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Home ? How Do I ...? ? Multiple audio clips per character?

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24/12/2013 00:31:48

joeactor
joeactor
Posts: 57
Hi.

Aside from creating the whole soundtrack in an audio editor, is there a way to assign multiple clips to a single character?

Ideally, I'd like to have multiple characters in the scene, each one with multiple lines of dialogue.

Arranging it on the timeline would be much easier than using an audio editor first.

Please excuse me if this has been asked before.

If it can't be done, I'd like to suggest this as a future feature.

Thanks!
JoeActor
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24/12/2013 00:42:11

urbanlamb
urbanlamb
(Account inactive)
Posts: 1796
you can assign one clip per character (although myself i have never been successful into getting that process to work properly) but you can't assign more then one clip per character so you would need to assemble all the dialogue and mute the parts that dont belong to that character and repeat that process with the full dialogue again for the next character.

supposedly you can put it in one clip per character you just leave it on talk or whatever but everytime i have tried that including all the suggestions on the forums it has never worked (that may have changed since my last try) but usually only one character would talk no matter what I tried.
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24/12/2013 01:03:54

joeactor
joeactor
Posts: 57
urbanlamb wrote:
you can assign one clip per character (although myself i have never been successful into getting that process to work properly) but you can't assign more then one clip per character so you would need to assemble all the dialogue and mute the parts that dont belong to that character and repeat that process with the full dialogue again for the next character.

supposedly you can put it in one clip per character you just leave it on talk or whatever but everytime i have tried that including all the suggestions on the forums it has never worked (that may have changed since my last try) but usually only one character would talk no matter what I tried.



Thanks urbanlamb.

Yeah, I've assembled my latest movie that way. One clip per character, with talk on all the time.
Had to use a multi-track audio editor (Adobe Audition) to get the timing right.
Just would be easier if each line were in a separate file and I could assign them as needed.
Sounds like one for the suggestion box!
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24/12/2013 01:12:12

urbanlamb
urbanlamb
(Account inactive)
Posts: 1796
hehe yes its been suggested many times and asked many times. Its probably on their 10 mile long to-do list
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24/12/2013 01:13:14

joeactor
joeactor
Posts: 57
urbanlamb wrote:
hehe yes its been suggested many times and asked many times. Its probably on their 10 mile long to-do list



I figured - just toss another log on the fire ;-)
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23/02/2014 18:04:22

Wizaerd
Wizaerd
Posts: 122
I know this is an older thread, but I'm wondering if it's still pertinent? Is there a way to assign multiple clips per character yet? Because having to build the dialog tracks outside of Muvizu is a PITA when it comes to tweaking timing. You must animate to the audio, which to me seems kinda backwards. I'd much rather be able to break the conversation up into segments and play a given segment when I want to in the timeline...
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24/02/2014 02:45:24

joeactor
joeactor
Posts: 57
Wizaerd wrote:
I know this is an older thread, but I'm wondering if it's still pertinent? Is there a way to assign multiple clips per character yet? Because having to build the dialog tracks outside of Muvizu is a PITA when it comes to tweaking timing. You must animate to the audio, which to me seems kinda backwards. I'd much rather be able to break the conversation up into segments and play a given segment when I want to in the timeline...


As far as I know it's still an issue.

I've been building my dialog for the characters in a multi track audio editor, then saving each character on a single mp3.
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24/02/2014 05:08:34

Wizaerd
Wizaerd
Posts: 122
It still seems pretty backwards to me. Having to create the dialog with pauses, and then when you animate instead of a 4 second pause, you need 7, so you have to re-do all the dialog. Or as you're watching it, you think it's not right, so you add a few more animations which then increases the amount of time between dialog snippets, so it's back to recut the audio again. It's just a poor methodology, which could easily be rectified with allowing multiple audio clips.
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24/02/2014 09:55:12

primaveranz
primaveranz
Posts: 524
In fairness, as someone pointed out recently "Muvizu is a fun program to use, not specifically targeted towards hardcore animation producers".
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28/02/2014 02:10:56

Rexicon
Rexicon
Posts: 1
I would hardly consider the ability for two characters to have a conversation, or for a single character to have several lines for that matter, to be hardcore anything. That's rudimentary storytelling.

