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15/12/2016 15:07:43

Rocque
Rocque
Posts: 358
Hi Everyone,

Did you get this in your email for Muvizu users? What are the advantages to this program? Does anyone use it, and if so is it compatible with Muvizu?
If anyone has any information about this product and wants to share, Thanks!!

Also, how well do you have to draw to use this? My drawing skills are very dusty, but once upon a time I could draw.
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15/12/2016 15:51:20

PatMarrNCMuvizu mogul
PatMarrNC
Posts: 1722
Rocque wrote:
Hi Everyone,

Did you get this in your email for Muvizu users? What are the advantages to this program? Does anyone use it, and if so is it compatible with Muvizu?
If anyone has any information about this product and wants to share, Thanks!!


I use it, and I think it's a good companion tool for Muvizu. Here's why:

1) Like Muvizu, Poser lets you import your own models to create scenes. So you could theoretically have the same scene in Poser and Muvizu, and use Poser to create the actions that aren't possible in Muvizu

2) Poser comes with a bunch of fully rigged and 100% animatable characters... including animals!

3) Poser characters can be animated down to the level of positioning each finger on a hand... so you could use it to create close-ups of dialing a phone, or swiping a tablet...

4) any kind of action is possible because you create actions by posing the characters joints, then moving ahead on the timeline to make a new pose... and then Poser moves seamlessly from one pose to the next

5) you can save the actions you create and use them again later... even with other characters!

6) Poser comes with a large library of pre-defined commonly used poses, such as a variety of sitting, standing, walking poses that can be dragged onto a character. You could literally animate just by dragging these predefined poses to different places on the timeline, one after the other! Very cool!)



One of my goals is to create Poser versions of the potato head characters. Once that's done, anybody who has poser will be able to use those characters to create one-off actions that aren't possible in Muvizu.

(There are already cartoon characters in Poser that resemble some of the Muvizu characters, and if you dress them the same way as your Muvizu character and frame your shot in such a way that the face is not seen, you could use these characters right out of the box to create special poses and actions that aren't possible with Muvizu. For example, if you need your character to dig a hole with a shovel... that's possible in Poser, but not in Muvizu. Animate it in Poser from a rear view of the character and the audience would have no idea that the scene was created in a different software package)

On one level its easy to use. There are dials for every joint, and you can literally "dial in" a pose. Creating animations is easy, and there is a built-in green screen setting that lets you export character animations with a solid background that can be removed in a video editor. This would be a good way to add animals to a Muvizu scene.

However once you get past the obvious stuff of posing and animating, the other features aren't very intuitive to me. For example, I've been trying to rig my own model for months and haven't figured it out yet. But most Muvizu users will never want to do that. The stuff that makes it useful with Muvizu is all fairly easy to learn.


Also, how well do you have to draw to use this? My drawing skills are very dusty, but once upon a time I could draw.

You don't need to draw at all in order to use poser. All of its characters are pre-made. You just have to animate them.


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edited by PatMarrNC on 15/12/2016
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15/12/2016 22:39:46

PatMarrNCMuvizu mogul
PatMarrNC
Posts: 1722
I didn't get that email... it might have contained this overview video. But if not, here it is:



In light of Muvizu's new ability to import OBJ, it might be worth mentioning that everything in Poser can be exported in OBJ format. Hair assets for example can be directly exported from poser and used in Muvizu (must convert to FBX in oprder to use as attachments)

And unlike iClone which requires a special (and expensive) license in order to import your own models, that's part of the standard Poser package.
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15/12/2016 23:23:00

Speedking5
Speedking5
Posts: 52
I downloaded a demo for it and for me personally for me its way out of my league. I think most average people would just be stuck trying to make a movement or a character look right. After I downloaded it i checked to see youtube uploads and you really can't find anything past a walk test . I saw one five minute action one that was cool but it was done by a group of animators. Im watching an awesome 35-minute animation from Ikes right now and I can see someone doing this in poster without it taking years. Definitely try the demo before you buy!!
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16/12/2016 00:20:29

PatMarrNCMuvizu mogul
PatMarrNC
Posts: 1722
I agree that as a complete animation system it would be too much hassle. Muvizu is much easier. But, as a tool to make the occasional scene that Muvizu can't make, it has a place in my toolbox. Everybody needs to make that decision for him/herself.. No software works for everybody.

