Muvizu_Admin

Tutorial 06: Building sets: Importing 3D models

by Muvizu_Admin
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If you're proficient with another 3D modelling app, can install some plugins from Epic Games and have the patience to watch this lesson - then you can get your own 3D models into Muvizu.


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  1. Comment author Muvizu staff
  2. Comment author
    • Lime25Sour - 5 months ago
    • could solid works work?
  3. Comment author
    • subuddhi - Over a year ago - in reply to Wizaerd (Show the comment)
    • You are right. I know one guy he is programmer, he did Ogre plugin for Cinema. But he have not time to work with other Cinema export plugins like call3d or ASE. And Cinema guys never do it, all depends from enthusiasts.
  4. Comment author
    • Wizaerd - Over a year ago - in reply to subuddhi (Show the comment)
    • Yes, I am well aware of that. But I do not like sketchup, I don't like using it at all, and much prefer modeling in an application I already own and use. That was kinda my point all along. That Muvizu should support more common 3D object formats than the old obsolete ASE format. Even the Unreal engine, which is what Muvizu is built with, can import .obj, /3ds, and .fbx model formats.
  5. Comment author
    • subuddhi - Over a year ago - in reply to Wizaerd (Show the comment)
    • Then you can import many static objects from Sketchup, muvizu easely importing it, even from old free versions..
  6. Comment author
    • Wizaerd - Over a year ago - in reply to subuddhi (Show the comment)
    • I don't use Cinema4D a lot either, mostly for modeling static objects. Creating a "movie" in C4D is a whole lot of work, a whoooooole lot, whereas making a movie in Muvizu is much easier. it depends on what you're looking to do. Create a simple movie to tell a story, or learn how to model, rig, and animate using a whole 3D suite.
  7. Comment author
    • subuddhi - Over a year ago - in reply to Wizaerd (Show the comment)
    • For me it works for Cinema4d 10, but I am using it very rarely - just for a few static objects. As I see Muvizu same as Moviestrom are PREVIZ programs and expect from it full animation possibilities not makes sense. Even if you will do animation - it is limited by their library, and if you can do better why not to complete it in Cinema? What else you cannot do in Cinema? May be one thing still - lipsinc. This is a strange...
  8. Comment author
    • Wizaerd - Over a year ago - in reply to subuddhi (Show the comment)
    • I've seen it, but the last date I saw on it was 2008... Does it work with C4D R12 or R13? Any experience in using it?
  9. Comment author
  10. Comment author
    • Wizaerd - Over a year ago
    • It's a shame object importing is limited to ASE format only. Unreal can import and use other formats than ASE, but we're stuck with it. I'm not a fan of Sketchup at all, I have this muey expensive 3D application (Cinema 4D), and no way to use all the models I can create or have (There is no ASE plugin or export for Cinema 4D)...