Messages in this topic - RSS

Home ? How Do I ...? ? get the character to hold something

Please log in or register, then complete your details to create a post.
05/04/2014 14:40:31

LULU153
LULU153
Posts: 126
I've paid up now - hurrah - and want to be able to get a character to hold a glass but I dont see it in the character actions box. Is it somewhere else?

thanks again - and sorry for all the newbie (ish) questions
permalink
05/04/2014 14:54:02

fazz68
fazz68
(Account inactive)
Posts: 767
its all in the character edit

wherever you see that box thing, you can add an attachment. they are all over the body. you might have to download the superheroes and rosie again to get their attachments working.
permalink
05/04/2014 15:00:21

LULU153
LULU153
Posts: 126
aah wonderful! thank you
permalink
30/04/2014 05:17:13

VladimirP99
VladimirP99
Posts: 4
I do not see that box with arrow in any of standard characters (with arms) in Muvizu:Play. I also do not have any other objects as shown by fazz68 - just some watches, bracelets, gloves etc. Please help!!!
permalink
30/04/2014 05:52:49

primaveranz
primaveranz
Posts: 524
VladimirP99 wrote:
I do not see that box with arrow in any of standard characters (with arms) in Muvizu:Play. I also do not have any other objects as shown by fazz68 - just some watches, bracelets, gloves etc. Please help!!!

You need to buy Muvizu: Play+ to get that option.
permalink
30/04/2014 14:24:47

VladimirP99
VladimirP99
Posts: 4
Thank you primaveranz. Is there a trial version for Muvizu: Play+? I could not find it on the website. For example, I need to know whether it is possible for a character to grab/drop handheld attachments (e.g. a hammer) at some points on the timeline. I could not find a way of doing this in Muvizu: Play.
I am new to Muvizu and would greatly appreciate any advice.
permalink
30/04/2014 16:05:53

MrDrWho13Muvizu mogulExperimental user
MrDrWho13
Posts: 2221
VladimirP99 wrote:
Thank you primaveranz. Is there a trial version for Muvizu: Play+? I could not find it on the website. For example, I need to know whether it is possible for a character to grab/drop handheld attachments (e.g. a hammer) at some points on the timeline. I could not find a way of doing this in Muvizu: Play.
I am new to Muvizu and would greatly appreciate any advice.

Currently you will not be able to drop/pick up objects within any public version of Muvizu, but Muvizu:Play+ does have the ability to 'attach' objects to the hands and other object areas (hair, eyes etc).
You have to purchase Muvizu:Play+ in order to use this feature.
permalink
30/04/2014 19:42:20

VladimirP99
VladimirP99
Posts: 4
Thank you MrDrWho13. If Muvizu: Play+ does not support pick up/drop object feature is there any work around? E.g. destroy a character holding a hammer and create a copy of this character without a hummer and a separate copy of the hammer at some point on the timeline. This would look as dropping the hammer. Another option is to use a character and separate hammer object, synchronize the character and hammer movement (while the hammer keeps very close to the character palm) so that it looks like the character is holding the hammer and then they would just part their ways at some point on the timeline. Is any of this solutions possible/practical in Muvizu?
permalink
30/04/2014 19:58:48

ukBertyMuvizu mogulExperimental user
ukBerty
Posts: 976
Vladimir - here's the work around in theory within Muvizu Play Plus....
You get the character to hold the object and then animate the "visible" property to go invisible at a certain point.
Create the same object but not attached to the character. Animate the visible property of this to go visible at the same time.
Then animate the movement of the unattached object so that it falls just after it becomes visible.
That sounds great, but is almost impossible to do in practice as characters return to the idle position when editing the location of attached objects.
Maybe the next update will resolve this issue but until that time the whole holding objects feature is only really useful for attaching your own objects to the body (hats, glasses etc) rather than things to hands.
permalink
30/04/2014 21:35:59

VladimirP99
VladimirP99
Posts: 4
Thank you very much ukBerty. Your suggestion might be a solution for my specific situation. Actually, I do not need characters to pick up/drop off an attached object but rather pass it to another character. So that I could create two characters Char1 and Char2 with the hammers attached. Char1 would have the hammer visible and Char2 would have it invisible. When the characters come close to each other I would set Char1 hammer invisible and Char2 hammer visible. This would look as if Char1 passed the hammer to Char2. Would it work with an IMPORTED attached object in Muvizu:Play+? I could direct visibility with attached objects in Muvizu:Play (i.e. make them appear and disappear at certain points on the timeline) and would like just to make sure it would work for IMPORTED attached objects in Muvizu:Play+. By other words I would like to make sure that visibility property of IMPORTED attached objects could be animated n Muvizu:Play+ (as I understand not all object properties could be animated).
I would not bother you and other Muvizu experts with these questions if Muvizu:Play+ had a trial version. I need Muvizu for one project only and try to avoid paying $100 just to figure out if it is feasible at all.
edited by VladimirP99 on 30/04/2014
edited by VladimirP99 on 01/05/2014
edited by VladimirP99 on 01/05/2014
edited by VladimirP99 on 01/05/2014
permalink
01/05/2014 08:13:15

ukBertyMuvizu mogulExperimental user
ukBerty
Posts: 976
Vladimir,


You can do what you want but you will need a video editor.


Set the whole thing up with both of them holding the hammer to get them in the right position for the pass. Use actions so the hammers get in the same position (good luck !). Then shoot the first bit with it visible for the right hand character and the second with it visible for the left hand character.


Then join in your video editor with a cut when the hammers are in the same position.


Hope this helps, but this is not for the feint hearted. Due to the "return to idle" issue I mentioned earlier the sequence I did using this technique probably took 3 hours to make !
permalink
Please log in or register, then complete your details to create a post.

Home ? How Do I ...? ? get the character to hold something