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27/08/2013 18:47:28

urbanlamb
urbanlamb
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Posts: 1796
Erm I get these 'ideas' after working on something in "them other softwares" but if I am doing something and I say to myself "wouldn't it be cool if we had something like this in muvizu" so they truly are just ideas that I have come to really like and rely upon.

so here goes..

I would like to suggest a tree/grass/flower planting tool :/ I know muvizu has its own 3D trees but so many of us use a more realistic look because the contrast of the characters with the "real world look" is actually pretty neat. Its just enough cartoon and real world mix to make it a more whimsical thing and take the video creation away from trying to mimic real life which is where most people have issues when watching stuff done in real time 3D engines.

Anyhow some low poly plants that add like practically no demand to the scene would be great

of course although this is less something I worry about a terraform or heightmap system so we can use the muvizu set without importing as many mounds and blobs and stuff but the tree planting tool is something I really miss from "them other softwares"
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27/08/2013 21:35:26

MrDrWho13Muvizu mogulExperimental user
MrDrWho13
Posts: 2221
Hmm, they're actually great ideas, and I agree with that real-world theory.
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27/08/2013 22:19:01

DreekoMuvizu mogulExperimental user
Dreeko
Posts: 1258
You are refering to iclone Urban aint you?
Yes I mentioned the software that shall not be named!

These features just are not going to appear plain and simple.

Muvizu is never going to come close to Iclone for features especially now with their animation pipeline but I dont think it is trying to anyway.

Muvizu is a horse of a different colour.
What colour it will end up is anyone's guess ( including the Devs lol!)

I just hope it isn't brown If you know what i mean!
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28/08/2013 01:21:44

urbanlamb
urbanlamb
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Posts: 1796
hehe yeah the software that should not be named the tree planting tool seemed like a good idea its way easier and faster then using copy/paste of trees which really dont take up that much ram anyhow as i sat there using the tree tool inside iclone i thought to myself 'hrm it would be cool if they had that in muvizu' . To me its all about saving time. They had said they were adding fbx importing and a few other things. I watched a footballer special video the other day with obviously imported heads so I thought to myself "i will suggest the tree planting tool".

The terrain editor is new in iclone before that i was making terrain and importing it in as an object so that is an aside. I do think the tree planting tool would be a good idea though save me tons of time copying and pasting the same tree over and over again.

anyhow back to my buildings just thought i would suggest it. I am not trying to make muvizu into iclone I just find it a very fast and quick tool and so since muvizu is supposed to be fast and quick I figured I would suggest it The pipelne is technically not iclone its their 3d exchange and probably the most important piece of software I have ever purchased because I use it for practically everything these days. Its a wonderful workhorse.

The tree planting tool is "way old though" in iclone its part of the orignal features it launched with very low res stuff .


Dreeko wrote:

Muvizu is a horse of a different colour.
What colour it will end up is anyone's guess ( including the Devs lol!)

I just hope it isn't brown If you know what i mean!


As i read this and edit my typos I thought I would add I dont think that the devs of reallusion's iclone are truly sure what they want either so they labelled their software last year they changed the name from real time animation to *cough* "sandbox" haha. :/
edited by urbanlamb on 28/08/2013
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28/08/2013 19:47:05

ziggy72Muvizu mogulExperimental user
ziggy72
Posts: 1988
I copy a plant, then fly around the set 'bombing' it with the paste command. Then I copy a different plant, and do the same thing. This is not the ideal way of doing things, but it does work. I still wouldn't say no to a planting or 'sprouting' tool that could automate the process a bit more, though.
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28/08/2013 20:55:04

DreekoMuvizu mogulExperimental user
Dreeko
Posts: 1258
ziggy72 wrote:
I copy a plant, then fly around the set 'bombing' it with the paste command. Then I copy a different plant, and do the same thing. This is not the ideal way of doing things, but it does work. I still wouldn't say no to a planting or 'sprouting' tool that could automate the process a bit more, though.



No chance!
I don't believe that someone as precise and pernickity as yourself could be so random!

I'm just not buying it lol!
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28/08/2013 21:03:33

urbanlamb
urbanlamb
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Posts: 1796
lol there is a certain order to randomness its actually hard to be random anyhow the tool made it so you could plant grass and flowers and weeds which is really only a plane of 2 sided mesh that is folded and bushes as well. And the trees were about as polygon heavy or possibly less then the ones I recently uploaded to the gallery. Anyhow I enjoy my grass and tree planting tool it makes it really easy to make them plus they are less demanding then the cut and pasting method because of how its encorporated into the software. That way you can use their low poly trees and then make a special set of not so low poly trees (i will say not so low poly because it makes me happier ^^). Anyhow I love that tool its actually something you see in a lot of *cough* game engines and I do think its something that muvizu should think about.

