Rodrisilva - all messages by user

26/04/2017 16:45:17
Problem with transparent AVI Ammostro wrote:
How it comes that I can't put a movie created with muvizu on a backdrop in muvizu?

The way to show movies on backdrops is the one presented in this tutorial:

If the movie is too long, file will be huge and Muvizu unable to use it for sure.

I suspect that disabling transparency in muvizu ini files turns back the possiblity to use compressed formats like Msmpeg4 V2. It works for me, might work for you.
25/04/2017 19:28:54
Digimania has gone into administration zuijlen wrote:

Let me say first of all that I was shocked to learn about Muvizu, and that I'm sorry for the Muvizu users. Muvizu wasn't for me, but I always considered it a sympathetic product. Hopefully a buyer can be found and so that the product will continue.

So while I understand you are upset, why trash other products? iClone users like myself have feelings too. In the hands of a talented person iClone is very capable and it is continuously improving, but it's different from Muvizu, which is only a good thing. I don't believe in animation having to look a particular way. Diversity is the key.
edited by zuijlen on 25/04/2017

I'm not good at fights over primacy. You do not know me well enough to understand the extent of my words. If I want and I can spend time in animation I would never choose any of the programs under discussion. I would choose those the professionals use. And yes I am capable of doing it. As an amateur my time is limited so I use the tools that guarantee me better efficiency. Iclone is certainly very good. Animating avatars so similar to humans is no easy task and requires hardware features that most users do not have. Otherwise what you see is the ice faces of most Iclone videos on internet. Show me one that not suffer from that disease. A cartoon is always a cartoon. In my opinion most fun and funny. If I want to make an animated film with humans, I choose real humans. Iclone is a good business tool. You buy it and keep buying an amount of packs to complete it. Meanwhile in this frenzy of improvements the user deviate from his goal and the fever is to acquire a better machine, or another pack but none of this substantially improves the speed with which animation is produced.
I respect all forms of animation. I love the originals. In fact none of them are usually made with these programs including Muvizu itself.
25/04/2017 17:48:01
Digimania has gone into administration Perhaps this is already one of the few moments that we have left. Muvizu finished but not our will to use it. This may be my last movie with this software. We have the hope of better days.
Thank you Muvizu team for having been with us during these years.

This for you.
22/04/2017 12:35:12
A Cosmic Fairy tale Roborough wrote:

Very nice, in did.
This is why Muvizu is so magic. It allows all express their feelings, thoughts and belives. It allow us to explore happyness, sadness and for me as portuguese, a unique word without english translation "saudade". I'm starting feeling "saudade" from Muvizu team. They always treated me very well. Hope they all found the place they deserve and they keep spreading their happiness as they have done from the start.
21/04/2017 23:17:37
Digimania has gone into administration Dreeko wrote:
Yeah, it's true.

But lets stop thinking about Muvizu's demise for a minute and how we personally are affected by the possibility of our favourite toy breaking on us but instead lets take another look at the image above and realise that there are people with families and responsibilities who have lost their jobs this week. Lets show a bit more sympathy to them. None of this is their fault


I agree with you
There are people suffering right now.
For me, it is not a question of selfishness . I understand that the situation is tragic enough to not play with it.
I wish none of this had happened. We would all be happy.
The curious thing about it, whatever they say, there is no substitute for Muvizu. With all his imperfections, he is perfect.
Characters have life and substance.
Do not talk to me about alternatives like Iclone and their artificial humanoids empty of expression and where I could not find the passion that Muvizu has in itself.
Muvizu is unique and is about to die ...

It is sad.. not only for being at the threshold of Muvizu loss but above all for losing the companions of this forum.
edited by Rodrisilva on 21/04/2017
20/04/2017 00:30:28
Digimania has gone into administration If the end is true I have to say this is really a bad day.
Worst than a rumor is to stay frozen in this uncertainty without an answer from those who must show respect and protect this community.
However, we live in a time where the bombs explode without warning.
Hope this will not be true... silence tells me something else !

If this is the end let me greet all who in this forum and outside of it, have done beautiful things. It was a pleasure to share these moments with all of you. Forgive me if at any time I was not worthy enough of your trust.

15/04/2017 00:04:18
Problem with transparent AVI Ammostro wrote:
Hello guys,

for several days I'm trying to get my horse walking in Muvizu.The result is impressive as long as I use a solid color as texture. As long as i use a fixed texture on my horse, it looks normal.
From this texture, I made three different transparent images, one image for each pose. These images I used to make a transparent AVI. When I use this AVI on my horse, the textures arent alinged any more.

