PatMarrNC - all messages by user

2016/7/23 14:08:03
20 Second Film Competition (Summer theme) I've never had a disastastrous vacation, so for ideas I Googled the phrase "vacation horror stories"...

Man! Apparently lots of other people have had bad vacations! It made for interesting reading, but I still don't have an original idea that can be squished into 20 seconds. But the deadline's about a month away, so ....
2016/7/22 19:35:18
20 Second Film Competition (Summer theme) nice looking set

(and so is the beach set)

anybody would be happy to win either of these great prizes....
2016/7/21 16:19:59
Not that Tie again maybe they wear red so the blood doesn't show as much...
2016/7/21 16:19:26
Not that Tie again But why do the extras who beam down to the planet with Kirk and Spock (only to die predictably) always wear uniforms of a different color than the rest of the excursion group?
edited by PatMarrNC on 21/07/2016
2016/7/21 16:13:36
20 Second Film Competition (Summer theme) I like the fact that it's vacation-themed and the prize is a beach set !

Unfortunately, I normally vacation at the beach, so I need a beach set in order to make the video... Once I make my own beach set I won't need the prize. (Not a problem, since I probably won't win anyway ... ;-) )
can we use characters that were created outside Muvizu as long as its animated inside Muvizu with keyframes?

And yeah, thanks for hosting the competition MDW13
edited by PatMarrNC on 21/07/2016
2016/7/20 22:29:22
Not that Tie again ziggy72 wrote:
PatMarrNC wrote:
totally unrelated question: why does the stereotypical thug always wear shades?

Because in films they are usually stuntmen who can't really act, and have to be used multiple times so their face must be obscured in some way... and shades are cheap.


I've often thought that shades are used (not just for thugs) because the eyes are the hardest part of the body to model convincingly, but characters wearing shades can be CGI animated all day long. I offer the MATRIX as an example. No doubt in my mind that's why the main characters wore sunglasses
2016/7/20 22:26:14
Competition? cool! I'm looking forward to seeing the contest parameters and prize. I think a million dollars would be a great prize.
2016/7/20 20:37:30
Competition? soooooo... which mogul will be hosting the next contest? and what will be the theme?

(enquiring minds, you know the drill....)
2016/7/20 17:54:23
Alice In Woderland - 3 Chapters I'm tempted to volunteer, but I already have so many projects on my "to-do" list, that unless I find the secret of immortality pretty soon, I'll die before completing more than half the list. ;-(

Although I am fascinated by the original story, I'm not obsessed with it. I know there are lots of people who love the story, and one of them would be the ideal candidate for such a labor of love.

I did take time to discover that the story has entered the public domain, so it's a fairly safe theme to pursue without fear of lawsuits (unless it's adapted in such a way as to encroach on the look & feel of more recent versions, which are protected by copyright. They can't copyright the storyline, but they could still sue for using their designs and proprietary dialog or music)
2016/7/20 17:46:05
Not that Tie again totally unrelated question: why does the stereotypical thug always wear shades?
2016/7/20 2:15:40
Alice In Woderland - 3 Chapters Eugene,
this is AWESOME ! your characters and sets are quite innovative! You are a very clever man to have thought up so many inventive ways to use Muvizu
2016/7/19 13:12:15
Sweet Home 3D WOW, Ikes... thanks again for pointing us in the direction of a great bit of useful information!
2016/7/19 13:03:20
A Quadruped (Of Sorts!) AWESOME adaptation of the book's tea party scene....

I like all of your head attachments Eugene! nicely done with good textures.... I can't imagine why your video wasn't well received the first time around, unless there was a lot of forum activity at the time and it got forced off the "front page"

regarding your walking donkey: am I correct in thinking that one of the inside characters is wearing the suit as an attachment? If so, which attachment point? (hair, hat, ...?)
edited by PatMarrNC on 19/07/2016
2016/7/19 12:44:52
A question about Muvizu chat vs using the forum Tangledbliss wrote:
Muvizu enthusiasts longstanding or new, might also be interested in joining our (independent and unofficial) Facebook group Zuchat. https://www.facebook.com/groups/zuchat/


thanks for posting the link.. I've searched for this group by name and couldn't find it until now!
2016/7/19 5:47:50
Speed Boat Tease Well, that was fun to watch and it was also full of clever techniques! I liked the keyframed gulls
the speed boat bobbing in the water
the volcano effects
use of shadows
very cool stuff
2016/7/19 0:16:40
A Quadruped (Of Sorts!) Rocque wrote:
PatMarrNC wrote:
yes Mindiflyth, that's totally possible. All you have to do is design the head in such a way that the mouth is still exposed. Then adjust the location of the eyes so they are outside the mask. It is the mouth and eyes that are animatable facial features, it doesn't matter that everything else is static.

I am seeking clarification that you can move the eyes and they still blink and move to look around?


YEP! .. watch the commentator squirrel in the demo I posted ... you'll have to look past the glasses but you can see that the eyes are blinking. I didn't add any pupil movements , but I could have.
2016/7/19 0:13:54
A Quadruped (Of Sorts!) any chance you'd put this in the store so we can examine it & see how you did it?
edited by PatMarrNC on 19/07/2016
2016/7/18 23:33:09
A Quadruped (Of Sorts!) eugene, two questions:

1) how did you keep the characters inside the donkey from having their heads stick out the top?

2) if you kept the inside characters small enough not to stick out, how did you get the legs so stout?


here's a similar experiment:



I was shooting for 4 legs plus head movement... in retrospect it should also be possible to get animatable mouth and eyes depending on how the head attachment is made. Eyes are static on this demo.
2016/7/18 22:32:11
A Quadruped (Of Sorts!) mindiflyth wrote:

Some of the work here (like Clayster's stormtrooper helmets and stuff) have made me think it would be possible to create "masks" for the characters, so they would have totally new heads and you wouldn't be stuck with the Muvizu character designs.


yes Mindiflyth, that's totally possible. All you have to do is design the head in such a way that the mouth is still exposed. Then adjust the location of the eyes so they are outside the mask. It is the mouth and eyes that are animatable facial features, it doesn't matter that everything else is static.

The squirrel in this video has a whole-head mask:


The concept and head design can be ANYTHING as long as you leave the mouth uncovered and use standard Muvizu eyes.


.
edited by PatMarrNC on 18/07/2016
2016/7/15 13:47:30
USING HIT FILM WITH MUVIZU after the recent Make Me Laugh competition, Ziggy said:
I take it the splattered blood at 1:44 is HitFilm? Very cool!

Yup - anything really cool looking is HF


at this point I want to ask what specific features/details in your video were done in hitfilm ?



In my video:
  • song lyrics were added as composite shots (which gave me great flexibility to drag and position them wherever I wanted)
  • closing credits made with a built-in template for scrolling credits
  • the final "as this memory fades" scene in which a background layer fades out... was powered by HITFILM
although I could have done the same things with my previous editing software, HF made it easy.
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