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23/01/2017 16:03:47
Topic:
Muvizu on Steam

Rocque
Rocque
Posts: 346
doby wrote:
MrDrWho13 wrote:
If you're looking for free Steam games, download Team Fortress 2. Some of us have 1400hrs clocked on it. Twitchy



Play it all the time!



I wish I had time to devote to becoming addicted to another game!! I would be there with you. Now we know where to find missing Muvizu artists.
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23/01/2017 15:59:08
Topic:
DK Animated Movie series

Rocque
Rocque
Posts: 346
I usually agree with you, Pat, and to some extent on this post I do and definitely see and respect your point of view. I also appreciate sonosublime's reply and posting this in general.

I think someone else mentioned the platform used in May, because I visited the site then but decided it was not for me because all I saw was soldier or war related, so it was interesting to see a different type of offering. The first thing to catch my mind was that sonosublime stated that he spent a couple of years so far on this series. Well a couple of years to make 6 animations is a lot of time, so that lends itself to the difficulty of using the product.

While I was watching the series I kept asking myself the question: "Could this have been created using Muvizu?" I know there are several artists here who could create this type of series. I am not inviting anyone to copy this work, but simply saying that all the tools are here on Muvizu, or on the compositing tools that so many use to create fun series such as this one.

The writing held my attention and has appeal to all ages. I especially enjoyed the kid friendly nature of what I saw. I had some questions as to the use of music that might be copy-written, since YT will not show my videos that I have made using some of my favorite songs, so those remain for my enjoyment only. For that reason alone I am not sure how long they will remain for public viewing in the USA.

My take on the sharing of this series, is that I learned by watching it. I laughed at parts, and enjoyed the use of the sounds/music since it added so much. I also learned by Pat's comments, which I feel were written from the heart, and made sense. I had to question how I felt about the whole thing and that lead to this comment.

I am hoping that the sharing of this type of video will inspire viewers to want to create series on Muvizu. We have seen what Clayster can create with his Alien Grey series, and those have been fun, so maybe we will see more. I admire anyone who will spend a couple of years working on a project. It is my feeling that sonosulime is looking for views and not attempting to drive people to another platform. Hopefully they will want to create some type of series using Muvizu now that they have proven that they can definitely write a great series, and get a team of people to collaborate on it with them. It is very inspiring.
edited by Rocque on 23/01/2017
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23/01/2017 15:07:05
Topic:
USING HIT FILM WITH MUVIZU

Rocque
Rocque
Posts: 346
maurice8th wrote:
WOW, Ziggy72! Twilight's Last Gleaming is an awesome short! If you're not submitting this to film festivals, you certainly should! I'm looking into Hit Film tutorials right now to see what enhancements they can make on upcoming projects.


Thanks for updating this thread Maurice. It was nice to come back to and see how Ziggy shared all of his magic moments in Twilight's Last Gleaming. I would like to see Ziggy's work entered in some Film festivals, too. Muvizu is a great community because of the willingness of everyone to share their "magical" techniques.

I hope you will be sharing your projects with us, too, Maurice. I know that if you need help there are people here who can get you through any hurdles you find in using the studio.
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23/01/2017 14:37:10
Topic:
getting into "the zone" for creativity...

Rocque
Rocque
Posts: 346
It used to be really easy to get into "the zone" when I used another animating program, but then the prices made it out of my budget for a hobby. I think life was more fun then, too. I would get a funny email or see something happen at work, and want to make an animation about it. It was easy to set up my scenes and the voices, or find people who would volunteer to record lines.

I still did not rush through the animations, but they seemed easier to set up. I have a plan to get back into "the zone" but it requires spending the necessary time and getting a new start with Muvizu. I see people doing things here with camera work that I have not been able to do, so I know somehow it has to be possible, but I have not learned it yet.

I watched Pro Hockey teams practice after losing a few games, and their practice started out looking like basic kids hockey, standing not to far apart and passing the puck back and forth. They went back to basics and progressed from there. I never thought I would see pro athletes doing simple drills, but you could see the improvement taking place.

My "zone" will be to become comfortable using Muvizu, and then the creativity zone will hopefully not be so easily destroyed. Lately each project I have started became bogged down by something as easy (?) as creating sets. So I stop because my time to be creative ran out, and something in the rat race demanded my attention.

I think I am stuck in the bogged down state.
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23/01/2017 04:23:01
Topic:
DK Animated Movie series

sonosublime
sonosublime
Posts: 5
I'm not trying to say the grass is greener with SFM. The learning curve is very steep, and Muvizu is a great tool for people learning animation. Nowhere in my post do I ever try and convince people to choose SFM over Muvizu, either.

