PatMarrNC - all messages by user

2016/8/11 16:09:39
Sweet Home Greetings from another muvizu musician named Patrick!

I loved everything about that! Your scenes were all framed in interesting ways (I liked the playing cards floating in the air as the person entered his house). The music was very well played and mixed! Did you play all the instruments? I especially liked the tone of the guitar... what was your setup? (Guitar -amp-effects)

I thought the song had an Aussie rock sound to it... are you in Oz by any chance?

The winding path... did you create that by applying a graphic to the environment as ground? Or did you just put it on a backdrop and move the character in front of it on an invisible plane?

The double keyboard model is cool!

I think all drummers should be dogs, but hey.. that's just me

I appreciate your explanation about how you created the pendulum... explanations about any other cool tricks you used are also appreciated.

Based on comments from others you have been here before and now you're back... great to have you participating on the forum! I like what you are doing and I look forward to seeing more from you!
2016/8/11 5:18:06
MUVIZU.. the best deal in town! Rocque wrote:
PatMarrNC wrote:
Smith Micro/Anime Studio/Moho announced their latest upgrade opportunity today. I mention it here for purposes of comparison.

They want $199 USD to upgrade from last years version! ($399 for full purchase) This upgrade adds minimal new content and features.


Does that mean you would have to pay $399 for it if you are not upgrading?


that's my understanding. Yes. I think that's wayy too much for an upgrade. So I guess this is where I draw the line with Smith Micro. There are thousands of their users who would update faithfully for years at $99 per year. Many of them will drop out at this price, and they'll actually make less money than they made at $99
2016/8/11 3:22:20
Assigna Material for an imported FBX prop. Rocque wrote:
Congrats on the purchases Pat. The HD sounds nice. Is it external?


it's internal. I opened my computer to see if I had any more RAM slots, and when I saw all those empty bays I knew there should be at least another hard drive. Next purchase will be a GTX 1070 graphics card and power supply.

Also the Milkshape sounds worth it so maybe in 6 months or so you can help me use it. Keep us informed of your progress.


I'm a slow learner ... grew up in the seventies, and I left most of my brain cells there... but I'll be happy to share any knowledge I manage to gain from it. The KEY Thing to know now is that it is one of the few affordable modelling programs that supports BOTH of the file formats that Muvizu can import. Blender is another.. but milkshape has the reputation of being easier to learn than Blender.




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edited by PatMarrNC on 11/08/2016
2016/8/11 0:56:57
Tropical birds: test 1 (The Bird the word) clayster2012 wrote:
mindiflyth wrote:
Would there be a way to swap the wings for dino-claws? Because with this sort of anatomy it seems like it's just a short jump from birds to a T-rex, and once dinosaurs are an option I think people will go crazy with them.


Ideas Strikes Hard on this forum, man...another one to consider ikes, the way things are going finger pistols will take longer then I thought, so I guess inspiration will lead to a better muvizu way of life, I like dinos to!


Follow the ideas and the excitement, Clayster.... you can always return to finger pistols when you've satisfied your curiosity!
Besides, Ikes needs a co-conspiritor or two in creativity to keep things interesting around here. ;-)


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edited by PatMarrNC on 11/08/2016
2016/8/11 0:49:54
Tropical birds: test 1 (The Bird the word) yes, at this point any creature that walks on 2 legs is possible! I bet we see a T rex or Velociraptor before next weekend... probably a lot sooner than that....


I like a forum full of innovative minds, and enough talent across the whole spectrum to respond to the new ideas with improvement s in very short order! This is like a Muvizu renaissance!

May we never become one of those forums that throws cold water on anybody's ideas!



Here's the challenge: not just a Trex... a dragon! With wings that move....

(He said "Let there be dragons" ...... and there were!)


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edited by PatMarrNC on 11/08/2016
2016/8/11 0:11:55
random side project AllClass wrote:
Thanks guys - PatMarrNC you always give great and specific feedback. I use FL studio 11 DAW for the music.