It's not a software that I find intuitive...its method of navigating is different than anything else (why don't software vendors stick with industry standard interfaces?) but there are TONS of tutorials on youtube that explain how to use it.
edited by PatMarrNC on 16/12/2016
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16/12/2016 00:28:33

gimmick
gimmick
Posts: 179
Hello,

Could you please show an example of a moving "Poser" persona in a scene from Muvizu?

Thank you !
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16/12/2016 02:27:35

PatMarrNCMuvizu mogul
PatMarrNC
Posts: 1722
gimmick wrote:
Hello,

Could you please show an example of a moving "Poser" persona in a scene from Muvizu?

Thank you !


The howling wolf at 0:16 to 0.24 was animated in Poser, exported as green screen then merged into the Muvizu project at the editing stage

http://www.muvizu.com/Video/47092/MUVIZU-HALLOWEEN-2016

I should clarify that in order to use poser animation with Muvizu you have to animate it in the poser environment and then merge the videos ... you can't import animatable poser characters into Muvizu. You CAN, however, export hard assets from Poser as OBJ files and open them in Muvizu, but they will be solid models, without any of Posers animation intact.

I'm working on creating poser characters that can believably imitate muvizu characters in the poser environment, but I don't have anything ready yet to show
edited by PatMarrNC on 16/12/2016
edited by PatMarrNC on 16/12/2016
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16/12/2016 11:05:11

gimmick
gimmick
Posts: 179
Thank you Pat for the example

If my Muvizu environment uses a sun at left and at 9:00 AM
Does Poser suplly a good lighting for a good insertion of the persona in Muvizu ?
What about the shadows on the green screen of Poser?
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16/12/2016 12:27:07

PatMarrNCMuvizu mogul
PatMarrNC
Posts: 1722
gimmick wrote:


If my Muvizu environment uses a sun at left and at 9:00 AM
Does Poser suplly a good lighting for a good insertion of the persona in Muvizu ?


like most 3D environments, Poser has a variety of lights that can be positioned wherever you want them


What about the shadows on the green screen of Poser?

your ability to remove the background color is a function of whatever video editor you use. Mine has threshold settings that can be adjusted to include more than one shade of the same color. I typically use a black background instead of green, because it doesn't reflect green onto the characters, and it doesn't show any shadows.

But if you use a color that DOES show shadows, another technique is to apply two chroma key effects and set one to remove the base color and the other to remove the shadow

Based on information found online, There is supposed to be a way to export video from poser with transparent background, but I haven't figured out how to do that yet.

Poser can be a pain, and it does have a formidable learning curve. But for anyone willing to invest enough time to learn it, I think it can do most of what Muvizu can't. I would recommend using it only for those brief scenes that require functionality that Muvizu lacks.


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edited by PatMarrNC on 16/12/2016
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16/12/2016 14:09:27

ikesMuvizu mogul
ikes
Posts: 252
PatMarrNC wrote:

Based on information found online, There is supposed to be a way to export video from poser with transparent background, but I haven't figured out how to do that yet.


Hi Pat,

If you select the GROUND and go to the properties tab, you can uncheck "visible in Camera". That makes the background transparent.
edited by ikes on 16/12/2016
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16/12/2016 14:15:03

PatMarrNCMuvizu mogul
PatMarrNC
Posts: 1722
Thanks Ikes... I looked for this last evening and couldn't find the settings you mention. Does it matter what room I'm in? Materials room? Pose room?
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16/12/2016 14:27:19

ikesMuvizu mogul
ikes
Posts: 252
PatMarrNC wrote:
Thanks Ikes... I looked for this last evening and couldn't find the settings you mention. Does it matter what room I'm in? Materials room? Pose room?