I am currently working on a small scene to try out the software and haven't yet done the audio. But this limitation would be a huge PITA, and hardly useful to any storytelling software.
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28/02/2014 04:44:54

Wizaerd
Wizaerd
Posts: 122
Rexicon wrote:
I would hardly consider the ability for two characters to have a conversation, or for a single character to have several lines for that matter, to be hardcore anything. That's rudimentary storytelling.

I am currently working on a small scene to try out the software and haven't yet done the audio. But this limitation would be a huge PITA, and hardly useful to any storytelling software.



You're quite right, it is a giant huge PITA... Die-hard fans will tell you it's easily overcome, or not that big a deal but it's still a giant PITA.
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28/02/2014 05:44:34

primaveranz
primaveranz
Posts: 524
Rexicon wrote:
I would hardly consider the ability for two characters to have a conversation, or for a single character to have several lines for that matter, to be hardcore anything.


And neither would I. It is an excuse that rears its ugly head from time to time.

And to whoever is deleting my posts - please email me and tell me why, thanks
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01/12/2015 22:43:08

roland1963
roland1963
Posts: 41
Hi guys,

I know this post is quite old but I found out how to do it...Perfectly.

On the Prepare Audio window, you create a new audio for your first character. You import your track.

Then on the same Prepare window, you click on New, this create another track name and you add up a second track, that you import etc...

Then on the Prepare window, you click on New and you create a third track name... etc.

Then you place each audio track where you want on the TimeLine.

It is working perfectly on my pc. I got 3 characters and each of them with their audio

and so on... Am I too late?
edited by roland1963 on 01/12/2015
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08/12/2015 12:27:23

Zita
Zita
Posts: 13
roland1963 wrote:
Hi guys,

I know this post is quite old but I found out how to do it...Perfectly.

On the Prepare Audio window, you create a new audio for your first character. You import your track.

Then on the same Prepare window, you click on New, this create another track name and you add up a second track, that you import etc...

Then on the Prepare window, you click on New and you create a third track name... etc.

Then you place each audio track where you want on the TimeLine.

It is working perfectly on my pc. I got 3 characters and each of them with their audio

and so on... Am I too late?
edited by roland1963 on 01/12/2015


I tested this and yes it works, you can add 3 dialogs more if needed. The only problem with this is you can't add 2 or more dialogs to the same character, so you can't have a back and forth dialog going on. You would still need to have one sound file and use the hush button to get it to work.
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08/12/2015 18:04:04

PatMarrNCMuvizu mogul
PatMarrNC
Posts: 1742
I use Audacity to map out the entire character dialog before starting any animation. Each character's dialog is on its own track, so timing can be adjusted by sliding things around in that environment. Once the timing is right, I export each track to its own audio file and import each of them to Muvizu as already discussed.

Since each characters dialog is one long audio file, and in the Audacity environment all the dialog starts at the same origin point, its easy to line them up in Muvizu. Just place the beginnings of each file at the same spot, and all the dialog will retain the timing you had in Audacity.

Another advantage to this approach is that if you use character actors, they can do their lines in one take.

Another advantage (if you DON'T use character actors, and you supply all the voices yourself) is that Audacity has tools for modifying the tracks to make them sound deeper, higher, faster, slower etc... which make Audacity a single solution for your dialog needs.

And, since Audacity is multi track, you can also use it to position any background music or ambient sound in the mix. It has tools for fading in and out, raising and lowering volume, adding effects like reverb (if your character goes into a cave) and much more.

So if you start the project as though it were going to play on the radio, and mix all the audio first, it is surprisingly easy to adapt the animation to the audio. (my opinion, your mileage may vary)
edited by PatMarrNC on 08/12/2015
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