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15/12/2016 15:07:43

Rocque
Rocque
Posts: 358
Hi Everyone,

Did you get this in your email for Muvizu users? What are the advantages to this program? Does anyone use it, and if so is it compatible with Muvizu?
If anyone has any information about this product and wants to share, Thanks!!

Also, how well do you have to draw to use this? My drawing skills are very dusty, but once upon a time I could draw.
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15/12/2016 15:51:20

PatMarrNCMuvizu mogul
PatMarrNC
Posts: 1741
Rocque wrote:
Hi Everyone,

Did you get this in your email for Muvizu users? What are the advantages to this program? Does anyone use it, and if so is it compatible with Muvizu?
If anyone has any information about this product and wants to share, Thanks!!


I use it, and I think it's a good companion tool for Muvizu. Here's why:

1) Like Muvizu, Poser lets you import your own models to create scenes. So you could theoretically have the same scene in Poser and Muvizu, and use Poser to create the actions that aren't possible in Muvizu

2) Poser comes with a bunch of fully rigged and 100% animatable characters... including animals!

3) Poser characters can be animated down to the level of positioning each finger on a hand... so you could use it to create close-ups of dialing a phone, or swiping a tablet...

4) any kind of action is possible because you create actions by posing the characters joints, then moving ahead on the timeline to make a new pose... and then Poser moves seamlessly from one pose to the next

5) you can save the actions you create and use them again later... even with other characters!

6) Poser comes with a large library of pre-defined commonly used poses, such as a variety of sitting, standing, walking poses that can be dragged onto a character. You could literally animate just by dragging these predefined poses to different places on the timeline, one after the other! Very cool!)



One of my goals is to create Poser versions of the potato head characters. Once that's done, anybody who has poser will be able to use those characters to create one-off actions that aren't possible in Muvizu.

(There are already cartoon characters in Poser that resemble some of the Muvizu characters, and if you dress them the same way as your Muvizu character and frame your shot in such a way that the face is not seen, you could use these characters right out of the box to create special poses and actions that aren't possible with Muvizu. For example, if you need your character to dig a hole with a shovel... that's possible in Poser, but not in Muvizu. Animate it in Poser from a rear view of the character and the audience would have no idea that the scene was created in a different software package)

On one level its easy to use. There are dials for every joint, and you can literally "dial in" a pose. Creating animations is easy, and there is a built-in green screen setting that lets you export character animations with a solid background that can be removed in a video editor. This would be a good way to add animals to a Muvizu scene.

However once you get past the obvious stuff of posing and animating, the other features aren't very intuitive to me. For example, I've been trying to rig my own model for months and haven't figured it out yet. But most Muvizu users will never want to do that. The stuff that makes it useful with Muvizu is all fairly easy to learn.


Also, how well do you have to draw to use this? My drawing skills are very dusty, but once upon a time I could draw.

You don't need to draw at all in order to use poser. All of its characters are pre-made. You just have to animate them.


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edited by PatMarrNC on 15/12/2016
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15/12/2016 22:39:46

PatMarrNCMuvizu mogul
PatMarrNC
Posts: 1741
I didn't get that email... it might have contained this overview video. But if not, here it is:



In light of Muvizu's new ability to import OBJ, it might be worth mentioning that everything in Poser can be exported in OBJ format. Hair assets for example can be directly exported from poser and used in Muvizu (must convert to FBX in oprder to use as attachments)

And unlike iClone which requires a special (and expensive) license in order to import your own models, that's part of the standard Poser package.
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15/12/2016 23:23:00

Speedking5
Speedking5
Posts: 52
I downloaded a demo for it and for me personally for me its way out of my league. I think most average people would just be stuck trying to make a movement or a character look right. After I downloaded it i checked to see youtube uploads and you really can't find anything past a walk test . I saw one five minute action one that was cool but it was done by a group of animators. Im watching an awesome 35-minute animation from Ikes right now and I can see someone doing this in poster without it taking years. Definitely try the demo before you buy!!
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16/12/2016 00:20:29

PatMarrNCMuvizu mogul
PatMarrNC
Posts: 1741
I agree that as a complete animation system it would be too much hassle. Muvizu is much easier. But, as a tool to make the occasional scene that Muvizu can't make, it has a place in my toolbox. Everybody needs to make that decision for him/herself.. No software works for everybody.

It's not a software that I find intuitive...its method of navigating is different than anything else (why don't software vendors stick with industry standard interfaces?) but there are TONS of tutorials on youtube that explain how to use it.
edited by PatMarrNC on 16/12/2016
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16/12/2016 00:28:33

gimmick
gimmick
Posts: 179
Hello,

Could you please show an example of a moving "Poser" persona in a scene from Muvizu?

