MrDrWho13 - all messages by user

2016/1/18 18:40:56
2016.01.15 Bugs wdeprospo wrote:
I guess this is a definite wait

Does anyone have a full install for....

MZASS-v1.5 - build: 2015.10.01.01R (64-bit)

Would be appreciated

Apparently this bug should be solved if I update my drivers (which haven't been touched in 2 years, oops). I think this version's just a patch for the head movement bug.
I don't have the October release, but I do have:
September: https://drive.google.com/open?id=0B-_4UVPr59ACVV9EZWZCMzdQSlk
early November: https://drive.google.com/open?id=0B-_4UVPr59ACWnNNYWtYRDNDWFE
And the previous release that was buggy: https://drive.google.com/file/d/0B-_4UVPr59ACZWVRQUExekdjVkk
However, you should install the latest version in a separate folder to test it since it, in theory, has all the bugs covered.
2016/1/18 17:39:06
2016.01.15 Bugs When opening a set that I made yesterday with the previous release, it gave me this error:

I'll send it in.
2016/1/18 17:33:40
2016.01.15 Bugs I might be jumping the gun here since the version hasn't actually been announced, but I thought I might as well create a thread for the inevitable.
2016/1/18 16:38:40
Failed to load object from file ritsmer wrote:
New version 2016.01.15 available.


Oh thanks, I'll have a look later.
2016/1/18 16:29:28
Found this resource for textures.... mrmuviz wrote:
With a little tweaking these templates could be used.
http://create.twinity.com/cloth_templates.html

Shirts, pants etc.

...and FREE to boot!

You could add it to the wiki so it doesn't get buried: http://muvizu.com/Wiki/wiki/116
2016/1/16 18:31:03
no sound in latest version Muvizu Play+? paul-william-baltink wrote:
I can record sound through my Motu Ultralite MK III, amd I see the .wav in the timeline, but when I want to hear the animation there is sound? In windows got Motu as preferred audio. I am a musician so I know how it works. But Muvizu gives no sound. How can this ne solved?

The sound should play, but only if Muvizu is in focus. Click anywhere in Muvizu to focus the window, and if that doesn't work, it might be a bug that support need to deal with: http://www.muvizu.com/Support
2016/1/13 22:02:41
Robot wars I heard robot wars is returning in Glasgow; is there any news that you guys up there have heard?
Is anyone here a fan of the original series or looking forward to the new take on it?
http://www.theregister.co.uk/2016/01/13/bbc_reboots_robot_wars/

Alternatively, you can bury this thread, I'm too young to have seen the original series on TV.
2016/1/13 11:54:26
Action Duration scooter wrote:
Hi tried this but it does not work
I am trying to get a character to hold a box with two hands so I chose the get cuddle action, the action still times out.
Is there anyway you can hold out one hand or both hand and fix that position?
1 hand for hold a cup or similar item, 2 hands for holding a box, pushing trolley, pushing pram?

Thanks

I'm not sure about holding an action, but there is an "object" action somewhere which you might find useful. (use the search function in the action menu)
2016/1/12 22:17:20
Some appearance options remained locked BrianDunning wrote:
I have one character whose edit options offer Costume > Labcoat, but there is a padlock icon over it. I click on it and the "Purchase Content" options are:
"Buy" - which takes me to the website where it says "You have previously purchased this product from us. Thank you."
"Activate" - which goes through the Activating process and says "Congratulations!" and then I can Close.
But the padlock icon still remains -- I can't find any way to get past it and use the labcoat.

Make sure you've purchased this content pack: http://www.muvizu.com/Pack/13/Chemistry-pack
If you have, and going to File-->licence manager-->activate doesn't fix the problem, contact support: http://www.muvizu.com/Support
2016/1/10 20:38:29
Failed to load object from file gellofish wrote:
MrDrWho13 wrote:
gellofish wrote:
This bug is driving me crazy and I am giving up on Muvizu until they fix it. So many hours lost ... this program is far to buggy to be productive

If you find the problems in the latest version are too severe, you might want to use the September release: https://drive.google.com/open?id=0B-_4UVPr59ACVV9EZWZCMzdQSlk
This version won't be able to open any sets made in newer versions, and doesn't have keyframing, but it doesn't have any problems with sets being lost like this.

I need to be able to open a current file. I haven't used Muvizu in ages but decided to do a little project over the weekend ... now unable to open and i am not re doing the whole lot!

You could either wait for an update, or send your set file into support to see if they can recover it: http://www.muvizu.com/Support
2016/1/10 20:21:43
Failed to load object from file gellofish wrote:
This bug is driving me crazy and I am giving up on Muvizu until they fix it. So many hours lost ... this program is far to buggy to be productive

If you find the problems in the latest version are too severe, you might want to use the September release: https://drive.google.com/open?id=0B-_4UVPr59ACVV9EZWZCMzdQSlk
This version won't be able to open any sets made in newer versions, and doesn't have keyframing, but it doesn't have any problems with sets being lost like this.
2016/1/10 12:26:05
Intel HD Graphics Driver issue 35litretheatre wrote:
I think I've tried everything now - cleaning, SDK download, system restore (again) - and still every time I open Muvizu it crashes the Intel graphic. So I'm thinking maybe start again. If I unistall Muvizu can I reinstall it from the same licence key? Or am I doomed to a life without Muvizu?

