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25/07/2016 14:32:52

Anticip
Anticip
Posts: 37
Hi guys !

I'm trying to make a movie set in modern Syria.

I'm wondering if I missed it or if the following elements already exists :

1) I'm looking for a way to dress women characters with Niqab / Burka and more discreet veils.

2) I've found the explosive belt but where can I find an AK47 ?

3) I'm looking for a cab / taxi. Whatever its model, haven't found any

4) I've found several churches but no Mosq and nothing related to Islam.

5) A hotel ?

EDIT 29/07/16: Few other things come in mind now

6) A bulletproof vest (ideally to put above the shirt, like the scientist vest of the chemistry pack)

7) An other way to get your character shot ? For now you got two options :
a) the cow boy way so if you want to film a victim you've got to give her a gun because the animation makes her use it.
b) the military way where your character takes about 50 bullets in the stomach.
Something in between would be nice ! like 2-3 shots top.

8) What would be amazing for a war movie, would be the possibility to make your character crawl. For now it can either sit or stand but crawling would add a lot more options for adventures / war movies.

Any help ? if it doesn't exist and someone feels like making them I would be very grateful and I'm willing to consider a collaboration (financial even if that is allowed).

Best,
edited by Anticip on 29/07/2016
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29/07/2016 11:13:57

ikesMuvizu mogul
ikes
Posts: 287
Anticip wrote:
1) I'm looking for a way to dress women characters with Niqab / Burka and more discreet veils.


Hi,

As for a niqab you could use the hat Keffiyeh and for the face veil a foto Face mask that's scaled down and positioned down. Make everything black colored.

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29/07/2016 12:49:01

Anticip
Anticip
Posts: 37
Pretty amazing the niqab Ikes. Thanks for the tips I'll try that !

Longer dress would also be great ! Up to the feet.

Regarding the sketchup thing I must say I'm having quite a lot of problem right now, I first had the toto.bmp bug, which I think I've fixed but I'm no expert and even when I export ASE files from sktechUp (I've tried for an AK47 for instance) I can't import them into muvizu, always an error message.

Updated my first message to add few other things I'm looking for now

Thx a million guys
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01/08/2016 09:35:30

MrDrWho13Muvizu mogulExperimental user
MrDrWho13
Posts: 2221
Anticip wrote:
Regarding the sketchup thing I must say I'm having quite a lot of problem right now, I first had the toto.bmp bug, which I think I've fixed but I'm no expert and even when I export ASE files from sktechUp (I've tried for an AK47 for instance) I can't import them into muvizu, always an error message.

What error message do you get?
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02/08/2016 09:56:39

Anticip
Anticip
Posts: 37
Well this is not the place and I've read pretty much every post there is on Muvizu to successfuly import from SU.

But : I got SU 8.0, I got the plugin Muvizu ASE exporter, I can make or find in SU what I want, I can export it to an ASE file. This is ok.

Problem is whan I import to SktechUp (mostly as a hand item (for the ak47 example) I get one of these two errors (translated from French as I have installed Muvizu in French) :

1) "The asset you're trying to import is to small or may have a problem with the collision mesh"

or

2) "File not found item/textures/toto.bmp"

If anyone has an idea. (I got and fixed a different toto.BMP error when I import assets from the Muvizu store by text editing manually the asset).
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02/08/2016 11:39:24

MrDrWho13Muvizu mogulExperimental user
MrDrWho13
Posts: 2221
Anticip wrote:
Well this is not the place and I've read pretty much every post there is on Muvizu to successfuly import from SU.

But : I got SU 8.0, I got the plugin Muvizu ASE exporter, I can make or find in SU what I want, I can export it to an ASE file. This is ok.

Problem is whan I import to SktechUp (mostly as a hand item (for the ak47 example) I get one of these two errors (translated from French as I have installed Muvizu in French) :

1) "The asset you're trying to import is to small or may have a problem with the collision mesh"

or

2) "File not found item/textures/toto.bmp"

If anyone has an idea. (I got and fixed a different toto.BMP error when I import assets from the Muvizu store by text editing manually the asset).

I'm not sure about the first error, but if you put a 100x100 bmp file called toto.bmp in C:\UT3, then that should solve the second one.
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02/08/2016 12:18:05

ukBertyMuvizu mogulExperimental user
ukBerty
Posts: 976
The too small error is usually just that. Scale up your model a bit and see if it imports (but not too much as you'll get the opposite error).

if you export with my exporter (http://www.rodneyandberty.com/#!downloads/rmmoz ) that should make sure your collision is good.

Also remember to import in the middle for the dome after pressing Q for 1 second - this puts you at about the right height.