As far as an interpretation - I guess it could be a Medusa type deal, she just wants to dance and no one can stand to look at her, which upsets the bigger demon/devil thing...
Just to clarify I was kinda inebriated whilst making this. Again, my next video will be 'proper'


I understand you want to make "proper" videos... but I hope you don't let that cut into the time you could be using for more inebriated videos! fun, fun, fun!
2016/8/11 0:09:45
Tropical birds: test 1 (The Bird the word) you'll be putting your birds in the store, right? I see Ikes' are already there....


I can see I'll be buying a lot of stuff from the store from you guys just to see how you did it.... I kind of wish they'd set up the store so we could buy a block of credit and only pay one small transaction fee to paypal. Then we could make purchases without paying any transaction fees until that block of credit was used up.

That's kind of the same reason why sellers don't get paid immediately.. the transaction fees would consume everything. The same advantage could be applied to the buying.
edited by PatMarrNC on 11/08/2016
2016/8/10 23:49:07
Assigna Material for an imported FBX prop. primaveranz wrote:
I never use colours to assign to Materials in Milkshape, just textures.
However the results are patchy especially if transparencies are involved. Because you have to re-group all the Milkshape groups into a single one before exporting, that means you can only have a single material and I think that is where the problem lies.
I have tried using a single .PNG file with a transparent part but it has never worked as I want it to.
Even if I get the option to choose a material inside Muvizu it "tiles" the image across the object instead of adhering to the UV mapping done inside Milkshape.


now that I've bought the license for Milkshape, I'm sure I'll be pestering you for information on a regular basis. Thanks for the insights youv'e provided already.
2016/8/10 23:38:40
Tropical birds: test 1 (The Bird the word) talk to us a little about how you attach each of the elements to the base character.
What attachment slot do you use for wings, legs etc?
How small do you make the character?

Where do you put the XYZ origin on each of your attachment models?
2016/8/10 23:35:50
Assigna Material for an imported FBX prop. primaveranz wrote:
PatMarrNC wrote:
Nobody replied to my question, so I just went ahead and installed Milkshape.


Sorry Pat, I missed ths one. Yes I use Milkshape for almost all my modelling. It is simple and pretty intuitive but a bit of a faff if you want to create organic shapes. The only downside for use with Muvizu is that it exports an old version of FBX which, even if you convert it using the Autodesk tool either won't (or won't always - I can't remember at the moment) allow you to assign textures to the finished model in Muvizu.


my experience with FBX in other modelling programs is as follows:

In the modelling environment, if I have assigned a color to my model before saving to OBJ file, then when I convert it to FBX in Blender and open it in Muvizu it will only let me change the color it had when exported as OBJ


But if I add a texture to it in the modelling environment THEN export as OBJ, and use Blender to convert the OBJ to FBX, Muvizu recognizes that it had a texture, and I get the option to pick between another texture OR a color.

(when you save an OBJ file, a materials file is also created, and apparently that information continues through the chain of exporting to FBX and subsequent use in Muvizu. That file must refer to a texture in order to assign another texture to it later in Muvizu.)
2016/8/10 23:27:57
Tropical birds: test 1 (The Bird the word) its amazing how well they conform to the standard actions! Great job! Between the creativity displayed here by you and Ikes in the past while, the forum has been a great place to learn innovative ways to use Muvizu!

I'm very impressed!
2016/8/10 17:08:26
Assigna Material for an imported FBX prop. Nobody replied to my question, so I just went ahead and installed Milkshape.

I haven't had time to explore its 3D modelling potential, but its lonnng list of supported formats (both import and export) alone makes it well worth the modest price tag! It only costs 25 euros (currently about $28 USD)

The good news is that its built-in ASE export is MUCH faster than Sketchup's. I exported a model that took Sketchup well over an hour to create, and Milkshape exported it in less than the time it took me to open the directory to see if it was there! I like that!

