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Home ? Collaboration Requests ? adding motion, making movement

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12/03/2016 08:27:55

khoiip5s
khoiip5s
Posts: 2
hope muvizu develop themselves can function more motions, movements ... just for you. you can design yourself movement for your character.
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12/03/2016 16:46:53

PatMarrNCMuvizu mogul
PatMarrNC
Posts: 1742
+1 .... it would be great if Muvizu offered tools to the users for creating their own actions and characters. I don't think anybody here would disagree on that. If Muvizu included those tools I would gladly pay ten times the current asking price for the software!

Having said that...

Past requests for such features have not been met with the response we wanted to hear. So we use workarounds.
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12/03/2016 19:17:27

WabbyMuvizu mogulExperimental user
Wabby
Posts: 98
Yes, but believe me : creating a credible motion is very very hard... Anyway, having this possibility may be a good thing, I agree.

They could also sell some motion packs...
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12/03/2016 20:32:58

PatMarrNCMuvizu mogul
PatMarrNC
Posts: 1742
Wabby wrote:
Yes, but believe me : creating a credible motion is very very hard... Anyway, having this possibility may be a good thing, I agree.

They could also sell some motion packs...


regarding the difficulty of creating a credible motion:

I agree it is hard if the animator has to do it all, as they do in most animation packages. But the beauty of modular programming is that complex movements can be reduced to single commands.

For example, in Anime Studio, a walk cycle would consist of the following steps:
1) draw character
2) rig character
3) position the character's legs in poses that would occur during walking
4) keyframe each one
5) refine the animation by keyframing arm positions during the walk cycle
6) refine the animation by keyframing head position etc etc

In Muvizu we just click WALK, and a credible walk sequence happens!

Likewise, complex moves can be reduced to a series of smaller moves that can be played in sequence like a macro.

since we're dreaming.... It would be cool to have a series of simple boiler-plate moves that could be linked together to make more complex moves (which is what the current actions are, basically)

such moves/functions along with proposed arguments might be:
GraspHand(left or right)
RaiseForearm(angle)
FingersUp(integer, hand)

etc etc... the ability to manipulate individual body parts would open the door to almost unlimited animation possibilities thru macros
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14/03/2016 06:26:18

khoiip5s
khoiip5s
Posts: 2
Good Update. muvizu admin on commenting
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