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12/07/2016 09:31:35

donnerkebab42
donnerkebab42
Posts: 5
Hi folks,

I'm rather new to Muvizu and I'm loving it!

I just have a little niggle. When I save a set and reopen it, the gravity on some of the objects seems to disappear.

I made a set yesterday with a boss' office covered in stacks of cash. Opening it today and all the cash, and the boss man are floating in the air.

I was just wondering if this is a frequent occurrence? Or if there's something I can do to prevent/reverse this in the future?

Many thanks in advance, for your help.
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12/07/2016 10:47:38

MrDrWho13Muvizu mogulExperimental user
MrDrWho13
Posts: 2221
I've noticed this. I'm not sure if there is a fix for the objects floating, but if you turn off "can be stood on" for the objects then the boss should remain where he was. It might be worth reporting it as a bug to support: http://www.muvizu.com/Support
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12/07/2016 11:09:47

donnerkebab42
donnerkebab42
Posts: 5
Thanks MrDrWho13!

I've contacted support so will let you know if there's a fix that they know of.

I've seen the "can be stood on" option, the reason I'd like to leave it on is there's a nice pile of cash that he's standing on and he gets happy and kicks some cash off his pile!

But will definitely change the piles he's not standing on.

Thank you.
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12/07/2016 11:28:03

donnerkebab42
donnerkebab42
Posts: 5
MrDrWho13, here's the response from support:

"I think this is a limit of the unreal games engine. When collision meets each other it gets push in the opposite direction. When you have something thin like a table a decision needs to be made, do you push up or push down? The games engine gets it wrong and pushes things down to the ground.
If the character is floating in the air, its likely that this is a result of another object below his feet that he is "standing" on, a side effect of things being pushed down I guess."
They're looking at the set now, but that seems fair enough, just need to not be fussy with too many objects doing different things.
Many thanks.
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