The licence key can be used again. If you hit the maximum activation limit, then you can just ask support for an extension.
2016/1/8 19:30:16
Spinning propellers? braj wrote:
Yeah, thankfully I don't need to use Photoshop for this. It would be great though if Muvizu allowed you to take screenshots of layers within itself as transparency supporting PNGs so we could 'sample' Muvizu images without having to trim away the surrounding bits. No matter how well this is done, it would be easier, faster and better quality by leaving out any backgrounds to start.

You could render a very short clip as a png image sequence, only selecting the required layers which should give it a transparent background.
Alternatively, Muvizu has a screenshot function built in. Press f11 to take it, and it's in C:\Program Files\Muvizu Play\MuvizuGame\Screenshots\PC
edited by MrDrWho13 on 08/01/2016
2016/1/8 8:45:19
Spinning propellers? WozToons wrote:
MrDrWho13 wrote:
Ah, it was woztoons who initially did this:
http://www.muvizu.com/forum/topic2054-how-do-i-.aspx?p=f#post11680
(I can't find a tutorial though.)
edited by MrDrWho13 on 08/01/2016


It's in the post above my video in that thread.

Oops, I thought that was what Ziggy posted here, thanks for pointing that out.
2016/1/8 7:21:31
Spinning propellers? Yep, using either a greenscreen or making use of layers and moving the camera is probably the easiest thing. But if you're running a recent Muvizu version, you might be able to keyframe movement of each object in sync:

(This object is made in 3 parts, but using lineal keyframes allows me to move them to appear as one object)

The propellers do look good, and I'm sure there was a tutorial for Ziggy's method somewhere.

Ah, it was woztoons who initially did this:
http://www.muvizu.com/forum/topic2054-how-do-i-.aspx?p=f#post11680
(I can't find a tutorial though.)
edited by MrDrWho13 on 08/01/2016
2016/1/7 22:23:34
Timeline Endpoint Setting It sounds like the endpoint was actually at 0, and hadn't been moved, so by default it's actually at the end point and start point when the position is 0. Therefore, pressing the "end" button took you to the limit of Muvizu which is 20 minutes, rather than the actual point where you wanted the video to end.
2016/1/7 7:20:25
Sketchup Roundup I'll post the general wiki link here, but since you're such a fast learner, you'll already have outgrown the tips given: http://muvizu.com/Wiki/wiki/143/
When you start feeling the limitations of sketchup and the .ase file format (which appears to be obsolete everywhere else), you'll find yourself moving to blender and .fbx.
2016/1/7 7:07:42
Sketchup Roundup You can use the fazzing technique to stop freaky shadows from the unreal engine: http://www.muvizu.com/Wiki/wiki/100/import-objects-strange-shadows-on-imported-models
2016/1/6 21:07:44
Moving custom characters to new computer Neil wrote:
Favourites get saved to a folder (usually "C:\Users\All Users\Muvizu\Favourites") on your hard drive. Each favourite is a .FAV file and you should be able to simply copy them from one machine to another.

I hope that helps.

Well that explains why they seem independent to Muvizu when uninstalling and re-installing. Thanks for the insight Neil!
2016/1/6 21:00:21
Sketchup Roundup This may, inevitably, become one of those long threads that things get buried in.

Anyhow, I'll list the basics:
  • First of all, you'll need Muvizu:Play+ to import objects, so you have to buy it from here: http://www.muvizu.com/licence (Or the store if you want)
  • Next, you must have Sketchup 8 for the plugin to work. Apparently the other plugin that floats around the forum and some tutorials works on newer versions, but this one seems to be foolproof. I have a download link for it here, but you can find others with google: https://drive.google.com/open?id=0B-_4UVPr59ACNjBQSTNYRjNwQkE
  • The Ziggymesh exporter is the most popular since it removes the collision of the object (well, makes it incredibly small) which allows you more creativity once you get it inside Muvizu. The installer and instructions can be found here: http://www.rodneyandberty.com/downloads/
  • If you want a pre-made object that you can't find in the store ( http://www.muvizu.com/Store ), then you could try the sketchup warehouse: https://3dwarehouse.sketchup.com/?hl=en You then import this model into sketchup, use the ziggymesh plugin to export it in .ase format and import this model into Muvizu
  • An additional tip is to add a 256x256 pixel bmp file to c:\ut3\ and name it toto.bmp - This is the default texture for anything you import into Muvizu since you have to choose the textures within Muvizu after importing them. If that doesn't work, add the toto.bmp file to wherever you saved the .ase object.
  • You can add mapped UV textures with this plugin, but this is slightly more difficult for a beginner: http://extensions.sketchup.com/en/content/sketchuv

For more advanced controls, you might want to look into blender and the .fbx format which can have transparent and emmisive textures, in addition to many more improvements. (However, this is a very steep learning curve)

Thanks to ukBerty, Ziggy72, Fazz68, PatMarrNC and many other users for sharing this info.


Doh! Having refreshed the page, I see that PatMarrNC has got there before me. What a speedy whatsit!
edited by MrDrWho13 on 06/01/2016
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