Thank you !
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16/12/2016 02:27:35

PatMarrNCMuvizu mogul
PatMarrNC
Posts: 1741
gimmick wrote:
Hello,

Could you please show an example of a moving "Poser" persona in a scene from Muvizu?

Thank you !


The howling wolf at 0:16 to 0.24 was animated in Poser, exported as green screen then merged into the Muvizu project at the editing stage

http://www.muvizu.com/Video/47092/MUVIZU-HALLOWEEN-2016

I should clarify that in order to use poser animation with Muvizu you have to animate it in the poser environment and then merge the videos ... you can't import animatable poser characters into Muvizu. You CAN, however, export hard assets from Poser as OBJ files and open them in Muvizu, but they will be solid models, without any of Posers animation intact.

I'm working on creating poser characters that can believably imitate muvizu characters in the poser environment, but I don't have anything ready yet to show
edited by PatMarrNC on 16/12/2016
edited by PatMarrNC on 16/12/2016
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16/12/2016 11:05:11

gimmick
gimmick
Posts: 179
Thank you Pat for the example

If my Muvizu environment uses a sun at left and at 9:00 AM
Does Poser suplly a good lighting for a good insertion of the persona in Muvizu ?
What about the shadows on the green screen of Poser?
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16/12/2016 12:27:07

PatMarrNCMuvizu mogul
PatMarrNC
Posts: 1741
gimmick wrote:


If my Muvizu environment uses a sun at left and at 9:00 AM
Does Poser suplly a good lighting for a good insertion of the persona in Muvizu ?


like most 3D environments, Poser has a variety of lights that can be positioned wherever you want them


What about the shadows on the green screen of Poser?

your ability to remove the background color is a function of whatever video editor you use. Mine has threshold settings that can be adjusted to include more than one shade of the same color. I typically use a black background instead of green, because it doesn't reflect green onto the characters, and it doesn't show any shadows.

But if you use a color that DOES show shadows, another technique is to apply two chroma key effects and set one to remove the base color and the other to remove the shadow

Based on information found online, There is supposed to be a way to export video from poser with transparent background, but I haven't figured out how to do that yet.

Poser can be a pain, and it does have a formidable learning curve. But for anyone willing to invest enough time to learn it, I think it can do most of what Muvizu can't. I would recommend using it only for those brief scenes that require functionality that Muvizu lacks.


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edited by PatMarrNC on 16/12/2016
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16/12/2016 14:09:27

ikesMuvizu mogul
ikes
Posts: 260
PatMarrNC wrote:

Based on information found online, There is supposed to be a way to export video from poser with transparent background, but I haven't figured out how to do that yet.


Hi Pat,

If you select the GROUND and go to the properties tab, you can uncheck "visible in Camera". That makes the background transparent.
edited by ikes on 16/12/2016
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16/12/2016 14:15:03

PatMarrNCMuvizu mogul
PatMarrNC
Posts: 1741
Thanks Ikes... I looked for this last evening and couldn't find the settings you mention. Does it matter what room I'm in? Materials room? Pose room?
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16/12/2016 14:27:19

ikesMuvizu mogul
ikes
Posts: 260
PatMarrNC wrote:
Thanks Ikes... I looked for this last evening and couldn't find the settings you mention. Does it matter what room I'm in? Materials room? Pose room?


It is in the Pose room:



BTW, you can uncheck this for every object and bodyparts, to hide it from the render.
edited by ikes on 16/12/2016
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16/12/2016 14:43:31

Rocque
Rocque
Posts: 358
Different rooms? I will check out some tutorials over the weekend. I am going to put the code in here and the deadline for those who want to get it at the low price.

Code: 61offposer

Expires: December 20th.

Does anyone know if you have to pay each time this updates, and if so, is it safe not to update when they run them? That is definitely something to think about.
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16/12/2016 14:52:45

PatMarrNCMuvizu mogul
PatMarrNC
Posts: 1741
Wow, Ikes! Thanks! Have I told you lately that you're a great source of information? As always, I appreciate your help at overcoming the obstacles that keep me from making progress...

Have you tried rigging the base models in the poser environment? My thinking is that if I can take one of Posers existing rigs and apply it to each of the base characters, then they'd be able to use all of the built-in poses that make animation easier. In order to use the built-in poses, the number of bones and their names have to match the poser schema.

It might also be possible to dress them with poser clothing... but if not, the clothes could be painted on, as they are in Muvizu.

