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20/10/2013 18:58:07

DyllyMuvizu mogulExperimental user
Dylly
Posts: 555
FBX...deep joy...oh the possibilities...if only I can get models to work consistently.

Applying normal Bump Maps is not a problem. I managed to sort out the emissive maps...but transparencies are causing me incredible headaches! Particularly an emissive map used in conjunction with an opacity map.
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21/10/2013 00:51:47

urbanlamb
urbanlamb
(Account inactive)
Posts: 1796
I haven't tried emissive yet been busy playing with the shinies metal stuffs. Its a much better format however less forgiving on integrity of the model but there is a lot more control off everything its something we needed and so I am glad they added it. I might try to make a few lights etc next week or so

anyhow glad your figuring it out
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21/10/2013 01:45:23

DyllyMuvizu mogulExperimental user
Dylly
Posts: 555
Finally managed to get a model finished. One thing I noticed with Max when making emissive maps is not to use a light map or indeed variations of black or white. Instead i had to use a simplified version of the texture map. So far opacity is still giving me headaches...and I'm totally stumped as to what 'shinies' are? Come on lamb...let me into the secret?

Finally I have lamps that both glow and shine!
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21/10/2013 12:16:00

Mike_Num_5
Mike_Num_5
Posts: 165
Dylly wrote:




Wow! That's awesome!
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21/10/2013 14:19:24

fazz68
fazz68
(Account inactive)
Posts: 767
excellent
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21/10/2013 17:32:09

urbanlamb
urbanlamb
(Account inactive)
Posts: 1796
yes super cool all these new shinies
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21/10/2013 18:05:32

urbanlamb
urbanlamb
(Account inactive)
Posts: 1796
Dylly wrote:
Finally managed to get a model finished. One thing I noticed with Max when making emissive maps is not to use a light map or indeed variations of black or white. Instead i had to use a simplified version of the texture map. So far opacity is still giving me headaches...and I'm totally stumped as to what 'shinies' are? Come on lamb...let me into the secret?

Finally I have lamps that both glow and shine!


shinies is my slang for shiny things

think of the phrase people use "ooo look shiny"


I will see if i can figure how to explain opacity have you got an alpha layer defined on the opaque map? this is usually the main thing you need so say its a window with some bars on it you would define opaque areas as white alpha and the metal bars would be black you also would need to do this on the actual texture using a map it should work fine that way. Buttons one pushes unfortunately changes with software package
edited by urbanlamb on 21/10/2013
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02/11/2013 11:10:39

DyllyMuvizu mogulExperimental user
Dylly
Posts: 555
I have to admit it...I'm one of life's tinkerers! I cannot resist the opportunity to 'see what happens if I just'...the possibility of being left somewhere that contained a shiny red button being one of the many reasons that I never went into politics...that and I'm useless at fiddling expenses.

So with a few hours to kill, I've been fiddling with textures and FBX. I noticed there was a slight problem with objects that had a standard material and a bump map applied to them whenever I turned on realistic shadows in Muvizu. Call it what you like, but I'm calling it 'flying dog muck syndrome', where the combination of texture, normal map and specular levels play havoc with the material in Muvizu turning it a sort of sun dried 'doings' colour.

I also noticed that FBX files are powerful beasties and models with realistic textures applied to them...sort of seemed out of context with the style of the characters. With this in mind I've been looking at toning down and 'tooning' up my textures, so a total repaint of the current scene I'm working on was called for applying some hand painted textures as well as making new bump maps, specular maps and fiddling with the gloss and reflection levels in 3ds Max before import into Muvizu. One thing that I learned is to avoid generated specular and diffuse textures like the plague and hand paint the lot, takes a bit more time but I think it makes an improvement in the finished set and models.

Below is the current scene I'm working on with new 'toon textures', complete with two versions of the same stool...excuse the pun...model. The one to the left with 'FDM' Syndrome and the one to the right the corrected version.

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02/11/2013 16:24:58

urbanlamb
urbanlamb
(Account inactive)
Posts: 1796
haha flying duck muck syndrome

I am also what i call "a button pusher" and have always been that way I must take things appart or push all the buttons just to see what it will do and how it works. Regular bump maps I found its true do not work in muvizu they recognize normal maps but not bump maps I actually was playing with bump maps the other night but when I look at the wiki in fact they do not name bump maps as usable although in many cases they are interchangable with normal maps in some engines in the case of the unreal engine and muvizu the case seems to be no

I havent noticed the rest though it does for me seem to work but I haven't spent a lot of time on actual set building right now yet I am still in the modelling stage of my next blockbuster and have been taking more time then needed to build overly detailed items just because it pleases me

anyhow it looks good so far dylly there are going to be some idiosyncracies i am sure but in the end the added map layers bring a whole new level of awesome to sets and objects

Buddies
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02/11/2013 20:18:32

ziggy72Muvizu mogulExperimental user
ziggy72
Posts: 1988
Dylly, your textures are brilliantly grotty And the right stool is perfect.
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02/11/2013 20:34:40

DyllyMuvizu mogulExperimental user
Dylly
Posts: 555
Thanks guys! I was definitely going for grotty Ziggy...a sort of 'sheltered housing chic' !Whaaaaa?
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02/11/2013 22:01:12

urbanlamb
urbanlamb
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Posts: 1796
Grunge is fun to do I used to build entire slums sort of steam punk/grung style just for fun
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04/11/2013 21:01:08

DyllyMuvizu mogulExperimental user
Dylly
Posts: 555
Tinkering again....this time experimenting with specular maps and not fudging it my using grayscale copies of my diffuse map.

Click this icon for the full scale image.

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04/11/2013 22:13:03

ziggy72Muvizu mogulExperimental user
ziggy72
Posts: 1988
Dylly, you'll need to repost that image so the scale will be big enough to make out the text. The 'full scale' version is still too small.
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04/11/2013 22:35:46

DyllyMuvizu mogulExperimental user
Dylly
Posts: 555
"I can't work it out" Dylly wailed after an hour of pratting about. Anyone got any idea how to increase the size of the image...its big on my side...its just not big when I upload it!
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04/11/2013 22:43:29

ziggy72Muvizu mogulExperimental user
ziggy72
Posts: 1988
I would recommend you cut it into 3 pieces, then repost - the smaller starting images will make them scale bigger, if you see what I mean
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04/11/2013 23:01:56

urbanlamb
urbanlamb
(Account inactive)
Posts: 1796
yeah photobucket did something recently and I can no longer get them to show full sized images unfortunately. I guess the option now is flickr or whatever it is called.
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05/11/2013 01:00:24

DyllyMuvizu mogulExperimental user
Dylly
Posts: 555
Specular mapping














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05/11/2013 01:00:44

DyllyMuvizu mogulExperimental user
Dylly
Posts: 555
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05/11/2013 01:38:19

primaveranz
primaveranz
Posts: 524
Wow! Those are impressive stool samples.
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