It is in the Pose room:



BTW, you can uncheck this for every object and bodyparts, to hide it from the render.
edited by ikes on 16/12/2016
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16/12/2016 14:43:31

Rocque
Rocque
Posts: 358
Different rooms? I will check out some tutorials over the weekend. I am going to put the code in here and the deadline for those who want to get it at the low price.

Code: 61offposer

Expires: December 20th.

Does anyone know if you have to pay each time this updates, and if so, is it safe not to update when they run them? That is definitely something to think about.
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16/12/2016 14:52:45

PatMarrNCMuvizu mogul
PatMarrNC
Posts: 1722
Wow, Ikes! Thanks! Have I told you lately that you're a great source of information? As always, I appreciate your help at overcoming the obstacles that keep me from making progress...

Have you tried rigging the base models in the poser environment? My thinking is that if I can take one of Posers existing rigs and apply it to each of the base characters, then they'd be able to use all of the built-in poses that make animation easier. In order to use the built-in poses, the number of bones and their names have to match the poser schema.

It might also be possible to dress them with poser clothing... but if not, the clothes could be painted on, as they are in Muvizu.

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edited by PatMarrNC on 16/12/2016
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16/12/2016 15:05:40

ikesMuvizu mogul
ikes
Posts: 252
PatMarrNC wrote:
Wow, Ikes! Thanks! Have I told you lately that you're a great source of information? As always, I appreciate your help at overcoming the obstacles that keep me trapped.

Have you tried rigging the base models in the poser environment? My thinking is that if I can take one of Posers existing rigs and apply it to each of the base characters, then they'd be able to use all of the built-in poses that make animation easier. In order to use the built-in poses, the number of bones and their names have to match the poser schema.

It might also be possible to dress them with poser clothing... but if not, the clothes could be painted on, as they are in Muvizu.


Thanks Pat, glad to help you out.
I did check out some rigging tutorials, but it's quite a process to do that. I wanted to rig a basic muvizu character too, that was actually the reason I bought poser three weeks ago, but I got a little stuck halfway and didn't finish it. Maybe if I have the time I will look into it again.
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16/12/2016 15:10:18

ikesMuvizu mogul
ikes
Posts: 252
What I found disappointing about poser is the slow rendering and the quality of the renders. Also the navigation and the light setup is kind of awkward.
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16/12/2016 15:20:22

PatMarrNCMuvizu mogul
PatMarrNC
Posts: 1722
Rocque wrote:
Different rooms?

as is the case with a lot of complex software, Poser organizes its functionality in "rooms" that are kind of like separate programs that show only what you need to know for that function. There are special "rooms" for...
posing/animating (pose room)
creating hair (hair room)
face designer (face room)
adding textures/colors (materials room)
creating soft cloth (cloth room)
rigging your own characters (setup room)
and depending on version there may be a FITTING room too

I will check out some tutorials over the weekend.
yeah, definitely do that before spending any money. Even the tutorials can be intimidating. I like the RENDEROSITY tutorials on YouTube. They are organized by topics and they show step-by-step what to do and what to watch out for


I am going to put the code in here and the deadline for those who want to get it at the low price.
Code: 61offposer Expires: December 20th.
thanks!

Does anyone know if you have to pay each time this updates, and if so, is it safe not to update when they run them? That is definitely something to think about.

each year they offer a new version, and if you want to upgrade you'll have to pay a reduced amount (which can still be expensive)
Mid-year tweaks and bug fixes should be free.

Every year before reducing the new version they drop the price on last year's version to get new customers who might upgrade to the new version. Be forewarned that as soon as you buy this, they'll announce a new version. (But it will cost a lot more). Personally, I think that at $49 USD, its a good deal. Poser adds a lot more than $49 worth of functionality (unless you buy it and don't use it)
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16/12/2016 15:29:45

PatMarrNCMuvizu mogul
PatMarrNC
Posts: 1722
ikes wrote:

I did check out some rigging tutorials, but it's quite a process to do that. I wanted to rig a basic muvizu character too, that was actually the reason I bought poser three weeks ago, but I got a little stuck halfway and didn't finish it. Maybe if I have the time I will look into it again.


