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23/08/2016 20:58:20

PatMarrNCMuvizu mogul
PatMarrNC
Posts: 1742
how do you use key framing to hold the house together?
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23/08/2016 21:25:43

clayster2012Muvizu mogul
clayster2012
Posts: 651
Well I been doing this for a while now, and it seems to be the only way to get two objects to connect together without a mesh collision that makes bounce away from each other, by using the key frame it disables that, and you can connect the objects together, but for every object you must put it in key frame mode and add it's key at the very beginning of the timeline, this will prevent from messing up you objects whenever you start animating anything els, I'm sorry I forgot to mention that it dose require the key frame pack.
edited by clayster2012 on 23/08/2016
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23/08/2016 21:45:43

tonyob67
tonyob67
Posts: 214
clayster2012 wrote:
PatMarrNC wrote:
Here is a short video showing the set that Clayster generously donated to be used as a prize for this contest. At this time I'm not yet sure which winner will get it, but it will be among the prizes which include $50 USD deposited to your paypal account (first prize for the winning entry among the Muvizu Ply Plus entries... and the paid license for whoever wins the free version category



Good video Pat, OK for who ever wins this prize, I left the house empty so it can be decorated the way you want it, all you have to do is lift roof and place your objects, the house is made up of different objects and held together using key frame, you can change the color of the house, and animate the doors, The windows are supposed to be transparent clear, but for some reason it fills up with color, just go in its properties and uncheck visible, for an extra bonus I added a swimming pool, a BBQ pit, and that little red car I used in my last video, so good luck to everyone, and I hope who ever wins will enjoy this set!
edited by clayster2012 on 23/08/2016
edited by clayster2012 on 23/08/2016


I'm very excited , I really like the house , the car also comes bundled ?
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23/08/2016 21:50:18

clayster2012Muvizu mogul
clayster2012
Posts: 651
tonyob67 wrote:
clayster2012 wrote:
PatMarrNC wrote:
Here is a short video showing the set that Clayster generously donated to be used as a prize for this contest. At this time I'm not yet sure which winner will get it, but it will be among the prizes which include $50 USD deposited to your paypal account (first prize for the winning entry among the Muvizu Ply Plus entries... and the paid license for whoever wins the free version category



Good video Pat, OK for who ever wins this prize, I left the house empty so it can be decorated the way you want it, all you have to do is lift roof and place your objects, the house is made up of different objects and held together using key frame, you can change the color of the house, and animate the doors, The windows are supposed to be transparent clear, but for some reason it fills up with color, just go in its properties and uncheck visible, for an extra bonus I added a swimming pool, a BBQ pit, and that little red car I used in my last video, so good luck to everyone, and I hope who ever wins will enjoy this set!
edited by clayster2012 on 23/08/2016
edited by clayster2012 on 23/08/2016


I'm very excited , I really like the house , the car also comes bundled ?


Yep and the car can be customized by changing it's color, you can even tint the windows!
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23/08/2016 22:10:43

tonyob67
tonyob67
Posts: 214
clayster2012 wrote:
PatMarrNC wrote:
Here is a short video showing the set that Clayster generously donated to be used as a prize for this contest. At this time I'm not yet sure which winner will get it, but it will be among the prizes which include $50 USD deposited to your paypal account (first prize for the winning entry among the Muvizu Ply Plus entries... and the paid license for whoever wins the free version category



Good video Pat, OK for who ever wins this prize, I left the house empty so it can be decorated the way you want it, all you have to do is lift roof and place your objects, the house is made up of different objects and held together using key frame, you can change the color of the house, and animate the doors, The windows are supposed to be transparent clear, but for some reason it fills up with color, just go in its properties and uncheck visible, for an extra bonus I added a swimming pool, a BBQ pit, and that little red car I used in my last video, so good luck to everyone, and I hope who ever wins will enjoy this set!
edited by clayster2012 on 23/08/2016
edited by clayster2012 on 23/08/2016


I'm very excited , I really like the house , the car also comes bundled ?
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25/08/2016 17:40:28

PatMarrNCMuvizu mogul
PatMarrNC
Posts: 1742
Can't think up an idea for the contest? Here's a brain jogger:

You may have seen youtube episodes of the Annoying Orange
https://yt3.ggpht.com/-1R8CxhfLrys/AAAAAAAAAAI/AAAAAAAAAAA/vrkkyYKSSYM/s900-c-k-no-mo-rj-c0xffffff/photo.jpg
(If you aren't familiar with this character, search Youtube for "annoying orange" then get a drink and sit back for several hours of laughs)

The contest rules prohibit using other people's intellectual property... but You can use the following procedure to add a similar effect to your own custom Muvizu characters!