Muvizu is particular about what and where you import things but once you get a feeling for the rules your success rate will rise.
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02/08/2016 13:17:34

ziggy72Muvizu mogulExperimental user
ziggy72
Posts: 1988
The 'too small' message can also appear if your original object is too thin - Muvizu has to create a collision volume, but there's not enough width/height for it to calculate it. Using the Ziggymesh exporter (as ukBerty says) creates the volume for you, so should make life simpler.
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02/08/2016 14:47:39

Anticip
Anticip
Posts: 37
@MrDrWho13 ok so I've created a document named toto.bmp, 100 px per 100px, do I need to fill a color (I've tried with light grey). But where do I put it ? There is no folder whatsoever named UT3 in my C:\ Disk. And the error message states that this toto.bmp file is missing at C:\user\me\documents\textures\toto.bmp so I've tried to create it at that location, even creating a "textures" folder in My Documents folder but without any success.

@ukBerty tanks a lot for the link, I've been looking for this one for a long time ! Muvizu should update it's tutorials and wikis because the link to your website stops after "downloads" which is useless because it sends you to your mainpage (nice work btw) and there is no way to find the upload of the exporter from your mainpage, you need the entire link. Here is the link the give on wiki etc. http://www.rodneyandberty.com/#!downloads

@Ziggy72 As soon as the toto.bmp is fixed I'll let you know if the ziggymesh exporter works, thx for the tip !

For now seems this toto.bmp is the main problem ! But thx for the help guys, it's much appreciated
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02/08/2016 14:54:28

Anticip
Anticip
Posts: 37
Sometimes when I do an import I also simply have the "File not found" error. Which is werid because I import from a very real .ase file giving it its exact location by selecting it before clicking import, but it doesn't work.
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02/08/2016 15:19:19

ukBertyMuvizu mogulExperimental user
ukBerty
Posts: 976
Yes sorry - that should read "our exporter" as in myself and Ziggy.

Sorry Zigs...
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02/08/2016 15:33:42

ziggy72Muvizu mogulExperimental user
ziggy72
Posts: 1988
No worries mate, I was just clarifying what it is Anticip would be downloading from your link, and why it works. Us veterans can sometimes be a little blase about it, and we forget to state the details sometimes. It's always someone's first movie somewhere
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02/08/2016 16:59:56

ikesMuvizu mogul
ikes
Posts: 287
Anticip wrote:
Longer dress would also be great ! Up to the feet.


That's not a possibility in muvizu. You could model a dress yourself, but that would cause problems with the legs going through, when she walks.
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02/08/2016 20:28:15

PatMarrNCMuvizu mogul
PatMarrNC
Posts: 1742
ikes wrote:
Anticip wrote:
Longer dress would also be great ! Up to the feet.


That's not a possibility in muvizu. You could model a dress yourself, but that would cause problems with the legs going through, when she walks.


but, if you frame your shots carefully, you can use longer skirts for scenes when the character is standing still, while showing the upper part of the character when she's walking. That way, it is implied that she always wears the longer skirt, even though it isn't shown in every shot.
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03/08/2016 08:47:58

MrDrWho13Muvizu mogulExperimental user
MrDrWho13
Posts: 2221
Hi anticip, you need to create the UT3 folder in your C drive and that should stop it asking every time.
Also you can choose any colour to fill this in with, it will be the default for models you import.
I'll have a look on the wiki and change the link where needed.
edited by MrDrWho13 on 03/08/2016
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11/08/2016 08:36:17

Anticip
Anticip
Posts: 37
Hi sorry for the late reply, been working a lot on that project recently.

So I've created a folder named "UT3" in C:\

Within that folder I've created a file named toto.bmp 100x100 pxl, greyish.

I still get again and again the same error messages :

"import file error,
File not found
C:\Users\Anticip\Documents\Muvizu add ons\Items\textures\toto.bmp"

"Muvizu Add ons" is the folder I've created to put all ASE and assets downloaded. I've even tried to create a toto.bmp file at the exact place the error message says it's missing. Without any success this far

What Am I doing wrong ?



Any ideas ?
edited by Anticip on 11/08/2016
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11/08/2016 08:52:55

MrDrWho13Muvizu mogulExperimental user
MrDrWho13
Posts: 2221
I think you've made a jpg or PNG file instead of a bmp file. Open that up in paint then save as then select bitmap/bmp. If that's not the problem, I might have got the dimensions wrong.
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11/08/2016 09:08:24

Anticip
Anticip
Posts: 37


I think I've really followed everything step by step which is all the more frustrating
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11/08/2016 09:53:43

ikesMuvizu mogul
ikes
Posts: 287
Hi Anticip,

Could you edit the ase file with a text editor and copy paste the part with the material list here?
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11/08/2016 09:59:56

MrDrWho13Muvizu mogulExperimental user
MrDrWho13
Posts: 2221
Try putting this file in the UT3 folder to see if that works: https://drive.google.com/open?id=0B-_4UVPr59ACLWtjY1RsSjdST28 (There's a download button in the top right)
Maybe try capitalising the u and t in your folder name.


Also which exporter are you using? The Muvizu ase exporter or the Ziggymesh exporter?
If you're not using Ziggymesh already, I think you'll prefer it: http://www.rodneyandberty.com/#!downloads/rmmoz (It removes most of the collision so Muvizu doesn't have problems with it.)
edited by MrDrWho13 on 11/08/2016
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