maybe if we double team it, we can figure it out. Is Renderosity #22 the tutorial you watched?


and yeah, unlike the quick rendering of Muvizu videos, Poser's focus on photo quality output has sent them down a different path. I have to believe there's a setting that toggles a render speed and quality that would be a good match for Muvizu . But, I tend to get lost in the menus and never find what I'm looking for.
edited by PatMarrNC on 16/12/2016
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16/12/2016 16:28:30

theotherguy
theotherguy
Posts: 166
I agree that Poser has one of the weirdest interfaces and workflow around. I think it's a case of one person setting out to build a program, and making up the rules as they go along. I've never understood the emphasis on 'super realistic' characters either (you ain't foolin' no one!) There is a similar program, Daz 3-D, that seems to specialize in fetish-wear models (?), and, if their email can be believed, are going belly-up.

I would like to have backdrop characters standing around, chatting, sitting at tables etc. Right now I'm recruiting live characters for my next episode, but it's a big hassle. Would poser cartoon-y characters, with in-library movements, be applicable for that? How about having the same shadows as Muvizu characters?
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16/12/2016 16:38:46

ikesMuvizu mogul
ikes
Posts: 252
PatMarrNC wrote:
maybe if we double team it, we can figure it out. Is Renderosity #22 the tutorial you watched?


I watched some tutorials and seminars, but I didn't see that tutorial, thanks for pointing to it. I'll watch it to see if that makes it clearer.

Update:
Now that I watch it, I did see this somewhere else...
edited by ikes on 16/12/2016
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16/12/2016 19:44:07

PatMarrNCMuvizu mogul
PatMarrNC
Posts: 1722
OK, now that Ikes told me how to export with a transparent background, here's a quick & unpolished demo of how I think Poser might be used with Muvizu:

1) I used it to add something that doesn't exist in Muvizu: a pet!

2) I'm not trying to get complicated, just using enough animation to establish interaction between the two clips.

3) The implied eye contact and apparent awareness of each others presence in the room help to disguise the fact that the two clips were created separately.

4) once the imported character has served its purpose... cut to a scene that doesn't need it anymore

If you are accustomed to building short scenes and then combining them in an editor, this approach wouldn't be a big change for you. On the other hand, if you like to do everything in Muvizu, you'll probably hate the extra steps required to create scenes in two or more environments.

Anyway, its just a quick demo... take it for nothing more:
https://www.dropbox.com/s/prksh7mh0yv909i/Muvizu_Poser_demo.mp4?dl=0

ha! That's so LAME I should be totally embarrassed! But I'm not!
(premise is based on a comment that shows up frequently on women's dating profiles, saying that if her dog doesn't like you, you're history. So, "passing the dog test" is a new dating benchmark)

--------------------------------
edited by PatMarrNC on 16/12/2016
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16/12/2016 21:26:36

theotherguy
theotherguy
Posts: 166
That's just what I needed to see, thanks Pat. I think I will get a copy of Poser, I'm sure it's a beast to work with for complicated things, but for the stuff I do it shouldn't be too hard. I don't have a problem with combining different software (and games!) to tell my stories, so it could be quite helpful.
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16/12/2016 21:44:06

gimmick
gimmick
Posts: 179
Thank you for all your answers and about the trick of the transparent background.

With green screens, one have problems as below:

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16/12/2016 22:18:52

PatMarrNCMuvizu mogul
PatMarrNC
Posts: 1722
gimmick wrote:
Thank you for all your answers and about the trick of the transparent background.