1) create a character without any eyes or mouth. It could be a stock character with those attributes left off, or you could create a character with a head attachment that lacks eyes and mouth.

2) make a video of your face (or that of an evil accomplice)... make sure your eye movements and mouth movements are exaggerated

3) bring the video into your video editor... I recommend HitFilm, but any good editor that allows masking can do what needs to be done

4) stabilize the footage at the corners of the eyes so the eyes do not move. This should force all the movement to the outside of the clip where it won't be noticed. (I'm going to assume you know how to stabilize a clip in your own favorite editing software. )

5) Make 3 copies of the stabilized clip and name them LEFT EYE, RIGHT EYE and MOUTH. This is so you can move each item separately and position them with total freedom on the face you have prepared

6) on each clip, draw a mask around the part you want to keep (eye or mouth). You may need to make the mask around the mouth a bit oversize to allow for the difference in size when the mouth is open and closed. Ideally, you should keyframe the mask so it follows the size of the mouth... but if you go with an oversize mask, feather the edges so it blends with the face under it

7) in your composite layers, put the character's face below all the other layers. Since they are all masked, it shouldn't matter what order you put the other layers in, except they should all be above the face

and that's it! True, the magic happens OUTSIDE Muvizu, but it illustrates one of many ways that you can use the power of your video editor to make Muvizu even more useful!

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edited by PatMarrNC on 25/08/2016
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25/08/2016 20:28:09

PatMarrNCMuvizu mogul
PatMarrNC
Posts: 1742
Here's another interesting technique:

I was experimenting with the face mask, and discovered that in addition to adding static photos to it, you can also add animated textures! This has potential to add a lot of facial expression in a few moments that might otherwise take a long time to add programmatically. Any mouth, eye or eyebrow position gets captured!

This also works on modelled attachments for those times when the new head is too far away to use the standard Muvizu eyes and mouth. This is just a quick example... you'll want to take more time with your projects... but it shows one new way to combine animations and stock Muvizu accessories to get new options!




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edited by PatMarrNC on 25/08/2016
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25/08/2016 20:38:38

PatMarrNCMuvizu mogul
PatMarrNC
Posts: 1742
it also solves all those lip synch problems with music videos
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25/08/2016 21:14:27

PatMarrNCMuvizu mogul
PatMarrNC
Posts: 1742
Ikes Birdies already showed how to make standalone eyes that can be placed pretty much anywhere on a character, then the eye position can be changed by keyframing a variety of different eye textures. Very cool! Thanks Ikes!

If you have a convenient way to make 2D animations (like Anime Studio or similar program) you can also apply animated textures to such eyeballs. That lets you treat them like loops that glance around and blink repeatedly. A variety of animated loops used in conjunction with keyframed still textures can yield a lot of different eye configurations!


You can also create a bunch of different skins for a character, and load the one you want with keyframes. This allows different eyebrow configurations or mouth shapes etc. Demo video to follow....
edited by PatMarrNC on 26/08/2016
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25/08/2016 21:29:59

tonyob67
tonyob67
Posts: 214
PatMarrNC wrote:
Here's another interesting technique:

I was experimenting with the face mask, and discovered that in addition to adding static photos to it, you can also add animated textures! This has potential to add a lot of facial expression in a few moments that might otherwise take a long time to add programmatically. Any mouth, eye or eyebrow position gets captured!

This also works on modelled attachments for those times when the new head is too far away to use the standard Muvizu eyes and mouth. This is just a quick example... you'll want to take more time with your projects... but it shows one new way to combine animations and stock Muvizu accessories to get new options!