I have tried everything, scaling the UV-wrappings, turning the UV-wrappings, scaling, turning the desins, ...

What I did, was make all video sequence using an UV map texture for each pose and flip vertically all the sequence before rendering.
It always worked in after effects.

Ammostro wrote:

Second problem is that the colors went faded. Is this a problem because we use the transparancy in the AVI movie. ( I used two different programs to made the AVI, al with the same result)

edited by Ammostro on 14/04/2017

It's true. Fading is due to 32 bit AVI video with alfa channel and Muvizu is not dealing well with that.
I discovered that when we have transparency enable, the only working videos are AVI uncompressed like I showed in my latest tutorial. If transparency is unable in Muvizu config files, compressed video formats like MSmpeg 4 v2 still work on backdrops and other objects with animated textures.
13/04/2017 16:00:40
Heaven Bound Test Render I have not yet had time to watch this video in the best conditions of image and sound, but from what I can see, it brings together several predicates that are the attribute of generous, inventive and passionate people. This video reproduces the best that Muvizu has to offer and above all is a manifestation of individual freedom. Muvizu is not perfect, but he unleashes in us these abilities that we thought we did not possess. I believe that is his great virtue.It transform us, improve us, rediscover us.

Thanks for this video
edited by Rodrisilva on 13/04/2017
09/04/2017 23:58:14
custom character and action , Muvizu style Amazing Pat !
Expertly made. If we want to change arms movements according music rythm, we only need to rework animated texture.
edited by Rodrisilva on 09/04/2017
06/04/2017 00:16:56
NEW VERSION RELEASE Video on backdrops is working again with Avi - msmpeg4 V2 and v3.
edited by Rodrisilva on 06/04/2017
05/04/2017 22:14:58
NEW VERSION RELEASE No luck too. Unable to import any obj model. What is the obj format that muvizu can handle?
I'll keep trying ...
29/03/2017 12:31:02
Blender to ASE export Hi

New Blender to Ase export plugin updated.
- Control flow added to avoid UVmap removing in models with UV mapping made by the user (case check box is selected.)
- Corrected error when auto assigning materials in multiple meshes if mesh has any previously assigned material.

29/03/2017 11:49:14
Une communauté francophone : JE VEUX DES PREUVES angibault wrote:
Bonjour, nouvelle utilisatrice de Muvizu depuis peu et anglophone à o%, je rame un peu ! Je voudrai savoir si on peut changer l'expression des personnage pendant une animation c'est à dire lui donner une expression neutre pour une action, augmenter le pourcentage d'expression pour l'action suivante, revenir à l'expression précédente, et ainsi de suite.

L'expressivité des personnages peut être animé bien sur. Allez à « prepare >>character properties» et sélectionnez « Expressive » comme dans la figure ci-dessous. L'utilisation du " key framed animation" vá permettre de faire une animation commme tu veux.

28/03/2017 00:31:32
Blender to ASE export Hi

Thinking about those who have difficulty working with Blender I added some new features to Ase exporter plugin.
For those making simple models, painted with homogeneous colors, that doesn't need complex texturing I added the possibility to export any model with automatic unwrapping, and material/texture assignment.
If you forgot to assign a material to a mesh, the exporter will do it automatically. For auto unwrapping and texture, select check boxes in exporter options tab.
It´s an ongoing work but I want to share this tool with you.

Script and readme files are available at
(note: this is the working address - updated recently)
Hope it helps

edited by Rodrisilva on 28/03/2017
edited by IanS on 28/03/2017
23/03/2017 10:20:55
problem with my wall Ammostro wrote:
And does anyone know a solution for my next problem?

I created a great wall in blender, muvizu imported it with no problem. Now I deleted some face from that wall, to make a small wall. When I import it to muvizu, I see the wall, I can't select him, can't scale or place him. I can select him with the "scene window", but I'm not allowed to scale or move it.

