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04/01/2015 04:01:28

kapstheory
kapstheory
Posts: 4
Hello All,

My name is Matt, and long long have I wanted to make animated movies/shorts, yet I've zero animation, drawing ability. Imagine my surprise, and joy when I came across this program! I have a few concerns I'd like to address quickly:

1. Is this software dead? I mean is it no longer in development? I'd hate for that to be the case as I slapped down some gard earned cash, and find it to be a great fit for my needs!
2. More Characters! Is there any plans for more characters? Or at least a way to make and import our own?

I look forward to all I can do with this software and I hope the community and project stays alive!

Thanks,
Matt
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04/01/2015 04:10:59

kapstheory
kapstheory
Posts: 4
don't be afraid to view and say hi!
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04/01/2015 04:59:24

primaveranz
primaveranz
Posts: 524
kapstheory wrote:
Hello All,

1. Is this software dead? I mean is it no longer in development? I'd hate for that to be the case as I slapped down some gard earned cash, and find it to be a great fit for my needs!
2. More Characters! Is there any plans for more characters? Or at least a way to make and import our own?



1. To all intents and purposes yes. There has been no movement for many months now.
2. I would bet money on "No.

Sorry, I hope you bought it at the cheap deal price
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04/01/2015 07:09:48

ukBertyMuvizu mogulExperimental user
ukBerty
Posts: 976
Hello Kapstheory.

Muvizu allows me to fulfill my movie making desires. I could have swapped to something else a couple of years ago but there's still nothing out there which will give me the results I want so quickly.

  • Are the couple of bugs annoying? - oh yes
  • Is the lack of new actions challenging? - yes
  • Have there been any significant developments for a couple of years? - no
  • Has the direction of the product over the last 4 years been, well, bewildering? - yes


However I am still really enjoying using the software are production continues.
So stick in there - the software wasn't that much money and it will be just one tool you will need as your skills grow.


They may revive the project, but you're better off thinking that it's over.


Berty
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04/01/2015 21:09:37

kapstheory
kapstheory
Posts: 4
Thanks for the replies! Sad to hear that it is all but dead, and thankfully yes I did get it at the deal price! Hopefully they will leave the forums up, and maybe just maybe get back to development!
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08/01/2015 11:05:57

CaroleMuvizu staff
Carole
Posts: 67
Waves! Happy 2015 Muvizuers. Welcome aboard Matt!


We do realise there have been some frustrating delays recently.
Muvizu really isn't 'all but dead' and is, I hope most of you will agree is still giving many people a whole lot of pleasure.

It's only natural a few folks will aspire to do things beyond the current capabilities of any programme and we do share and really appreciate your ambition for Muvizu.

As soon as we're able to share more with you we will - promise.

PS.
Do keep sharing examples of your best work in the gallery.
edited by Carole on 08/01/2015
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08/01/2015 14:55:40

toonaramaMuvizu mogulExperimental user
toonarama
Posts: 661
Carole wrote:

Muvizu really isn't 'all but dead' and is, I hope most of you will agree is still giving many people a whole lot of pleasure.


But it's been in a coma for so long! Are you going to revive it and bring it back to life or just switch it off; left unloved less and less people will be bringing flowers.
edited by toonarama on 08/01/2015
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08/01/2015 15:30:39

CaroleMuvizu staff
Carole
Posts: 67
Vital signs are still good... beep... beep... beep...

Lots of lovely new licence holders on board over festive season - we're hoping for flowers AND grapes.
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08/01/2015 18:18:23

jminbox
jminbox
Posts: 1
I have a commercial license for Muvizu and would LOVE to use it on our latest project. There are two features that, if they were available, would make this our go-to tool for animation.
1. Skelital FBX import. (with eyebrows/facial expressions!)
2. FBX animation import (for mocap, Perception Neuron)


