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07/08/2015 23:13:50

braj
braj
Posts: 286
I'm just wondering if there is any chance of seeing quadrapeds in Muvizu in the future. Also, while I'm at it, has anyone ever played Spore? My kid loves it and it has a very cool creature creation feature, as well as buildings, vehicles and other items. Something like that would be an incredible addition to Muvizu. You can export the characters as Collada files, it would be really cool if Muvizu could import them. It is an older game but available on Steam, and the creature creator is really what is most interesting about it.
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08/08/2015 00:50:38

braj
braj
Posts: 286
Oh, and BTW, I just bought Muvizu yesterday, thanks for lowering the price to where I could afford it, I love the recent changes and really am looking forward to working with keyframes. And I know this might go against the product design philosophy about directing vs animating, but allowing us to define phonemes with keyframes would be wonderful.
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10/08/2015 13:28:15

DanimalMuvizu mogulExperimental user
Danimal
Posts: 477
braj wrote:
allowing us to define phonemes with keyframes would be wonderful.

This sounds very Anime Studio/Papagayo-ish to me. Hmmm, that username looks familiar too...

Anyway, welcome aboard. That game and creation tool sounds interesting. I wonder if there's a way to go from the Collada export to FBX, which Muvizu does support?
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10/08/2015 13:38:42

fazz68
fazz68
(Account inactive)
Posts: 767
Danimal wrote:
I wonder if there's a way to go from the Collada export to FBX, which Muvizu does support?


it can be done in blender.
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10/08/2015 18:48:52

braj
braj
Posts: 286
Yeah Danimal, that's me. BTW, I used the Autodesk FXB Converter app to go from DAE to FBX, I use it for Sketchup too. It kept the rigging I guess with the Spore outputs and so wouldn't import into Muvizu. If it could, rigging and all, that would be fantastic. But I'd love the Muvizu developers to have a look at it, maybe they could get some inspiration on creating a character creator from it. Quadrapeds, birds, fish, and other creatures are what is really lacking in Muvizu, you can only do so much modifying that dog
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10/08/2015 19:50:01

DanimalMuvizu mogulExperimental user
Danimal
Posts: 477
I still haven't tried downloading the game, but if this is something that could also be used, it sounds pretty cool:

you can create every aspect of your universe: creatures, vehicles, buildings, and even starships

This sounds like it would really open up what can be used. I'm about as terrible with 3D modeling as it gets, this is pretty intriguing!
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10/08/2015 20:06:04

braj
braj
Posts: 286
, Yeah, dy default you can only export creatures, which aren't very useful for Muvizu. There is something called Sporehack that can be used to get buildings and vehicles out but I haven't tried that yet. My recent interest in Muvizu came from seeing my son play Spore and thinking that it was really cool, and was crying out for an animation app that would let people create creatures, characters, and sets very easily. Muvizu +Spore creation tools would be a match made in heaven. I hope the Muvizu developers take a look at the game. It is quite impressive, and not very hardware intensive either. My son runs it on a 3 year old cheap laptop with all settings on high without a hiccup. The models it creates are really well optimized but look great, and very comparable with the Muvizu world.
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