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edited by PatMarrNC on 25/08/2016


Hahaha....COOL!!! I love it , but I am already working on my video....I will use the *annoying Tony* for another project...Thank you Pat.
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25/08/2016 22:43:42

ikesMuvizu mogul
ikes
Posts: 287
PatMarrNC wrote:
Here's another interesting technique:...


haha, that looks funny It is an interesting concept...
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25/08/2016 23:18:52

ziggy72Muvizu mogulExperimental user
ziggy72
Posts: 1988
That technique doesn't get used much because of the (relatively) low resolution on the face mask, and the odd way it reacts to light (as you can see in your vid, it goes very dark off to the edges). I think characters can 'wear' movies as skins too, but the same problem applies. Regardless, you got it working quite well there Pat, nice job. If you over-lit the sides of your face when filming yourself, it might counter the shading effect - or masked off your face in HF and used an effect to brighten the surrounding footage, that could also counter the darker edges.
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26/08/2016 00:26:46

PatMarrNCMuvizu mogul
PatMarrNC
Posts: 1742
ziggy72 wrote:
That technique doesn't get used much because of the (relatively) low resolution on the face mask, and the odd way it reacts to light (as you can see in your vid, it goes very dark off to the edges). I think characters can 'wear' movies as skins too, but the same problem applies. Regardless, you got it working quite well there Pat, nice job. If you over-lit the sides of your face when filming yourself, it might counter the shading effect - or masked off your face in HF and used an effect to brighten the surrounding footage, that could also counter the darker edges.


I might have inadvertently caused the dark edges by feathering all around the masked image. In some cases Muvizu seems to treat alpha as black. In this case, I was more interested in showing that animated textures can be used in a variety of interesting ways that you don't see very often in forum videos.

Regarding its usefulness and resolution: I'm not one who thinks that "more realistic" is necessarily better. Especially in terms of humorous works, the goofy look that often goes with a hastily scrawled 2D drawing is part of what makes me laugh, and when the work gets too polished that's the first thing that falls through the cracks.

Part of my goal with this software is to figure out ways to take advantage of its rapid prototyping power and recreate some of what I consider to be charming about 2D animations. I'm working on another little demo that is very crude, but that's the look I'm going for.

Ideally, I'd like to create a library of hand drawn face mask textures that can be applied a little more seamlessly to characters. Ultimately I want to create characters that are uniquely mine,and that will require using conventional resources in unconventional ways.
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26/08/2016 02:52:54

PatMarrNCMuvizu mogul
PatMarrNC
Posts: 1742
One of the contest prizes will be the animated eyeballs with several different AVIs that continously loop a canned eye movement... plus 3 sets of 2D eyes that can be keyframed. Once you have the sets you can easily edit them to make other versions of eye textures. The 2-D sets I'm providing include one normal sized set, one oversized set, and one set of cat eyes. That's in addition to the 10 different looped animation textures. Also included is the Anime Studio file used to create the animations.

Also included will be the talking orange set so you can see how the skin was made with a variety of different mouths.


edited by PatMarrNC on 26/08/2016
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29/08/2016 07:41:18

PatMarrNCMuvizu mogul
PatMarrNC
Posts: 1742
Here is another demo that uses bits and pieces of ideas that several people have posted. The legs are based on Eugene Cheese's min-quadraped... the form and function is based on Ike's Birds... and the eyes can also use AVI animated loops in addition to using static eye position graphics. Eyes blink by turning the eye lids visibility off and on (either by directing or by keyframing... visible eyelids = blink)

Mouth opens and closes by directing visibility of his jaw (visible jaw = closed mouth)



Everybody who submits an entry to my contest will get a copy of the cat, four sets of eye graphics, (green Cat eyes, large blue eyes and smaller blue eyes and black dots... plus a bunch of animated eye loops

To illustrate the difference between the eye loops and the static eye textures: The talking orange demo uses the animated eye loops. The cat demo uses the static images that get swapped out one at a time as needed. The animations are smoother, but the images are more programmable. But you can use all of the above as needed for your project

I'll also include the OBJ files for all the attachments in case anybody wants to make UVMAPS and Textures for different kinds of cat fur.
The cat won't be in the store, so the only way to get it is by entering the contest.