I'm sure this is not trivial to do, but with these feature I believe Muvizu could, in its current form, go untouched for a while and provide tons of value. It would also give Muvizu a revenue opportunity by selling characters and animation packs (Daz3D business model).
I thought these were the features they were working on last Spring when many of us thought "Muvizu Pro" was coming out. Instead they released RenderDM. Unfortunately, that product relies on either keyframe animation (tedious) or imports from other products (Maya, 3DS Max)($$$!).
I understand they were targeting a different audience in order to put a business model together, but I think that the two features (mentioned above) added to Muvizu would be enough to get people to pay a lot for a "Pro" version. I know we've spent close to $1000 lately trying to find good software but have not been successful. I would have been happy to spend half that on a Muvizu Pro with the FBX import features; all other Muvizu features remaining the same.
I'm posting this in the hopes that Muvizu will read this and work on these features. I'm not sure if others agree with me, but I see these as killer features that would elevate Muvizu to another level while still retaining its ease-of-use and rapid production process.


Thanks
JM
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08/01/2015 18:28:19

urbanlamb
urbanlamb
(Account inactive)
Posts: 1796
Carole wrote:
Vital signs are still good... beep... beep... beep...

Lots of lovely new licence holders on board over festive season - we're hoping for flowers AND grapes.



I am a chockie bicky person myself.
edited by urbanlamb on 09/01/2015
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08/01/2015 19:58:19

kapstheory
kapstheory
Posts: 4
Thx for the Staff reply! Gives me hope! The product is def fun and i've been happily wasting some hours putting together some silly skits just to get a feel for it!
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08/01/2015 22:54:20

DanimalMuvizu mogulExperimental user
Danimal
Posts: 477
Welcome aboard, Matt! And look at that, you managed to evoke a cryptic answer from Muvizu HQ...

Carole wrote:
As soon as we're able to share more with you we will - promise.

Secret stuff is on the horizon... Applause
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09/01/2015 05:31:25

ukBertyMuvizu mogulExperimental user
ukBerty
Posts: 976
Danimal wrote:
Welcome aboard, Matt! And look at that, you managed to evoke a cryptic answer from Muvizu HQ...

Carole wrote:
As soon as we're able to share more with you we will - promise.

Secret stuff is on the horizon... Applause


Danimal - I hope you're right. We were promised "more inofrmation on a monthly basis" back in October.

Since then.......

Nothing.
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09/01/2015 12:18:50

DanimalMuvizu mogulExperimental user
Danimal
Posts: 477
ukBerty wrote:
We were promised "more inofrmation on a monthly basis" back in October. Since then.......

Nothing.

Blank stare

I suppose it's too optimistic to hope that it's just really, really secret stuff then...?
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11/01/2015 18:51:31

theotherguy
theotherguy
Posts: 176
I think perhaps you misunderstand the nature of the software. It's not a matter of 'dead' it's a matter of 'done' - as in the developers accomplished what they set out to do, which is re-purpose a video game development tool into something people like me and you can use to create animations.

The technology it uses, The Unreal Engine, is owned by Epic Games and you can get your own license to use it as you wish. I can't imagine it being easy. As far as creating new characters, that would likely involve using heavy duty programs like 3-D studio max, which are extremely difficult to learn, and cumbersome to use without a $500 + video card. I've tried learning 'easier' 3-D programs like Poser, and was lost from the get-go.


I had someone make me a trio of virtual sets in 3-D Max and it cost real money, and they were between jobs and gave me a super good rate. Now they are back working for a video game company making much-much more than I could afford to pay. The sets they made were pretty straightforward BTW with a lot of the objects - garbage cans, cars, dumpsters, hydrants, etc. - obtained for free. I'd hate to see what they would charge to create something like a new character from scratch!


I think the best strategy is to see what you can do with the assets on hand, I have only recently started myself and it will probably take months before I run out of things to learn.
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11/01/2015 19:16:45

primaveranz
primaveranz
Posts: 524
The problem is that creating software is much more like giving birth than "manufacturing" something. You have to nurture your creation and help it grow until it reaches maturity. If you neglect this aspect it wastes away and dies young.
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13/01/2015 05:23:43

Queen36394
Queen36394
Posts: 1
Hi,
Everyone,
I would like to talk with people. Hope we all become friend.
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