With green screens, one have problems as below:



actually that's not a problem at all... if you noticed on my demo the people have shadows but the dog doesn't. (I used transparent background as opposed to green screen) If I had used green screen, the shadow would have followed, making the two clips more compatible. If you don't want the shadow, See Ike's post for instructions on how to exclude the ground from the sxported video.
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16/12/2016 22:22:31

PatMarrNCMuvizu mogul
PatMarrNC
Posts: 1722
theotherguy wrote:
That's just what I needed to see, thanks Pat. I think I will get a copy of Poser, I'm sure it's a beast to work with for complicated things, but for the stuff I do it shouldn't be too hard. I don't have a problem with combining different software (and games!) to tell my stories, so it could be quite helpful.


yeah you are already doing great things with merging a variety of video sources together, I can't wait to see what you come up with when you start playing with Poser! Maybe the next forum challenge should be about Poser integration...
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17/12/2016 00:09:02

PatMarrNCMuvizu mogul
PatMarrNC
Posts: 1722
looking at the female cartoon character in Ikes' last post, the thought occurs to me that it might not even be necessary to rig models in the image and likeness of the Muvizu characters. Poser, like Muvizu, lets you add attachments to any model (hair, glasses, hats etc). It might work to find existing cartoons that are close to one of the Muvizu characters, and use the face room to modify its features to look more like the closest Muvizu character.

Or... maybe a face mask with an image of your Muvizu character skinned to it. Considering the fact that we'll probably only be using Poser for momentary shots that pass by quickly, "close" might be "good enough"


Oh... did I mention that one of the stock characters that comes with Poser is... a dragon? Yep. Fully animatable.

Man, I can't wait to see what all you creative people come up with!
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17/12/2016 03:12:48

Speedking5
Speedking5
Posts: 52
Pat I never even thought of just using the poser bodies and use one of the heads from Muvizu thats a great idea !!!
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17/12/2016 07:05:29

PatMarrNCMuvizu mogul
PatMarrNC
Posts: 1722
Speedking5 wrote:
Pat I never even thought of just using the poser bodies and use one of the heads from Muvizu thats a great idea !!!

Thanks Speedking! I wonder who will take these ideas and run with them first?

I just had another idea about how to homogenize the characters without having to rig anything:

its basically the opposite of the last idea. Instead of modifying a Poser character to look like a Muvizu character, this idea is based on migrating the look of a stock Poser character to a Muvizu character via attachments

1) pick a character in poser that's similar to a muvizu character
2) export him/her as an OBJ file
3) in a modelling program, delete the body and recreate the face and hair as attachments for the Muvizu character

voila! You have a Muvizu character with a new look... and a character in poser that looks just like him, but can do things the Muvizu counterpart can't do!
edited by PatMarrNC on 17/12/2016
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18/12/2016 16:29:51

Rocque
Rocque
Posts: 358
Pat,
You mention in a modeling program in this part of your post:
its basically the opposite of the last idea. Instead of modifying a Poser character to look like a Muvizu character, this idea is based on migrating the look of a stock Poser character to a Muvizu character via attachments

1) pick a character in poser that's similar to a muvizu character
2) export him/her as an OBJ file
3) in a modelling program, delete the body and recreate the face and hair as attachments for the Muvizu character

voila! You have a Muvizu character with a new look... and a character in poser that looks just like him, but can do things the Muvizu counterpart can't do!



Is the modeling program Poser? I am not familiar with the terminology yet. I loved the demo video. Thanks.
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18/12/2016 17:10:49

PatMarrNCMuvizu mogul
PatMarrNC
Posts: 1722
Rocque wrote:
Pat,
You mention in a modeling program in this part of your post:
its basically the opposite of the last idea. Instead of modifying a Poser character to look like a Muvizu character, this idea is based on migrating the look of a stock Poser character to a Muvizu character via attachments

1) pick a character in poser that's similar to a muvizu character
2) export him/her as an OBJ file
3) in a modelling program, delete the body and recreate the face and hair as attachments for the Muvizu character

voila! You have a Muvizu character with a new look... and a character in poser that looks just like him, but can do things the Muvizu counterpart can't do!



Is the modeling program Poser? I am not familiar with the terminology yet. I loved the demo video. Thanks.


