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Home ? How Do I ...? ? Keyframe camera and rotation

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04/02/2016 20:25:17

endes
endes
Posts: 15
Hi,

when using keyframe animation for the camera, the camera makes useless 360 turns.

How can i make the camera move how i want to move?
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04/02/2016 20:27:54

MrDrWho13Muvizu mogulExperimental user
MrDrWho13
Posts: 2221
endes wrote:
Hi,

when using keyframe animation for the camera, the camera makes useless 360 turns.

How can i make the camera move how i want to move?

It depends how you move it between keyframes. Try deleting what you've done so far, and moving the camera between keyframes without rotating it any more than necessary.

I'm happy to make this clearer if you don't understand,
MDW13
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04/02/2016 20:45:14

endes
endes
Posts: 15
I would suggest that i could tell something like use "left rotation" or "right rotation" for every keypoint.
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04/02/2016 20:47:04

MrDrWho13Muvizu mogulExperimental user
MrDrWho13
Posts: 2221
endes wrote:
I would suggest that i could tell something like use "left rotation" or "right rotation" for every keypoint.

Yeah, or maybe a similar curved line/gradient for rotation along with the existing movement one. Perhaps, I'll suggest it to them.
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08/02/2016 14:04:55

endes
endes
Posts: 15
A good solution would be this... like in Adobe Flash. For every keypoint i can set speed (speed up, slow down) and rotation (right, left).

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08/02/2016 16:35:03

PatMarrNCMuvizu mogul
PatMarrNC
Posts: 1742
have you tried inserting one or more intermediate key frame(s) that would force the rotation direction you want?
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11/02/2016 13:08:23

endes
endes
Posts: 15
PatMarrNC wrote:
have you tried inserting one or more intermediate key frame(s) that would force the rotation direction you want?



Yes, did not help.
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11/02/2016 15:04:01

PatMarrNCMuvizu mogul
PatMarrNC
Posts: 1742
did you use a keyframe at the beginning of the scene to nail down the starting position of the camera? One peculiarity of keyframes is that they can yield unexpected results unless you have a keyframed start point AND end point... especially if multiple attributes are keyframed.
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