In fact, I've got skin in the game.. at least $100 of my own money at stake for various prizes, plus multiple sets. I reserve the right to cancel the contest if fewer than 5 contest submissions are made by the deadline.

There may be more prizes announced. If Ikes agrees, I'd like to offer his T-Rex as one of the prizes to everybody who submits an entry.

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edited by PatMarrNC on 29/08/2016
edited by PatMarrNC on 29/08/2016
edited by PatMarrNC on 29/08/2016
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29/08/2016 08:32:44

tonyob67
tonyob67
Posts: 214
PatMarrNC wrote:
Here is another demo that uses bits and pieces of ideas that several people have posted. The legs are based on Eugene Cheese's min-quadraped... the form and function is based on Ike's Birds... and the eyes can also use AVI animated loops in addition to using static eye position graphics. Eyes blink by turning the eye lids visibility off and on (either by directing or by keyframing... visible eyelids = blink)

Mouth opens and closes by directing visibility of his jaw (visible jaw = closed mouth)



Everybody who submits an entry to my contest will get a copy of the cat, four sets of eye graphics, (green Cat eyes, large blue eyes and smaller blue eyes and black dots... plus a bunch of animated eye loops

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edited by PatMarrNC on 29/08/2016

Cool!!!
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29/08/2016 14:02:41

ziggy72Muvizu mogulExperimental user
ziggy72
Posts: 1988
That's a pretty good cat! Fat little bugger though Big Grin
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29/08/2016 15:38:40

PatMarrNCMuvizu mogul
PatMarrNC
Posts: 1742
ziggy72 wrote:
That's a pretty good cat! Fat little bugger though Big Grin


Yeah... the large round body is necessary to hide the underlying character that can't be made invisible and the extreme leg movement. Its a catch 22 with the current state of things: the only characters that have foot attachments for adding extra legs can't have their arms turned off. Likewise the newer characters that can turn off various body parts don't have foot attachments.

Until we get a utility character or (and?) a professionally designed quadraped that we can edit into other creatures, we're kinda stuck with workarounds.

Until then I think the best option is to design and rig characters in other software, then merge the output in HitFilm. But I needed something that works 100% in Muvizu to give away as a contest filler.

There is probably some unused cat body volume that could be judiciously eliminated by a person who is more willing than I am to fuss with it. Once I see that an idea can work, I lose interest in it and move on.

You can get better results with the legs by editing the XML, but that voids the user agreement. Hopefully Muvizu will eventually introduce an approved version that we can all run with.
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29/08/2016 19:42:01

RodrisilvaMuvizu mogulExperimental user
Rodrisilva
Posts: 116
Very well PatMarrNC!
How did you get time for such awsome work ?
I saw that cat legs were moving at same time. Not a natural cat step but if you try to use crossed models; I mean right front leg with left rear leg it could work.
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29/08/2016 20:08:57

PatMarrNCMuvizu mogul
PatMarrNC
Posts: 1742
Rodrisilva wrote:
Very well PatMarrNC!
How did you get time for such awsome work ?
I saw that cat legs were moving at same time. Not a natural cat step but if you try to use crossed models; I mean right front leg with left rear leg it could work.



WOW! Great idea! Yes, I think that could work Rod! I'll give that a try this evening and post the results! I love how people build on an idea and make it better! Continuous improvement is alive and well!


If you (or anybody else) has time to experiment with the idea, I'd love to see what you come up with! That's why I'm giving the cat and all of its OBJ files to everybody who enters the contest. I'm hoping to see others take the idea to a better solution. I'm not the right guy for the finishing touches.


I used this approach because Eugene Cheese recently posted a similar example which piqued my interest, and I wanted to experiment with the idea. The cat pays homage to Eugene and to Ikes for their clever ideas about how to create new and interesting characters given the constraints we have in the Muvizu environment.

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edited by PatMarrNC on 29/08/2016
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