The internal format looks a bit different so I'll have to experiment to see if the batch file I use to add tiny collision works the same way... but I was impressed enough to pay the minimal fee immediately, even if I only use it for exporting ASE and FBX (But I'm sure I'll use it for more than that)

Clayster, if you read this, please let me know what check boxes you check when creating your ASE files in Milkshape.
2016/8/10 14:43:24
Competition? as the deadline for the current contest draws near... are any of the moguls planning the next one? If so, great! ... but if not, I want to sponsor a contest at some point.
2016/8/10 14:35:42
Assets saved locally MrDrWho13 wrote:
ikes wrote:
You can. If you change a texture under the proporties, there you can import a new one, or edit the existing. It opens in your default image editor, where you can save it to what you want. Note that you probably loose transparency by this, but you can find the png in your appdata/local/temp folder after you clicked Edit.
edited by ikes on 10/08/2016

Wow Ikes. I've been using Muvizu for 6 years and not once have I noticed the edit button. I feel like a right dunce! Duhh

our buddy Ikes doesn't miss anything!
2016/8/10 14:26:06
random side project cool video, allclass! As MrDrWho13 said, there's lots going on! I was immediately impressed that you used original music in the background. What software do you use for recording?

I am generally intrigued by songs and videos that don't have an easily discerned meaning, and your video falls into that category. Would you care to offer an interpretation of what's happening here?
2016/8/10 6:37:05
Where is all of the content? Good to have you back, Danny! I look forward to seeing your animations!
2016/8/10 3:14:32
Where is all of the content? its all still there, its just on a separate tab.

Click the USER ASSETS tab (Beside the MUVIZU ASSETS)

The part about no longer hosting models is kind of misleading. I guess to simplify things, everything in the store is now either a SET (which can still contain user modelled content) or a texture.
edited by PatMarrNC on 10/08/2016
2016/8/9 20:01:43
AVI textures with transparency to simulate 4 legs once I get this other project behind me I'll create a demo character and post it here
2016/8/9 20:01:07
AVI textures with transparency to simulate 4 legs Now that the transparent AVI feature is fixed, it might be possible to create a quadraped's legs with static rectangular blocks... then apply a series of leg animation AVIs to the blocks as textures.

You could create a series of different leg animations.. walking, running, standing still, scratching fleas etc... then swap them in and out as needed with keyframes. Each leg could have its own animation, for maximum flexibility.

I have already tested the ability to apply AVI animated textures to my own models, and I know that part is possible. Whether or not the leg idea looks convincing probably will depend on how the transparent part of the texture affects the color of the ground behind it. If it is truly transparent this would work great. But if the rectangular leg casts shadows... then not so good.


PS.. the same concept could be used to animate eyes, mouth, ears, tails etc on creatures we create as an enclosure for a standard muvizu character. With all these features having positions that don't depend on relative position to the muvizu character, that frees us up to make the core character as small as necessary to keep him out of sight.

================ update ================

I just tried this, and it works!

disclaimer: a video applied to a plane is still a 2d entity, so this would be most useful in scenes where the camera remained in a fixed position. But because a variety of animations could be keyframed in and out of the rectangle, it would be an enormously flexible tool

In the same sense that cartoons like those in South Park are highly stylized (and a unique look is very desirable when you want to brand your videos) this would have the advantage of looking very stylized and different than anything else. Once you had your set of leg, eye, hand, mouth etc animations created they could be reused over and over again. It would become its own system
2016/8/9 18:35:23
20 Second Film Competition (Summer theme) adding images is definitely easier than creating models. And as long as the camera doesn't need to pan or rotate much, it looks very good. You can even split the 2d graphics into different Z planes in order to get parallax effect when you do pan the camera.

But the ability to freely navigate a 3D scene with a camera is a great feature, opening possibilities that probably shouldn't be relinquished lightly. Nothing looks better than a fully 3D environment with lots of camera movement.

I'm of the opinion that since we use scenes, some of which are stationary, it makes sense to use all these techniques.

If your camera zooms around all the time, it gets boring. Mix it up, framing each scene in whatever way captures the idea best. Sometimes that will mean full 3d camera rotation, sometimes it means a stationary scene with flat backgrounds. In the end, it all gets translated into flatness.
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