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Home ? Importing Assets ? How to get rid of the texture bug on simple object

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28/08/2013 17:46:50

urbanlamb
urbanlamb
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Hi I dont know if this will be useful for people its useful for me in blender but I dont know how this translates inside google sketchup. I discovered this when making my blimp as the texture bug was in a very bad place.

Anyhow after importing the object into muvizu find the exact face that is flipped inside your modelling software and select it. Then extrude that face inwards somewhere in the model where it will be hidden. Dont delete any vertexes or faces leave that messed up face intact. In the hole created by extruding the face inwards create a new face and redo your uvmapping.

again I dont know how this will translate in sketchup. I realized after seeing it a few times it was occuring when I made something where I didn't extrude any faces on that area so I tested it and yup i was right. For some reason if an object is made from a simple primitive form say you decide you want to create a sun or a moon and have it nicely textured in the sky and so create a mesh ball and map there will always be at least one or two faces that muvizu swaps. So to get rid of it once you find it inside muvizu just extrude those faces inwards into the geometry of the model and make new faces in that area. Then the model is complicated enough I guess muvizu thinks harder
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Home ? Importing Assets ? How to get rid of the texture bug on simple object