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27/02/2017 04:39:44
Topic:
A little band humor for a laugh today...

Jammer
Jammer
Posts: 12
I have a good friend that plays drums here in Vegas. He almost always wears some kind of mask, including a gas mask. And luckily, he has a good sense of humor. Hope you do too...
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27/02/2017 00:40:18
Topic:
Wheels animation tricks

PatMarrNCMuvizu mogul
PatMarrNC
Posts: 1584
ikes wrote:
PatMarrNC wrote:
I don't understand how you unwrapped the round shape into a rectangular shape that could be scrolled sideways... is that a setting in Blender?

(I understand how to make the tread part rectangular, it's the wheel's hub that remains a mystery to me...
edited by PatMarrNC on 26/02/2017


Very nice thinking out of the box Rod! Good find!

Pat, if I understand correctly you need to make seams like the lines in this image if that is your 3d wheel object. The straight lines out from the center are the two short sides of the rectangle like seen on the right. The inner seam becomes the top and the outer seam the bottom.

thanks Ikes.. that's a very good way of explaining the procedure! Not what I originally imagined, but certainly better than what I would have tried on my own!
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27/02/2017 00:35:46
Topic:
Wheels animation tricks

PatMarrNCMuvizu mogul
PatMarrNC
Posts: 1584
Very clever Rod! You're on a roll lately! One great idea after another... and I really like the flexibility you get from each of these procedures!

I think I understand now that I'll have to manually convert the circular UV to a rectangle... (I never would have thought of that in a million years!)

I experimented with your pigeon wing animation idea and tried to use it to animate the legs of a quadraped, but I must not be creating the right file format... it almost works, but I don't get a good solid texture like yours. At first I wondered if my computer can't handle the overhead; But your pigeons work on my computer, so it must not be the computer. Must be my ongoing inability to create an AVI that plays in Muvizu...

(added to the WIKI page "USER CREATED TUTORIALS")

-----------------------------------
edited by PatMarrNC on 27/02/2017
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26/02/2017 23:31:09
Topic:
Wheels animation tricks

RodrisilvaExperimental user
Rodrisilva
Posts: 82
This weekend I'm not working. So, I made another little video where camera capture "texture" is applied over custom eyes
The end result is here:


edited by Rodrisilva on 27/02/2017
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26/02/2017 23:19:46
Topic:
Wheels animation tricks

RodrisilvaExperimental user
Rodrisilva
Posts: 82
PatMarrNC wrote:
I don't understand how you unwrapped the round shape into a rectangular shape that could be scrolled sideways... is that a setting in Blender?

(I understand how to make the tread part rectangular, it's the wheel's hub that remains a mystery to me...
edited by PatMarrNC on 26/02/2017



No special setting in Blender. All hand made. The trick is to have a small discrete circle in the center. See pictures below.
Seams are in red. The rectangular shape has been perfected by hand.


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26/02/2017 23:12:08
Topic:
Wheels animation tricks

ikes
ikes
Posts: 225
PatMarrNC wrote:
I don't understand how you unwrapped the round shape into a rectangular shape that could be scrolled sideways... is that a setting in Blender?

(I understand how to make the tread part rectangular, it's the wheel's hub that remains a mystery to me...
edited by PatMarrNC on 26/02/2017


Very nice thinking out of the box Rod! Good find!

Pat, if I understand correctly you need to make seams like the lines in this image if that is your 3d wheel object. The straight lines out from the center are the two short sides of the rectangle like seen on the right. The inner seam becomes the top and the outer seam the bottom.
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26/02/2017 22:31:32
Topic:
Wheels animation tricks

Speedking5
Speedking5
Posts: 51
Awesome trick love it!
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26/02/2017 16:32:44
Topic:
Wheels animation tricks

PatMarrNCMuvizu mogul
PatMarrNC
Posts: 1584
I don't understand how you unwrapped the round shape into a rectangular shape that could be scrolled sideways... is that a setting in Blender?

(I understand how to make the tread part rectangular, it's the wheel's hub that remains a mystery to me...
edited by PatMarrNC on 26/02/2017
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26/02/2017 07:15:52
Topic:
Wheels animation tricks

ukBertyMuvizu mogulExperimental user
ukBerty
Posts: 969
Rod, I can only second that you are a genius.
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26/02/2017 00:24:54
Topic:
Wheels animation tricks

PatMarrNCMuvizu mogul
PatMarrNC
Posts: 1584
Wow, Rod! You're an animation genius! Thanks for sharing these great ideas! This is very useful!

(I just added this to the WIKI on the USER CREATED TUTORIALS page)

I especially like the FLEXIBILITY This approach gives the director... you can programmatically change the speed of rotation as the car changes gears! Your other solution would require a separate video for each speed... but this approach doesn't require the overhead of any video at all!

