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Home ? How Do I ...? ? Make the camera move vertically

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06/07/2013 02:44:58

deedee23
deedee23
Posts: 50
I can make the whole page move up and down, but I just want the camera to do it. How do I get high and low angles with the camera?

My character is walking from a distance towards the camera. So, it's going effectively from a long shot to a medium close up. I want the character in the frame the whole time, but as he gets closer, he walks underneath the camera off the screen.

When I try keeping him in frame, it's not the kind of shot I want. There's a lot of head space. The camera is stuck at eye level. I want to lower it. Please let me know how to do this. Thanks.
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06/07/2013 02:55:12

urbanlamb
urbanlamb
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Posts: 1796
the cameras have a movement system similar to the object movement system here is the tutorial

http://muvizu.com/Video/17221/Tutorial-17-Directing-Camera-movement

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06/07/2013 03:23:13

fazz68
fazz68
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Posts: 767
ive found that to do some camera moves you have to have hands like an octupus and learn some serious coordination of when to press which button/buttons at the right time. its just a case of messing about with the cameras, camera speed movement/rotation etc. its worth just playing with the cameras just to get the hang of it. you will soon work out how to get the result you want.

by the way to move the camera vertically you use the Q and E buttons for up and down. if you click on the question mark in the corner of muvizu you can bring up the keyboard shortcuts for everything you want to do in muvizu
edited by fazz68 on 06/07/2013
edited by fazz68 on 06/07/2013
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06/07/2013 03:39:52

urbanlamb
urbanlamb
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Posts: 1796
I sucks at camera movement but I try

They have made a few mutterings about possibly changing the way the camera system works (one day) but until then we must make do.

I am trying some camera movement in this next blockbuster and have spent about 6 hours on a single shot trying to get the camera to move in an acceptable way. I am now calling it done and people will tell me its bad but I am 50 and I dont know how much better a 20 year old can do even with better reflexes so .. maybe i can start the next 40 second clip tonight..
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06/07/2013 03:48:40

fazz68
fazz68
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Posts: 767
@urbanlamb i dunno about you but ive found with muvizu play the camera has become very jerky in its movement especially if i have a lot of objects in a set. getting a smooth camera shot can be really hard but i dont know if thats just down to my computer being an old relic. even a simple camera shot moving forwards is coming out rubbish.
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06/07/2013 03:56:13

urbanlamb
urbanlamb
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Posts: 1796
yup i get that jerkiness too sometimes its very bad. This is why i have mostly camera cuts and I dont follow anything but I am trying a bit in this video but .. it kinda sucks.. Its just this particular video has a lot of long long dialogue and I need to give the settings some more then just a bunch of camera cuts to keep people awake . Also the adjusting the zoom its always very choppy and jerky. For the most part until they can revamp their camera system its safer to stick to non moving cameras unfortunately. I get the choppy as well and in some cases its just not huge sets although its definately worse in them. I am still using 23b so I guess its not improved in play..
edited by urbanlamb on 06/07/2013
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06/07/2013 04:41:14

deedee23
deedee23
Posts: 50
I've looked at the tutorial on camera movement and I've gone to the help section to see which keys to use. This is what's helped me the most though:

http://cerebralanimation.blogspot.com/2011/10/directing-cameras-in-muvizu-3d-overview.html

@fazz68 you're right about having to be an octopus. I finally got the camera to move vertically. Then I realized I had to tilt the camera. Though I followed the instructions about using the page up and down to tilt the camera, if didn't work for me at first until I just held down the right mouse button. To move the camera vertically, I had to hold down both the left and right buttons.

Trial and error and practice. Just like with everything else.

Thanks @urbanlamb for all the help you've been giving me.
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08/07/2013 15:47:19

Wizaerd
Wizaerd
Posts: 122
I've stopped using Muvizu partially for this reason, camera control is horrible, and also because the character movement system is also horrible, and the fact that 3D assets must be in ASE format to get into the application. I keep watching it tho, hoping that someday development finally gets it right.
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08/07/2013 17:08:06

urbanlamb
urbanlamb
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Posts: 1796
Wizaerd wrote:
I've stopped using Muvizu partially for this reason, camera control is horrible, and also because the character movement system is also horrible, and the fact that 3D assets must be in ASE format to get into the application. I keep watching it tho, hoping that someday development finally gets it right.




I can agree with the camera controls but,

The assets are a non issue really because most of the major software out there have an exporter and its just mesh we are talking about (they did mention converting to fbx though which would leave sketchup users with an issue). The motion is fine it could be better , but you just have to remember to nudge characters back.
edited by urbanlamb on 08/07/2013
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Home ? How Do I ...? ? Make the camera move vertically