primaveranz - all messages by user

24/01/2017 17:54:08
Mirror mirror on the wall who's the fairest ... Rodrisilva wrote:

You have to use a second camera facing any character and assign mirror texture to that camera.

I haven't tried this, but wouldn't the resulting video need to be be horizontally flipped?
15/01/2017 19:42:19
Rollin', rollin', rollin' Thanks Ikes, this is Gold!
15/01/2017 17:38:28
Rollin', rollin', rollin' Try this?
12/01/2017 17:52:18
How to create dialog tracks with Audacity PatMarrNC wrote:

Wow... Primaveranz... am I interpreting the evidence correctly when I conclude that you wrote that standup routine then animated it?

Yes I did. But I was promised some beer if I did it, and that is always a great motivator. However, said booze never materialsed!
edited by primaveranz on 12/01/2017
12/01/2017 06:21:08
How to create dialog tracks with Audacity Rocque wrote:

Did you know that a Scotsman had never won at Wimbledon so aliens started turning people into them? This is how it started.

That'll be how Andy Murray won it then
12/01/2017 06:20:14
How to create dialog tracks with Audacity bigwally wrote:
The following apology is from John H. Collins (aka: BigWally)

I wish to humbly apologize for anything I said untoward anyone who speaks in Scottish accents. My comment was a wayward attempt at humor and I have a high regard for the Scots. In fact, I am part Scottish. I have many Scottish friends. Once again, I humbly apologize.

Anime Sweat

Yah wee tawllybam sassenach! Uh've a gude mine, tae mak ye watch this the noo :-

But I wouldn't be that cruel really
06/01/2017 01:42:27
WHERE ARE YOU? PatMarrNC wrote:
I find it interesting that so many of us are also musicians!

And Banjo players!
04/01/2017 20:27:42
need tutorial on basis dialog You need to Prepare an audio track then fill it with the sound either by importing or recording.

So Click on "Prepare".
Choose "Audio"
Choose "New"
Then press "Edit" and you will see "Import" and "Record" options.

04/01/2017 03:24:24
50% off! Black Friday Sale PatMarrNC wrote:

<Can O' Worms>
not that it matters except as an exercise in getting it off our collective chest.... what specifically would you like to see in Muvizu that would make it easier to use and customize?

</Can O' Worms>

This topic comes up so often, I think we are whistling in the wind. e.g.
26/12/2016 02:49:32
TUTORIAL SERIES: SILO to MUVIZU I am finding a few inconsistencies between the Silo tutorials and the software.
E.g. Ctrl + C (copy) doesn't appear to work as shown, instead I have to use Ctrl + D (Duplicate) . Also if you subdivide a poly then use the Edit undo option (Ctrl + Z.) it doesn't work. I can see Silo will be powerful but certainly more complicated than Milkshape to get up and running.
26/12/2016 02:07:26
I know we have forum members from all over the world, people of different faiths and nationalities. I'll let anyone who celebrates a different season announce it for himself... but I celebrate Christmas, and as such I want to take this opportunity to wish everyone a VERY MERRY CHRISTMAS!

Good for you, Pat. Personally I am Agnostic but in all my travels I never met anyone of any religion, who objects to people celebrating a "Merry Christmas". It does seem to be a uniquely American issue. Hopefully those poor PC souls who invented "Happy holidays" will see the error of their ways some day.
25/12/2016 04:11:48
Are you shackled to having Steam on your computer for ever if you buy it via Steam?
edited by drewi on 25/12/2016

Looks like it, every time I start it up I have to sign in to Steam
25/12/2016 00:15:48
TUTORIAL SERIES: SILO to MUVIZU You smooth talker! I just bought it
23/12/2016 04:05:05
Bump Mapping... I have never seen any option (when editing a .FBX imported into Muvizu) which allows me to change anything other than the Diffuse image and colour and also the Specular and Emissive colours only. No Bump map image or colour and no Emissive or Specular images either. I guess it depends on what software you use to create the FBX.
16/12/2016 00:02:49
New release update: Static lighting and OBJ import Speedking5 wrote:
I tested out the obj import with Windows 3d builder

Good work!! I tried downloading Windows 3D builder but it is trying to force me to set up a Microsoft account on my PC, so that ain't going to happen
16/12/2016 00:00:05
New release update: Static lighting and OBJ import PatMarrNC wrote:
hmmm.. that time I texture mapped the object before applying the texture ...

I don't understand what you mean there, Pat? Do you mean you opened the UV window in Milkshape and adjusted something on the UV front, whereas before you had just applied the material and left it with the default UV map? Because I have done both but still can't get 2 materials to show in Muvizu. I'll try just a single material and make it transparent.
15/12/2016 19:35:27
New release update: Static lighting and OBJ import Pat I have just spent 5 fruitless minutes trying to find the thread where you and Ikes explained how to edit a file to allow transparencies in a .ASE file? Can you find it? I just wondered if there was anything there that might help with the .OBJ file.

15/12/2016 19:24:02
New release update: Static lighting and OBJ import PatMarrNC wrote:

OK.. based on your input I was able to get a cube with JPG texture to load (PNGs don't though)... but i still got an invalid file format error, and the texture didn't show up on the model until I edited the property diffuse texture (which was empty, even though the MTL file clearly showed it)

Yep I get that as well.
15/12/2016 19:22:44
New release update: Static lighting and OBJ import I exported the .OBJ from Milkshape3d and opened it in Blender where it appears to have only a single material (I am not a Blender user and find the GUI archane). I created the other material and used the transparent texture but I have no idea how to apply it to the "Window" in my box. So it looks like maybe Milkshape is the culprit in my case.
Would be good to know what tools Muvizu staff would use to create a mesh with two materials one of which is transparent.
15/12/2016 18:48:01
New release update: Static lighting and OBJ import PatMarrNC wrote:

as on open question to the forum: has ANYBODY been able to successfully laod an OBJ file with an image texture assigned to a surface?

Yes I have managed that, using a .jpg image of some wooden planks.

But like you, I have found that Muvizu only allows the editing of a single texture and does not support transparencies on .OBJ files.
Weirdly for the cube with the window in it, even though the window is not visible if you lift the block above the ground the shadow shows that thre is a hole in the cube. However the window is only in the top and the shadow suggests it goes right through the cube. This is the same behaviour I have seen with .ASE files.
edited by primaveranz on 15/12/2016
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