Thx for the solution

That usually happens due to geometry issues. If you used more than one material or uv-texture in different meshes and you joined them after. If you joined two meshes, attrib same uv map to both. Same material too. Better never join in blender. Keep meshes independent, select all and export. Muvizu will join them for you.
I'm assuming we are talking about Ase format.
edited by Rodrisilva on 23/03/2017
23/03/2017 02:49:31
problem with my wall Ammostro wrote:
Hello guys,

When I put my wall next to my tower, I have a gap on the ground. When I put him on the ground, he's also shaking a little bit. When I put him as "floats in the air", then he comes straid on the floor.
He's designed in blender, and I am sure that hes flat on the ground. I also set my origin to the wall. The tower is the same way created, with that I have no problem.

It's also not possible to place the wall against the tower, there is always an open space, even when I let him "float in the air", the gap remains.

Any idea?

edited by Ammostro on 23/03/2017

First issue is a bad centered object.To solve center the mesh in XYZ axis,align object base close to x and y axis, go to object menu, snap cursor to center, then transform, select origin to cursor.Your object Will be perfectly balanced.
Second issue is due to collision box created by muvizu import.To solve create a cube, put It in then middle of your object, make it smaller than object and rename it to UCX_ + object name. Snap cursor to center, select both object and Ucx... named collision cube, goto object,transform,origin to cursor. At This point you have correctly centered objects. NOW you can export it selecting the two objects.
edited by Rodrisilva on 23/03/2017
21/03/2017 22:49:42
Moving grouped objects? Ammostro wrote:

i have created a helicopter, with a backdrop on top for the moving rotors (Transparant AVI projecting). I have grouped this two objects, but when i do that, is it not possible to direct object movement? Is there an other way to do movement for grouped objects?



No, that is not available in Muvizu.
Instead, you could leave helicopter in place and use backdrop animation properties to fake movement or make another helicopter adding a plane over it, like you did with Muvizu backdrop, assigning to this plane an animated texture. That model must be ASE format because FBX isn't able to deal with opacity mask in Muvizu.
edited by Rodrisilva on 21/03/2017
21/03/2017 16:41:24
Making ASE export work in Milkshpae or Blender PatMarrNC wrote:
... are you willing to say exactly what edits you made? It might help people who later DL the unedited version and can't make it work
edited by PatMarrNC on 21/03/2017

Actually I made changes in one line code only. I made some in a personal update to allow automatic material assignment but it'is a work in progress, not available yet.
If you open an ASE file, with notepad++ for example, you will find material definitions similar to this:

*MATERIAL_NAME "textures/props/torch_ember"
*MATERIAL_DIFFUSE 1.000000 0.733272 0.472161
*MAP_NAME "textures/props/torch_ember"
*MAP_CLASS "Bitmap"
*MAP_TYPE Screen
*BITMAP "textures\props\torch_ember.tga" # complete path i.e " C:\where is\stored\...'

If you have an ASE file that Muvizu is unable to open search for '*bitmap ' and write correct texture directory.

What is happening with original exporter?
If you store textures in another hard disk, long directory address or out of blender textures directory the original code doesn't keep track of absolute file path (look to line 'a' and 'b' in next picture). It's pointing to relative path or base directory

I changed this line code in order to get absolute file path, whatever location was. Look at 'a' in the next picture.
Another solution was to write the desired absolute path ( 'b' ) . This late solution was pretty bad because all textures must stay in textures directory.

Anyway this is a big achievement for me. Python is new to me. I have never use it before. Actually I'm only a curious not a programmer.
edited by Rodrisilva on 21/03/2017
edited by Rodrisilva on 21/03/2017
21/03/2017 03:07:40
Making ASE export work in Milkshpae or Blender Hi
I have found some shining metal, surfing on internet. An old ASE exporter for blender was recently updated and is working now in Blender 2.78.
I tested it according to the associated rules and it's working. First attempts were not successful because anytime I tried to import into Muvizu it gave an error message telling me that textures were not found at stored address. I made some modifications in code to allow the script to search for original textures addresses where they were primarily stored. If you fall in troubles you can use original script but in that case it was better to create a folder in root disk and name it to UT3. Inside this folder you need to create another folder named "textures". Every texture you gonna use must stay inside this folder. Sometimes original script works without problems but it depends how long is the texture address location. Anyway I think my small code contribute has settled that.

Download and try:

19/03/2017 11:35:26
Help loading video..... doby wrote:

I see what you mean! It's a transparent video so I think it's more washed out than a normal video. Thanks!

This washed color appears in animated textures on imported objects too .
A way to bypass this is to use a second backdrop and a camera pointing to first backdrop containing original video. Assign this camera to second backdrop then adjust the brightness in camera properties.

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