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18/04/2016 04:00:30

Jwalshiv
Jwalshiv
Posts: 21
Hey folks - is there a site you recommend for downloading new 3Dassets? Need some better space ship options.

Thanks!

John
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18/04/2016 14:51:03

ziggy72Muvizu mogulExperimental user
ziggy72
Posts: 1988
You could start here : http://muvizu.com/Wiki/wiki/115

I'd also recommend Renderosity, ShareCG.com, Archive3D.net and the Sketchup 3D Warehouse.
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18/04/2016 17:11:45

PatMarrNCMuvizu mogul
PatMarrNC
Posts: 1742
this brings up a related topic...

There are lots of cool 3d objects available for free online... but I haven't had much success converting them into anything I can use in Muvizu. Unless its a really simple model (low poly and not very complicated design) after I resize it to match the scale of my Muvizu world and export it as FBX, just about everything I've tried to use from these sites comes into Muvizu looking scrambled.

Apparently others have overcome the obstacle that I can't seem to get past, and I'm curious to hear what others are doing to help downloaded objects import more accurately into the Muvizu environment

It should be noted that I don't have this problem when I make the model myself. I have to think the problem originates with the complexity of the models (overlapping polygons, duplicate and triplicate copies of the same features embedded in the model etc)
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19/04/2016 00:41:39

ziggy72Muvizu mogulExperimental user
ziggy72
Posts: 1988
Personally I avoid FBX - more trouble than it's worth most of the time. ASE is limited, but via Sketchup 8 it just works, and that's what's important in this context. If the model amounts to more than 19,000 triangles when exporting from SU, then it won't work in Muvizu (too complex, and you end up with digital spaghetti). Even then, a more realistic maximum is more like 15,000. More often than not I have to break models down into their constituent parts, and export each part separately. Getting the model into SU isn't too bad - just import as a 3DS or DAE file (I use a little program called Biturn to do the conversion from OBJ or whatever). Hope that helps.
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19/04/2016 01:10:08

PatMarrNCMuvizu mogul
PatMarrNC
Posts: 1742
Thanks for the detailed response Ziggy. I know you use some very nice looking car models that I'd guess were downloaded from one of those sites and then exported from Sketchup as ASE. Great job on those, by the way!

Did you break them into parts? And if I were to break more complicated models into parts, at what point would I reassemble the parts back into a car? Inside Muvizu?

oh, and thanks for the max polygon info.. I'm sure I've read that somewhere, but I've reached an age where being reminded of the details is needful and greatly appreciated. ;-)
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19/04/2016 18:39:36

ziggy72Muvizu mogulExperimental user
ziggy72
Posts: 1988
Well, that's a sort of mixed bag of approaches... In this shot here :



...the VW Beetle is a 'working' prop, made of many separate elements so the doors open and the wheels are separate so I can spin them, etc, whereas all the other cars are static models, some of which are just shells with a standard 'interior' to give seats and steering wheels. The wheels can be a big polygon hog, so sometimes the shell has no wheels either and I add standard wheels to them too. I had to assemble the Beetle in it's own set (at the correct scale!) and then copy and paste the finished car into this set. The Chevy 57 is there as a sort of 3D modellers joke, since that's the first free model you always got with the early 3D programs. The cars in the distance are primitive (there's even a couple of Muvizu ones in there to make up the numbers) since you can't really see them all that well. No point in fancy models for the background
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19/04/2016 19:14:37

MrDrWho13Muvizu mogulExperimental user
MrDrWho13
Posts: 2221
Ah yes I see the Muvizu car in the background, it fits in quite well actually. Thanks for the tips Ziggy!
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19/04/2016 19:21:57

PatMarrNCMuvizu mogul
PatMarrNC
Posts: 1742
I'm always blown away when gurus reveal how they make their magic... (now I want to go read all 10,000 posts on the TIPS & TRICKS forum!) Your projects are all so richly detailed and full of interesting production techniques! Can't wait until you release the Bundy project! I'm sure there will much for people like me to learn from it (if my awareness has expanded enough by then to even notice that what you've accomplished isn't even possible in Muvizu unless you have mad video sorcery skills!)

Thanks for your willingness to share your knowledge with others... its part of what makes this forum less like an information archive and more like a community of friends
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