---------------------------------
edited by PatMarrNC on 26/02/2017
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26/02/2017 00:11:45
Topic:
NEW IN THE MUVIZU STORE.....

PatMarrNCMuvizu mogul
PatMarrNC
Posts: 1584
Thanks Rod.. I think I understand how this works now! I see potential here for animating legs on quadrapeds, or eyes and mouths on creatures with attachments that put those features too far away from the base character to use the standard library of eyes etc. really, with this approach, anything is possible.

Even custom arm movements, like shovelling or eating.... the newer characters have mid-sections that can be made invisible. If you model a replacement mid section with multiple sets of arms in the positions you need for some action, you could use this approach to create new customized actions.

Likewise, you could make the legs invisible on a character and animate a different kind of walk. The sky is the limit!


-------------------------------
edited by PatMarrNC on 26/02/2017
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25/02/2017 21:19:13
Topic:
Wheels animation tricks

RodrisilvaExperimental user
Rodrisilva
Posts: 82
Hi

Some time ago I revealed my personal approach to bypass muvizu limitation on wheels animation. As many of you know the trick was a sort of simulation using animated textures.
Today I present you a more flexible way of doing wheels animation without the need of AVI file or any other kind of movie.

The tuto is on my youtube channel and soon in Muvizu gallery:

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25/02/2017 21:09:07
Topic:
NEW IN THE MUVIZU STORE.....

RodrisilvaExperimental user
Rodrisilva
Posts: 82
Hi

Pat asked me to make available animated texture used on my pigeons set.

You can download it here: https://drive.google.com/file/d/0B2ire-Bv_13iYXY4WUNpdG5KNjA/view?usp=sharing
Original pictures used in the above video: https://drive.google.com/file/d/0B2ire-Bv_13iYjhGa2VSY2h4VFU/view?usp=sharing

enjoy it
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25/02/2017 19:46:07
Topic:
new items and characters

trent-ozon
trent-ozon
Posts: 4
No not yet but wow!! just what i was looking for thanks a lot great job!!
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25/02/2017 17:10:28
Topic:
new items and characters

DeannaC
DeannaC
Posts: 15
Nice! Thanks, Pat.
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25/02/2017 16:19:27
Topic:
new items and characters

PatMarrNCMuvizu mogul
PatMarrNC
Posts: 1584
trent-ozon wrote:
Ok cool thanks again cant wait to see it!


I uploaded the mower on Thursday, thinking it might get approved on Friday... but it didn't. Monday seems to be the day they approve uploads... check the store then to see if it is available yet.

Here's a preview:



(If you don't like the John Deere color scheme, you can change the colors to whatever you like)
edited by PatMarrNC on 25/02/2017
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25/02/2017 15:59:23
Topic:
Assets with characters holding an item

PatMarrNCMuvizu mogul
PatMarrNC
Posts: 1584
maurice8th wrote:
Curious as the topic of moving objects is something I need to master. Example - how do you format a simple game of catch between two kids?

Muvizu's built-in actions are a blessing and a curse. A blessing because they contain many things (like walk cycles) that keep users of other animation programs stalled in "test mode" for years, while we are making complete videos relatively quickly.

But, unlike other software that lets you create ANY action if you are willing to take the time, with Muvizu it's all or nothing: if the action doesn't already exist, there's no way to create it.

One way to make up for missing actions is to IMPLY them. Keeping the camera focused on the face or the character's shadow , or on another character's reaction can get the point across even without having an action for what you want to portray.

There DOES happen to be a THROW action... and you might use the OBJECT action for the catch, depending on the size of ball being thrown. Focusing the camera on the player's shadows would work well because you could key frame a ball going back and forth, and it wouldn't have to be precise... it would only have to intersect with the kids' shadows.

Best way to get a handle on actions is to look through every characters' list (they aren't all the same... some can do things others can't do) and get familiar with what's built-in. Then, spend some time watching the videos in the Gallery to see how others have implied actions that don't exist in the standard library.

There are many tricks that have been used, too many to mention here.

----------------------------------------
edited by PatMarrNC on 25/02/2017
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25/02/2017 07:30:36
Topic:
Assets with characters holding an item

maurice8th
maurice8th
Posts: 11
Curious as the topic of moving objects is something I need to master. Example - how do you format a simple game of catch between two kids?
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24/02/2017 23:56:23
Topic:
Unable To Use License Key

th3betacat
th3betacat
Posts: 2
MrDrWho13 wrote:
Strange, running as admin usually fixes that. Anyway now you're getting W2 you'll need to wait for a reply. They only work mon-fri 9-5 uk time because it's a small company so don't expect a reply before Monday.
edited by MrDrWho13 on 24/02/2017



I see, I appreciate the info! The waiting game it is
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24/02/2017 23:19:48
Topic:
Making walls with windows, transparency

PatMarrNCMuvizu mogul
PatMarrNC
Posts: 1584
Great idea! I look forward to seeing your final result!
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