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Home ? How Do I ...? ? make a character move

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01/02/2014 09:03:40

bobisme
bobisme
Posts: 3
not quite the question i was wanting to ask, here is the question>

I know how to use blender, well enough to make a character anyway, my question is in muvizu the character blinks and breathes n so on, how is that brought over from blender when i create a character to import? i mean if i bring in a character does muvizu just know and animate accordingly? :P
thanks in advance
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01/02/2014 09:24:45

primaveranz
primaveranz
Posts: 524
bobisme wrote:
not quite the question i was wanting to ask, here is the question>

I know how to use blender, well enough to make a character anyway, my question is in muvizu the character blinks and breathes n so on, how is that brought over from blender when i create a character to import? i mean if i bring in a character does muvizu just know and animate accordingly? :P
thanks in advance


You can't create your own characters for Muvizu I'm afraid, you can only attach body parts to existing Muvizu ones.
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01/02/2014 09:32:25

bobisme
bobisme
Posts: 3
well that was definatly not the answer i expected, when you say attach, how would i go about that? i was just about to start making a toon :P
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01/02/2014 10:23:48

bobisme
bobisme
Posts: 3
well that's it for me then, going to take my money else where, no point using something every tom dick n harry has if your going to go commercial, generic aint gunna cut it..
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01/02/2014 14:22:04

octo-crab
octo-crab
Posts: 72
You right click the character, go to edit, and you get a wide variety of customisation.
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01/02/2014 20:46:23

primaveranz
primaveranz
Posts: 524
bobisme wrote:
.. if your going to go commercial, generic aint gunna cut it..


Realistically though, if you are going to go commercial you will have to fork out more than 150 pounds for the base software. Probably more like 1500 for 3Ds Max or Maya, and then some.
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Home ? How Do I ...? ? make a character move