MrDrWho13 - all messages by user

2013/11/1 10:55:06
Themes Well said, both of you.
2013/10/31 21:17:07
User survey winner! Good thing you brought this topic up as there seems to be a few bugs and bad decisions (the tick box ticked)
2013/10/31 21:14:08
Themes toonarama wrote:
I think the format used by the 11secondclub works whereby the base dialogue/soundtrack is provided to animate to. Perhaps make it 30 seconds as muvizu is so much quicker to use?

Yup, I second this idea.

urbanlamb wrote:
Another one is I noticed the last contest was based on likes youtube likes. If your unaware this can be gamed easily there are exchanges that you can sign up for trading likes among other things. (although this is against youtube tos its an issue of getting caught hehe )



Yeah, easily rigged.

urbanlamb wrote:
The best contest we had was the one last christmas where we had to decipher a code as that was not based on who has the best pc and who had the most skill and possibly formal training in film making.


This was a good idea, the power of the brain rather than that of your PC.
2013/10/31 21:03:35
User survey winner! Hey, you're right! Mine was ticked too!
2013/10/31 17:18:41
Themes Maybe small competitions each month with tiny prizes, maybe easter egg codes as prizes?
Good idea though.
2013/10/30 19:25:47
Navigation problems larrygj wrote:
primaveranz wrote:
I must admit I find it very hard as well. But have you tried using the keyboard instead of the mouse?

Yes, the keys provide a marginal improvement, but moving around the scene still goes way too fast for me. Ideally, there should be included in preferences a way to adjust the speed of navigation within the scene. I am hopeful a future update will include this feature.

I second this idea!
2013/10/30 11:41:10
Navigation problems For camera movement, you can change the sliders to change the speed of movement/rotation etc.
2013/10/29 10:25:23
Anyone have this walking animation glitch? This is before:

This is after:


I'm not sure of the cause, but the second is after importing objects and animating more movement.
edited by MrDrWho13 on 29/10/2013
2013/10/29 8:58:00
Various issues Oh, sorry, I forgot to put that label on.

Auto mode will be the same as it is now, but with movable links on the timeline as shown above.
'Manual mode' does exactly the same as auto, unless you want to take over and press the buttons. As soon as those buttons are released, it goes back to auto.
2013/10/28 22:06:44
Various issues Is that what you wanted?
You could also use these for basic facial animation (hint hint Dreeko)
edited by MrDrWho13 on 28/10/2013
2013/10/28 22:04:07
Various issues Part 2:
2013/10/28 21:20:57
Various issues Ok, I'll do another bit to show that!
2013/10/28 20:51:08
Various issues Part 1:
2013/10/28 20:22:59
Various issues I might make some mock up interface art of this system.
2013/10/28 18:52:04
Anyone have this walking animation glitch? That's strange, it works for me.
Anyway, I sent a ticket about you not being able to send a ticket.
edited by MrDrWho13 on 28/10/2013
2013/10/28 18:27:19
Anyone have this walking animation glitch? They've been pretty quiet around this, and they've probably gone home now, so you'll have to wait until tomorrow. You could try sending a support card: http://www.muvizu.com/Support
2013/10/28 18:24:46
A Sticky End AWWW!
2013/10/28 15:15:21
Various issues Perhaps the option to either have automatic lip sync or choose the mouth shape?
2013/10/28 9:57:12
Fatal Error MarkWaldo wrote:
Of course, the best solution is that if Muvizu is going to delete a character, that it asks you if you are sure you want to delete it and you can indicate "NO" and it leaves the character alone.

Yep, this is a good idea, and shouldn't be to difficult to implement.
2013/10/28 9:48:36
Various issues That sounds like a good idea!
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