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edited by PatMarrNC on 16/12/2016
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16/12/2016 15:05:40

ikesMuvizu mogul
ikes
Posts: 260
PatMarrNC wrote:
Wow, Ikes! Thanks! Have I told you lately that you're a great source of information? As always, I appreciate your help at overcoming the obstacles that keep me trapped.

Have you tried rigging the base models in the poser environment? My thinking is that if I can take one of Posers existing rigs and apply it to each of the base characters, then they'd be able to use all of the built-in poses that make animation easier. In order to use the built-in poses, the number of bones and their names have to match the poser schema.

It might also be possible to dress them with poser clothing... but if not, the clothes could be painted on, as they are in Muvizu.


Thanks Pat, glad to help you out.
I did check out some rigging tutorials, but it's quite a process to do that. I wanted to rig a basic muvizu character too, that was actually the reason I bought poser three weeks ago, but I got a little stuck halfway and didn't finish it. Maybe if I have the time I will look into it again.
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16/12/2016 15:10:18

ikesMuvizu mogul
ikes
Posts: 260
What I found disappointing about poser is the slow rendering and the quality of the renders. Also the navigation and the light setup is kind of awkward.
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16/12/2016 15:20:22

PatMarrNCMuvizu mogul
PatMarrNC
Posts: 1741
Rocque wrote:
Different rooms?

as is the case with a lot of complex software, Poser organizes its functionality in "rooms" that are kind of like separate programs that show only what you need to know for that function. There are special "rooms" for...
posing/animating (pose room)
creating hair (hair room)
face designer (face room)
adding textures/colors (materials room)
creating soft cloth (cloth room)
rigging your own characters (setup room)
and depending on version there may be a FITTING room too

I will check out some tutorials over the weekend.
yeah, definitely do that before spending any money. Even the tutorials can be intimidating. I like the RENDEROSITY tutorials on YouTube. They are organized by topics and they show step-by-step what to do and what to watch out for


I am going to put the code in here and the deadline for those who want to get it at the low price.
Code: 61offposer Expires: December 20th.
thanks!

Does anyone know if you have to pay each time this updates, and if so, is it safe not to update when they run them? That is definitely something to think about.

each year they offer a new version, and if you want to upgrade you'll have to pay a reduced amount (which can still be expensive)
Mid-year tweaks and bug fixes should be free.

Every year before reducing the new version they drop the price on last year's version to get new customers who might upgrade to the new version. Be forewarned that as soon as you buy this, they'll announce a new version. (But it will cost a lot more). Personally, I think that at $49 USD, its a good deal. Poser adds a lot more than $49 worth of functionality (unless you buy it and don't use it)
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16/12/2016 15:29:45

PatMarrNCMuvizu mogul
PatMarrNC
Posts: 1741
ikes wrote:

I did check out some rigging tutorials, but it's quite a process to do that. I wanted to rig a basic muvizu character too, that was actually the reason I bought poser three weeks ago, but I got a little stuck halfway and didn't finish it. Maybe if I have the time I will look into it again.


maybe if we double team it, we can figure it out. Is Renderosity #22 the tutorial you watched?


and yeah, unlike the quick rendering of Muvizu videos, Poser's focus on photo quality output has sent them down a different path. I have to believe there's a setting that toggles a render speed and quality that would be a good match for Muvizu . But, I tend to get lost in the menus and never find what I'm looking for.
edited by PatMarrNC on 16/12/2016
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16/12/2016 16:28:30

theotherguy
theotherguy
Posts: 172
I agree that Poser has one of the weirdest interfaces and workflow around. I think it's a case of one person setting out to build a program, and making up the rules as they go along. I've never understood the emphasis on 'super realistic' characters either (you ain't foolin' no one!) There is a similar program, Daz 3-D, that seems to specialize in fetish-wear models (?), and, if their email can be believed, are going belly-up.

I would like to have backdrop characters standing around, chatting, sitting at tables etc. Right now I'm recruiting live characters for my next episode, but it's a big hassle. Would poser cartoon-y characters, with in-library movements, be applicable for that? How about having the same shadows as Muvizu characters?
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16/12/2016 16:38:46

ikesMuvizu mogul
ikes
Posts: 260
PatMarrNC wrote:
maybe if we double team it, we can figure it out. Is Renderosity #22 the tutorial you watched?


I watched some tutorials and seminars, but I didn't see that tutorial, thanks for pointing to it. I'll watch it to see if that makes it clearer.

Update:
Now that I watch it, I did see this somewhere else...
edited by ikes on 16/12/2016
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Home ? General Discussion ? Poser 11 for 49.00 US Sale Price