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Home ? Importing Assets ? Where to find appropriate models size for import

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12/08/2014 09:29:57

tuviere
tuviere
Posts: 5
Where to find appropriate models size for import

I see the options for holding and animating with Cell and Mobile phones in the action library, but i can't seem to find a model that fits properly into muvizu character hands

I have downloaded several cell phones and imported into Muvizu as fbx files and none where small enough to fit into the hands of a muvizu character

So, please, please, please - can anyone tell me where i could find Models like Cell Phones, Home Phones, Ipads, Laptops and others such electronics i can import into Muvizu and it will of appropriate size.

Thanks a million in advance
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12/08/2014 16:00:41

fazz68
fazz68
(Account inactive)
Posts: 767
import the models into a modelling program of your choice. as you are wanting fbx models then blender is the way i would go as it has a fbx exporter (and its only one of two that ive ever used, sketchup being the other ). you will have to rescale them yourself. i doubt you will find many models that are scaled to fit into muvizu that are not here on the asset pages. im pretty sure there's laptop there somewhere. rescaling a model isnt to difficult if you are familiar with the modelling program you choose to use. at the end of the day its all trial and error on how big or small you need to rescale. i cant give you a size to work to because i have no idea how big your models are. the other alternative is to custom make them yourself . the sketchup 3d warehouse will have the models you want but again you will probably have to rescale them.
edited by fazz68 on 12/08/2014
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13/08/2014 20:08:41

urbanlamb
urbanlamb
(Account inactive)
Posts: 1796
I dont know how good this video is i looked at the first few seconds it seemed it might give info however... I dont know if muvizu changed the default udk units to something else i think they have, but since I use characters and simply import and test and then scale afterwards I dont worry too much. However there is a way to try to set blender up for scale better. I dont really find it anything to worry about because sets are not build "to scale" they are built for the camera and scale has very little to do with it beyond basic logic.



foreground, midground, background are set building rules scale stuff down in the rear to fake distance and larger in the foreground etc..
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