No, the modelling program would be something like Sketchup, Blender, Milkshape, Silo etc. Poser can import and export 3d models, but it isn't a model CREATION program. Like Muvizu, it is basically an animation program, but one that handles the concept very differently.
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19/12/2016 21:43:18

gimmick
gimmick
Posts: 179
In France, the price of Poser 11 is not $49 but 62 € including tax

I paid by paypal and I got nothing Whaaaaa? No mail. No download links. No serial numbers ! And the websites for Poser are so much complicated: smithmicro.com + contentparadise.com + fastspring.com

So I am waiting for an answer of the support
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21/12/2016 02:52:34

theotherguy
theotherguy
Posts: 166
Eventually they will reply, Smith Micro isn't known for their customer service.
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21/12/2016 03:23:47

PatMarrNCMuvizu mogul
PatMarrNC
Posts: 1722
gimmick wrote:
In France, the price of Poser 11 is not $49 but 62 € including tax

I paid by paypal and I got nothing Whaaaaa? No mail. No download links. No serial numbers ! And the websites for Poser are so much complicated: smithmicro.com + contentparadise.com + fastspring.com

So I am waiting for an answer of the support


Interesting. Any time I've bought from them (many times) the transaction was automated and I got a BUNCH of followup emails immediately.. an order acknowledgement, a followup with registration key, one with download information, and usually some ads for other products. Not hearing from them right away would make me wonder if I entered my email address incorrectly or something.

If you created an account at SMITH MICRO before buying, maybe you can log into your account and get your downloads from there.
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21/12/2016 07:25:34

gimmick
gimmick
Posts: 179
I suppose that the mails are lost in the antispam's world

But thanks to the support, I got my 6.32 GB of data, serial, etc
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22/12/2016 16:38:08

theotherguy
theotherguy
Posts: 166
Anybody know how to access the cartoon characters in Poser? I forgot just how opaque and needlessly complicated Poser is in regards to getting the included free content into the library, in the SmithMicro tradition there is nothing in the 'Support' section that makes a lick of sense to me.

Of course my previous account I had for Anime Studio no longer exists so I had to go through the registration process again, and I sent a support email, but I seem to remember getting a reply like "Read the manual" (!) before. Needless to say there is no manual included.
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22/12/2016 17:31:29

PatMarrNCMuvizu mogul
PatMarrNC
Posts: 1722
I'm not at my graphics PC at the moment, but all of the libraries are found at the top right corner of the screen. The first icon should be for characters. Once you open it, then you just have to look through the various folders (one of them should be CARTOON (or something along those lines)

When you find a character you want to load, double click on it

To remove the current character, you need to use the menu FIGURE > REMOVE CHARACTER
(maybe not the exact terms since I'm not looking at it... but my point is that you can't just click on it and hit delete.

As screwy and different as the Poser interface may be, there is a method to it. Assets are all in the library, separated by character, prop, hair, poses, scenes etc

Functions are all separated into rooms

Renderosity has some of the best Youtube tutorials for poser, and I recommend them to anyone who wants to get a quick overview of how to navigate the Poser world.
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22/12/2016 18:23:33

theotherguy
theotherguy
Posts: 166
Thanks Pat, however my library's folders are mainly empty, except for a bare minimum (6) characters. I followed the directions to add runtime folders to the library, but the library says the runtime folder is already there, and there is no accessible additional content. I expect it will be an epic struggle to get this sorted out.

I will check out the renderosity videos in the meantime.
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22/12/2016 21:11:47

ikesMuvizu mogul
ikes
Posts: 252
Hi,

Can you not reinstall the library via the Download Manager?
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22/12/2016 21:35:34

theotherguy
theotherguy
Posts: 166
I guess it's a case of the old . . WHAT YOU THINK IS HAPPENING ISN'T, IN FACT, HAPPENING AT ALL! Whereas in most programs that you download and select INSTALL ALL, things just merrily install themselves, however in Poser you download everything and everything, aside from the program itself, all the extra content JUST SITS THERE waiting for you to install it!

I believe I had this problem once before with Poser, it isn't the kind of thing that endears this type of software to people.
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23/12/2016 22:06:25

Rocque
Rocque
Posts: 358
Based on what I have read so far, I am going to wait a year to buy Poser. I do not have the qualifications to attempt to learn it. I still have to get better with Muvizu. I am going to try using Free stuff for now.