Of course that is one more button to add but hey you know its a good feature and something I would love seeing

anyhow it would be a better solution then the grass, trees they have now they would not have to let us near the soft body physics either they could build it into the tool. I dunno seems very muvizu like to me to have something like that
edited by urbanlamb on 28/08/2013
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28/08/2013 21:12:36

ziggy72Muvizu mogulExperimental user
ziggy72
Posts: 1988
Dreeko wrote:
ziggy72 wrote:
I copy a plant, then fly around the set 'bombing' it with the paste command. Then I copy a different plant, and do the same thing. This is not the ideal way of doing things, but it does work. I still wouldn't say no to a planting or 'sprouting' tool that could automate the process a bit more, though.

No chance!
I don't believe that someone as precise and pernickity as yourself could be so random!

I'm just not buying it lol!


True, I do then spend a looong time re-positioning the randomly placed foliage to better suit my needs, but I do the whole 'bombing' technique all the time. Honest
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28/08/2013 21:15:55

MrDrWho13Muvizu mogulExperimental user
MrDrWho13
Posts: 2221
ziggy72 wrote:
Dreeko wrote:
ziggy72 wrote:
I copy a plant, then fly around the set 'bombing' it with the paste command. Then I copy a different plant, and do the same thing. This is not the ideal way of doing things, but it does work. I still wouldn't say no to a planting or 'sprouting' tool that could automate the process a bit more, though.

No chance!
I don't believe that someone as precise and pernickity as yourself could be so random!

I'm just not buying it lol!


True, I do then spend a looong time re-positioning the randomly placed foliage to better suit my needs, but I do the whole 'bombing' technique all the time. Honest

That sounds more like it!
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28/08/2013 21:21:28

urbanlamb
urbanlamb
(Account inactive)
Posts: 1796
ziggy72 wrote:
Dreeko wrote:
ziggy72 wrote:
I copy a plant, then fly around the set 'bombing' it with the paste command. Then I copy a different plant, and do the same thing. This is not the ideal way of doing things, but it does work. I still wouldn't say no to a planting or 'sprouting' tool that could automate the process a bit more, though.

No chance!
I don't believe that someone as precise and pernickity as yourself could be so random!

I'm just not buying it lol!


True, I do then spend a looong time re-positioning the randomly placed foliage to better suit my needs, but I do the whole 'bombing' technique all the time. Honest




Also in most of these cases (tree planting tool is very common actually ) you can then move the trees around later but I dont know about you I hate click fests and as i get older I hate them even more as my hands eventually scream enough at me and then I can't type for 3 days. So my suggestion stands I would love a tree planting tool ---well I guess its more of a vegetation planting tool i suppose but everyone else calls it tree planting tool so that is what i will call it...
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28/08/2013 21:35:45

fazz68
fazz68
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Posts: 767
i would still like to have a character turn 90 degrees in one movement. pleeeeease............ you have all these wonderful animations for this ,that and the other, you can run,walk, turnaround 180, walk sideways etc.... lovely. why two steps to get to 90 degrees? still keep the 45 degree turn but sneak another button in there for 90.
edited by fazz68 on 28/08/2013



and a tree planting tool Big Grin
edited by fazz68 on 28/08/2013
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28/08/2013 21:52:24

urbanlamb
urbanlamb
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Posts: 1796
fazz68 wrote:
i would still like to have a character turn 90 degrees in one movement. pleeeeease............


and a tree planting tool Big Grin
edited by fazz68 on 28/08/2013




oh me too i want this I have um issues with cutting out all the turns because it looks like my dude is trying to dance with two left feet so I leave in the awkward turns but it would be like "way cooler" if we could have that

oh and a tree planting tool
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28/08/2013 22:10:19

MrDrWho13Muvizu mogulExperimental user
MrDrWho13
Posts: 2221
urbanlamb wrote:
fazz68 wrote:
i would still like to have a character turn 90 degrees in one movement. pleeeeease............


and a tree planting tool Big Grin
edited by fazz68 on 28/08/2013




oh me too i want this I have um issues with cutting out all the turns because it looks like my dude is trying to dance with two left feet so I leave in the awkward turns but it would be like "way cooler" if we could have that

oh and a tree planting tool

Yeah I agree with the 90 degree thingy, I don't know why this hasn't been implemented before.

Also, you guessed it, a 'tree planting tool '

MDW13
edited by MrDrWho13 on 28/08/2013
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29/08/2013 09:27:34

ukBertyMuvizu mogulExperimental user
ukBerty
Posts: 976
Yes, I would like a lot more "small movements" - for instance:-

  • Turning around 180 degrees, but the other way.
  • Two steps forward or back

Having characters move a long way in Muvizu is great but small movements are not so good.
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29/08/2013 10:16:20

MrDrWho13Muvizu mogulExperimental user
MrDrWho13
Posts: 2221
ukBerty wrote:
Yes, I would like a lot more "small movements" - for instance:-

  • Turning around 180 degrees, but the other way.
  • Two steps forward or back

Having characters move a long way in Muvizu is great but small movements are not so good.



Yep, at this rate, the movement disc is going to fill the whole dome!
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