I am simply posting a project that I am working on (which I thought fellow animators might find interesting), in the General Discussion forum. "Talk about anything non-Muvizu related".
edited by sonosublime on 23/01/2017
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23/01/2017 04:17:20
Topic:
DK Animated Movie series

PatMarrNCMuvizu mogul
PatMarrNC
Posts: 1518
I can't speak for anybody else, but I think that when a company foots the bill for a website to promote their product, using their resources to showcase a competing product is not cool.

To me it's the equivalent of one of my wife's married friends leaving her marriage for a free lifestyle, then coming back to my house to show my wife an album full of pictures showing how much more exciting the swinger life is than the married life. Both scenarios tend to undermine the audience's satisfaction with their current situation.

I support everybody's right to choose the platform that works for them, and to move on if they aren't happy using whatever they started with, but I've never respected the practice of coming back to say how much greener the grass is somewhere else.

My 2 cents. Other peoples' mileage may vary.
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23/01/2017 03:53:12
Topic:
DK Animated Movie series

sonosublime
sonosublime
Posts: 5
Hi all,

I dabbled a bit in Muvizu a few years ago.

I have spent the last couple of years working on a feature length DK adventure movie, which has since been split up into a series.

If you're interested, check out the movies below. I hope you enjoy!












edited by sonosublime on 23/01/2017
edited by sonosublime on 23/01/2017
edited by sonosublime on 23/01/2017
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23/01/2017 03:21:15
Topic:
USING HIT FILM WITH MUVIZU

maurice8th
maurice8th
Posts: 9
WOW, Ziggy72! Twilight's Last Gleaming is an awesome short! If you're not submitting this to film festivals, you certainly should! I'm looking into Hit Film tutorials right now to see what enhancements they can make on upcoming projects.
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23/01/2017 03:16:14
Topic:
USING HIT FILM WITH MUVIZU

maurice8th
maurice8th
Posts: 9
ziggy72 wrote:
Damn, all of them? I used HF on every shot in Twilight's Last Gleamings (TLG) in different ways... But the main ones are as follows :

LUTs! Every shot was given a LUT colour grade. LUTs are Look Up Tables, and have some deep technical explanation as to what they do. I don't know what they do specifically, I just know they can add a million dollars to your production by adding them. HF doesn't have any preloaded LUTs to use, so do a google search for free ones. A good starting point is here : https://www.smallhd.com/community/movie-looks-download Just click on the green download text. Each LUT gives you a completely different look, and because it's on a grade you can use the Transform > Opacity to reduce the effect, or combine different LUTs together. I used the 'Bob' Ford look for TLG, and then tweaked as necessary.

Title - Glow combined with Light Rays. Moved the position of the Light Rays a little to make it pan across the words a bit (keyframing is easy in HF).

Steam from the funnels on the ship are Muvizu's own, but heavily blurred in HF.

Boiler room shot - lots of effects on this one to help boost the original shot. I used Vignette, Vibrance, Falling Debris effect (aimed at camera rather than floor), Shake effect, and a Light Flare effect to ramp up the explosion (all keyframed to change the intensity as the shot progresses).

0:54 - surgery shot. Just a little Blood Spray with the particles set very low, very contained. Used a motion track on the footage to line up the blood spray, since Dr Benway's POV is a bit drunk... (if you haven't used motion tracking in HF yet, look at the tutorial for it - it's so easy! And it's in the free version of Hitfilm (Express) as well, so ditch your current video editor and get this instead!)


1:43 - 2nd surgery shot. The hardest shot to put together. Top layer is just the patient, next layer down is just the arms, next layer down are the two Blood Sprays, and the bottom layer is the green sheet transitioning into a bloodier version of the green sheet. This was all necessary to get the blood to be under the hands and breathing pipe.

1:45 - I added Light Rays to the light above his head, and was amazed to see it reacts naturally to his head moving in front of it! I didn't do anything, I didn't know Light Rays in HF did that. I do now . Added a motion track to his cigarette, then added a picture of ash falling which initially tracks the cig then falls away.

1:51 - Blood sprays can be subtle too... Just a little trickle falls from his hand as he pushes it towards the nurse (the Spray was attached to a Point attached to the motion track of his hand).

1:58 - The patient is a separate layer, and I moved the camera in Muvizu to make her 'slide' out of shot. Had to mask off the bottom bit of the table from her shot as she slides (should have done it with separate shadows really).

2:11 - My favourite shot, because no one noticed what I did. It's impossible to get a Muvizu character to stand up, walk forward ONE step and turn immediately. Hee hee...

2:18 - Light Rays again, love them.

2:22 - Actually no, this is my favourite shot. Again, no one noticed it's impossible to get a character to jump down a short distance (think about it - you can do this in Muvizu yourself...). Used Lens Blur and Glow to make the fire more dramatic.