I am putting a new roof on my house so that is taking up my have fun money for a while. I will let you all get better with Poser then next year you can help me if I feel I have time to use it.
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23/12/2016 23:55:25

PatMarrNCMuvizu mogul
PatMarrNC
Posts: 1722
Rocque wrote:
Based on what I have read so far, I am going to wait a year to buy Poser. I do not have the qualifications to attempt to learn it. I still have to get better with Muvizu. I am going to try using Free stuff for now.

I am putting a new roof on my house so that is taking up my have fun money for a while. I will let you all get better with Poser then next year you can help me if I feel I have time to use it.


ooooo, very shrewd plan there Rocque! Cleverrrrr..... ;-)
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24/12/2016 01:23:30

theotherguy
theotherguy
Posts: 166
Having (finally) installed all the features and gone through the manual and a couple of animation tutorials, I think it's safe to say that Poser was never intended to be an animation program, it's a functionality that was added on. If you read the forward by the guy who invented it, he just wanted something to mimic the wooden pose dolls that artists use, thus Poser. I remember using it in an art class I took in '97 to generate a figure falling through space, it wasn't easy but it got the job done.

I think Poser will be good for generating additional characters, like their cartoon ones, as 'extras' in bigger scenes. I like the animals too. However it's not something that is critical to tell stories, waiting a year wouldn't hurt although I don't see them doing much with the animation, making more realistic characters seems to be what they are all about - like Daz 3-D - but we'll see.
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24/12/2016 04:18:55

Rocque
Rocque
Posts: 358
It will be interesting to see what everyone here is able to do with programs like Poser in the coming year. I like Pat's idea of having a sort of showcase more than a contest of how it is being used in Muvizu along with film editors. I thought the wolf that Pat used was very unique and it stood out as such in his Halloween video.
I appreciate your comments, theotherguy, too.

Thank you for installing all the features and going through the manual, and reporting your findings. I just do not have that sort of time write now. I am looking at DAZ Studio, too, and it is free. I went through the first tutorial, but have no clue how I would use it in Muvizu. However I am new to all of this, and really happy to have so many new things such as Poser, and Daz to look forward to learning.

There are excellent animations being created without all the extra software programs. Muvizu is something that you can grow with especially if those in charge keep adding ways that make adding props or "background characters" made outside the studio into the studio possible. Pat once mentioned it is the story that carries the animation. However, it seems that most of us want to find out how to enhance the story with the right tools to create better scenes.

I am not sure if I am making sense, but I know that I wanted to make a Christmas video, and spent days looking for the right music that I could use without copyright infringement, and more days looking for background scenes, (that so far I am unable to get to work right, or to duplicate in another program).
I do not want to short change the story. That is why I thought learning how to use outside sources to create what I want might be the way to go. Learning how to use Poser, or something similar might help with this or future animations. I do not see any harm in learning them when time permits.

So Pat, I really do not feel so clever at much as I feel a victim of circumstances, and that being I need to replace my roof.
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11/01/2017 02:44:37

Chas60
Chas60
Posts: 3
I have Poser 11. I think it is nice, but for my money, I feel Muvizu is a lot simpler to use. Poser 11 is a good investment, but it is up to to the individual whether they wish to spend time learning a new program. I just wish Poser people were able to answer questions. Maybe someone here can help.

I learned how to lip sync once character, however, there are scenes where I have two or more characters. I would appreciate anyone explaining to me how to upload my dialog files so that I can have more than one person speaking in project.
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11/01/2017 13:07:04

PatMarrNCMuvizu mogul
PatMarrNC
Posts: 1722
Chas60 wrote:
I have Poser 11. I think it is nice, but for my money, I feel Muvizu is a lot simpler to use.

no doubt about it, Muvizu beats Poser in just about every area except flexibility. Those of us who use Poser at all use it as a "tool in the toolbox" to solve the occasional problem that Muvizu can't handle. But I would never EVER embrace Poser as my main animation solution!

Poser 11 is a good investment, but it is up to to the individual whether they wish to spend time learning a new program. I just wish Poser people were able to answer questions. Maybe someone here can help.

if you have Poser questions, ask away... but I think it would make more sense to ask poser questions on the poser forum.

