
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11/11/2016 03:08:33

tonyob67
tonyob67
Posts: 214
Clayster, When you think your city will be on the store?, I need it badly for my next video....
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11/11/2016 03:26:57

clayster2012Muvizu mogul
clayster2012
Posts: 651
tonyob67 wrote:
Clayster, When you think your city will be on the store?, I need it badly for my next video....


Lol.. I'm in the process of changing out the models before I give out,I want it to be all original made by me first, but it shouldn't be maybe about a few days before I have it completed.
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11/11/2016 04:55:57

tonyob67
tonyob67
Posts: 214
I will work on the other scenes and left the cicty scenes for last then.......you are the best
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11/11/2016 07:09:35

clayster2012Muvizu mogul
clayster2012
Posts: 651
No problem, and thanks!
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11/11/2016 14:59:02

PatMarrNCMuvizu mogul
PatMarrNC
Posts: 1742
one thing about this kind of very low poly modelling
with detailed texture is that you can use the primitives
in muvizu to do the same thing... and they accept textures
very well. A block that is enlarged to its full extent, then
having a photo of a building applied to it will yield pretty much
the same results.
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11/11/2016 15:31:39

ikesMuvizu mogul
ikes
Posts: 287
PatMarrNC wrote:
one thing about this kind of very low poly modelling
with detailed texture is that you can use the primitives
in muvizu to do the same thing... and they accept textures
very well. A block that is enlarged to its full extent, then
having a photo of a building applied to it will yield pretty much
the same results.


Hi Pat,

Only too bad all the sides of the primitives are one and the same texture, so you can't make a front, left, back, etc. You can however make yourself a box with 6 seperate textures for all sides. Then you can get something like this I was experimenting on...

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11/11/2016 15:56:59

PatMarrNCMuvizu mogul
PatMarrNC
Posts: 1742
true, Ikes...a UV mapped block is the most useful and flexible way to address the problem... but not everybody knows how to do that. I was thinking of skyscrapers, which would tend to
have the same texture on all four sides. the bottom is hidden, and
therefore doesn't matter whatt texture it has, while the top could be
resolved with a unique block having its own texture
edited by PatMarrNC on 11/11/2016
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12/11/2016 01:15:25

clayster2012Muvizu mogul
clayster2012
Posts: 651
Or you can make a box with windows using vertex and faces, then you can apply plains to create the interior walls and details like doors and exterior designs, and if you want you can add text for logos, and you will still keep a low poly count as long as you keep it simple, this model is a fbx format, no problem with adding transparent to windows.


edited by clayster2012 on 12/11/2016
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12/11/2016 07:07:22

clayster2012Muvizu mogul
clayster2012
Posts: 651
Someone gave me an idea earlier in this topic for store display widows, can't remember who it was but I consider it the idea and added it to the set, I figured it would be a little bit more on poly count but it wasn't much at all, so after setting it up I put in one item in the display window and this is the results.



Also gave me an idea for something that you don't see much in muvizu,and I'm sure everyone gets hungry after running around in the city,this is my fast food idea and it would be great for one of those drive through gags.




and yes I did change out the buildings with my own textures and remodeled, but they still have the same style.
edited by clayster2012 on 12/11/2016
edited by clayster2012 on 12/11/2016
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12/11/2016 07:21:09

clayster2012Muvizu mogul
clayster2012
Posts: 651
On another note, with everything that's in the set now doesn't seem to slow anything down, but it does take a little bit to load up, so I'm coming up with a plan to split everything into smaller sets, not everything will have a price, some will be free, but if you have all of the set I will you give a link to the whole set if you want to wait for the load up, so far on my pc it takes about three minutes, but once it loads I think it's worth the wait.
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12/11/2016 08:29:23

tonyob67
tonyob67
Posts: 214
Oh my good,, yes I Will wait the 3 minutes no problem haha, LOVE the fast Food building, and the Windows building you Will se it on my next video as a tv store huhuuu, great job
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12/11/2016 08:32:08

tonyob67
tonyob67
Posts: 214
Can we change the stores name?
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12/11/2016 08:33:56

PatMarrNCMuvizu mogul
PatMarrNC
Posts: 1742
cool ideas, Clayster! And you develop this stuff so FAST, it makes my head spin!
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12/11/2016 08:41:40

clayster2012Muvizu mogul
clayster2012
Posts: 651
tonyob67 wrote:
Can we change the stores name?


I am thinking of changing the title, instead I'll do away the 3d text and place with a plain with 2d texture,that way you can edit the texture and give it any name you want, you can already do that with the burger pot,but I'll have to do the same with the sign.
edited by clayster2012 on 12/11/2016
edited by clayster2012 on 12/11/2016
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12/11/2016 08:53:39

clayster2012Muvizu mogul
clayster2012
Posts: 651
PatMarrNC wrote:
cool ideas, Clayster! And you develop this stuff so FAST, it makes my head spin!

Thanks Pat,Yea had to have a little surgery, and I have all this time on my hands so doing this from being bored.. Lol!
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12/11/2016 09:33:36

mindiflyth
mindiflyth
Posts: 79
clayster2012 wrote:
Someone gave me an idea earlier in this topic for store display widows, can't remember who it was but I consider it the idea and added it to the set


That was me! It's looking amazing. Get well soon, Clayster! I have my own surgery coming up and I'm hoping to spend some of my recuperation time tinkering with Muvizu.
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12/11/2016 15:58:19

clayster2012Muvizu mogul
clayster2012
Posts: 651
Well thanks for the idea, just remember one thing after have that surgery,dont forget to eat before take funny pill,it will make you sicker then a dog, but you still forget about the pain.
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12/11/2016 17:39:42

Rocque
Rocque
Posts: 359
PatMarrNC wrote:
cool ideas, Clayster! And you develop this stuff so FAST, it makes my head spin!


I completely agree, Pat. Clayster is amazing!!

Get well quick Clayster, but not too quick, we enjoy what you are creating.
edited by Rocque on 12/11/2016
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12/11/2016 20:24:35

ikesMuvizu mogul
ikes
Posts: 287
Hi,

As Pat was saying, you can use the abstract primitive shapes from muvizu to texture them as buildings. Too bad they only have one texture slot for all sides, so I've made some primitive shapes with different slots for all sides, since not everyone is able to model and import shapes. I made every shape in three sizes, the biggest ones can be scaled to the size of a house. Will be in the store this week for free download.



Example
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