2:29 - Again, combining Lens Blur with Glow gives you the effect of the light 'bleeding' over the actor, which looks great.

End Titles - Best to just list what I changed...

Lightning & Electricity - Seed 13, Trunks 10, Wave 0.89, Core colour bright red, Glow yellow Opacity 0.24
Motion Blur
Glow - Intensity 2.2, Threshold 61%, Radius 36
Light Rays

Hope this helps. I am a learner at this HF stuff too, and learned everything I know about the program making TLG. I know I've only scratched the surface, and there's a whole world of 3d stuff to get into as well.


edited by ziggy72 on 17/07/2016
edited by ziggy72 on 23/07/2016
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22/01/2017 22:52:49
Topic:
Muvizu crashes on my laptop

mrpmichaels
mrpmichaels
Posts: 5
Thank you very much 'theotherguy' !

Regards,

Peter.
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22/01/2017 20:47:14
Topic:
getting into "the zone" for creativity...

PatMarrNCMuvizu mogul
PatMarrNC
Posts: 1518
I'm curious to know how others access the phenomenon variously called
"The Zone"
"Putting on the animator's hat"
"getting the muse to talk to you"
"inspiration"
"letting the creative juices flow"

etc etc.

We all wear a variety of hats in a days time: employee, student, spouse, parent, craftsman, etc etc, and most of us find it difficult to transitionj from one role to another. The story of finding time to play at your creative hobby, only to sit in front of your computer without any clue of what to do next is all too common. But sometimes it works.

so my question for you: what is the common denominator among the times when it works? What helps you to unleash your ideas, and get past the bogged down state?
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22/01/2017 20:36:29
Topic:
motorbike

PatMarrNCMuvizu mogul
PatMarrNC
Posts: 1518
nbtoon wrote:
Yes i know.
But when i use the option biker he hold the arms forward for two seconds...

actions that last only seconds in the preview mode may last longer when you apply them on the timeline.
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22/01/2017 20:01:36
Topic:
motorbike

nbtoon
nbtoon
Posts: 10
Yes i know.
But when i use the option biker he hold the arms forward for two seconds...
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22/01/2017 19:14:36
Topic:
motorbike

MrDrWho13Muvizu mogulExperimental user
MrDrWho13
Posts: 2118
nbtoon wrote:
Thanks a lot. But what i have to do that the character hold the arms forward??

In Prepare-->actions you go to the category (I believe it's "biker"?) and choose any actions in there.
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22/01/2017 19:12:16
Topic:
Set won't open

MrDrWho13Muvizu mogulExperimental user
MrDrWho13
Posts: 2118
rollasoc wrote:
Thanks. Cunning plan! I will dropbox it and share the directory with them.

You can also email them support@digimania.com if you wanted to attach the file. (Rather than dropboxing)
edited by MrDrWho13 on 22/01/2017
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22/01/2017 17:15:13
Topic:
Set won't open

theotherguy
theotherguy
Posts: 155
As a long-time video gamer I recognize that as a typical error message you get when your game has crashed. So, seeing how Muvizu is built on a game engine. . !

Generally, games crash when the video card is overwhelmed by instructions from the software, or there's a bug, either way there's no warning. It would be nice if you could tell when a threshold is being reached, that all your textures and shadows and movements are becoming too much for the system, i.e. filling up the video memory, but you can't.

My solution is to work in little chunks and always re-size textures to the smallest that they can be while still looking okay.

If you render off your animation as an .MP4 then virtually any device can play it
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22/01/2017 17:00:41
Topic:
Set won't open

rollasoc
rollasoc
Posts: 6
Thanks. Cunning plan! I will dropbox it and share the directory with them.
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22/01/2017 16:39:53
Topic:
Another newbie...Another first...

Jammer
Jammer
Posts: 2
Thanks for the nice words Nahton. I Usually play everything myself, as on this one. Except for the drum track, I programmed the drums using BFD. Ohhh, if I could only sing!
I record many different genres of music lately and have my newest posted at www.soundcloud.com/jammer-roberts. I am going to make a video for every song there, I think...
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22/01/2017 16:11:19
Topic:
My First Muvizu Video

Nahton
Nahton
Posts: 17
I've been making machinima type content for over 10 years so I'm not so much a newbie to video production but this is my first release using Muvizu. I tinkered with the app a few years ago and had a video near completion lost due to a hard drive crash and never regrouped. I had a much more enjoyable experience this time around.

This is a parody ad for a fictional ancestral research website.

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22/01/2017 16:04:57
Topic:
Another newbie...Another first...

Nahton
Nahton
Posts: 17
Hey Jammer

Nice video. I really liked the song. Did you play all the instruments yourself, or was it a band or music app?
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