I learned how to lip sync once character, however, there are scenes where I have two or more characters. I would appreciate anyone explaining to me how to upload my dialog files so that I can have more than one person speaking in project.


I assume this question pertains to Muvizu, not Poser. This question has come up several times lately, so I might make a tutorial on how to use Audacity to create dialog for Muvizu. Stay tuned. I'll post it in this thread when it's finished.
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11/01/2017 15:41:52

theotherguy
theotherguy
Posts: 166
The Muvizu lip sync feature is great in that it works, but some of the more complex characters mouths don't move very much. I'm trying an experiment where I enunciate in an exaggerated fashion, loudly. Once I (hopefully) get the character to open up a bit, I'll use my non-exaggerated audio track in it's place, as I assemble the final work in my video editor.

I used to have a hard time getting two or more characters talking, but I found if you just carefully follow the whole procedure and test the characters once you're done, it seems fine. Maybe an update has fixed what used to be hit-and-miss?
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11/01/2017 19:23:32

PatMarrNCMuvizu mogul
PatMarrNC
Posts: 1722
I learned how to lip sync once character, however, there are scenes where I have two or more characters. I would appreciate anyone explaining to me how to upload my dialog files so that I can have more than one person speaking in project.


This question has come up several times lately, so I might make a tutorial on how to use Audacity to create dialog for Muvizu. Stay tuned. I'll post it in this thread when it's finished.

as promised, here's a link to a tutorial:
http://www.muvizu.com/Forum/messages.aspx?TopicID=6149&MessageID=34905#post34905
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11/01/2017 20:10:03

Chas60
Chas60
Posts: 3
I was presenting the question about Poser not Muvizu. I know how to get two or more characters to talk. I was hoping someone here knew more about Poser. Yes, it makes more sense to present to them this question, but I found it useless. No one there (even techs) can answer my question. I guess it is just trial and error. Anyway. I enjoy your videos and look forward to seeing more Muvizu videos from you.
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11/01/2017 23:08:42

PatMarrNCMuvizu mogul
PatMarrNC
Posts: 1722
there isn't a lot of info out there on the topic... here's something, but not much:
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12/01/2017 03:18:53

Chas60
Chas60
Posts: 3
Thank you for your help. The video helped. I love your Muvizu videos. The one that really caught my eye was the one you made for Halloween. I love the Frankenstein Monster and Wolfman. I hope you don't mind me using them in a future horror video. To me, you have become my Muvizu Guru. I know I will never be as good as you, but your videos gives me something to shoot for.

Thank you once again for your help.

Sincerely,

Chas60
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12/01/2017 03:59:30

PatMarrNCMuvizu mogul
PatMarrNC
Posts: 1722
gee, thanks for the kind words, Chas... I really do appreciate the encouragement! You are more than welcome to use or abuse or refactor or modify or make derivative works of anything I put in the store. I love to see videos that have items I made in them!

But you might want to set your sights a lot higher than my skillset... there are some really amazing creators here, and I'm not one of them. Watch all the videos in the gallery and you'll see some nice work!
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14/02/2017 19:14:37

Speedking5
Speedking5
Posts: 52
Rocque a really cool free alternative program I found for poser like animation Is Miku Miku Move. I just found out about it a few weeks ago. I was under the impression that it was just a dance maker program so I never really gave it a shot. This is a spin off of that program that offers which is imo better for animators.There's hundreds of poses and walk motions available on Deviantart . Easy way to get in to it too just like Muvizu . It also has really cool stuff like A physics engine and and Morph controls . Of course some downsides are having to use third party programs for voice control and there's just some things like facial actions that are easier to do in Muvizu.
Miku Miku Program

https://sites.google.com/site/mikumikumoving/

Some cool characters I found
http://yikesdepartment.deviantart.com/art/MMD-The-children-of-Lazytown-Model-Pack-DL-657189630

Stage to get you started
http://www.deviantart.com/art/MMD-Stage-39-486084016
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